man FUCK psychs

This commit is contained in:
Detective Google
2020-02-20 22:46:37 -06:00
parent b7baa6fad8
commit 141bd96430
9 changed files with 16 additions and 56 deletions
@@ -19,7 +19,7 @@
jobs_to_revolt = list("Assistant")
nation_name = pick("Assa", "Mainte", "Tunnel", "Gris", "Grey", "Liath", "Grigio", "Ass", "Assi")
if("white")
jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Paramedic", "Psychologist", "Virologist")
jobs_to_revolt = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Paramedic", "Virologist")
nation_name = pick("Mede", "Healtha", "Recova", "Chemi", "Geneti", "Viro", "Psych")
if("yellow")
jobs_to_revolt = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
+1 -1
View File
@@ -357,7 +357,7 @@
/proc/get_all_jobs()
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Psychologist", "Paramedic",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Paramedic",
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
/proc/get_all_job_icons() //For all existing HUD icons
+3 -3
View File
@@ -11,8 +11,8 @@
outfit = /datum/outfit/job/paramedic
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS, ACCESS_EVA, ACCESS_ENGINE, ACCESS_CARGO, ACCESS_HYDROPONICS, ACCESS_RESEARCH)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MECH_MEDICAL, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS, ACCESS_EVA, ACCESS_ENGINE, ACCESS_CARGO, ACCESS_HYDROPONICS, ACCESS_RESEARCH)
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS, ACCESS_EVA, ACCESS_ENGINE, ACCESS_CARGO, ACCESS_HYDROPONICS, ACCESS_RESEARCH)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS, ACCESS_EVA, ACCESS_ENGINE, ACCESS_CARGO, ACCESS_HYDROPONICS, ACCESS_RESEARCH)
display_order = JOB_DISPLAY_ORDER_PARAMEDIC
@@ -34,7 +34,7 @@
r_pocket = /obj/item/pinpointer/crew
l_pocket = /obj/item/pda/medical
backpack_contents = list(/obj/item/roller=1)
pda_slot = ITEM_SLOT_LPOCKET
pda_slot = ITEM_SLOT_POCKET
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
@@ -1,36 +0,0 @@
/datum/job/psych
title = "Psychologist"
flag = PSYCH
department_head = list("Chief Medical Officer")
department_flag = MEDSCI
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer"
selection_color = "#74b5e0"
outfit = /datum/outfit/job/psych
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_MEDICAL, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
display_order = JOB_DISPLAY_ORDER_PSYCH
/datum/outfit/job/psych
name = "Psychologist"
jobtype = /datum/job/psych
ears = /obj/item/radio/headset/headset_med
uniform = /obj/item/clothing/under/suit_jacket/green
shoes = /obj/item/clothing/shoes/laceup
l_hand = /obj/item/storage/briefcase/medical
r_hand = /obj/item/clipboard
l_pocket = /obj/item/laser_pointer
r_pocket = /obj/item/pda/medical
pda_slot = ITEM_SLOT_RPOCKET
backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med
duffelbag = /obj/item/storage/backpack/duffelbag/med
chameleon_extras = /obj/item/gun/syringe
-1
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@@ -18,7 +18,6 @@ GLOBAL_LIST_INIT(medical_positions, list(
"Medical Doctor",
"Geneticist",
"Virologist",
"Psychologist",
"Paramedic",
"Chemist"))