Merge branch 'master' into update-smooth-movement
This commit is contained in:
@@ -9,6 +9,12 @@
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..()
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if(!age_verify())
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return
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if(!client) //client can end up null as a result of age_verify() kicking those who fail
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return
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var/motd = global.config.motd
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if(motd)
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to_chat(src, "<div class=\"motd\">[motd]</div>", handle_whitespace=FALSE)
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@@ -22,8 +28,11 @@
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sight |= SEE_TURFS
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new_player_panel()
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client.playtitlemusic()
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var/datum/asset/asset_datum = get_asset_datum(/datum/asset/simple/lobby)
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asset_datum.send(client)
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if(SSticker.current_state < GAME_STATE_SETTING_UP)
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var/tl = SSticker.GetTimeLeft()
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var/postfix
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@@ -32,3 +41,7 @@
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else
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postfix = "soon"
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to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
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var/datum/hud/new_player/NH = hud_used
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if(istype(NH))
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NH.populate_buttons(src)
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@@ -1,5 +1,3 @@
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#define LINKIFY_READY(string, value) "<a href='byond://?src=[REF(src)];ready=[value]'>[string]</a>"
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/mob/dead/new_player
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var/ready = 0
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var/spawning = 0//Referenced when you want to delete the new_player later on in the code.
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@@ -10,6 +8,8 @@
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density = FALSE
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stat = DEAD
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hud_type = /datum/hud/new_player
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hud_possible = list()
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var/mob/living/new_character //for instant transfer once the round is set up
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@@ -43,69 +43,6 @@
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/mob/dead/new_player/prepare_huds()
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return
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/mob/dead/new_player/proc/new_player_panel()
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var/output = "<center><p>Welcome, <b>[client ? client.prefs.real_name : "Unknown User"]</b></p>"
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output += "<center><p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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switch(ready)
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if(PLAYER_NOT_READY)
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output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | <b>Not Ready</b> | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
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if(PLAYER_READY_TO_PLAY)
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output += "<p>\[ <b>Ready</b> | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
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if(PLAYER_READY_TO_OBSERVE)
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output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | <b> Observe </b> \]</p>"
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else
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output += "<p><a href='byond://?src=[REF(src)];manifest=1'>View the Crew Manifest</a></p>"
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output += "<p><a href='byond://?src=[REF(src)];late_join=1'>Join Game!</a></p>"
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output += "<p>[LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)]</p>"
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if(!IsGuestKey(src.key))
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output += playerpolls()
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output += "</center>"
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//src << browse(output,"window=playersetup;size=210x240;can_close=0")
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var/datum/browser/popup = new(src, "playersetup", "<div align='center'>New Player Options</div>", 250, 265)
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popup.set_window_options("can_close=0")
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popup.set_content(output)
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popup.open(FALSE)
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/mob/dead/new_player/proc/playerpolls()
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var/output = "" //hey tg why is this a list?
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if (SSdbcore.Connect())
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var/isadmin = FALSE
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if(client?.holder)
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isadmin = TRUE
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var/datum/db_query/query_get_new_polls = SSdbcore.NewQuery({"
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SELECT id FROM [format_table_name("poll_question")]
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WHERE (adminonly = 0 OR :isadmin = 1)
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AND Now() BETWEEN starttime AND endtime
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AND deleted = 0
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AND id NOT IN (
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SELECT pollid FROM [format_table_name("poll_vote")]
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WHERE ckey = :ckey
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AND deleted = 0
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)
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AND id NOT IN (
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SELECT pollid FROM [format_table_name("poll_textreply")]
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WHERE ckey = :ckey
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AND deleted = 0
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)
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"}, list("isadmin" = isadmin, "ckey" = ckey))
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var/rs = REF(src)
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if(!query_get_new_polls.Execute())
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qdel(query_get_new_polls)
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return
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if(query_get_new_polls.NextRow())
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output += "<p><b><a href='byond://?src=[rs];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
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else
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output += "<p><a href='byond://?src=[rs];showpoll=1'>Show Player Polls</A></p>"
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qdel(query_get_new_polls)
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if(QDELETED(src))
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return
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return output
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/mob/dead/new_player/proc/age_gate()
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var/list/dat = list("<center>")
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dat += "Enter your date of birth here, to confirm that you are over 18.<BR>"
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@@ -152,6 +89,9 @@
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if(!(client.prefs.db_flags & DB_FLAG_AGE_CONFIRMATION_INCOMPLETE)) //completed? Skip
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return TRUE
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if(!client)
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return FALSE
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var/age_verification = age_gate()
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//ban them and kick them
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if(age_verification != 1)
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@@ -269,61 +209,12 @@
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if(!age_verify())
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return
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//Determines Relevent Population Cap
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var/relevant_cap
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var/hpc = CONFIG_GET(number/hard_popcap)
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var/epc = CONFIG_GET(number/extreme_popcap)
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if(hpc && epc)
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relevant_cap = min(hpc, epc)
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else
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relevant_cap = max(hpc, epc)
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if(href_list["show_preferences"])
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client.prefs.ShowChoices(src)
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return 1
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if(href_list["ready"])
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var/tready = text2num(href_list["ready"])
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//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
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//This is likely not an actual issue but I don't have time to prove that this
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//no longer is required
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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ready = tready
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//if it's post initialisation and they're trying to observe we do the needful
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if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE)
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ready = tready
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make_me_an_observer()
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return
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if(href_list["refresh"])
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src << browse(null, "window=playersetup") //closes the player setup window
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new_player_panel()
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if(href_list["late_join"])
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if(!SSticker || !SSticker.IsRoundInProgress())
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to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
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return
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if(href_list["late_join"] == "override")
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LateChoices()
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return
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if(SSticker.queued_players.len || (relevant_cap && living_player_count() >= relevant_cap && !(ckey(key) in GLOB.admin_datums)))
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to_chat(usr, "<span class='danger'>[CONFIG_GET(string/hard_popcap_message)]</span>")
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var/queue_position = SSticker.queued_players.Find(usr)
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if(queue_position == 1)
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to_chat(usr, "<span class='notice'>You are next in line to join the game. You will be notified when a slot opens up.</span>")
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else if(queue_position)
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to_chat(usr, "<span class='notice'>There are [queue_position-1] players in front of you in the queue to join the game.</span>")
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else
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SSticker.queued_players += usr
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to_chat(usr, "<span class='notice'>You have been added to the queue to join the game. Your position in queue is [SSticker.queued_players.len].</span>")
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return
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LateChoices()
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if(href_list["manifest"])
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ViewManifest()
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return
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if(href_list["SelectedJob"])
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if(!SSticker || !SSticker.IsRoundInProgress())
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@@ -337,6 +228,17 @@
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to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
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return
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//Determines Relevent Population Cap
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var/relevant_cap
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var/hpc = CONFIG_GET(number/hard_popcap)
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var/epc = CONFIG_GET(number/extreme_popcap)
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if(hpc && epc)
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relevant_cap = min(hpc, epc)
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else
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relevant_cap = max(hpc, epc)
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if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums))
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if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1]))
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to_chat(usr, "<span class='warning'>Server is full.</span>")
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@@ -349,6 +251,15 @@
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if(!GLOB.enter_allowed)
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to_chat(usr, "<span class='notice'> There is an administrative lock on entering the game!</span>")
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//Determines Relevent Population Cap
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var/relevant_cap
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var/hpc = CONFIG_GET(number/hard_popcap)
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var/epc = CONFIG_GET(number/extreme_popcap)
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if(hpc && epc)
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relevant_cap = min(hpc, epc)
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else
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relevant_cap = max(hpc, epc)
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if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums))
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if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1]))
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to_chat(usr, "<span class='warning'>Server is full.</span>")
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@@ -360,13 +271,6 @@
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SSticker.queue_delay = 4
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qdel(src)
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else if(!href_list["late_join"])
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new_player_panel()
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if(href_list["showpoll"])
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handle_player_polling()
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return
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if(href_list["pollid"])
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var/pollid = href_list["pollid"]
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if(istext(pollid))
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@@ -460,7 +364,6 @@
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if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes")
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ready = PLAYER_NOT_READY
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src << browse(null, "window=playersetup") //closes the player setup window
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new_player_panel()
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return FALSE
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var/mob/dead/observer/observer = new()
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@@ -193,6 +193,7 @@
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blood_data["blood_DNA"] = dna.unique_enzymes
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blood_data["bloodcolor"] = dna.species.exotic_blood_color
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blood_data["bloodblend"] = dna.species.exotic_blood_blend_mode
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if(disease_resistances && disease_resistances.len)
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blood_data["resistances"] = disease_resistances.Copy()
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var/list/temp_chem = list()
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@@ -264,7 +265,7 @@
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"O-" = list("O-","SY"),
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"O+" = list("O-", "O+","SY"),
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"L" = list("L","SY"),
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"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U","SY"),
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"U" = list("A-", "A+", "B-", "B+", "O-", "O+", "AB-", "AB+", "L", "U","SY", "BUG"),
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"HF" = list("HF", "SY"),
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"X*" = list("X*", "SY"),
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"SY" = list("SY"),
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@@ -85,6 +85,7 @@
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FP.blood_DNA["color"] = S.last_blood_color
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else
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FP.blood_DNA["color"] = BlendRGB(FP.blood_DNA["color"], S.last_blood_color)
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FP.blood_DNA["blendmode"] = S.last_blood_blend
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FP.update_icon()
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update_inv_shoes()
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//End bloody footprints
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@@ -65,6 +65,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/exotic_bloodtype = ""
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/// Assume human as the default blood colour, override this default by species subtypes
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var/exotic_blood_color = BLOOD_COLOR_HUMAN
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/// Which blend mode should this species blood use?
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var/exotic_blood_blend_mode = BLEND_MULTIPLY
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///What the species drops when gibbed by a gibber machine.
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var/meat = /obj/item/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
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var/list/gib_types = list(/obj/effect/gibspawner/human, /obj/effect/gibspawner/human/bodypartless)
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@@ -17,6 +17,7 @@
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exotic_blood = /datum/reagent/blood/jellyblood
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exotic_bloodtype = "GEL"
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exotic_blood_color = "BLOOD_COLOR_SLIME"
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exotic_blood_blend_mode = BLEND_DEFAULT
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damage_overlay_type = ""
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liked_food = TOXIC | MEAT
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disliked_food = null
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@@ -31,6 +32,7 @@
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species_category = SPECIES_CATEGORY_JELLY
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wings_icons = SPECIES_WINGS_JELLY
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ass_image = 'icons/ass/assslime.png'
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blacklisted_quirks = list(/datum/quirk/glass_bones)
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/datum/species/jelly/on_species_loss(mob/living/carbon/C)
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C.faction -= "slime"
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@@ -26,6 +26,7 @@
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wings_icons = SPECIES_WINGS_SKELETAL
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ass_image = 'icons/ass/assplasma.png'
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blacklisted_quirks = list(/datum/quirk/paper_skin)
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/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
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var/datum/gas_mixture/environment = H.loc.return_air()
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@@ -17,6 +17,7 @@
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species_category = SPECIES_CATEGORY_SKELETON //they have their own category that's disassociated from undead, paired with plasmapeople
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wings_icons = SPECIES_WINGS_SKELETAL
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blacklisted_quirks = list(/datum/quirk/paper_skin)
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/datum/species/skeleton/New()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) //skeletons are stronger during the spooky season!
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@@ -209,7 +209,7 @@ There are several things that need to be remembered:
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inv.update_icon()
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if(!gloves && bloody_hands)
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var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
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var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color(), blend_mode = blood_DNA_to_blend())
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if(get_num_arms(FALSE) < 2)
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if(has_left_hand(FALSE))
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bloody_overlay.icon_state = "bloodyhands_left"
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@@ -925,8 +925,8 @@ GLOBAL_LIST_INIT(strippable_parrot_items, create_strippable_list(list(
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/mob/living/simple_animal/parrot/Poly/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
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. = ..()
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if(. && !client && prob(1) && prob(1)) //Only the one true bird may speak across dimensions.
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world.TgsTargetedChatBroadcast("A stray squawk is heard... \"[message]\"", FALSE)
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if(. && !client && prob(1) && prob(1) && CONFIG_GET(string/chat_squawk_tag)) //Only the one true bird may speak across dimensions.
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send2chat("A stray squawk is heard... \"[message]\"", CONFIG_GET(string/chat_squawk_tag))
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/mob/living/simple_animal/parrot/Poly/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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Reference in New Issue
Block a user