Merge branch 'master' into update-smooth-movement
This commit is contained in:
@@ -539,7 +539,7 @@
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#define COMSIG_MECHA_EQUIPMENT_CLICK "mecha_action_equipment_click"
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/// Prevents click from happening.
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#define COMPONENT_CANCEL_EQUIPMENT_CLICK (1<<0)
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// /mob/living/carbon/human signals
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#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
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#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
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@@ -0,0 +1,25 @@
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// Subsystem signals. Format:
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// When the signal is called: (signal arguments)
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// All signals send the source datum of the signal as the first argument
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///Subsystem signals
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///From base of datum/controller/subsystem/Initialize: (start_timeofday)
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#define COMSIG_SUBSYSTEM_POST_INITIALIZE "subsystem_post_initialize"
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///Called when the ticker enters the pre-game phase
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#define COMSIG_TICKER_ENTER_PREGAME "comsig_ticker_enter_pregame"
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///Called when the ticker sets up the game for start
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#define COMSIG_TICKER_ENTER_SETTING_UP "comsig_ticker_enter_setting_up"
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///Called when the ticker fails to set up the game for start
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#define COMSIG_TICKER_ERROR_SETTING_UP "comsig_ticker_error_setting_up"
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/// Called when the round has started, but before GAME_STATE_PLAYING
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#define COMSIG_TICKER_ROUND_STARTING "comsig_ticker_round_starting"
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// Point of interest signals
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/// Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)
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#define COMSIG_ADDED_POINT_OF_INTEREST "added_point_of_interest"
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/// Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)
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#define COMSIG_REMOVED_POINT_OF_INTEREST "removed_point_of_interest"
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@@ -187,6 +187,9 @@
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#define ABOVE_HUD_LAYER 30
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#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
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#define LOBBY_BACKGROUND_LAYER 3
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#define LOBBY_BUTTON_LAYER 4
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#define SPLASHSCREEN_LAYER 90
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#define SPLASHSCREEN_PLANE 90
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#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
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@@ -42,6 +42,7 @@
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#define LOG_MECHA (1 << 17)
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#define LOG_SHUTTLE (1 << 18)
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#define LOG_VICTIM (1 << 19)
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#define LOG_ECON (1 << 20)
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//Individual logging panel pages
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#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK | LOG_VICTIM)
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@@ -50,7 +51,7 @@
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#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
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#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
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#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
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#define INDIVIDUAL_SHOW_ALL_LOG (LOG_ATTACK | LOG_SAY | LOG_WHISPER | LOG_EMOTE | LOG_DSAY | LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS | LOG_OOC | LOG_ADMIN | LOG_OWNERSHIP | LOG_GAME | LOG_VICTIM)
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#define INDIVIDUAL_SHOW_ALL_LOG (LOG_ATTACK | LOG_SAY | LOG_WHISPER | LOG_EMOTE | LOG_DSAY | LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS | LOG_OOC | LOG_ADMIN | LOG_OWNERSHIP | LOG_GAME | LOG_VICTIM | LOG_ECON)
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#define LOGSRC_CLIENT "Client"
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#define LOGSRC_MOB "Mob"
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@@ -5,7 +5,6 @@
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// Ready states at roundstart for mob/dead/new_player
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#define PLAYER_NOT_READY 0
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#define PLAYER_READY_TO_PLAY 1
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#define PLAYER_READY_TO_OBSERVE 2
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// movement intent defines for the m_intent var
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#define MOVE_INTENT_WALK "walk"
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@@ -8,5 +8,6 @@
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GLOBAL_LIST_INIT(blacklisted_pool_reagents, list(
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/datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases
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/datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc.
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/datum/reagent/consumable/semen //NO.
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/datum/reagent/consumable/semen, //NO.
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/datum/reagent/consumable/milk
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))
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@@ -91,6 +91,7 @@
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//ambition end
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#define MAX_MESSAGE_LEN 4096 //Citadel edit: What's the WORST that could happen?
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#define MAX_FLAVOR_LEN 4096
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#define MAX_FLAVOR_PREVIEW_LEN 40
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#define MAX_TASTE_LEN 40 //lick... vore... ew...
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#define MAX_NAME_LEN 42
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#define MAX_BROADCAST_LEN 512
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@@ -233,6 +233,8 @@
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#define TRAIT_TRASHCAN "trashcan"
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///Used for fireman carry to have mobe not be dropped when passing by a prone individual.
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#define TRAIT_BEING_CARRIED "being_carried"
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#define TRAIT_GLASS_BONES "glass_bones"
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#define TRAIT_PAPER_SKIN "paper_skin"
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// mobility flag traits
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// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
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