no assassination at all (!!) on calm
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@@ -80,6 +80,8 @@
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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mode = SSticker.mode
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is_dynamic = TRUE
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if(mode.storyteller.flags & NO_ASSASSIN)
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is_hijacker = FALSE
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if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
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is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
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else
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@@ -180,7 +182,7 @@
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destroy_objective.owner = owner
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destroy_objective.find_target()
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add_objective(destroy_objective)
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else if(prob(30))
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else if(prob(30) || (mode.storyteller.flags & NO_ASSASSIN))
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var/datum/objective/maroon/maroon_objective = new
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maroon_objective.owner = owner
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maroon_objective.find_target()
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