emiting happyness
This commit is contained in:
@@ -62,3 +62,8 @@
|
||||
e_cost = 200
|
||||
select_name = "stun"
|
||||
projectile_type = /obj/item/projectile/energy/tesla/revolver
|
||||
|
||||
/obj/item/ammo_casing/energy/emitter
|
||||
fire_sound = 'sound/weapons/emitter.ogg'
|
||||
e_cost = 5000
|
||||
projectile_type = /obj/item/projectile/beam/emitter
|
||||
@@ -304,3 +304,22 @@
|
||||
|
||||
/obj/item/gun/energy/gravity_gun/security
|
||||
pin = /obj/item/firing_pin
|
||||
|
||||
//Emitter Gun
|
||||
|
||||
/obj/item/gun/energy/emitter
|
||||
name = "Emitter Carbine"
|
||||
desc = "A small emitter fitted into a handgun case, do to size constraints and safety it can only shoot about four times when fully charged."
|
||||
icon_state = "emitter_carbine"
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
cell_type = /obj/item/stock_parts/cell/super
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/emitter)
|
||||
|
||||
/obj/item/gun/energy/emitter/update_icon()
|
||||
..()
|
||||
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
|
||||
if(!QDELETED(cell) && (cell.charge > shot.e_cost))
|
||||
add_overlay("emitter_carbine_empty")
|
||||
else
|
||||
add_overlay("emitter_carbine")
|
||||
@@ -1837,6 +1837,13 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
|
||||
item = /obj/item/clothing/shoes/clown_shoes/taeclowndo
|
||||
restricted_roles = list("Clown")
|
||||
|
||||
/datum/uplink_item/role_restricted/emitter_cannon
|
||||
name = "Emitter Cannon"
|
||||
desc = "A small emitter fitted into a gun case, do to size constraints and safety it can only shoot about four times when fully charged."
|
||||
cost = 5 //Low ammo, and deals same as 10mm but emp-able
|
||||
item = /obj/item/gun/energy/emitter
|
||||
restricted_roles = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
// Pointless
|
||||
/datum/uplink_item/badass
|
||||
category = "(Pointless) Badassery"
|
||||
|
||||
Reference in New Issue
Block a user