diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index b8b1db43ed..02febc9a0e 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -106,6 +106,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \ sheettype = "diamond" materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT) novariants = TRUE + grind_results = list("carbon" = 20) GLOBAL_LIST_INIT(diamond_recipes, list ( \ new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \ diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index 86f25c6b3e..cc43c0f408 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -359,6 +359,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ icon_state = "coin_gold_heads" value = 50 materials = list(MAT_GOLD = MINERAL_MATERIAL_AMOUNT*0.2) + grind_results = list("gold" = 4) /obj/item/coin/silver name = "silver coin" @@ -366,13 +367,15 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ icon_state = "coin_silver_heads" value = 20 materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT*0.2) - + grind_results = list("silver" = 4) + /obj/item/coin/diamond name = "diamond coin" cmineral = "diamond" icon_state = "coin_diamond_heads" value = 500 materials = list(MAT_DIAMOND = MINERAL_MATERIAL_AMOUNT*0.2) + grind_results = list("carbon" = 4) /obj/item/coin/iron name = "iron coin" @@ -380,6 +383,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ icon_state = "coin_iron_heads" value = 1 materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2) + grind_results = list("iron" = 4) /obj/item/coin/plasma name = "plasma coin" @@ -387,6 +391,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ icon_state = "coin_plasma_heads" value = 100 materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT*0.2) + grind_results = list("plasma" = 4) /obj/item/coin/uranium name = "uranium coin" @@ -394,6 +399,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ icon_state = "coin_uranium_heads" value = 80 materials = list(MAT_URANIUM = MINERAL_MATERIAL_AMOUNT*0.2) + grind_results = list("uranium" = 4) /obj/item/coin/bananium name = "bananium coin" @@ -401,6 +407,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ icon_state = "coin_bananium_heads" value = 1000 //makes the clown cry materials = list(MAT_BANANIUM = MINERAL_MATERIAL_AMOUNT*0.2) + grind_results = list("banana" = 4) /obj/item/coin/adamantine name = "adamantine coin" @@ -421,6 +428,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ sideslist = list("heads") materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2) value = 1 + grind_results = list("iron" = 4) /obj/item/coin/antagtoken name = "antag token" @@ -429,6 +437,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ desc = "A novelty coin that helps the heart know what hard evidence cannot prove." sideslist = list("valid", "salad") value = 0 + grind_results = list("sodiumchloride" = 4) /obj/item/coin/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/stack/cable_coil))