Crashes make me sad

This commit is contained in:
Fermi
2019-10-09 15:03:04 +01:00
parent b34f648e60
commit 146e0aae29
3 changed files with 63 additions and 19 deletions

View File

@@ -9,3 +9,44 @@
icon = 'icons/obj/halloween_items.dmi'
icon_state = "barthpot"
anchored = TRUE
var/list/items_list
/obj/item/barthpot/Destroy()
var/n = new src(loc)
n.items_list = items_list
..()
/obj/item/barthpot/attackby(obj/item/I, mob/user, params)
if(I)
for(var/obj/item/I2 in items_list)
if(I == I2)
qdel(I)
new /obj/item/reagent_containers/food/snacks/special_candy(loc)
say("Hooray! Thank you!")
return
say("Hello there, I'm Bartholomew, Jacqueline's Familiar.")
sleep(20)
say("I'm currently seeking items to put into my pot, if we get the right items, it should crystalise into a magic candy!")
if(!iscarbon(user))
say("Though... I'm not sure you can help me.")
var/mob/living/carbon/C = user
/* I'm putting too much effort into this, so I'm dialing it back
var/choices_pot = list("Check items", "Ask a question")
var/choice_pot = input(usr, "What will you do?", "What will you do?") in choices_reward
switch(choice_pot)
if("Check items")
var/message = "From what I can tell, "
if(LAZYLEN(items_list) < 5)
generate_items()
for(var/obj/item/I2 in items_list)
message += "[I2.name], "
message += "currently seem to have the most magic potential."
if("Ask a question")
/obj/item/barthpot
/obj/item/barthpot/proc/chit_chat(mob/living/carbon/C)

View File

@@ -20,12 +20,12 @@
/datum/round_event/jacq/start()
..()
for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_living_list)
new /mob/living/jacq(Ian.loc)//She poofs on init, so it doesn't matter, so long as Ian exists.
new /mob/living/simple_animal/jacq(Ian.loc)//She poofs on init, so it doesn't matter, so long as Ian exists.
/////// MOBS
//Whacha doing in here like? Yae wan tae ruin ta magicks?
/mob/living/jacq
/mob/living/simple_animal/jacq
name = "Jacqueline the Pumpqueen"
real_name = "Jacqueline"
icon = 'icons/obj/halloween_items.dmi'
@@ -37,53 +37,56 @@
var/tricked = list() //Those who have been tricked
var/progression = list() //Keep track of where people are in the story.
/mob/living/jacq/Initialize()
/mob/living/simple_animal/jacq/Initialize()
poof()
/mob/living/jacq/Destroy() //I.e invincible
/mob/living/simple_animal/jacq/Destroy() //I.e invincible
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 1)
var/mob/living/jacq/Jacq = new src.type(loc)
var/mob/living/simple_animal/jacq/Jacq = new src.type(loc)
Jacq.tricked = tricked
Jacq.progression = progression
..()
/mob/living/jacq/death() //What is alive may never die
/mob/living/simple_animal/jacq/death() //What is alive may never die
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 1)
health = 20
poof()
/mob/living/jacq/attack_hand(mob/living/carbon/human/M)
/mob/living/simple_animal/jacq/attack_hand(mob/living/carbon/human/M)
if(M.a_intent == INTENT_HELP)
chit_chat(M)
M.Stun(0)
else
..()
/mob/living/jacq/attack_paw(mob/living/carbon/monkey/M)
/mob/living/simple_animal/jacq/attack_paw(mob/living/carbon/monkey/M)
if(M.a_intent == INTENT_HELP)
chit_chat(M)
M.Stun(0)
else
..()
/mob/living/jacq/proc/poof()
/mob/living/simple_animal/jacq/proc/poof()
var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case.
var/datum/effect_system/smoke_spread/chem/s = new()
R.add_reagent("secretcatchem", (10))
s.set_up(R, 2, loc)
s.set_up(R, 1, loc)
s.start()
for(var/i = 1, i <= 5, i+=1)//try 5 times to teleport
var/area/A = GLOB.sortedAreas["[pick(destinations)]"]
message_admins("[A] Trying")
if(A && istype(A))
if(forceMove(safepick(get_area_turfs(A))))
message_admins("[A] Moved")
return TRUE
message_admins("Failed to move")
return FALSE
//Ye wee bugger, gerrout of it. Ye've nae tae enjoy reading the code fer mae secrets like.
/mob/living/jacq/proc/chit_chat(mob/living/L)
/mob/living/simple_animal/jacq/proc/chit_chat(mob/living/L)
var/mob/living/carbon/C = L
if(!iscarbon(L))
//Maybe? It seems like a lot of faff for something that is very unlikely to happen.
@@ -98,8 +101,8 @@
gender = "lassie"
if(!progression["[C.real_name]"] || !(progression["[C.real_name]"] & JACQ_HELLO))
visible_message("<b>[src] smiles ominously at [L],</b> <span class='spooky'>\"Well hal<EFBFBD> there [gender]! Ah<EFBFBD>m Jacqueline, tae great Pumpqueen, great tae meet ye.\"</span>")
sleep(20)
visible_message("<b>[src] smiles ominously at [L],</b> <span class='spooky'>\"Well halo there [gender]! Ah'm Jacqueline, tae great Pumpqueen, great tae meet ye.\"</span>")
sleep(50)
visible_message("<span class='spooky'><b>[src] continues,</b> says, \"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.</span>\" giving [L] a wide grin.")
if(!progression["[C.real_name]"])
progression["[C.real_name]"] += JACQ_HELLO //TO MAKE SURE THAT THE LIST ENTRY EXISTS.
@@ -108,7 +111,7 @@
return
var/choices = list("Trick", "Treat", "How do I get candies?")
var/choice = input(usr, "Trick or Treat?", "Trick or Treat?") in choices
var/choice = input(C, "Trick or Treat?", "Trick or Treat?") in choices
switch(choice)
if("Trick")
trick(C)
@@ -123,7 +126,7 @@
visible_message("<b>[src] says,</b> <span class='spooky'>\"Gae find my familiar; Bartholomew. Ee's tendin the cauldron which ken bring oot t' magic energy in items scattered aroond. Knowing him, ee's probably gone tae somewhere with books.\"</span>")
return
/mob/living/jacq/proc/treat(mob/living/carbon/C, gender)
/mob/living/simple_animal/jacq/proc/treat(mob/living/carbon/C, gender)
visible_message("<b>[src] gives off a glowing smile,</b> <span class='spooky'>\"What ken Ah offer ye? I can magic up an object, a potion or a plushie fer ye.\"</span>")
var/choices_reward = list("Object - 3 candies", "Potion - 2 candies", "Plushie - 1 candy", "Can I ask you a question instead?")
var/choice_reward = input(usr, "Trick or Treat?", "Trick or Treat?") in choices_reward
@@ -226,7 +229,7 @@
visible_message("<b>[src] shurgs,</b> <span class='spooky'>\"Suit yerself then.\"</span>")
/mob/living/jacq/proc/trick(mob/living/carbon/C, gender)
/mob/living/simple_animal/jacq/proc/trick(mob/living/carbon/C, gender)
var/option
if(ishuman(C))
option = rand(1,7)
@@ -277,7 +280,7 @@
poof()
//Blame Fel
/mob/living/jacq/proc/dating_start(mob/living/carbon/C, gender)
/mob/living/simple_animal/jacq/proc/dating_start(mob/living/carbon/C, gender)
var/candies = pollGhostCandidates("Do you want to go on a date with [C] as Jacqueline the great pumpqueen?")
//sleep(30) //If the poll doesn't autopause.
if(candies)
@@ -338,7 +341,7 @@ var/datum/reagent/mutationtoxin/pumpkinhead
mutationtext = "<span class='spooky'>The pain subsides. You feel your head roll off your shoulders."
//I couldn't get the replace head sprite with a pumpkin to work so, it is what it is.
/mob/living/jacq/proc/check_candies(mob/living/carbon/C)
/mob/living/simple_animal/jacq/proc/check_candies(mob/living/carbon/C)
var/invs = C.get_contents()
var/candy_count = 0
for(var/item in invs)
@@ -346,7 +349,7 @@ var/datum/reagent/mutationtoxin/pumpkinhead
candy_count++
return candy_count
/mob/living/jacq/proc/take_candies(mob/living/carbon/C, candy_amount = 1)
/mob/living/simple_animal/jacq/proc/take_candies(mob/living/carbon/C, candy_amount = 1)
var/inv = C.get_contents()
var/candies = list()
for(var/item in inv)