parry
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@@ -53,7 +53,6 @@
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/// Block priorities. Higher means it's checked sooner.
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// THESE MUST NEVER BE 0! Block code uses ! instead of isnull for the speed boost.
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#define BLOCK_PRIORITY_ACTIVE_PARRY 300
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#define BLOCK_PRIORITY_ACTIVE_BLOCK 200
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#define BLOCK_PRIORITY_HELD_ITEM 100
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#define BLOCK_PRIORITY_CLOTHING 50
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@@ -22,3 +22,13 @@ GLOBAL_LIST_INIT(dir2blockdir, list(
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))
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#define DIR2BLOCKDIR(d) (GLOB.dir2blockdir["[d]"])
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/// ""types"" of parry "items"
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#define UNARMED_PARRY "unarmed"
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#define MARTIAL_PARRY "martial"
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#define ITEM_PARRY "item"
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/// Parry phase we're in
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#define PARRY_WINDUP "windup"
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#define PARRY_ACTIVE "main"
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#define PARRY_SPINDOWN "spindown"
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