Merge branch 'master' into beakerpH_tweaks

This commit is contained in:
Fermi
2019-09-27 11:50:31 +01:00
70 changed files with 1100 additions and 414 deletions
+6 -2
View File
@@ -4,6 +4,7 @@
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
var/list/spells = list()
var/channeling = FALSE
var/holy_dispel = FALSE
/datum/action/innate/cult/blood_magic/Grant()
..()
@@ -33,6 +34,9 @@
B.button.moved = B.button.screen_loc
/datum/action/innate/cult/blood_magic/Activate()
if(holy_dispel)
to_chat(owner, "<span class='cultbold'>Holy water currently scours your body, nullifying the power of the rites!</span>")
return
var/rune = FALSE
var/limit = RUNELESS_MAX_BLOODCHARGE
for(var/obj/effect/rune/empower/R in range(1, owner))
@@ -64,7 +68,7 @@
qdel(nullify_spell)
return
BS = possible_spells[entered_spell_name]
if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
return
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
@@ -73,7 +77,7 @@
else
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
return
if(do_after(owner, 100 - rune*60, target = owner))
if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.bleed(40 - rune*32)
@@ -73,6 +73,10 @@
animate(src, color = previouscolor, time = 8)
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
return FALSE
return TRUE
/obj/structure/destructible/cult/talisman
name = "altar"
@@ -80,9 +84,18 @@
icon_state = "talismanaltar"
break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
var/static/image/radial_unholy_water = image(icon = 'icons/obj/chemical.dmi', icon_state = "holyflask")
/obj/structure/destructible/cult/talisman/Initialize()
. = ..()
if(.)
radial_unholy_water.color = "#333333"
/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
@@ -91,22 +104,27 @@
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
return
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Eldritch Whetstone")
pickedtype += /obj/item/sharpener/cult
reward = /obj/item/sharpener/cult
if("Construct Shell")
pickedtype += /obj/structure/constructshell
reward = /obj/structure/constructshell
if("Flask of Unholy Water")
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/item/reagent_containers/glass/beaker/unholywater
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
/obj/structure/destructible/cult/forge
name = "daemon forge"
@@ -116,9 +134,14 @@
light_color = LIGHT_COLOR_LAVA
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
/obj/structure/destructible/cult/forge/ui_interact(mob/user)
. = ..()
if(.)
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
@@ -129,24 +152,26 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
else
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the forge...</span>")
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Shielded Robe")
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
if("Flagellant's Robe")
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
if("Mirror Shield")
pickedtype += /obj/item/shield/mirror
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/item/shield/mirror
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
@@ -234,9 +259,14 @@
light_color = LIGHT_COLOR_FIRE
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
/obj/structure/destructible/cult/tome/ui_interact(mob/user)
. = ..()
if(.)
if(!user.canUseTopic(src, TRUE))
return
if(!iscultist(user))
to_chat(user, "<span class='warning'>These books won't open and it hurts to even try and read the covers.</span>")
@@ -247,21 +277,27 @@
if(cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
return
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
var/list/pickedtype = list()
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
var/reward
switch(choice)
if("Zealot's Blindfold")
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
reward = /obj/item/clothing/glasses/hud/health/night/cultblind
if("Shuttle Curse")
pickedtype += /obj/item/shuttle_curse
reward = /obj/item/shuttle_curse
if("Veil Walker Set")
pickedtype += /obj/item/cult_shift
pickedtype += /obj/item/flashlight/flare/culttorch
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
reward = /obj/effect/spawner/bundle/veil_walker
if(!QDELETED(src) && reward && check_menu(user))
cooldowntime = world.time + 2400
for(var/N in pickedtype)
new N(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
new reward(get_turf(src))
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
/obj/effect/spawner/bundle/veil_walker
items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
/obj/effect/gateway
name = "gateway"
+1 -2
View File
@@ -109,10 +109,9 @@ datum/bounty/reagent/complex_drink/New()
/datum/reagent/consumable/ethanol/patron,\
/datum/reagent/consumable/ethanol/quadruple_sec,\
/datum/reagent/consumable/ethanol/quintuple_sec,\
/datum/reagent/consumable/bluecherryshake,\
/datum/reagent/consumable/doctor_delight,\
/datum/reagent/consumable/ethanol/silencer)
var/reagent_type = pick(possible_reagents)
wanted_reagent = new reagent_type
name = wanted_reagent.name
+6
View File
@@ -1039,6 +1039,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if(!user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
if(user.client.prefs.pref_species.id == "human")
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
else
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
continue
if((job_preferences["[SSjob.overflow_role]"] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
@@ -16,6 +16,7 @@
//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change(changetype) to change names, descs and sprites.
var/list/possible_states = list(
"ketchup" = list("ketchup", "ketchup bottle", "You feel more American already."),
"mustard" = list("mustard", "mustard bottle", "A spice mixed with enzymes and water."),
"capsaicin" = list("hotsauce", "hotsauce bottle", "You can almost TASTE the stomach ulcers now!"),
"enzyme" = list("enzyme", "universal enzyme bottle", "Used in cooking various dishes"),
"soysauce" = list("soysauce", "soy sauce bottle", "A salty soy-based flavoring"),
@@ -282,6 +283,12 @@
originalname = "ketchup"
list_reagents = list("ketchup" = 10)
//Mustard
/obj/item/reagent_containers/food/condiment/pack/mustard
name = "mustard pack"
originalname = "mustard"
list_reagents = list("mustard" = 10)
//Hot sauce
/obj/item/reagent_containers/food/condiment/pack/hotsauce
name = "hotsauce pack"
@@ -335,7 +335,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
icon_state = "vanillacake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
bonus_reagents = list("sugar" = 15, "vanilla" = 15)
tastes = list("caje" = 1, "sugar" = 1, "vanilla" = 10)
tastes = list("cake" = 1, "sugar" = 1, "vanilla" = 10)
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/cakeslice/vanilla_slice
@@ -361,4 +361,21 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
icon_state = "clowncake_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 1, "sugar" = 1, "joy" = 10)
foodtype = GRAIN | SUGAR | DAIRY
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/store/cake/peach_cake
name = "peach cake"
desc = "A peach filled cake."
icon_state = "peachcake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
bonus_reagents = list("sugar" = 5, "peachjuice" = 15)
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/cakeslice/peach_slice
name = "peach cake slice"
desc = "A slice of peach cake."
icon_state = "peach_slice"
filling_color = "#00FFFF"
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
foodtype = GRAIN | SUGAR | DAIRY
@@ -28,6 +28,50 @@
tastes = list("ice cream" = 1, "banana" = 1, "a bad joke" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/banana_split
name = "banana split"
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
desc = "A long glass dish filled with ice-cream, chocolate and a banana down the middle. A timeless classic by any standards."
icon_state = "banana_split"
bonus_reagents = list("nutriment" = 5, "vitamin" = 3)
list_reagents = list("nutriment" = 3, "banana" = 10, "vitamin" = 2)
filling_color = "#FFFACD"
tastes = list("ice cream" = 1, "banana" = 1, "charries" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/cola_float
name = "Root Beer Float"
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
desc = "A glass filled with cream, soda and ice-cream with a cherry on top."
icon_state = "cola_float"
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
list_reagents = list("nutriment" = 3, "vitamin" = 2)
filling_color = "#FFFACD"
tastes = list("ice cream" = 1, "space coal" = 1, "cherries" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/charrie_float
name = "Cherry Shake"
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
desc = "Cherries mixed with ice-cream, known for its filling tastes"
icon_state = "cherryshake"
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
list_reagents = list("nutriment" = 3, "vitamin" = 2, "cherryshake" = 15)
filling_color = "#FFFACD"
tastes = list("ice cream" = 1, "charries" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/bluecharrie_float
name = "Blue Cherry Shake"
trash = /obj/item/reagent_containers/food/drinks/drinkingglass
desc = "Cherries mixed with ice-cream, known for its filling tastes. This one is a exotic blue!"
icon_state = "bluecherryshake"
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
list_reagents = list("nutriment" = 3, "vitamin" = 2, "bluecherryshake" = 10)
filling_color = "#FFFACD"
tastes = list("ice cream" = 1, "blue cherries" = 1)
foodtype = FRUIT | DAIRY | SUGAR
/obj/item/reagent_containers/food/snacks/spacefreezy
name = "space freezy"
desc = "The best icecream in space."
@@ -126,6 +170,22 @@
tastes = list("ice" = 1, "water" = 1, "berries" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/peach
name = "peach flavored snowcone"
desc = "A peach flavord snowball in a paper cup."
icon_state = "peach_sc"
list_reagents = list("nutriment" = 1, "peachjuice" = 10)
tastes = list("ice" = 1, "water" = 1, " peach" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/strawberry
name = "strawberry flavored snowcone"
desc = "A strawberry flavord snowball in a paper cup."
icon_state = "blue_sc"
list_reagents = list("nutriment" = 1, "berryjuice" = 10)
tastes = list("ice" = 1, "water" = 1, " strawberry" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/fruitsalad
name = "mixed fruit flavored snowcone"
desc = "A mix of different flavors dizzled on a snowball in a paper cup."
@@ -322,6 +322,14 @@
filling_color = "#800000"
tastes = list("meat" = 1, "butter" = 1)
/obj/item/reagent_containers/food/snacks/corndog
name = "corndog plate"
desc = "A plate with two small corn dogs, with two dimples of ketchup and mustard to dip them in."
icon_state = "dorndog"
trash = /obj/item/trash/plate/alt
tastes = list("hotdog" = 2, "mustard and ketchup" = 1, "fryed bread" = 1)
bonus_reagents = list("nutriment" = 6, "vitamin" = 2, "mustard" = 5, "ketchup" = 5)
/obj/item/reagent_containers/food/snacks/kebab/rat
name = "rat-kebab"
desc = "Not so delicious rat meat, on a stick."
@@ -581,6 +581,14 @@
icon_state = "chocolatestrawberry"
list_reagents = list("sugar" = 5, "nutriment" = 2)
filling_color = "#ffdf26"
w_class = WEIGHT_CLASS_NORMAL
tastes = list("strawberries" = 5, "chocolate" = 3)
foodtype = FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/chocolatebanana
name = "Chocolate dipped banana"
desc = "A banana dipped in a bit of chocolate and held on a stick."
icon_state = "banana_coco"
list_reagents = list("sugar" = 5, "nutriment" = 3, "vitamin" = 1)
filling_color = "#ffdf26"
tastes = list("banana" = 5, "chocolate" = 3)
foodtype = FRUIT | SUGAR
@@ -319,8 +319,16 @@
/obj/item/reagent_containers/food/snacks/pie/strawberrypie
name = "strawberry pie"
desc = "A strawberry.pie."
desc = "A strawberry pie."
icon_state = "strawberrypie"
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
tastes = list("strawberry" = 1, "pie" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/pie/peachpie
name = "peach pie"
desc = "A pie with peach filling."
icon_state = "strawberrypie"
bonus_reagents = list("nutriment" = 5, "vitamin" = 6, "peachjuice" = 15)
tastes = list("peach" = 1, "pie" = 1)
foodtype = GRAIN | FRUIT
@@ -1,9 +1,13 @@
#define ICECREAM_VANILLA 1
#define ICECREAM_CHOCOLATE 2
#define ICECREAM_STRAWBERRY 3
#define ICECREAM_BLUE 4
#define CONE_WAFFLE 5
#define CONE_CHOC 6
#define ICECREAM_PEACH 4
#define ICECREAM_GRAPE 5
#define ICECREAM_BLUE 6
#define CONE_WAFFLE 7
#define CONE_CHOC 8
/obj/machinery/icecream_vat
name = "ice cream vat"
@@ -26,7 +30,9 @@
"cocoa" = 5,
"vanilla" = 5,
"berryjuice" = 5,
"singulo" = 5)
"singulo" = 5,
"peachjuice" = 5,
"grapejuice" = 5)
/obj/machinery/icecream_vat/proc/get_ingredient_list(type)
switch(type)
@@ -34,6 +40,10 @@
return list("milk", "ice", "cocoa")
if(ICECREAM_STRAWBERRY)
return list("milk", "ice", "berryjuice")
if(ICECREAM_PEACH)
return list("milk", "ice", "peachjuice")
if(ICECREAM_GRAPE)
return list("milk", "ice", "grapejuice")
if(ICECREAM_BLUE)
return list("milk", "ice", "singulo")
if(CONE_WAFFLE)
@@ -50,6 +60,10 @@
return "chocolate"
if(ICECREAM_STRAWBERRY)
return "strawberry"
if(ICECREAM_PEACH)
return "peach"
if(ICECREAM_GRAPE)
return "grape"
if(ICECREAM_BLUE)
return "blue"
if(CONE_WAFFLE)
@@ -62,7 +76,7 @@
/obj/machinery/icecream_vat/Initialize()
. = ..()
while(product_types.len < 6)
while(product_types.len < 8)
product_types.Add(5)
create_reagents(100, OPENCONTAINER | NO_REACT)
for(var/reagent in icecream_vat_reagents)
@@ -76,6 +90,8 @@
dat += "<b>Vanilla ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_VANILLA]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_VANILLA];amount=5'><b>x5</b></a> [product_types[ICECREAM_VANILLA]] scoops left. (Ingredients: milk, ice)<br>"
dat += "<b>Strawberry ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_STRAWBERRY]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_STRAWBERRY];amount=5'><b>x5</b></a> [product_types[ICECREAM_STRAWBERRY]] dollops left. (Ingredients: milk, ice, berry juice)<br>"
dat += "<b>Chocolate ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_CHOCOLATE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_CHOCOLATE];amount=5'><b>x5</b></a> [product_types[ICECREAM_CHOCOLATE]] dollops left. (Ingredients: milk, ice, coco powder)<br>"
dat += "<b>Peach ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_PEACH]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_PEACH];amount=5'><b>x5</b></a> [product_types[ICECREAM_PEACH]] dollops left. (Ingredients: milk, ice, peach juice)<br>"
dat += "<b>Grape ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_GRAPE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_GRAPE];amount=5'><b>x5</b></a> [product_types[ICECREAM_GRAPE]] dollops left. (Ingredients: milk, ice, grape juice)<br>"
dat += "<b>Blue ice cream:</b> <a href='?src=[REF(src)];select=[ICECREAM_BLUE]'><b>Select</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[ICECREAM_BLUE];amount=5'><b>x5</b></a> [product_types[ICECREAM_BLUE]] dollops left. (Ingredients: milk, ice, singulo)<br></div>"
dat += "<br><b>CONES</b><br><div class='statusDisplay'>"
dat += "<b>Waffle cones:</b> <a href='?src=[REF(src)];cone=[CONE_WAFFLE]'><b>Dispense</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=1'><b>Make</b></a> <a href='?src=[REF(src)];make=[CONE_WAFFLE];amount=5'><b>x5</b></a> [product_types[CONE_WAFFLE]] cones left. (Ingredients: flour, sugar)<br>"
@@ -207,6 +223,12 @@
if ("strawberry")
desc = "A delicious [cone_type] cone filled with strawberry ice cream. Definitely not made with real strawberries."
reagents.add_reagent("berryjuice", 2)
if ("peach")
desc = "A delicious [cone_type] cone filled with peach ice cream. Definitely made with real peaches!"
reagents.add_reagent("peachjuice", 2)
if ("grape")
desc = "A delicious [cone_type] cone filled with grape ice cream. Surprisingly, made with real pink grape, likely not real sugarcanes used."
reagents.add_reagent("grapejuice", 2)
if ("blue")
desc = "A delicious [cone_type] cone filled with blue ice cream. Made with real... blue?"
reagents.add_reagent("singulo", 2)
@@ -228,6 +250,8 @@
#undef ICECREAM_VANILLA
#undef ICECREAM_CHOCOLATE
#undef ICECREAM_STRAWBERRY
#undef ICECREAM_PEACH
#undef ICECREAM_GRAPE
#undef ICECREAM_BLUE
#undef CONE_WAFFLE
#undef CONE_CHOC
@@ -481,18 +481,6 @@
results = list("vanillapudding" = 20)
required_reagents = list("vanilla" = 5, "milk" = 5, "eggyolk" = 5)
/datum/chemical_reaction/cherryshake
name = "Cherry Shake"
id = "cherryshake"
results = list("cherryshake" = 3)
required_reagents = list("cherryjelly" = 1, "ice" = 1, "cream" = 1)
/datum/chemical_reaction/bluecherryshake
name = "Blue Cherry Shake"
id = "bluecherryshake"
results = list("bluecherryshake" = 3)
required_reagents = list("bluecherryjelly" = 1, "ice" = 1, "cream" = 1)
/datum/chemical_reaction/drunkenblumpkin
name = "Drunken Blumpkin"
id = "drunkenblumpkin"
@@ -169,6 +169,15 @@
result = /obj/item/reagent_containers/food/snacks/store/cake/vanilla_cake
subcategory = CAT_CAKE
/datum/crafting_recipe/food/peachcake
name = "Peach cake"
reqs = list(
/obj/item/reagent_containers/food/snacks/store/cake/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/peach = 5
)
result = /obj/item/reagent_containers/food/snacks/store/cake/peach_cake
subcategory = CAT_CAKE
/datum/crafting_recipe/food/cak
name = "Living cat/cake hybrid"
reqs = list(
@@ -42,6 +42,52 @@
result = /obj/item/reagent_containers/food/snacks/honkdae
subcategory = CAT_ICE
/datum/crafting_recipe/food/banana_split
name = "Banana Split"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/icecream = 3,
/obj/item/reagent_containers/food/snacks/grown/banana = 1,
/obj/item/reagent_containers/food/snacks/grown/cherries = 1,
/obj/item/reagent_containers/food/snacks/chocolatebar = 1
)
result = /obj/item/reagent_containers/food/snacks/banana_split
subcategory = CAT_ICE
/datum/crafting_recipe/food/root_float
name = "Cola Float"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/icecream = 1,
/obj/item/reagent_containers/food/snacks/grown/cherries = 1,
/datum/reagent/consumable/space_cola = 10,
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
)
result = /obj/item/reagent_containers/food/snacks/cola_float
subcategory = CAT_ICE
/datum/crafting_recipe/food/charrie_float
name = "Cherry Shake"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/icecream = 1,
/obj/item/reagent_containers/food/snacks/grown/cherries = 3,
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
)
result = /obj/item/reagent_containers/food/snacks/charrie_float
subcategory = CAT_ICE
/datum/crafting_recipe/food/bluecharrie_float
name = "Blue Cherry Shake"
always_availible = FALSE
reqs = list(
/obj/item/reagent_containers/food/snacks/icecream = 1,
/obj/item/reagent_containers/food/snacks/grown/bluecherries = 3,
/obj/item/reagent_containers/food/drinks/drinkingglass = 1
)
result = /obj/item/reagent_containers/food/snacks/bluecharrie_float
subcategory = CAT_ICE
//////////////////////////SNOW CONES///////////////////////
/datum/crafting_recipe/food/flaverless_sc
@@ -232,6 +278,28 @@
result = /obj/item/reagent_containers/food/snacks/snowcones/honey
subcategory = CAT_ICE
/datum/crafting_recipe/food/peach_sc
name = "Peach snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/obj/item/reagent_containers/food/snacks/grown/peach = 1
)
result = /obj/item/reagent_containers/food/snacks/snowcones/peach
subcategory = CAT_ICE
/datum/crafting_recipe/food/strawberry_sc
name = "Strawberry snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/obj/item/reagent_containers/food/snacks/grown/strawberry = 2
)
result = /obj/item/reagent_containers/food/snacks/snowcones/strawberry
subcategory = CAT_ICE
/datum/crafting_recipe/food/honey_sc
name = "Rainbow snowcone"
reqs = list(
@@ -128,6 +128,18 @@
result = /obj/item/reagent_containers/food/snacks/pigblanket
subcategory = CAT_MEAT
/datum/crafting_recipe/food/corndog
name = "Corndog meal"
reqs = list(
/obj/item/stack/rods = 1,
/obj/item/reagent_containers/food/snacks/meat/cutlet = 1,
/obj/item/reagent_containers/food/snacks/bun = 1,
/datum/reagent/consumable/mustard = 5,
/datum/reagent/consumable/ketchup = 5
)
result = /obj/item/reagent_containers/food/snacks/corndog
subcategory = CAT_MEAT
/datum/crafting_recipe/food/ratkebab
name = "Rat Kebab"
reqs = list(
@@ -214,4 +214,13 @@
/obj/item/slime_extract = 1
)
result = /obj/item/reagent_containers/food/snacks/pie/cocolavatart
subcategory = CAT_PIE
/datum/crafting_recipe/food/peachpie
name = "Peach Pie"
reqs = list(
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/peach = 3
)
result = /obj/item/reagent_containers/food/snacks/pie/peachpie
subcategory = CAT_PIE
+3 -2
View File
@@ -1,7 +1,7 @@
// Starthistle
/obj/item/seeds/starthistle
name = "pack of starthistle seeds"
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots. Grind down these seeds for a substitution for mustardgrind."
icon_state = "seed-starthistle"
species = "starthistle"
plantname = "Starthistle"
@@ -9,9 +9,10 @@
endurance = 50 // damm pesky weeds
maturation = 5
production = 1
yield = 2
yield = 6
potency = 10
growthstages = 3
grind_results = list("mustardgrind" = 1)
growing_icon = 'icons/obj/hydroponics/growing_flowers.dmi'
genes = list(/datum/plant_gene/trait/plant_type/weed_hardy)
mutatelist = list(/obj/item/seeds/harebell)
@@ -348,10 +348,15 @@
if(temp)
var/update = 0
var/dmg = rand(M.force/2, M.force)
var/atom/throw_target = get_edge_target_turf(src, M.dir)
switch(M.damtype)
if("brute")
if(M.force > 20)
Unconscious(20)
if(M.force > 35) // durand and other heavy mechas
Knockdown(50)
src.throw_at(throw_target, rand(1,5), 7)
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
Knockdown(30)
src.throw_at(throw_target, rand(1,3), 7)
update |= temp.receive_damage(dmg, 0)
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if("fire")
@@ -133,10 +133,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
return
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
/datum/species/proc/qualifies_for_rank(rank, list/features)
if(rank in GLOB.command_positions)
return 0
return 1
/datum/species/proc/qualifies_for_rank(rank, list/features) //SPECIES JOB RESTRICTIONS
//if(rank in GLOB.command_positions) Left as an example: The format qualifies for rank takes.
// return 0 //It returns false when it runs the proc so they don't get jobs from the global list.
return 1 //It returns 1 to say they are a-okay to continue.
//Will regenerate missing organs
/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
@@ -1338,10 +1338,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
if(!istype(J) && istype(C))
J = C.jetpack
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
. -= 2
else if(istype(T) && T.allow_thrust(0.01, H))
. -= 2
if(istype(J) && J.full_speed && J.allow_thrust(0.005, H)) //Prevents stacking
. -= 0.4
else if(istype(T) && T.allow_thrust(0.005, H))
. -= 0.4
if(!ignoreslow && gravity)
if(H.wear_suit)
@@ -1,5 +1,5 @@
/datum/species/plasmaman
name = "Phoronoid"
name = "Plasmaman"
id = "plasmaman"
say_mod = "rattles"
sexes = 0
@@ -44,7 +44,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/reset = 0 //if the summoner has reset the guardian already
var/cooldown = 0
var/mob/living/carbon/summoner
var/range = 10 //how far from the user the spirit can be
var/range = 13 //how far from the user the spirit can be
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
var/datum/guardianname/namedatum = new/datum/guardianname()
var/playstyle_string = "<span class='holoparasite bold'>You are a standard Guardian. You shouldn't exist!</span>"
@@ -1,7 +1,5 @@
//Assassin
/mob/living/simple_animal/hostile/guardian/assassin
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
@@ -12,7 +10,7 @@
toggle_button_type = /obj/screen/guardian/ToggleMode/Assassin
var/toggle = FALSE
var/stealthcooldown = 160
var/stealthcooldown = 100
var/obj/screen/alert/canstealthalert
var/obj/screen/alert/instealthalert
@@ -1,13 +1,10 @@
//Charger
/mob/living/simple_animal/hostile/guardian/charger
melee_damage_lower = 15
melee_damage_upper = 15
ranged = 1 //technically
ranged_message = "charges"
ranged_cooldown_time = 40
speed = -1
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
ranged_cooldown_time = 20
damage_coeff = list(BRUTE = 0, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Hunter, an alien master of rapid assault.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Charge modules loaded. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs...</span>"
@@ -3,7 +3,7 @@
melee_damage_lower = 10
melee_damage_upper = 10
damage_coeff = list(BRUTE = 0.75, BURN = 0.75, TOX = 0.75, CLONE = 0.75, STAMINA = 0, OXY = 0.75)
playstyle_string = "<span class='holoparasite'>As a <b>dextrous</b> type you can hold items, store an item within yourself, and have medium damage resistance, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!</span>"
playstyle_string = "<span class='holoparasite'>As a <b>dextrous</b> type you can hold items, store an item within yourself, and take half damage, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Drone, a dextrous master of construction and repair.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Dextrous combat modules loaded. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It can hold stuff in its fins, sort of.</span>"
@@ -1,10 +1,7 @@
//Bomb
/mob/living/simple_animal/hostile/guardian/bomb
melee_damage_lower = 15
melee_damage_upper = 15
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
range = 13
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, take half damage, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Scientist, master of explosive death.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Explosive modules active. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's an explosive carp! Boom goes the fishy.</span>"
@@ -1,13 +1,13 @@
//Fire
/mob/living/simple_animal/hostile/guardian/fire
a_intent = INTENT_HELP
melee_damage_lower = 7
melee_damage_upper = 7
melee_damage_lower = 10
melee_damage_upper = 10
attack_sound = 'sound/items/welder.ogg'
attacktext = "ignites"
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
range = 7
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you have only light damage resistance, but will ignite any enemy you bump into. In addition, your melee attacks will cause human targets to see everyone as you.</span>"
melee_damage_type = BURN
damage_coeff = list(BRUTE = 0.7, BURN = 0, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Wizard, bringer of endless chaos!</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Crowd control modules activated. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish.</span>"
@@ -38,6 +38,6 @@
/mob/living/simple_animal/hostile/guardian/fire/proc/collision_ignite(AM as mob|obj)
if(isliving(AM))
var/mob/living/M = AM
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 7)
M.fire_stacks = 7
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 10)
M.fire_stacks = 10
M.IgniteMob()
@@ -4,14 +4,13 @@
layer = LYING_MOB_LAYER
/mob/living/simple_animal/hostile/guardian/beam
melee_damage_lower = 7
melee_damage_upper = 7
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "shocks"
melee_damage_type = BURN
attack_sound = 'sound/machines/defib_zap.ogg'
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
range = 7
playstyle_string = "<span class='holoparasite'>As a <b>lightning</b> type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.</span>"
playstyle_string = "<span class='holoparasite'>As a <b>lightning</b> type, you have 30% damage reduction, apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Tesla, a shocking, lethal source of power.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Lightning modules active. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a lightning carp! Everyone else goes zap zap.</span>"
@@ -31,7 +30,7 @@
var/datum/beam/C = pick(enemychains)
qdel(C)
enemychains -= C
enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=7, beam_type=/obj/effect/ebeam/chain)
enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=13, beam_type=/obj/effect/ebeam/chain)
/mob/living/simple_animal/hostile/guardian/beam/Destroy()
removechains()
@@ -1,7 +1,5 @@
//Protector
/mob/living/simple_animal/hostile/guardian/protector
melee_damage_lower = 15
melee_damage_upper = 15
range = 15 //worse for it due to how it leashes
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
playstyle_string = "<span class='holoparasite'>As a <b>protector</b> type you cause your summoner to leash to you instead of you leashing to them and have two modes; Combat Mode, where you do and take medium damage, and Protection Mode, where you do and take almost no damage, but move slightly slower.</span>"
@@ -33,9 +31,9 @@
cooldown = world.time + 10
if(toggle)
cut_overlays()
melee_damage_lower = initial(melee_damage_lower)
melee_damage_upper = initial(melee_damage_upper)
speed = initial(speed)
melee_damage_lower = 15
melee_damage_upper = 15
speed = 0
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
toggle = FALSE
@@ -44,8 +42,8 @@
if(namedatum)
shield_overlay.color = namedatum.colour
add_overlay(shield_overlay)
melee_damage_lower = 2
melee_damage_upper = 2
melee_damage_lower = 5
melee_damage_upper = 5
speed = 1
damage_coeff = list(BRUTE = 0.05, BURN = 0.05, TOX = 0.05, CLONE = 0.05, STAMINA = 0, OXY = 0.05) //damage? what's damage?
to_chat(src, "<span class='danger'><B>You switch to protection mode.</span></B>")
@@ -16,8 +16,7 @@
ranged_cooldown_time = 1 //fast!
projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
ranged = 1
range = 13
playstyle_string = "<span class='holoparasite'>As a <b>ranged</b> type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.</span>"
playstyle_string = "<span class='holoparasite'>As a <b>ranged</b> type, you have 10% damage reduction, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Sentinel, an alien master of ranged combat.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Ranged combat modules active. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one, it's a ranged carp. This fishy can watch people pee in the ocean.</span>"
@@ -36,7 +35,7 @@
obj_damage = initial(obj_damage)
environment_smash = initial(environment_smash)
alpha = 255
range = initial(range)
range = 13
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
toggle = FALSE
else
@@ -3,9 +3,9 @@
melee_damage_lower = 20
melee_damage_upper = 20
obj_damage = 80
next_move_modifier = 0.8 //attacks 20% faster
next_move_modifier = 0.5 //attacks 50% faster
environment_smash = ENVIRONMENT_SMASH_WALLS
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but take half damage and have powerful attack capable of smashing through walls.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It's really boring and standard. Better punch some walls to ease the tension.</span>"
@@ -2,11 +2,8 @@
/mob/living/simple_animal/hostile/guardian/healer
a_intent = INTENT_HARM
friendly = "heals"
speed = 0
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
melee_damage_lower = 15
melee_damage_upper = 15
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught a support carp. It's a kleptocarp!</span>"
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Support modules active. Holoparasite swarm online.</span>"
+1 -1
View File
@@ -746,7 +746,7 @@
total_volume = 0
for(var/reagent in cached_reagents)
var/datum/reagent/R = reagent
if(R.volume < CHEMICAL_QUANTISATION_LEVEL)
if((R.volume < 0.01) && !fermiIsReacting)
del_reagent(R.id)
else
total_volume += R.volume
@@ -191,6 +191,13 @@
color = "#731008" // rgb: 115, 16, 8
taste_description = "ketchup"
/datum/reagent/consumable/mustard
name = "Mustard"
id = "mustard"
description = "Mustard, mostly used on hotdogs, corndogs and burgers."
nutriment_factor = 5 * REAGENTS_METABOLISM
color = "#DDED26" // rgb: 221, 237, 38
taste_description = "mustard"
/datum/reagent/consumable/capsaicin
name = "Capsaicin Oil"
@@ -200,22 +200,20 @@
pH = 7.5 //God is alkaline
/datum/reagent/water/holywater/on_mob_metabolize(mob/living/L)
..()
. = ..()
ADD_TRAIT(L, TRAIT_HOLY, id)
if(is_servant_of_ratvar(L))
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
else if(iscultist(L))
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
/datum/reagent/water/holywater/on_mob_end_metabolize(mob/living/L)
REMOVE_TRAIT(L, TRAIT_HOLY, id)
..()
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(is_servant_of_ratvar(M))
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
..()
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(iscultist(M))
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
..()
if(iscultist(L))
for(var/datum/action/innate/cult/blood_magic/BM in L.actions)
BM.holy_dispel = FALSE
return ..()
/datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M)
if(!data)
@@ -224,9 +222,11 @@
M.jitteriness = min(M.jitteriness+4,10)
if(iscultist(M))
for(var/datum/action/innate/cult/blood_magic/BM in M.actions)
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
qdel(BS)
if(!BM.holy_dispel)
BM.holy_dispel = TRUE
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
qdel(BS)
if(data >= 25) // 10 units, 45 seconds @ metabolism 0.4 units & tick rate 1.8 sec
if(!M.stuttering)
M.stuttering = 1
@@ -1445,9 +1445,6 @@
color = "#FFFFFF" // white
random_color_list = list("#FFFFFF") //doesn't actually change appearance at all
//////////////////////////////////Hydroponics stuff///////////////////////////////
/datum/reagent/plantnutriment
@@ -1489,16 +1486,8 @@
tox_prob = 15
pH = 1
// GOON OTHERS
/datum/reagent/oil
name = "Oil"
id = "oil"
@@ -2032,6 +2021,13 @@
qdel(original_dna)
return ..()
/datum/reagent/mustardgrind
name = "Mustardgrind"
id = "mustardgrind"
description = "A powerd that is mixed with water and enzymes to make mustard."
color = "#BCC740" //RGB: 188, 199, 64
taste_description = "plant dust"
/datum/reagent/pax/catnip
name = "catnip"
id = "catnip"
@@ -82,6 +82,12 @@
required_temp = 374
mob_react = FALSE
/datum/chemical_reaction/mustard
name = "Mustard"
id = "mustard"
results = list("mustard" = 5)
required_reagents = list("mustardgrind" = 1, "water" = 10, "enzyme"= 1)
/datum/chemical_reaction/soapification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
+2
View File
@@ -9,7 +9,9 @@
/obj/item/kitchen/rollingpin = 2,
/obj/item/reagent_containers/food/drinks/drinkingglass = 8,
/obj/item/clothing/suit/apron/chef = 2,
/obj/item/storage/box/cups = 2,
/obj/item/reagent_containers/food/condiment/pack/ketchup = 5,
/obj/item/reagent_containers/food/condiment/pack/mustard = 5,
/obj/item/reagent_containers/food/condiment/pack/hotsauce = 5,
/obj/item/reagent_containers/food/condiment/pack/astrotame = 5,
/obj/item/reagent_containers/food/condiment/saltshaker = 5,
+4 -3
View File
@@ -227,8 +227,8 @@
name = "ChefDrobe"
desc = "This vending machine might not dispense meat, but it certainly dispenses chef related clothing."
icon_state = "chefdrobe"
product_ads = "Our clothes are guaranteed to protect you from food splatters!"
vend_reply = "Thank you for using the ChefDrobe!"
product_ads = "Our clothes are guaranteed to protect you from food splatters!;Now stocking recipe books!"
vend_reply = "Thank you for using the ChefDrobe!;Just like your grandmother's old recipes!"
products = list(/obj/item/clothing/under/waiter = 3,
/obj/item/radio/headset/headset_srv = 4,
/obj/item/clothing/accessory/waistcoat = 3,
@@ -241,7 +241,8 @@
/obj/item/clothing/under/rank/chef/skirt = 2,
/obj/item/clothing/head/chefhat = 2,
/obj/item/reagent_containers/rag = 3,
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 = 2)
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 = 2,
/obj/item/book/granter/crafting_recipe/coldcooking = 2)
refill_canister = /obj/item/vending_refill/wardrobe/chef_wardrobe
/obj/item/vending_refill/wardrobe/chef_wardrobe