Merge branch 'master' into Synth-Brainwashing
This commit is contained in:
@@ -26,11 +26,16 @@
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if(!B)
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return FALSE
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return TRUE
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/datum/surgery_step/brainwash
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name = "brainwash"
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implements = list(TOOL_HEMOSTAT = 85, TOOL_WIRECUTTER = 50, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
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time = 200
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preop_sound = 'sound/surgery/hemostat1.ogg'
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success_sound = 'sound/surgery/hemostat1.ogg'
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failure_sound = 'sound/surgery/organ2.ogg'
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var/objective
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/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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objective = stripped_input(user, "Choose the objective to imprint on your victim's brain.", "Brainwashing", null, MAX_MESSAGE_LEN)
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if(!objective)
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@@ -12,6 +12,7 @@
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target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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possible_locs = list(BODY_ZONE_HEAD)
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requires_bodypart_type = 0
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/datum/surgery/advanced/lobotomy/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
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if(!..())
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return FALSE
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@@ -19,11 +20,16 @@
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if(!B)
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return FALSE
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return TRUE
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/datum/surgery_step/lobotomize
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name = "perform lobotomy"
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implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
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/obj/item/shard = 25, /obj/item = 20)
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time = 100
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preop_sound = 'sound/surgery/scalpel1.ogg'
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success_sound = 'sound/surgery/scalpel2.ogg'
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failure_sound = 'sound/surgery/organ2.ogg'
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/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
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if(implement_type == /obj/item && !tool.get_sharpness())
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return FALSE
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@@ -11,15 +11,20 @@
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target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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possible_locs = list(BODY_ZONE_HEAD)
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requires_bodypart_type = 0
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/datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
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. = ..()
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var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
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if(!B)
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return FALSE
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/datum/surgery_step/pacify
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name = "rewire brain"
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implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
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time = 40
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preop_sound = 'sound/surgery/hemostat1.ogg'
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success_sound = 'sound/surgery/hemostat1.ogg'
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failure_sound = 'sound/surgery/organ2.ogg'
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/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You begin to pacify [target]...</span>",
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@@ -12,6 +12,7 @@
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target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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possible_locs = list(BODY_ZONE_HEAD)
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requires_bodypart_type = 0
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/datum/surgery/advanced/revival/can_start(mob/user, mob/living/carbon/target, obj/item/tool)
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if(!..())
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return FALSE
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@@ -23,10 +24,14 @@
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if(!B)
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return FALSE
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return TRUE
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/datum/surgery_step/revive
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name = "electrically stimulate brain"
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implements = list(/obj/item/shockpaddles = 100, /obj/item/abductor/gizmo = 100, /obj/item/rod_of_asclepius = 100, /obj/item/melee/baton = 75, /obj/item/organ/cyberimp/arm/baton = 75, /obj/item/organ/cyberimp/arm/gun/taser = 60, /obj/item/gun/energy/e_gun/advtaser = 60, /obj/item/gun/energy/taser = 60)
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time = 120
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success_sound = 'sound/magic/lightningbolt.ogg'
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failure_sound = 'sound/magic/lightningbolt.ogg'
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/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
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. = TRUE
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if(istype(tool, /obj/item/shockpaddles))
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@@ -53,11 +58,16 @@
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"[user] prepares to shock [target]'s brain with [tool].")
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target.notify_ghost_cloning("Someone is trying to zap your brain. Re-enter your corpse if you want to be revived!", source = target)
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/datum/surgery_step/revive/play_preop_sound(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(istype(tool, /obj/item/shockpaddles))
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playsound(tool, 'sound/machines/defib_charge.ogg', 75, 0)
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else
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..()
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/datum/surgery_step/revive/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, "<span class='notice'>You successfully shock [target]'s brain with [tool]...</span>",
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"[user] send a powerful shock to [target]'s brain with [tool]...",
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"[user] send a powerful shock to [target]'s brain with [tool]...")
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playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
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target.adjustOxyLoss(-50, 0)
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target.updatehealth()
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var/tplus = world.time - target.timeofdeath
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@@ -86,6 +96,5 @@
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display_results(user, target, "<span class='notice'>You shock [target]'s brain with [tool], but [target.p_they()] doesn't react.</span>",
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"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.",
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"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.")
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playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
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target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 199)
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return FALSE
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