Reverts sound range and falloff so as to not carry as far (#33259)
* Reverts triple sound range * Reverts sound falloff
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CitadelStationBot
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a6aa181161
commit
1490c56d22
@@ -20,7 +20,7 @@
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 0.5
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#define FALLOFF_SOUNDS 1
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//Ambience types
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+1
-1
@@ -10,7 +10,7 @@
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// Looping through the player list has the added bonus of working for mobs inside containers
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var/sound/S = sound(get_sfx(soundin))
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var/maxdistance = (world.view + extrarange) * 3
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var/maxdistance = (world.view + extrarange)
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var/list/listeners = GLOB.player_list
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if(!ignore_walls) //these sounds don't carry through walls
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listeners = listeners & hearers(maxdistance,turf_source)
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