last ones
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@@ -40,8 +40,9 @@
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if(!shield_health)
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return "<span class='warning'>Its shield has been destroyed!</span>"
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/mob/living/simple_animal/hostile/clockwork/marauder/Life()
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..()
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/mob/living/simple_animal/hostile/clockwork/marauder/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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var/turf/T = get_turf(src)
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var/turf/open/space/S = isspaceturf(T)? T : null
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var/less_space_damage
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@@ -48,8 +48,9 @@
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..()
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boost = world.time + 30
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/mob/living/simple_animal/imp/Life()
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..()
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/mob/living/simple_animal/imp/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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if(boost<world.time)
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speed = 1
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else
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@@ -107,7 +107,9 @@
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mind.add_antag_datum(/datum/antagonist/revenant)
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//Life, Stat, Hud Updates, and Say
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/mob/living/simple_animal/revenant/Life()
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/mob/living/simple_animal/revenant/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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if(stasis)
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return
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if(revealed && essence <= 0)
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@@ -127,7 +129,6 @@
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update_action_buttons_icon() //because we update something required by our spells in life, we need to update our buttons
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update_spooky_icon()
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update_health_hud()
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..()
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/mob/living/simple_animal/revenant/Stat()
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..()
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