updates clockwork armor /what is magic defense even for i don't get it/
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@@ -8,7 +8,7 @@
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flags_inv = HIDEEARS|HIDEHAIR|HIDEFACE|HIDESNOUT
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mutantrace_variation = STYLE_MUZZLE
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armor = list("melee" = 50, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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armor = list("melee" = 50, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100, "magic" = 60, "wound" = 65)
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/obj/item/clothing/head/helmet/clockwork/Initialize()
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. = ..()
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@@ -21,17 +21,17 @@
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/obj/item/clothing/head/helmet/clockwork/ratvar_act()
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if(GLOB.ratvar_awakens)
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armor = getArmor(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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armor = getArmor(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100, magic = 100, wound = 100)
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clothing_flags |= STOPSPRESSUREDAMAGE
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else if(GLOB.ratvar_approaches)
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armor = getArmor(melee = 70, bullet = 80, laser = 10, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = getArmor(melee = 70, bullet = 80, laser = 10, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100,, magic = 70, wound = 75)
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clothing_flags |= STOPSPRESSUREDAMAGE
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else
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armor = getArmor(melee = 60, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = getArmor(melee = 60, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100, magic = 60, wound = 65)
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clothing_flags &= ~STOPSPRESSUREDAMAGE
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max_heat_protection_temperature = initial(max_heat_protection_temperature)
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min_cold_protection_temperature = initial(min_cold_protection_temperature)
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@@ -68,7 +68,7 @@
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cold_protection = CHEST|GROIN|LEGS
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heat_protection = CHEST|GROIN|LEGS
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resistance_flags = FIRE_PROOF | ACID_PROOF
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armor = list("melee" = 60, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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armor = list("melee" = 60, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100, "magic" = 60, "wound" = 65)
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allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/mmi/posibrain/soul_vessel, /obj/item/reagent_containers/food/drinks/bottle/holyoil)
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
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@@ -83,17 +83,17 @@
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/obj/item/clothing/suit/armor/clockwork/ratvar_act()
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if(GLOB.ratvar_awakens)
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armor = getArmor(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100)
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armor = getArmor(melee = 100, bullet = 100, laser = 100, energy = 100, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100, magic = 100, wound = 100)
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clothing_flags |= STOPSPRESSUREDAMAGE
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else if(GLOB.ratvar_approaches)
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armor = getArmor(melee = 70, bullet = 80, laser = 10, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = getArmor(melee = 70, bullet = 80, laser = 10, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100, magic = 70, wound = 75)
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clothing_flags |= STOPSPRESSUREDAMAGE
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else
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armor = getArmor(melee = 60, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = getArmor(melee = 60, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100, magic = 60, wound = 65)
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clothing_flags &= ~STOPSPRESSUREDAMAGE
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max_heat_protection_temperature = initial(max_heat_protection_temperature)
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min_cold_protection_temperature = initial(min_cold_protection_temperature)
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@@ -135,7 +135,7 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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resistance_flags = FIRE_PROOF | ACID_PROOF
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armor = list("melee" = 80, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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armor = list("melee" = 80, "bullet" = 70, "laser" = 0, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100, "magic" = 70, "wound" = 85)
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/obj/item/clothing/gloves/clockwork/Initialize()
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. = ..()
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@@ -153,7 +153,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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else
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armor = getArmor(melee = 80, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100)
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armor = getArmor(melee = 80, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100, magic = 70, wound = 85)
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clothing_flags &= ~STOPSPRESSUREDAMAGE
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max_heat_protection_temperature = initial(max_heat_protection_temperature)
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min_cold_protection_temperature = initial(min_cold_protection_temperature)
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