Merge branch 'master' into update-smooth-movement

This commit is contained in:
deathride58
2022-06-05 00:45:45 -04:00
committed by GitHub
118 changed files with 1620 additions and 816 deletions
+1 -1
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@@ -539,7 +539,7 @@
#define COMSIG_MECHA_EQUIPMENT_CLICK "mecha_action_equipment_click"
/// Prevents click from happening.
#define COMPONENT_CANCEL_EQUIPMENT_CLICK (1<<0)
// /mob/living/carbon/human signals
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
@@ -0,0 +1,25 @@
// Subsystem signals. Format:
// When the signal is called: (signal arguments)
// All signals send the source datum of the signal as the first argument
///Subsystem signals
///From base of datum/controller/subsystem/Initialize: (start_timeofday)
#define COMSIG_SUBSYSTEM_POST_INITIALIZE "subsystem_post_initialize"
///Called when the ticker enters the pre-game phase
#define COMSIG_TICKER_ENTER_PREGAME "comsig_ticker_enter_pregame"
///Called when the ticker sets up the game for start
#define COMSIG_TICKER_ENTER_SETTING_UP "comsig_ticker_enter_setting_up"
///Called when the ticker fails to set up the game for start
#define COMSIG_TICKER_ERROR_SETTING_UP "comsig_ticker_error_setting_up"
/// Called when the round has started, but before GAME_STATE_PLAYING
#define COMSIG_TICKER_ROUND_STARTING "comsig_ticker_round_starting"
// Point of interest signals
/// Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_added : (atom/new_poi)
#define COMSIG_ADDED_POINT_OF_INTEREST "added_point_of_interest"
/// Sent from base of /datum/controller/subsystem/points_of_interest/proc/on_poi_element_removed : (atom/old_poi)
#define COMSIG_REMOVED_POINT_OF_INTEREST "removed_point_of_interest"
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@@ -187,6 +187,9 @@
#define ABOVE_HUD_LAYER 30
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
#define LOBBY_BACKGROUND_LAYER 3
#define LOBBY_BUTTON_LAYER 4
#define SPLASHSCREEN_LAYER 90
#define SPLASHSCREEN_PLANE 90
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
+2 -1
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@@ -42,6 +42,7 @@
#define LOG_MECHA (1 << 17)
#define LOG_SHUTTLE (1 << 18)
#define LOG_VICTIM (1 << 19)
#define LOG_ECON (1 << 20)
//Individual logging panel pages
#define INDIVIDUAL_ATTACK_LOG (LOG_ATTACK | LOG_VICTIM)
@@ -50,7 +51,7 @@
#define INDIVIDUAL_COMMS_LOG (LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS)
#define INDIVIDUAL_OOC_LOG (LOG_OOC | LOG_ADMIN)
#define INDIVIDUAL_OWNERSHIP_LOG (LOG_OWNERSHIP)
#define INDIVIDUAL_SHOW_ALL_LOG (LOG_ATTACK | LOG_SAY | LOG_WHISPER | LOG_EMOTE | LOG_DSAY | LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS | LOG_OOC | LOG_ADMIN | LOG_OWNERSHIP | LOG_GAME | LOG_VICTIM)
#define INDIVIDUAL_SHOW_ALL_LOG (LOG_ATTACK | LOG_SAY | LOG_WHISPER | LOG_EMOTE | LOG_DSAY | LOG_PDA | LOG_CHAT | LOG_COMMENT | LOG_TELECOMMS | LOG_OOC | LOG_ADMIN | LOG_OWNERSHIP | LOG_GAME | LOG_VICTIM | LOG_ECON)
#define LOGSRC_CLIENT "Client"
#define LOGSRC_MOB "Mob"
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@@ -5,7 +5,6 @@
// Ready states at roundstart for mob/dead/new_player
#define PLAYER_NOT_READY 0
#define PLAYER_READY_TO_PLAY 1
#define PLAYER_READY_TO_OBSERVE 2
// movement intent defines for the m_intent var
#define MOVE_INTENT_WALK "walk"
+2 -1
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@@ -8,5 +8,6 @@
GLOBAL_LIST_INIT(blacklisted_pool_reagents, list(
/datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases
/datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc.
/datum/reagent/consumable/semen //NO.
/datum/reagent/consumable/semen, //NO.
/datum/reagent/consumable/milk
))
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@@ -91,6 +91,7 @@
//ambition end
#define MAX_MESSAGE_LEN 4096 //Citadel edit: What's the WORST that could happen?
#define MAX_FLAVOR_LEN 4096
#define MAX_FLAVOR_PREVIEW_LEN 40
#define MAX_TASTE_LEN 40 //lick... vore... ew...
#define MAX_NAME_LEN 42
#define MAX_BROADCAST_LEN 512
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@@ -233,6 +233,8 @@
#define TRAIT_TRASHCAN "trashcan"
///Used for fireman carry to have mobe not be dropped when passing by a prone individual.
#define TRAIT_BEING_CARRIED "being_carried"
#define TRAIT_GLASS_BONES "glass_bones"
#define TRAIT_PAPER_SKIN "paper_skin"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)