diff --git a/code/game/objects/effects/alien_acid.dm b/code/game/objects/effects/alien_acid.dm index 1a605d64b0..9dbb389e4e 100644 --- a/code/game/objects/effects/alien_acid.dm +++ b/code/game/objects/effects/alien_acid.dm @@ -18,7 +18,8 @@ if(acid_amt) acid_level = min(acid_amt*acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor. - + if(acid_level < 0)//Fix for a weird runtime. + acid_level = 0 //handle APCs and newscasters and stuff nicely pixel_x = target.pixel_x + rand(-4,4) pixel_y = target.pixel_y + rand(-4,4)