Update damage_procs.dm
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@@ -8,7 +8,7 @@
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Returns
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standard 0 if fail
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*/
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/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
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/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
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var/hit_percent = (100-blocked)/100
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if(!damage || (hit_percent <= 0))
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return 0
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