last ones
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@@ -3,30 +3,26 @@
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/mob/living/carbon/monkey
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/mob/living/carbon/monkey/Life()
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set invisibility = 0
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if (mob_transforming)
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/mob/living/carbon/monkey/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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if(..())
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if(!client)
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if(stat == CONSCIOUS)
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if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
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if(!resisting && prob(MONKEY_RESIST_PROB))
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resisting = TRUE
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walk_to(src,0)
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resist()
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else if(resisting)
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resisting = FALSE
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else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
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if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
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step(src, pick(GLOB.cardinals))
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else if(prob(1))
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emote(pick("scratch","jump","roll","tail"))
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else
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if(client)
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return
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if(stat == CONSCIOUS)
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if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
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if(!resisting && prob(MONKEY_RESIST_PROB))
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resisting = TRUE
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walk_to(src,0)
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resist()
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else if(resisting)
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resisting = FALSE
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else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
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if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
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step(src, pick(GLOB.cardinals))
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else if(prob(1))
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emote(pick("scratch","jump","roll","tail"))
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else
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walk_to(src,0)
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/mob/living/carbon/monkey/handle_mutations_and_radiation()
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if(radiation)
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@@ -31,11 +31,12 @@
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if(relic_mask)
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equip_to_slot_or_del(new relic_mask, SLOT_WEAR_MASK)
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/mob/living/carbon/monkey/punpun/Life()
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/mob/living/carbon/monkey/punpun/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
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Write_Memory(FALSE, FALSE)
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memory_saved = TRUE
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..()
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/mob/living/carbon/monkey/punpun/death(gibbed)
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if(!memory_saved)
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