From 1461f46292300029896e78deba3ec06731d68b78 Mon Sep 17 00:00:00 2001 From: Fermi Date: Fri, 31 May 2019 03:12:00 +0100 Subject: [PATCH] Added a catch to prevent acid from being rascals. --- code/game/objects/effects/alien_acid.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/game/objects/effects/alien_acid.dm b/code/game/objects/effects/alien_acid.dm index 1a605d64b0..9dbb389e4e 100644 --- a/code/game/objects/effects/alien_acid.dm +++ b/code/game/objects/effects/alien_acid.dm @@ -18,7 +18,8 @@ if(acid_amt) acid_level = min(acid_amt*acid_pwr, 12000) //capped so the acid effect doesn't last a half hour on the floor. - + if(acid_level < 0)//Fix for a weird runtime. + acid_level = 0 //handle APCs and newscasters and stuff nicely pixel_x = target.pixel_x + rand(-4,4) pixel_y = target.pixel_y + rand(-4,4)