From 133225c0834008520baf77c8f0b6a7ba4aa86a15 Mon Sep 17 00:00:00 2001 From: keronshb Date: Thu, 28 Oct 2021 23:48:50 -0400 Subject: [PATCH] Removes required enemies --- .../dynamic/dynamic_rulesets_midround.dm | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 0f6b93d0ec..9a1d735b6f 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -254,7 +254,7 @@ antag_flag = ROLE_MALF enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer") exclusive_roles = list("AI") - required_enemies = list(4,4,4,4,4,4,2,2,2,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 3 cost = 35 @@ -304,7 +304,7 @@ antag_flag = "wizard mid" antag_flag_override = ROLE_WIZARD enemy_roles = list("Security Officer","Detective","Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 2 cost = 20 @@ -351,7 +351,7 @@ antag_datum = /datum/antagonist/nukeop antag_flag_override = ROLE_OPERATIVE enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain") - required_enemies = list(3,3,3,3,3,2,1,1,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 5 weight = 3 cost = 35 @@ -393,7 +393,7 @@ antag_datum = /datum/antagonist/blob antag_flag = ROLE_BLOB enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 2 cost = 10 @@ -412,7 +412,7 @@ protected_roles = list("Prisoner", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") restricted_roles = list("Cyborg", "AI", "Positronic Brain") enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 2 cost = 10 @@ -450,7 +450,7 @@ antag_datum = /datum/antagonist/xeno antag_flag = ROLE_ALIEN enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 3 cost = 10 @@ -496,7 +496,7 @@ antag_flag = "Nightmare" antag_flag_override = ROLE_ALIEN enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 4 cost = 10 @@ -542,7 +542,7 @@ antag_flag = ROLE_SPACE_DRAGON antag_flag_override = ROLE_SPACE_DRAGON enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 3 cost = 10 @@ -586,7 +586,7 @@ antag_flag = "Abductor" antag_flag_override = ROLE_ABDUCTOR enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 2 required_applicants = 2 weight = 3 @@ -625,7 +625,7 @@ antag_flag_override = ROLE_ALIEN required_type = /mob/dead/observer enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 0 weight = 3 cost = 10 @@ -658,7 +658,7 @@ antag_flag = "Space Ninja" antag_flag_override = ROLE_NINJA enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 4 cost = 10 @@ -699,7 +699,7 @@ antag_flag = "Revenant" antag_flag_override = ROLE_REVENANT enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 1 weight = 4 cost = 10 @@ -765,7 +765,7 @@ antag_flag = "Space Pirates" required_type = /mob/dead/observer enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") - required_enemies = list(2,2,1,1,1,1,1,0,0,0) + required_enemies = list(0,0,0,0,0,0,0,0,0,0) required_candidates = 0 weight = 4 cost = 10