Merge pull request #4494 from Citadel-Station-13/upstream-merge-32433

[MIRROR] [READY]Refactors projectile trajectories, fixes piercing projectile inaccuracy and beam rifle visual deflections
This commit is contained in:
LetterJay
2017-12-25 21:26:17 -06:00
committed by GitHub
11 changed files with 498 additions and 269 deletions

View File

@@ -0,0 +1,70 @@
/proc/generate_projectile_beam_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
return
var/datum/point/midpoint = point_midpoint_points(starting, ending)
var/obj/effect/projectile_beam/PB = new beam_type
PB.apply_vars(angle_between_points(starting, ending), midpoint.return_px(), midpoint.return_py(), color, pixel_length_between_points(starting, ending) / world.icon_size, midpoint.return_turf(), 0)
. = PB
if(qdel_in)
QDEL_IN(PB, qdel_in)
/obj/effect/projectile_beam
icon = 'icons/obj/projectiles.dmi'
layer = ABOVE_MOB_LAYER
anchored = TRUE
light_power = 1
light_range = 2
light_color = "#00ffff"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
flags_1 = ABSTRACT_1
appearance_flags = 0
/obj/effect/projectile_beam/singularity_pull()
return
/obj/effect/projectile_beam/singularity_act()
return
/obj/effect/projectile_beam/proc/scale_to(nx,ny,override=TRUE)
var/matrix/M
if(!override)
M = transform
else
M = new
M.Scale(nx,ny)
transform = M
/obj/effect/projectile_beam/proc/turn_to(angle,override=TRUE)
var/matrix/M
if(!override)
M = transform
else
M = new
M.Turn(angle)
transform = M
/obj/effect/projectile_beam/New(angle_override, p_x, p_y, color_override, scaling = 1)
if(angle_override && p_x && p_y && color_override && scaling)
apply_vars(angle_override, p_x, p_y, color_override, scaling)
return ..()
/obj/effect/projectile_beam/proc/apply_vars(angle_override, p_x = 0, p_y = 0, color_override, scaling = 1, new_loc, increment = 0)
var/mutable_appearance/look = new(src)
look.pixel_x = p_x
look.pixel_y = p_y
if(color_override)
look.color = color_override
appearance = look
scale_to(1,scaling, FALSE)
turn_to(angle_override, FALSE)
if(!isnull(new_loc)) //If you want to null it just delete it...
forceMove(new_loc)
for(var/i in 1 to increment)
pixel_x += round((sin(angle_override)+16*sin(angle_override)*2), 1)
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
/obj/effect/projectile_beam/tracer
icon_state = "tracer_beam"
/obj/effect/projectile_beam/tracer/aiming
icon_state = "gbeam"

View File

@@ -202,7 +202,7 @@
var/new_angle = WRAP(rotation_angle + norm_inc, 180, -180)
if(ISINRANGE_EX(norm_inc, -90, 90))
return FALSE
P.Angle = new_angle
P.setAngle(new_angle)
return ..()
//DOUBLE
@@ -229,7 +229,7 @@
var/new_angle = WRAP(rotation_angle + norm_inc, 180, -180)
if(ISINRANGE_EX(norm_inc, -90, 90))
new_angle += 180
P.Angle = new_angle
P.setAngle(new_angle)
return ..()
//BOX
@@ -251,7 +251,7 @@
anchored = TRUE
/obj/structure/reflector/box/auto_reflect(obj/item/projectile/P)
P.Angle = rotation_angle
P.setAngle(rotation_angle)
return ..()
/obj/structure/reflector/ex_act()