Merge branch 'master' into upstream-merge-32183

This commit is contained in:
LetterJay
2017-11-12 23:09:55 -06:00
committed by GitHub
689 changed files with 16817 additions and 22502 deletions
+12 -12
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@@ -116,17 +116,17 @@
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;[HrefToken(TRUE)];Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=[REF(user)]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=[REF(user)]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayeropts=[REF(user)]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;[HrefToken(TRUE)];Vars=[REF(atom)]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];subtlemessage=[REF(user)]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];traitor=[REF(user)]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];boot2=[REF(user)]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];CentComReply=[REF(user)]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];SyndicateReply=[REF(user)]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminspawncookie=[REF(user)]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminsmite=[REF(user)]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;[HrefToken(TRUE)];set_selfdestruct_code=1'>SETCODE</a>)"
@@ -135,7 +135,7 @@
#define ADMIN_JMP(src) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];individuallog=[REF(user)]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
+1
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@@ -28,6 +28,7 @@
#define NORMPIPERATE 30 //pipe-insulation rate divisor
#define HEATPIPERATE 8 //heat-exch pipe insulation
#define FLOWFRAC 0.99 //fraction of gas transfered per process
#define TANK_MELT_TEMPERATURE 1000000
#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) //Tank starts leaking
#define TANK_RUPTURE_PRESSURE (35.*ONE_ATMOSPHERE) //Tank spills all contents into atmosphere
#define TANK_FRAGMENT_PRESSURE (40.*ONE_ATMOSPHERE) //Boom 3x3 base explosion
+6 -3
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@@ -66,13 +66,10 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
#define ARK_CONSUME_COST 15 //how many of each component an Ark needs to consume to activate
//Objective text define
#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
//misc clockcult stuff
#define MARAUDER_EMERGE_THRESHOLD 65 //marauders cannot emerge unless host is at this% or less health
#define SIGIL_ACCESS_RANGE 2 //range at which transmission sigils can access power
@@ -83,3 +80,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
#define CLOCKWORK_ARMOR_COOLDOWN 1800 //The cooldown period between summoning suits of clockwork armor
#define RATVARIAN_SPEAR_COOLDOWN 300 //The cooldown period between summoning another Ratvarian spear
#define MARAUDER_SCRIPTURE_SCALING_THRESHOLD 200 //The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
#define MARAUDER_SCRIPTURE_SCALING_TIME 50 //The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
#define MARAUDER_SCRIPTURE_SCALING_MAX 300 //The maximum extra time applied to the marauder scripture
+1 -1
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@@ -28,7 +28,7 @@
#define BAN_CHAPEL "chapel"
#define BAN_HURTPRIEST "hurtpriest"
#define BAN_AVOIDWATER "avoidwater"
#define BAN_STRIKEUNCONCIOUS "strikeunconcious"
#define BAN_STRIKEUNCONSCIOUS "strikeunconscious"
#define BAN_HURTLIZARD "hurtlizard"
#define BAN_HURTANIMAL "hurtanimal"
+67
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@@ -161,3 +161,70 @@
#define TINT_DARKENED 2 //Threshold of tint level to apply weld mask overlay
#define TINT_BLIND 3 //Threshold of tint level to obscure vision fully
//Allowed equipment lists for security vests and hardsuits.
GLOBAL_LIST_INIT(advanced_hardsuit_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/flashlight,
/obj/item/gun,
/obj/item/melee/baton,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/tank/internals)))
GLOBAL_LIST_INIT(security_hardsuit_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/flashlight,
/obj/item/gun/ballistic,
/obj/item/gun/energy,
/obj/item/melee/baton,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/tank/internals)))
GLOBAL_LIST_INIT(detective_vest_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/detective_scanner,
/obj/item/device/flashlight,
/obj/item/device/taperecorder,
/obj/item/gun/ballistic,
/obj/item/gun/energy,
/obj/item/lighter,
/obj/item/melee/baton,
/obj/item/melee/classic_baton,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/storage/fancy/cigarettes,
/obj/item/tank/internals/emergency_oxygen)))
GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/flashlight,
/obj/item/gun/ballistic,
/obj/item/gun/energy,
/obj/item/kitchen/knife/combat,
/obj/item/melee/baton,
/obj/item/melee/classic_baton/telescopic,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/tank/internals/emergency_oxygen)))
GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/flashlight,
/obj/item/storage/fancy/cigarettes,
/obj/item/gun/ballistic,
/obj/item/gun/energy,
/obj/item/lighter,
/obj/item/melee/baton,
/obj/item/melee/classic_baton/telescopic,
/obj/item/reagent_containers/spray/pepper,
/obj/item/restraints/handcuffs,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/toy)))
+2 -2
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@@ -8,7 +8,7 @@
#define ismovableatom(A) (istype(A, /atom/movable))
#define isatom(A) (istype(A, /atom))
#define isatom(A) (isloc(A))
//Turfs
//#define isturf(A) (istype(A, /turf)) This is actually a byond built-in. Added here for completeness sake.
@@ -183,4 +183,4 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
/obj/item/stack/sheet/plasmaglass,
/obj/item/stack/sheet/plasmarglass)))
#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
#define is_glass_sheet(O) (is_type_in_typecache(O, GLOB.glass_sheet_types))
+1 -1
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@@ -13,6 +13,7 @@
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
#define MID_TURF_LAYER 2.02
#define HIGH_TURF_LAYER 2.03
#define TURF_DECAL_LAYER 2.039 //Makes turf decals appear in DM how they will look inworld.
#define ABOVE_OPEN_TURF_LAYER 2.04
#define CLOSED_TURF_LAYER 2.05
#define BULLET_HOLE_LAYER 2.06
@@ -20,7 +21,6 @@
#define LATTICE_LAYER 2.2
#define DISPOSAL_PIPE_LAYER 2.3
#define GAS_PIPE_HIDDEN_LAYER 2.35
#define TURF_DECAL_LAYER 2.39
#define WIRE_LAYER 2.4
#define WIRE_TERMINAL_LAYER 2.45
#define GAS_SCRUBBER_LAYER 2.46
+4 -1
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@@ -466,9 +466,12 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
//Dummy mob reserve slots
#define DUMMY_HUMAN_SLOT_PREFERENCES "dummy_preference_preview"
#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
#define MAX_PROC_DEPTH 195 // 200 proc calls deep and shit breaks, this is a bit lower to give some safety room
#define MAX_PROC_DEPTH 195 // 200 proc calls deep and shit breaks, this is a bit lower to give some safety room
#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
+3 -3
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@@ -37,9 +37,9 @@
#define EAVESDROP_EXTRA_RANGE 1 //how much past the specified message_range does the message get starred, whispering only
// A link given to ghost alice to follow bob
#define FOLLOW_LINK(alice, bob) "<a href=?src=\ref[alice];follow=\ref[bob]>(F)</a>"
#define TURF_LINK(alice, turfy) "<a href=?src=\ref[alice];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(T)</a>"
#define FOLLOW_OR_TURF_LINK(alice, bob, turfy) "<a href=?src=\ref[alice];follow=\ref[bob];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(F)</a>"
#define FOLLOW_LINK(alice, bob) "<a href=?src=[REF(alice)];follow=[REF(bob)]>(F)</a>"
#define TURF_LINK(alice, turfy) "<a href=?src=[REF(alice)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(T)</a>"
#define FOLLOW_OR_TURF_LINK(alice, bob, turfy) "<a href=?src=[REF(alice)];follow=[REF(bob)];x=[turfy.x];y=[turfy.y];z=[turfy.z]>(F)</a>"
#define LOGSAY "say"
#define LOGWHISPER "whisper"
+69 -23
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@@ -1,23 +1,69 @@
//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
#define CHANNEL_LOBBYMUSIC 1024
#define CHANNEL_ADMIN 1023
#define CHANNEL_VOX 1022
#define CHANNEL_JUKEBOX 1021
#define CHANNEL_JUSTICAR_ARK 1020
#define CHANNEL_HEARTBEAT 1019 //sound channel for heartbeats
#define CHANNEL_AMBIENCE 1018
#define CHANNEL_BUZZ 1017
#define CHANNEL_BICYCLE 1016
//Citadel code
#define CHANNEL_PRED 1015
#define CHANNEL_PREYLOOP 1014
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
#define CHANNEL_HIGHEST_AVAILABLE 1013
#define CHANNEL_HIGHEST_AVAILABLE 1017
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 0.5
//max channel is 1024. Only go lower from here, because byond tends to pick the first availiable channel to play sounds on
#define CHANNEL_LOBBYMUSIC 1024
#define CHANNEL_ADMIN 1023
#define CHANNEL_VOX 1022
#define CHANNEL_JUKEBOX 1021
#define CHANNEL_JUSTICAR_ARK 1020
#define CHANNEL_HEARTBEAT 1019 //sound channel for heartbeats
#define CHANNEL_AMBIENCE 1018
#define CHANNEL_BUZZ 1017
#define CHANNEL_BICYCLE 1016
//Citadel code
#define CHANNEL_PRED 1015
#define CHANNEL_PREYLOOP 1014
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
#define CHANNEL_HIGHEST_AVAILABLE 1013
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 0.5
//Ambience types
#define GENERIC list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg','sound/ambience/ambigen15.ogg')
#define HOLY list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg',\
'sound/ambience/ambicha4.ogg', 'sound/ambience/ambiholy.ogg', 'sound/ambience/ambiholy2.ogg',\
'sound/ambience/ambiholy3.ogg')
#define HIGHSEC list('sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg')
#define RUINS list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambitech3.ogg',\
'sound/ambience/ambimystery.ogg', 'sound/ambience/ambimaint1.ogg')
#define ENGINEERING list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg', 'sound/ambience/ambieng1.ogg',\
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg')
#define MINING list('sound/ambience/ambimine.ogg', 'sound/ambience/ambicave.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint1.ogg', 'sound/ambience/ambilava.ogg')
#define MEDICAL list('sound/ambience/ambinice.ogg')
#define SPOOKY list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg','sound/ambience/ambiruin7.ogg','sound/ambience/ambiruin6.ogg',\
'sound/ambience/ambiodd.ogg', 'sound/ambience/ambimystery.ogg')
#define SPACE list('sound/ambience/ambispace.ogg', 'sound/ambience/ambispace2.ogg', 'sound/ambience/title2.ogg', 'sound/ambience/ambiatmos.ogg')
#define MAINTENANCE list('sound/ambience/ambimaint1.ogg', 'sound/ambience/ambimaint2.ogg', 'sound/ambience/ambimaint3.ogg', 'sound/ambience/ambimaint4.ogg',\
'sound/ambience/ambimaint5.ogg', 'sound/voice/lowHiss2.ogg', 'sound/voice/lowHiss3.ogg', 'sound/voice/lowHiss4.ogg', 'sound/ambience/ambitech2.ogg' )
#define AWAY_MISSION list('sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiruin.ogg',\
'sound/ambience/ambiruin2.ogg', 'sound/ambience/ambiruin3.ogg', 'sound/ambience/ambiruin4.ogg',\
'sound/ambience/ambiruin5.ogg', 'sound/ambience/ambiruin6.ogg', 'sound/ambience/ambiruin7.ogg',\
'sound/ambience/ambidanger.ogg', 'sound/ambience/ambidanger2.ogg', 'sound/ambience/ambimaint.ogg',\
'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg', 'sound/ambience/ambiodd.ogg')
+5
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@@ -0,0 +1,5 @@
#define TOOL_NONE 0
#define TOOL_CROWBAR 1
#define TOOL_SCREWDRIVER 2
#define TOOL_WIRECUTTER 3
#define TOOL_WRENCH 4
+2 -2
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@@ -178,7 +178,7 @@ mob
// Send the icon to src's local cache
src<<browse_rsc(I, iconName)
// Update the label to show it
winset(src,"imageLabel","image='\ref[I]'");
winset(src,"imageLabel","image='[REF(I)]'");
Add_Overlay()
set name = "4. Add Overlay"
@@ -1140,7 +1140,7 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
var/atom/A = thing
var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
var/key = "[istype(A.icon, /icon) ? "[REF(A.icon)]" : A.icon]:[A.icon_state]"
if (!bicon_cache[key]) // Doesn't exist, make it.
+1 -1
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@@ -654,7 +654,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
buffer = copytext(buffer, 1, cutoff) + punctbuffer
if(!findtext(buffer,alphanumeric))
continue
if(!buffer || lentext(buffer) > 140 || lentext(buffer) <= cullshort || buffer in accepted)
if(!buffer || lentext(buffer) > 280 || lentext(buffer) <= cullshort || buffer in accepted)
continue
accepted += buffer
+15 -1
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@@ -1441,4 +1441,18 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
var/time_clock = num2hex(TICK_DELTA_TO_MS(world.tick_usage), 3)
return "{[time_high]-[time_mid]-[GUID_VERSION][time_low]-[GUID_VARIANT][time_clock]-[node_id]}"
return "{[time_high]-[time_mid]-[GUID_VERSION][time_low]-[GUID_VARIANT][time_clock]-[node_id]}"
// \ref behaviour got changed in 512 so this is necesary to replicate old behaviour.
// If it ever becomes necesary to get a more performant REF(), this lies here in wait
// #define REF(thing) (thing && istype(thing, /datum) && thing:use_tag && thing:tag ? "[thing:tag]" : "\ref[thing]")
/proc/REF(input)
if(istype(input, /datum))
var/datum/thing = input
if(thing.use_tag)
if(!thing.tag)
WARNING("A ref was requested of an object with use_tag set but no tag: [thing]")
thing.use_tag = FALSE
else
return "\[[url_encode(thing.tag)]\]"
return "\ref[input]"
+1 -1
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@@ -25,7 +25,7 @@ GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
GLOBAL_LIST_EMPTY(admin_log)
GLOBAL_PROTECT(admin_log)
GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
GLOBAL_LIST_EMPTY(lastsignalers) //keeps last 100 signals here in format: "[src] used [REF(src)] @ location [src.loc]: [freq]/[code]"
GLOBAL_PROTECT(lastsignalers)
GLOBAL_LIST_EMPTY(lawchanges) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
GLOBAL_PROTECT(lawchanges)
+2
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@@ -38,6 +38,8 @@
if(isnull(pixel_turf))
return
if(!can_see(A))
if(isturf(A)) //On unmodified clients clicking the static overlay clicks the turf underneath
return //So there's no point messaging admins
message_admins("[key_name_admin(src)] might be running a modified client! (failed can_see on AI click of [A]([ADMIN_COORDJMP(pixel_turf)]))")
var/message = "[key_name(src)] might be running a modified client! (failed can_see on AI click of [A]([COORD(pixel_turf)]))"
log_admin(message)
+1 -4
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@@ -407,16 +407,13 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
textlist += "[i] Scripture: <b>[SSticker.scripture_states[i] ? "UNLOCKED":"LOCKED"]</b><br>"
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G)
var/time_info
var/time_info = G.get_arrival_time(FALSE)
var/time_name
if(G.seconds_until_activation)
time_info = G.seconds_until_activation
time_name = "until the Ark activates"
else if(G.grace_period)
time_info = G.grace_period
time_name = "of grace period remaining"
else if(G.progress_in_seconds)
time_info = GATEWAY_RATVAR_ARRIVAL - G.progress_in_seconds
time_name = "until the Ark finishes summoning"
if(time_info)
textlist += "<b>[time_info / 60] minutes</b> [time_name].<br>"
+177 -175
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@@ -1,175 +1,177 @@
/mob
var/list/screens = list()
/mob/proc/overlay_fullscreen(category, type, severity)
var/obj/screen/fullscreen/screen
if(screens[category])
screen = screens[category]
if(screen.type != type)
clear_fullscreen(category, FALSE)
return .()
else if(!severity || severity == screen.severity)
return null
else
screen = new type()
screen.icon_state = "[initial(screen.icon_state)][severity]"
screen.severity = severity
screens[category] = screen
if(client && screen.should_show_to(src))
client.screen += screen
return screen
/mob/proc/clear_fullscreen(category, animated = 10)
var/obj/screen/fullscreen/screen = screens[category]
if(!screen)
return
screens -= category
if(animated)
animate(screen, alpha = 0, time = animated)
addtimer(CALLBACK(src, .proc/clear_fullscreen_after_animate, screen), animated, TIMER_CLIENT_TIME)
else
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreen_after_animate(obj/screen/fullscreen/screen)
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreens()
for(var/category in screens)
clear_fullscreen(category)
/mob/proc/hide_fullscreens()
if(client)
for(var/category in screens)
client.screen -= screens[category]
/mob/proc/reload_fullscreen()
if(client)
var/obj/screen/fullscreen/screen
for(var/category in screens)
screen = screens[category]
if(screen.should_show_to(src))
client.screen |= screen
else
client.screen -= screen
/obj/screen/fullscreen
icon = 'icons/mob/screen_full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
layer = FULLSCREEN_LAYER
plane = FULLSCREEN_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/severity = 0
var/show_when_dead = FALSE
/obj/screen/fullscreen/proc/should_show_to(mob/mymob)
if(!show_when_dead && mymob.stat == DEAD)
return FALSE
return TRUE
/obj/screen/fullscreen/Destroy()
severity = 0
. = ..()
/obj/screen/fullscreen/brute
icon_state = "brutedamageoverlay"
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/oxy
icon_state = "oxydamageoverlay"
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/crit
icon_state = "passage"
layer = CRIT_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/crit/vision
icon_state = "oxydamageoverlay"
layer = BLIND_LAYER
/obj/screen/fullscreen/blind
icon_state = "blackimageoverlay"
layer = BLIND_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/curse
icon_state = "curse"
layer = CURSE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/impaired
icon_state = "impairedoverlay"
/obj/screen/fullscreen/blurry
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blurry"
/obj/screen/fullscreen/flash
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
/obj/screen/fullscreen/flash/static
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "noise"
/obj/screen/fullscreen/high
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "druggy"
/obj/screen/fullscreen/color_vision
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
alpha = 80
/obj/screen/fullscreen/color_vision/green
color = "#00ff00"
/obj/screen/fullscreen/color_vision/red
color = "#ff0000"
/obj/screen/fullscreen/color_vision/blue
color = "#0000ff"
/obj/screen/fullscreen/lighting_backdrop
icon = 'icons/mob/screen_gen.dmi'
icon_state = "flash"
transform = matrix(200, 0, 0, 0, 200, 0)
plane = LIGHTING_PLANE
blend_mode = BLEND_OVERLAY
show_when_dead = TRUE
//Provides darkness to the back of the lighting plane
/obj/screen/fullscreen/lighting_backdrop/lit
invisibility = INVISIBILITY_LIGHTING
layer = BACKGROUND_LAYER+21
color = "#000"
show_when_dead = TRUE
//Provides whiteness in case you don't see lights so everything is still visible
/obj/screen/fullscreen/lighting_backdrop/unlit
layer = BACKGROUND_LAYER+20
show_when_dead = TRUE
/obj/screen/fullscreen/see_through_darkness
icon_state = "nightvision"
plane = LIGHTING_PLANE
layer = LIGHTING_LAYER
blend_mode = BLEND_ADD
show_when_dead = TRUE
/mob
var/list/screens = list()
/mob/proc/overlay_fullscreen(category, type, severity)
var/obj/screen/fullscreen/screen = screens[category]
if (!screen || screen.type != type)
// needs to be recreated
clear_fullscreen(category, FALSE)
screens[category] = screen = new type()
else if ((!severity || severity == screen.severity) && (!client || screen.screen_loc != "CENTER-7,CENTER-7" || screen.view == client.view))
// doesn't need to be updated
return screen
screen.icon_state = "[initial(screen.icon_state)][severity]"
screen.severity = severity
if (client && screen.should_show_to(src))
client.screen += screen
if (screen.screen_loc == "CENTER-7,CENTER-7" && screen.view != client.view)
var/scale = (1 + 2 * client.view) / 15
screen.view = client.view
screen.transform = matrix(scale, 0, 0, 0, scale, 0)
return screen
/mob/proc/clear_fullscreen(category, animated = 10)
var/obj/screen/fullscreen/screen = screens[category]
if(!screen)
return
screens -= category
if(animated)
animate(screen, alpha = 0, time = animated)
addtimer(CALLBACK(src, .proc/clear_fullscreen_after_animate, screen), animated, TIMER_CLIENT_TIME)
else
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreen_after_animate(obj/screen/fullscreen/screen)
if(client)
client.screen -= screen
qdel(screen)
/mob/proc/clear_fullscreens()
for(var/category in screens)
clear_fullscreen(category)
/mob/proc/hide_fullscreens()
if(client)
for(var/category in screens)
client.screen -= screens[category]
/mob/proc/reload_fullscreen()
if(client)
var/obj/screen/fullscreen/screen
for(var/category in screens)
screen = screens[category]
if(screen.should_show_to(src))
client.screen |= screen
else
client.screen -= screen
/obj/screen/fullscreen
icon = 'icons/mob/screen_full.dmi'
icon_state = "default"
screen_loc = "CENTER-7,CENTER-7"
layer = FULLSCREEN_LAYER
plane = FULLSCREEN_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/view = 7
var/severity = 0
var/show_when_dead = FALSE
/obj/screen/fullscreen/proc/should_show_to(mob/mymob)
if(!show_when_dead && mymob.stat == DEAD)
return FALSE
return TRUE
/obj/screen/fullscreen/Destroy()
severity = 0
. = ..()
/obj/screen/fullscreen/brute
icon_state = "brutedamageoverlay"
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/oxy
icon_state = "oxydamageoverlay"
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/crit
icon_state = "passage"
layer = CRIT_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/crit/vision
icon_state = "oxydamageoverlay"
layer = BLIND_LAYER
/obj/screen/fullscreen/blind
icon_state = "blackimageoverlay"
layer = BLIND_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/curse
icon_state = "curse"
layer = CURSE_LAYER
plane = FULLSCREEN_PLANE
/obj/screen/fullscreen/impaired
icon_state = "impairedoverlay"
/obj/screen/fullscreen/blurry
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "blurry"
/obj/screen/fullscreen/flash
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
/obj/screen/fullscreen/flash/static
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "noise"
/obj/screen/fullscreen/high
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "druggy"
/obj/screen/fullscreen/color_vision
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
alpha = 80
/obj/screen/fullscreen/color_vision/green
color = "#00ff00"
/obj/screen/fullscreen/color_vision/red
color = "#ff0000"
/obj/screen/fullscreen/color_vision/blue
color = "#0000ff"
/obj/screen/fullscreen/lighting_backdrop
icon = 'icons/mob/screen_gen.dmi'
icon_state = "flash"
transform = matrix(200, 0, 0, 0, 200, 0)
plane = LIGHTING_PLANE
blend_mode = BLEND_OVERLAY
show_when_dead = TRUE
//Provides darkness to the back of the lighting plane
/obj/screen/fullscreen/lighting_backdrop/lit
invisibility = INVISIBILITY_LIGHTING
layer = BACKGROUND_LAYER+21
color = "#000"
show_when_dead = TRUE
//Provides whiteness in case you don't see lights so everything is still visible
/obj/screen/fullscreen/lighting_backdrop/unlit
layer = BACKGROUND_LAYER+20
show_when_dead = TRUE
/obj/screen/fullscreen/see_through_darkness
icon_state = "nightvision"
plane = LIGHTING_PLANE
layer = LIGHTING_LAYER
blend_mode = BLEND_ADD
show_when_dead = TRUE
+1 -1
View File
@@ -539,7 +539,7 @@
screen_loc = ui_healthdoll
/obj/screen/splash
icon = 'config/title_screens/images/title1.dmi'
icon = 'icons/blank_title.png'
icon_state = ""
screen_loc = "1,1"
layer = SPLASHSCREEN_LAYER
+17 -3
View File
@@ -1,12 +1,27 @@
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
if(pre_attackby(target, user, params))
if(!tool_check(user, target) && pre_attackby(target, user, params))
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
var/resolved = target.attackby(src, user, params)
if(!resolved && target && !QDELETED(src))
afterattack(target, user, 1, params) // 1: clicking something Adjacent
//Checks if the item can work as a tool, calling the appropriate tool behavior on the target
/obj/item/proc/tool_check(mob/user, atom/target)
switch(tool_behaviour)
if(TOOL_NONE)
return FALSE
if(TOOL_CROWBAR)
return target.crowbar_act(user, src)
if(TOOL_SCREWDRIVER)
return target.screwdriver_act(user, src)
if(TOOL_WRENCH)
return target.wrench_act(user, src)
if(TOOL_WIRECUTTER)
return target.wirecutter_act(user, src)
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
/obj/item/proc/attack_self(mob/user)
SendSignal(COMSIG_ITEM_ATTACK_SELF, user)
@@ -118,5 +133,4 @@
attack_message = "[user] has [message_verb] [src][message_hit_area] with [I]!"
visible_message("<span class='danger'>[attack_message]</span>", \
"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
return 1
return 1
@@ -51,6 +51,11 @@
return FALSE
return ..()
/datum/config_entry/proc/VASProcCallGuard(str_val)
. = !(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "ValidateAndSet" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
if(!.)
log_admin_private("Config set of [type] to [str_val] attempted by [key_name(usr)]")
/datum/config_entry/proc/ValidateAndSet(str_val)
CRASH("Invalid config entry type!")
@@ -124,7 +124,7 @@ GLOBAL_PROTECT(config_dir)
stat("[name]:", statclick)
/datum/controller/configuration/proc/Get(entry_type)
if(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "\ref[src]")
if(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
return
var/datum/config_entry/E = entry_type
@@ -137,7 +137,7 @@ GLOBAL_PROTECT(config_dir)
return E.value
/datum/controller/configuration/proc/Set(entry_type, new_val)
if(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Set" && GLOB.LastAdminCalledTargetRef == "\ref[src]")
if(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Set" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
log_admin_private("Config rewrite of [entry_type] to [new_val] attempted by [key_name(usr)]")
return
var/datum/config_entry/E = entry_type
@@ -372,3 +372,10 @@ CONFIG_TWEAK(number/mc_tick_rate/ValidateAndSet(str_val))
. = ..()
if (.)
Master.UpdateTickRate()
CONFIG_DEF(flag/resume_after_initializations)
CONFIG_TWEAK(flag/ValidateAndSet(str_val))
. = ..()
if(. && Master.current_runlevel)
world.sleep_offline = !value
@@ -163,9 +163,20 @@ CONFIG_DEF(flag/ooc_during_round)
CONFIG_DEF(flag/emojis)
CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs.
var/static/value_cache = 0
CONFIG_TWEAK(number/run_delay/ValidateAndSet())
. = ..()
if(.)
value_cache = value
CONFIG_DEF(number/walk_delay)
var/static/value_cache = 0
CONFIG_TWEAK(number/walk_delay/ValidateAndSet())
. = ..()
if(.)
value_cache = value
CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways
CONFIG_DEF(number/robot_delay)
+3 -1
View File
@@ -189,10 +189,12 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// Sort subsystems by display setting for easy access.
sortTim(subsystems, /proc/cmp_subsystem_display)
// Set world options.
world.sleep_offline = 1
world.sleep_offline = TRUE
world.fps = CONFIG_GET(number/fps)
var/initialized_tod = REALTIMEOFDAY
sleep(1)
if(CONFIG_GET(flag/resume_after_initializations))
world.sleep_offline = FALSE
initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
// Loop.
Master.StartProcessing(0)
+11 -1
View File
@@ -27,7 +27,7 @@ SUBSYSTEM_DEF(air)
var/list/hotspots = list()
var/list/networks = list()
var/list/obj/machinery/atmos_machinery = list()
var/list/pipe_construction_generation_cache = list()
var/list/pipe_init_dirs_cache = list()
@@ -377,6 +377,16 @@ SUBSYSTEM_DEF(air)
AM.build_network()
CHECK_TICK
/datum/controller/subsystem/air/proc/get_init_dirs(type, dir)
if(!pipe_init_dirs_cache[type])
pipe_init_dirs_cache[type] = list()
if(!pipe_init_dirs_cache[type]["[dir]"])
var/obj/machinery/atmospherics/temp = new type(null, FALSE, dir)
pipe_init_dirs_cache[type]["[dir]"] = temp.GetInitDirections()
qdel(temp)
return pipe_init_dirs_cache[type]["[dir]"]
#undef SSAIR_PIPENETS
#undef SSAIR_ATMOSMACHINERY
+1 -1
View File
@@ -186,7 +186,7 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
/datum/DBQuery/proc/warn_execute()
. = Execute()
if(!.)
to_chat(usr, "<span class='danger'>A SQL error occured during this operation, check the server logs.</span>")
to_chat(usr, "<span class='danger'>A SQL error occurred during this operation, check the server logs.</span>")
/datum/DBQuery/proc/Execute(sql_query = sql, cursor_handler = default_cursor, log_error = TRUE)
Close()
+1 -1
View File
@@ -133,7 +133,7 @@ SUBSYSTEM_DEF(events)
var/magic = ""
var/holiday = ""
for(var/datum/round_event_control/E in SSevents.control)
dat = "<BR><A href='?src=\ref[src];[HrefToken()];forceevent=\ref[E]'>[E]</A>"
dat = "<BR><A href='?src=[REF(src)];[HrefToken()];forceevent=[REF(E)]'>[E]</A>"
if(E.holidayID)
holiday += dat
else if(E.wizardevent)
+3 -3
View File
@@ -164,7 +164,7 @@ SUBSYSTEM_DEF(garbage)
#endif
var/type = D.type
var/datum/qdel_item/I = items[type]
testing("GC: -- \ref[D] | [type] was unable to be GC'd --")
testing("GC: -- \ref[src] | [type] was unable to be GC'd --")
I.failures++
if (GC_QUEUE_HARDDELETE)
HardDelete(D)
@@ -263,7 +263,7 @@ SUBSYSTEM_DEF(garbage)
// Should be treated as a replacement for the 'del' keyword.
// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
/proc/qdel(datum/D, force=FALSE)
/proc/qdel(datum/D, force=FALSE, ...)
if(!istype(D))
del(D)
return
@@ -278,7 +278,7 @@ SUBSYSTEM_DEF(garbage)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
var/hint = D.Destroy(force) // Let our friend know they're about to get fucked up.
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
if(world.time != start_time)
I.slept_destroy++
else
+1 -1
View File
@@ -126,7 +126,7 @@ SUBSYSTEM_DEF(mapping)
query_round_map_name.Execute()
if(config.minetype != "lavaland")
INIT_ANNOUNCE("WARNING: A map without lavaland set as it's minetype was loaded! This is being ignored! Update the maploader code!")
INIT_ANNOUNCE("WARNING: A map without lavaland set as its minetype was loaded! This is being ignored! Update the maploader code!")
CreateSpace(ZLEVEL_SPACEMAX)
+8 -8
View File
@@ -109,23 +109,23 @@ SUBSYSTEM_DEF(pai)
dat += "<p class=\"top\">Please configure your pAI personality's options. Remember, what you enter here could determine whether or not the user requesting a personality chooses you!</p>"
dat += "<table>"
dat += "<tr class=\"d0\"><td>Name:</td><td>[candidate.name]</td></tr>"
dat += "<tr class=\"d1\"><td><a href='byond://?src=\ref[src];option=name;new=1;candidate=\ref[candidate]'>\[Edit\]</a></td><td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td></tr>"
dat += "<tr class=\"d1\"><td><a href='byond://?src=[REF(src)];option=name;new=1;candidate=[REF(candidate)]'>\[Edit\]</a></td><td>What you plan to call yourself. Suggestions: Any character name you would choose for a station character OR an AI.</td></tr>"
dat += "<tr class=\"d0\"><td>Description:</td><td>[candidate.description]</td></tr>"
dat += "<tr class=\"d1\"><td><a href='byond://?src=\ref[src];option=desc;new=1;candidate=\ref[candidate]'>\[Edit\]</a></td><td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td></tr>"
dat += "<tr class=\"d1\"><td><a href='byond://?src=[REF(src)];option=desc;new=1;candidate=[REF(candidate)]'>\[Edit\]</a></td><td>What sort of pAI you typically play; your mannerisms, your quirks, etc. This can be as sparse or as detailed as you like.</td></tr>"
dat += "<tr class=\"d0\"><td>Preferred Role:</td><td>[candidate.role]</td></tr>"
dat += "<tr class=\"d1\"><td><a href='byond://?src=\ref[src];option=role;new=1;candidate=\ref[candidate]'>\[Edit\]</a></td><td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td></tr>"
dat += "<tr class=\"d1\"><td><a href='byond://?src=[REF(src)];option=role;new=1;candidate=[REF(candidate)]'>\[Edit\]</a></td><td>Do you like to partner with sneaky social ninjas? Like to help security hunt down thugs? Enjoy watching an engineer's back while he saves the station yet again? This doesn't have to be limited to just station jobs. Pretty much any general descriptor for what you'd like to be doing works here.</td></tr>"
dat += "<tr class=\"d0\"><td>OOC Comments:</td><td>[candidate.comments]</td></tr>"
dat += "<tr class=\"d1\"><td><a href='byond://?src=\ref[src];option=ooc;new=1;candidate=\ref[candidate]'>\[Edit\]</a></td><td>Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.</td></tr>"
dat += "<tr class=\"d1\"><td><a href='byond://?src=[REF(src)];option=ooc;new=1;candidate=[REF(candidate)]'>\[Edit\]</a></td><td>Anything you'd like to address specifically to the player reading this in an OOC manner. \"I prefer more serious RP.\", \"I'm still learning the interface!\", etc. Feel free to leave this blank if you want.</td></tr>"
dat += "</table>"
dat += "<br>"
dat += "<h3><a href='byond://?src=\ref[src];option=submit;new=1;candidate=\ref[candidate]'>Submit Personality</a></h3><br>"
dat += "<a href='byond://?src=\ref[src];option=save;new=1;candidate=\ref[candidate]'>Save Personality</a><br>"
dat += "<a href='byond://?src=\ref[src];option=load;new=1;candidate=\ref[candidate]'>Load Personality</a><br>"
dat += "<h3><a href='byond://?src=[REF(src)];option=submit;new=1;candidate=[REF(candidate)]'>Submit Personality</a></h3><br>"
dat += "<a href='byond://?src=[REF(src)];option=save;new=1;candidate=[REF(candidate)]'>Save Personality</a><br>"
dat += "<a href='byond://?src=[REF(src)];option=load;new=1;candidate=[REF(candidate)]'>Load Personality</a><br>"
M << browse(dat, "window=paiRecruit")
@@ -182,7 +182,7 @@ SUBSYSTEM_DEF(pai)
dat += "<tr class=\"d1\"><td>Description:</td><td>[c.description]</td></tr>"
dat += "<tr class=\"d0\"><td>Preferred Role:</td><td>[c.role]</td></tr>"
dat += "<tr class=\"d1\"><td>OOC Comments:</td><td>[c.comments]</td></tr>"
dat += "<tr class=\"d2\"><td><a href='byond://?src=\ref[src];download=1;candidate=\ref[c];device=\ref[p]'>\[Download [c.name]\]</a></td><td></td></tr>"
dat += "<tr class=\"d2\"><td><a href='byond://?src=[REF(src)];download=1;candidate=[REF(c)];device=[REF(p)]'>\[Download [c.name]\]</a></td><td></td></tr>"
dat += "</table>"
+2 -2
View File
@@ -10,11 +10,11 @@ PROCESSING_SUBSYSTEM_DEF(radiation)
/datum/controller/subsystem/processing/radiation/proc/warn(datum/component/radioactive)
if(!radioactive || QDELETED(radioactive))
return
if(warned_atoms["\ref[radioactive.parent]"])
if(warned_atoms["[REF(radioactive.parent)]"])
return
var/atom/master = radioactive.parent
SSblackbox.add_details("contaminated", "[master.type]")
next_warn["\ref[master]"] = "\ref[radioactive]"
next_warn["[REF(master)]"] = "[REF(radioactive)]"
var/wait_time = max(0, 500-(world.time-last_warn))+20 // wait at least 20 ticks, longer if we just messaged
addtimer(CALLBACK(src, .proc/send_warn), wait_time, TIMER_UNIQUE | TIMER_OVERRIDE)
+1 -1
View File
@@ -614,7 +614,7 @@ SUBSYSTEM_DEF(ticker)
if(5) //every 5 ticks check if there is a slot available
if(living_player_count() < hpc)
if(next_in_line && next_in_line.client)
to_chat(next_in_line, "<span class='userdanger'>A slot has opened! You have approximately 20 seconds to join. <a href='?src=\ref[next_in_line];late_join=override'>\>\>Join Game\<\<</a></span>")
to_chat(next_in_line, "<span class='userdanger'>A slot has opened! You have approximately 20 seconds to join. <a href='?src=[REF(next_in_line)];late_join=override'>\>\>Join Game\<\<</a></span>")
SEND_SOUND(next_in_line, sound('sound/misc/notice1.ogg'))
next_in_line.LateChoices()
return
+3 -3
View File
@@ -243,7 +243,7 @@ SUBSYSTEM_DEF(timer)
while(SStimer.timer_id_dict["timerid" + num2text(id, 8)])
SStimer.timer_id_dict["timerid" + num2text(id, 8)] = src
name = "Timer: " + num2text(id, 8) + ", TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
name = "Timer: " + num2text(id, 8) + ", TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: [REF(callBack)], callBack.object: [callBack.object][REF(callBack.object)]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
if (spent)
CRASH("HOLY JESUS. WHAT IS THAT? WHAT THE FUCK IS THAT?")
@@ -362,9 +362,9 @@ SUBSYSTEM_DEF(timer)
if (flags & TIMER_UNIQUE)
var/list/hashlist
if(flags & TIMER_NO_HASH_WAIT)
hashlist = list(callback.object, "(\ref[callback.object])", callback.delegate, flags & TIMER_CLIENT_TIME)
hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, flags & TIMER_CLIENT_TIME)
else
hashlist = list(callback.object, "(\ref[callback.object])", callback.delegate, wait, flags & TIMER_CLIENT_TIME)
hashlist = list(callback.object, "([REF(callback.object)])", callback.delegate, wait, flags & TIMER_CLIENT_TIME)
hashlist += callback.arguments
hash = hashlist.Join("|||||||")
+9 -9
View File
@@ -199,7 +199,7 @@ SUBSYSTEM_DEF(vote)
text += "\n[question]"
log_vote(text)
var/vp = CONFIG_GET(number/vote_period)
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=[REF(src)]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
time_remaining = round(vp/10)
for(var/c in GLOB.clients)
var/client/C = c
@@ -232,36 +232,36 @@ SUBSYSTEM_DEF(vote)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
. += "<li><a href='?src=\ref[src];vote=[i]'>[choices[i]]</a> ([votes] votes)</li>"
. += "<li><a href='?src=[REF(src)];vote=[i]'>[choices[i]]</a> ([votes] votes)</li>"
. += "</ul><hr>"
if(admin)
. += "(<a href='?src=\ref[src];vote=cancel'>Cancel Vote</a>) "
. += "(<a href='?src=[REF(src)];vote=cancel'>Cancel Vote</a>) "
else
. += "<h2>Start a vote:</h2><hr><ul><li>"
//restart
var/avr = CONFIG_GET(flag/allow_vote_restart)
if(trialmin || avr)
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
. += "<a href='?src=[REF(src)];vote=restart'>Restart</a>"
else
. += "<font color='grey'>Restart (Disallowed)</font>"
if(trialmin)
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[avr ? "Allowed" : "Disallowed"]</a>)"
. += "\t(<a href='?src=[REF(src)];vote=toggle_restart'>[avr ? "Allowed" : "Disallowed"]</a>)"
. += "</li><li>"
//gamemode
var/avm = CONFIG_GET(flag/allow_vote_mode)
if(trialmin || avm)
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
. += "<a href='?src=[REF(src)];vote=gamemode'>GameMode</a>"
else
. += "<font color='grey'>GameMode (Disallowed)</font>"
if(trialmin)
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[avm ? "Allowed" : "Disallowed"]</a>)"
. += "\t(<a href='?src=[REF(src)];vote=toggle_gamemode'>[avm ? "Allowed" : "Disallowed"]</a>)"
. += "</li>"
//custom
if(trialmin)
. += "<li><a href='?src=\ref[src];vote=custom'>Custom</a></li>"
. += "<li><a href='?src=[REF(src)];vote=custom'>Custom</a></li>"
. += "</ul><hr>"
. += "<a href='?src=\ref[src];vote=close' style='position:absolute;right:50px'>Close</a>"
. += "<a href='?src=[REF(src)];vote=close' style='position:absolute;right:50px'>Close</a>"
return .
+3 -3
View File
@@ -35,7 +35,7 @@ GLOBAL_LIST_INIT(lawlorify, list (
BAN_CHAPEL = "This devil avoids holy ground.",
BAN_HURTPRIEST = "The annointed clergy appear to be immune to his powers.",
BAN_AVOIDWATER = "The devil seems to have some sort of aversion to water, though it does not appear to harm him.",
BAN_STRIKEUNCONCIOUS = "This devil only shows interest in those who are awake.",
BAN_STRIKEUNCONSCIOUS = "This devil only shows interest in those who are awake.",
BAN_HURTLIZARD = "This devil will not strike a lizardman first.",
BAN_HURTANIMAL = "This devil avoids hurting animals.",
BANISH_WATER = "To banish the devil, you must infuse its body with holy water.",
@@ -59,7 +59,7 @@ GLOBAL_LIST_INIT(lawlorify, list (
BAN_CHAPEL = "You must never attempt to enter the chapel.",
BAN_HURTPRIEST = "You must never attack a priest.",
BAN_AVOIDWATER = "You must never willingly touch a wet surface.",
BAN_STRIKEUNCONCIOUS = "You must never strike an unconscious person.",
BAN_STRIKEUNCONSCIOUS = "You must never strike an unconscious person.",
BAN_HURTLIZARD = "You must never harm a lizardman outside of self defense.",
BAN_HURTANIMAL = "You must never harm a non-sentient creature or robot outside of self defense.",
BANE_SILVER = "Silver, in all of its forms shall be your downfall.",
@@ -148,7 +148,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
return pick(OBLIGATION_FOOD, OBLIGATION_FIDDLE, OBLIGATION_DANCEOFF, OBLIGATION_GREET, OBLIGATION_PRESENCEKNOWN, OBLIGATION_SAYNAME, OBLIGATION_ANNOUNCEKILL, OBLIGATION_ANSWERTONAME)
/proc/randomdevilban()
return pick(BAN_HURTWOMAN, BAN_CHAPEL, BAN_HURTPRIEST, BAN_AVOIDWATER, BAN_STRIKEUNCONCIOUS, BAN_HURTLIZARD, BAN_HURTANIMAL)
return pick(BAN_HURTWOMAN, BAN_CHAPEL, BAN_HURTPRIEST, BAN_AVOIDWATER, BAN_STRIKEUNCONSCIOUS, BAN_HURTLIZARD, BAN_HURTANIMAL)
/proc/randomdevilbane()
return pick(BANE_SALT, BANE_LIGHT, BANE_IRON, BANE_WHITECLOTHES, BANE_SILVER, BANE_HARVEST, BANE_TOOLBOX)
+4 -4
View File
@@ -132,13 +132,13 @@
var/output = {"<center><b>[Message]</b></center><br />
<div style="text-align:center">
<a style="font-size:large;float:[( Button2 ? "left" : "right" )]" href="?src=\ref[src];button=1">[Button1]</a>"}
<a style="font-size:large;float:[( Button2 ? "left" : "right" )]" href="?src=[REF(src)];button=1">[Button1]</a>"}
if (Button2)
output += {"<a style="font-size:large;[( Button3 ? "" : "float:right" )]" href="?src=\ref[src];button=2">[Button2]</a>"}
output += {"<a style="font-size:large;[( Button3 ? "" : "float:right" )]" href="?src=[REF(src)];button=2">[Button2]</a>"}
if (Button3)
output += {"<a style="font-size:large;float:right" href="?src=\ref[src];button=3">[Button3]</a>"}
output += {"<a style="font-size:large;float:right" href="?src=[REF(src)];button=3">[Button3]</a>"}
output += {"</div>"}
@@ -253,7 +253,7 @@
return
var/param = "null"
if(ref)
param = "\ref[ref]"
param = "[REF(ref)]"
winset(user, windowid, "on-close=\".windowclose [param]\"")
+3 -1
View File
@@ -87,9 +87,11 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* Signals will not be recieved while this function is running
* Component may be deleted after this function completes without being attached
* Do not call `qdel(src)` from this function
1. `/datum/component/Destroy()` (virtual, no-sleep)
1. `/datum/component/Destroy(force(bool), silent(bool))` (virtual, no-sleep)
* Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted
* Properly removes the component from `parent` and cleans up references
* Setting `force` makes it not check for and remove the component from the parent
* Setting `silent` deletes the component without sending a `COMSIG_COMPONENT_REMOVING` signal
1. `/datum/component/proc/InheritComponent(datum/component/C, i_am_original(boolean))` (abstract, no-sleep)
* Called on a component when a component of the same type was added to the same parent
* See `/datum/component/var/dupe_mode`
+7 -9
View File
@@ -14,8 +14,7 @@
var/list/arguments = args.Copy()
arguments.Cut(1, 2)
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
parent = null
qdel(src)
qdel(src, TRUE, TRUE)
return
_CheckDupesAndJoinParent(P)
@@ -36,13 +35,11 @@
switch(dm)
if(COMPONENT_DUPE_UNIQUE)
old.InheritComponent(src, TRUE)
parent = null //prevent COMPONENT_REMOVING signal, no _RemoveFromParent because we aren't in their list yet
qdel(src)
qdel(src, TRUE, TRUE)
return
if(COMPONENT_DUPE_HIGHLANDER)
InheritComponent(old, FALSE)
old._RemoveFromParent()
qdel(old)
qdel(old, FALSE, TRUE)
//provided we didn't eat someone
if(!old)
@@ -83,12 +80,14 @@
/datum/component/proc/Initialize(...)
return
/datum/component/Destroy()
/datum/component/Destroy(force=FALSE, silent=FALSE)
enabled = FALSE
var/datum/P = parent
if(P)
if(!force)
_RemoveFromParent()
if(!silent)
P.SendSignal(COMSIG_COMPONENT_REMOVING, src)
parent = null
LAZYCLEARLIST(signal_procs)
return ..()
@@ -107,7 +106,6 @@
dc -= I
if(!dc.len)
P.datum_components = null
parent = null
/datum/component/proc/RegisterSignal(sig_type_or_types, proc_or_callback, override = FALSE)
if(QDELETED(src))
+53
View File
@@ -0,0 +1,53 @@
/datum/component/decal
dupe_mode = COMPONENT_DUPE_ALLOWED
var/cleanable
var/mutable_appearance/pic
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER)
if(!isatom(parent) || !_icon || !_icon_state)
. = COMPONENT_INCOMPATIBLE
CRASH("A turf decal was applied incorrectly to [parent.type]: icon:[_icon ? _icon : "none"] icon_state:[_icon_state ? _icon_state : "none"]")
// It has to be made from an image or dir breaks because of a byond bug
var/temp_image = image(_icon, null, _icon_state, _layer, _dir)
pic = new(temp_image)
pic.color = _color
cleanable = _cleanable
apply()
if(_dir) // If no dir is assigned at start then it follows the atom's dir
RegisterSignal(COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
if(_cleanable)
RegisterSignal(COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react)
/datum/component/decal/Destroy()
remove()
return ..()
/datum/component/decal/OnTransfer(atom/thing)
remove()
remove(thing)
apply(thing)
/datum/component/decal/proc/apply(atom/thing)
var/atom/master = thing || parent
master.add_overlay(pic, TRUE)
/datum/component/decal/proc/remove(atom/thing)
var/atom/master = thing || parent
master.cut_overlay(pic, TRUE)
/datum/component/decal/proc/rotate_react(old_dir, new_dir)
if(old_dir == new_dir)
return
remove()
var/rotation = SimplifyDegrees(dir2angle(new_dir)-dir2angle(old_dir))
pic.dir = turn(pic.dir, rotation)
apply()
/datum/component/decal/proc/clean_react(strength)
if(strength >= cleanable)
qdel(src)
+9 -5
View File
@@ -37,11 +37,15 @@
return ..()
/datum/component/radioactive/process()
if(hl3_release_date && prob(50))
radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT*2, FALSE, can_contaminate)
strength -= strength / hl3_release_date
if(strength <= RAD_BACKGROUND_RADIATION)
qdel(src)
if(!prob(50))
return
radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT*2, FALSE, can_contaminate)
if(!hl3_release_date)
return
strength -= strength / hl3_release_date
if(strength <= RAD_BACKGROUND_RADIATION)
return PROCESS_KILL
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original)
if(!i_am_original)
+4 -5
View File
@@ -3,6 +3,7 @@
var/list/active_timers //for SStimer
var/list/datum_components //for /datum/components
var/ui_screen = "home" //for tgui
var/use_tag = FALSE
#ifdef TESTING
var/running_find_references
@@ -12,7 +13,7 @@
// Default implementation of clean-up code.
// This should be overridden to remove all references pointing to the object being destroyed.
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
/datum/proc/Destroy(force=FALSE)
/datum/proc/Destroy(force=FALSE, ...)
tag = null
var/list/timers = active_timers
active_timers = null
@@ -27,11 +28,9 @@
if(length(all_components))
for(var/I in all_components)
var/datum/component/C = I
C._RemoveFromParent()
qdel(C)
qdel(C, FALSE, TRUE)
else
var/datum/component/C = all_components
C._RemoveFromParent()
qdel(C)
qdel(C, FALSE, TRUE)
dc.Cut()
return QDEL_HINT_QUEUE
+17 -17
View File
@@ -25,10 +25,10 @@
/datum/proc/vv_get_dropdown()
. = list()
. += "---"
.["Call Proc"] = "?_src_=vars;[HrefToken()];proc_call=\ref[src]"
.["Mark Object"] = "?_src_=vars;[HrefToken()];mark_object=\ref[src]"
.["Delete"] = "?_src_=vars;[HrefToken()];delete=\ref[src]"
.["Show VV To Player"] = "?_src_=vars;[HrefToken(TRUE)];expose=\ref[src]"
.["Call Proc"] = "?_src_=vars;[HrefToken()];proc_call=[REF(src)]"
.["Mark Object"] = "?_src_=vars;[HrefToken()];mark_object=[REF(src)]"
.["Delete"] = "?_src_=vars;[HrefToken()];delete=[REF(src)]"
.["Show VV To Player"] = "?_src_=vars;[HrefToken(TRUE)];expose=[REF(src)]"
/datum/proc/on_reagent_change()
@@ -53,7 +53,7 @@
return
var/title = ""
var/refid = "\ref[D]"
var/refid = "[REF(D)]"
var/icon/sprite
var/hash
@@ -71,7 +71,7 @@
hash = md5(hash + AT.icon_state)
src << browse_rsc(sprite, "vv[hash].png")
title = "[D] (\ref[D]) = [type]"
title = "[D] ([REF(D)]) = [type]"
var/sprite_text
if(sprite)
@@ -394,9 +394,9 @@
name = DA[name] //name is really the index until this line
else
value = DA[name]
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];listedit=\ref[DA];index=[index]'>E</a>) (<a href='?_src_=vars;[HrefToken()];listchange=\ref[DA];index=[index]'>C</a>) (<a href='?_src_=vars;[HrefToken()];listremove=\ref[DA];index=[index]'>-</a>) "
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];listedit=[REF(DA)];index=[index]'>E</a>) (<a href='?_src_=vars;[HrefToken()];listchange=[REF(DA)];index=[index]'>C</a>) (<a href='?_src_=vars;[HrefToken()];listremove=[REF(DA)];index=[index]'>-</a>) "
else
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;[HrefToken()];datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;[HrefToken()];datummass=\ref[DA];varnamemass=[name]'>M</a>) "
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];datumedit=[REF(DA)];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;[HrefToken()];datumchange=[REF(DA)];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;[HrefToken()];datummass=[REF(DA)];varnamemass=[name]'>M</a>) "
else
header = "<li>"
@@ -411,7 +411,7 @@
#ifdef VARSICON
var/icon/I = new/icon(value)
var/rnd = rand(1,10000)
var/rname = "tmp\ref[I][rnd].png"
var/rname = "tmp[REF(I)][rnd].png"
usr << browse_rsc(I, rname)
item = "[VV_HTML_ENCODE(name)] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
#else
@@ -423,8 +423,8 @@
var/rnd = rand(1, 10000)
var/image/I = value
src << browse_rsc(I.icon, "tmp\ref[value][rnd].png")
html += "[name] = <img src=\"tmp\ref[value][rnd].png\">"
src << browse_rsc(I.icon, "tmp[REF(value)][rnd].png")
html += "[name] = <img src=\"tmp[REF(value)][rnd].png\">"
#else
html += "[name] = /image (<span class='value'>[value]</span>)"
#endif
@@ -434,14 +434,14 @@
//else if (istype(value, /client))
// var/client/C = value
// item = "<a href='?_src_=vars;Vars=\ref[value]'>[VV_HTML_ENCODE(name)] \ref[value]</a> = [C] [C.type]"
// item = "<a href='?_src_=vars;Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [C] [C.type]"
else if (istype(value, /datum))
var/datum/D = value
if ("[D]" != "[D.type]") //if the thing as a name var, lets use it.
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] \ref[value]</a> = [D] [D.type]"
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D] [D.type]"
else
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] \ref[value]</a> = [D.type]"
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D.type]"
else if (islist(value))
var/list/L = value
@@ -459,9 +459,9 @@
items += debug_variable(key, val, level + 1, sanitize = sanitize)
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
else
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
else
item = "[VV_HTML_ENCODE(name)] = <span class='value'>[VV_HTML_ENCODE(value)]</span>"
@@ -561,7 +561,7 @@
var/prompt = alert("Do you want to grant [C] access to view this VV window? (they will not be able to edit or change anything nor open nested vv windows unless they themselves are an admin)", "Confirm", "Yes", "No")
if (prompt != "Yes" || !usr.client)
return
message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a <a href='?_src_=vars;[HrefToken(TRUE)];datumrefresh=\ref[thing]'>VV window</a>")
message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a <a href='?_src_=vars;[HrefToken(TRUE)];datumrefresh=[REF(thing)]'>VV window</a>")
log_admin("Admin [key_name(usr)] Showed [key_name(C)] a VV window of a [thing]")
to_chat(C, "[usr.client.holder.fakekey ? "an Administrator" : "[usr.client.key]"] has granted you access to view a View Variables window")
C.debug_variables(thing)
+19 -17
View File
@@ -1,5 +1,6 @@
#define EXPLOSION_THROW_SPEED 4
#define REEBE_HUGBOX_COEFFICIENT 0.5
#define CITYOFCOGS_CAP_MULTIPLIER 0.5
#define MINING_CAP_MULTIPLIER 3
GLOBAL_LIST_EMPTY(explosions)
//Against my better judgement, I will return the explosion datum
@@ -53,21 +54,21 @@ GLOBAL_LIST_EMPTY(explosions)
var/orig_dev_range = devastation_range
var/orig_heavy_range = heavy_impact_range
var/orig_light_range = light_impact_range
if(!ignorecap && epicenter.z != ZLEVEL_MINING)
//Clamp all values to MAX_EXPLOSION_RANGE
devastation_range = min(GLOB.MAX_EX_DEVESTATION_RANGE, devastation_range)
heavy_impact_range = min(GLOB.MAX_EX_HEAVY_RANGE, heavy_impact_range)
light_impact_range = min(GLOB.MAX_EX_LIGHT_RANGE, light_impact_range)
flash_range = min(GLOB.MAX_EX_FLASH_RANGE, flash_range)
flame_range = min(GLOB.MAX_EX_FLAME_RANGE, flame_range)
if(!ignorecap && epicenter.z == ZLEVEL_CITYOFCOGS)
devastation_range = min(GLOB.MAX_EX_DEVESTATION_RANGE * REEBE_HUGBOX_COEFFICIENT, devastation_range)
heavy_impact_range = min(GLOB.MAX_EX_HEAVY_RANGE * REEBE_HUGBOX_COEFFICIENT, heavy_impact_range)
light_impact_range = min(GLOB.MAX_EX_LIGHT_RANGE * REEBE_HUGBOX_COEFFICIENT, light_impact_range)
flash_range = min(GLOB.MAX_EX_FLASH_RANGE * REEBE_HUGBOX_COEFFICIENT, flash_range)
flame_range = min(GLOB.MAX_EX_FLAME_RANGE * REEBE_HUGBOX_COEFFICIENT, flame_range)
//Zlevel specific bomb cap multiplier
var/cap_multiplier = 1
switch(epicenter.z)
if(ZLEVEL_CITYOFCOGS)
cap_multiplier = CITYOFCOGS_CAP_MULTIPLIER
if(ZLEVEL_MINING)
cap_multiplier = MINING_CAP_MULTIPLIER
if(!ignorecap)
devastation_range = min(GLOB.MAX_EX_DEVESTATION_RANGE * cap_multiplier, devastation_range)
heavy_impact_range = min(GLOB.MAX_EX_HEAVY_RANGE * cap_multiplier, heavy_impact_range)
light_impact_range = min(GLOB.MAX_EX_LIGHT_RANGE * cap_multiplier, light_impact_range)
flash_range = min(GLOB.MAX_EX_FLASH_RANGE * cap_multiplier, flash_range)
flame_range = min(GLOB.MAX_EX_FLAME_RANGE * cap_multiplier, flame_range)
//DO NOT REMOVE THIS STOPLAG, IT BREAKS THINGS
//not sleeping causes us to ex_act() the thing that triggered the explosion
@@ -397,4 +398,5 @@ GLOBAL_LIST_EMPTY(explosions)
// 5 explosion power is a (0, 1, 3) explosion.
// 1 explosion power is a (0, 0, 1) explosion.
#undef REEBE_HUGBOX_COEFFICIENT
#undef CITYOFCOGS_CAP_MULTIPLIER
#undef MINING_CAP_MULTIPLIER
+3 -2
View File
@@ -152,13 +152,14 @@
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1,100)
var/list/bagholding = teleatom.search_contents_for(/obj/item/storage/backpack/holding)
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(isliving(teleatom))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
return 1
return TRUE
// Safe location finder
+49 -49
View File
@@ -382,7 +382,7 @@
var/out = "<B>[name]</B>[(current&&(current.real_name!=name))?" (as [current.real_name])":""]<br>"
out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
out += "Assigned role: [assigned_role]. <a href='?src=\ref[src];role_edit=1'>Edit</a><br>"
out += "Assigned role: [assigned_role]. <a href='?src=[REF(src)];role_edit=1'>Edit</a><br>"
out += "Faction and special role: <b><font color='red'>[special_role]</font></b><br>"
var/list/sections = list(
@@ -406,11 +406,11 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in SSticker.mode.traitors)
text += "<b>TRAITOR</b> | <a href='?src=\ref[src];traitor=clear'>loyal</a>"
text += "<b>TRAITOR</b> | <a href='?src=[REF(src)];traitor=clear'>loyal</a>"
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];traitor=autoobjectives'>Randomize</a>!"
text += "<br>Objectives are empty! <a href='?src=[REF(src)];traitor=autoobjectives'>Randomize</a>!"
else
text += "<a href='?src=\ref[src];traitor=traitor'>traitor</a> | <b>LOYAL</b>"
text += "<a href='?src=[REF(src)];traitor=traitor'>traitor</a> | <b>LOYAL</b>"
if(current && current.client && (ROLE_TRAITOR in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -428,7 +428,7 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(src in SSticker.mode.brothers)
text += "<b>Brother</b> | <a href='?src=\ref[src];brother=clear'>no</a>"
text += "<b>Brother</b> | <a href='?src=[REF(src)];brother=clear'>no</a>"
if(current && current.client && (ROLE_BROTHER in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -450,7 +450,7 @@
if(C.stored_profiles.len && (current.real_name != C.first_prof.name) )
text += "<br><a href='?src=[REF(src)];changeling=initialdna'>Transform to initial appearance.</a>"
else
text += "<a href='?src=\ref[src];changeling=changeling'>yes</a> | <b>NO</b>"
text += "<a href='?src=[REF(src)];changeling=changeling'>yes</a> | <b>NO</b>"
if(current && current.client && (ROLE_CHANGELING in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -466,7 +466,7 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (ishuman(current))
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a> | <a href='?src=\ref[src];monkey=infected'>infected</a> | <b>HUMAN</b> | other"
text += "<a href='?src=[REF(src)];monkey=healthy'>healthy</a> | <a href='?src=[REF(src)];monkey=infected'>infected</a> | <b>HUMAN</b> | other"
else if(ismonkey(current))
var/found = FALSE
for(var/datum/disease/transformation/jungle_fever/JF in current.viruses)
@@ -474,9 +474,9 @@
break
if(found)
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a> | <b>INFECTED</b> | <a href='?src=\ref[src];monkey=human'>human</a> | other"
text += "<a href='?src=[REF(src)];monkey=healthy'>healthy</a> | <b>INFECTED</b> | <a href='?src=[REF(src)];monkey=human'>human</a> | other"
else
text += "<b>HEALTHY</b> | <a href='?src=\ref[src];monkey=infected'>infected</a> | <a href='?src=\ref[src];monkey=human'>human</a> | other"
text += "<b>HEALTHY</b> | <a href='?src=[REF(src)];monkey=infected'>infected</a> | <a href='?src=[REF(src)];monkey=human'>human</a> | other"
else
text += "healthy | infected | human | <b>OTHER</b>"
@@ -496,17 +496,17 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (src in SSticker.mode.syndicates)
text += "<b>OPERATIVE</b> | <a href='?src=\ref[src];nuclear=clear'>nanotrasen</a>"
text += "<br><a href='?src=\ref[src];nuclear=lair'>To shuttle</a>, <a href='?src=\ref[src];common=undress'>undress</a>, <a href='?src=\ref[src];nuclear=dressup'>dress up</a>."
text += "<b>OPERATIVE</b> | <a href='?src=[REF(src)];nuclear=clear'>nanotrasen</a>"
text += "<br><a href='?src=[REF(src)];nuclear=lair'>To shuttle</a>, <a href='?src=[REF(src)];common=undress'>undress</a>, <a href='?src=[REF(src)];nuclear=dressup'>dress up</a>."
var/code
for (var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
if (length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
if (code)
text += " Code is [code]. <a href='?src=\ref[src];nuclear=tellcode'>tell the code.</a>"
text += " Code is [code]. <a href='?src=[REF(src)];nuclear=tellcode'>tell the code.</a>"
else
text += "<a href='?src=\ref[src];nuclear=nuclear'>operative</a> | <b>NANOTRASEN</b>"
text += "<a href='?src=[REF(src)];nuclear=nuclear'>operative</a> | <b>NANOTRASEN</b>"
if(current && current.client && (ROLE_OPERATIVE in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -522,10 +522,10 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (has_antag_datum(/datum/antagonist/wizard))
text += "<b>YES</b> | <a href='?src=\ref[src];wizard=clear'>no</a>"
text += "<br><a href='?src=\ref[src];wizard=lair'>To lair</a>, <a href='?src=\ref[src];common=undress'>undress</a>"
text += "<b>YES</b> | <a href='?src=[REF(src)];wizard=clear'>no</a>"
text += "<br><a href='?src=[REF(src)];wizard=lair'>To lair</a>, <a href='?src=[REF(src)];common=undress'>undress</a>"
else
text += "<a href='?src=\ref[src];wizard=wizard'>yes</a> | <b>NO</b>"
text += "<a href='?src=[REF(src)];wizard=wizard'>yes</a> | <b>NO</b>"
if(current && current.client && (ROLE_WIZARD in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -552,28 +552,28 @@
if(M && (M.z in GLOB.station_z_levels) && !M.stat)
last_healthy_headrev = FALSE
break
text += "head | not mindshielded | <a href='?src=\ref[src];revolution=clear'>employee</a> | <b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b> | <a href='?src=\ref[src];revolution=rev'>rev</a>"
text += "<br>Flash: <a href='?src=\ref[src];revolution=flash'>give</a>"
text += "head | not mindshielded | <a href='?src=[REF(src)];revolution=clear'>employee</a> | <b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b> | <a href='?src=[REF(src)];revolution=rev'>rev</a>"
text += "<br>Flash: <a href='?src=[REF(src)];revolution=flash'>give</a>"
var/list/L = current.get_contents()
var/obj/item/device/assembly/flash/flash = locate() in L
if (flash)
if(!flash.crit_fail)
text += " | <a href='?src=\ref[src];revolution=takeflash'>take</a>."
text += " | <a href='?src=[REF(src)];revolution=takeflash'>take</a>."
else
text += " | <a href='?src=\ref[src];revolution=takeflash'>take</a> | <a href='?src=\ref[src];revolution=repairflash'>repair</a>."
text += " | <a href='?src=[REF(src)];revolution=takeflash'>take</a> | <a href='?src=[REF(src)];revolution=repairflash'>repair</a>."
else
text += "."
text += " <a href='?src=\ref[src];revolution=reequip'>Reequip</a> (gives traitor uplink)."
text += " <a href='?src=[REF(src)];revolution=reequip'>Reequip</a> (gives traitor uplink)."
if (objectives.len==0)
text += "<br>Objectives are empty! <a href='?src=\ref[src];revolution=autoobjectives'>Set to kill all heads</a>."
text += "<br>Objectives are empty! <a href='?src=[REF(src)];revolution=autoobjectives'>Set to kill all heads</a>."
else if(current.isloyal())
text += "head | <b>MINDSHIELDED</b> | employee | <a href='?src=\ref[src];revolution=headrev'>headrev</a> | rev"
text += "head | <b>MINDSHIELDED</b> | employee | <a href='?src=[REF(src)];revolution=headrev'>headrev</a> | rev"
else if (has_antag_datum(/datum/antagonist/rev))
text += "head | not mindshielded | <a href='?src=\ref[src];revolution=clear'>employee</a> | <a href='?src=\ref[src];revolution=headrev'>headrev</a> | <b>REV</b>"
text += "head | not mindshielded | <a href='?src=[REF(src)];revolution=clear'>employee</a> | <a href='?src=[REF(src)];revolution=headrev'>headrev</a> | <b>REV</b>"
else
text += "head | not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];revolution=headrev'>headrev</a> | <a href='?src=\ref[src];revolution=rev'>rev</a>"
text += "head | not mindshielded | <b>EMPLOYEE</b> | <a href='?src=[REF(src)];revolution=headrev'>headrev</a> | <a href='?src=[REF(src)];revolution=rev'>rev</a>"
if(current && current.client && (ROLE_REV in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -588,8 +588,8 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(src in SSticker.mode.abductors)
text += "<b>Abductor</b> | <a href='?src=\ref[src];abductor=clear'>human</a>"
text += " | <a href='?src=\ref[src];common=undress'>undress</a> | <a href='?src=\ref[src];abductor=equip'>equip</a>"
text += "<b>Abductor</b> | <a href='?src=[REF(src)];abductor=clear'>human</a>"
text += " | <a href='?src=[REF(src)];common=undress'>undress</a> | <a href='?src=[REF(src)];abductor=equip'>equip</a>"
if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -607,13 +607,13 @@
var/datum/antagonist/devil/devilinfo = has_antag_datum(ANTAG_DATUM_DEVIL)
if(devilinfo)
if(!devilinfo.ascendable)
text += "<b>DEVIL</b> | <a href='?src=\ref[src];devil=ascendable_devil'>ascendable devil</a> | sintouched | <a href='?src=\ref[src];devil=clear'>human</a>"
text += "<b>DEVIL</b> | <a href='?src=[REF(src)];devil=ascendable_devil'>ascendable devil</a> | sintouched | <a href='?src=[REF(src)];devil=clear'>human</a>"
else
text += "<a href='?src=\ref[src];devil=devil'>DEVIL</a> | <b>ASCENDABLE DEVIL</b> | sintouched | <a href='?src=\ref[src];devil=clear'>human</a>"
text += "<a href='?src=[REF(src)];devil=devil'>DEVIL</a> | <b>ASCENDABLE DEVIL</b> | sintouched | <a href='?src=[REF(src)];devil=clear'>human</a>"
else if(src in SSticker.mode.sintouched)
text += "devil | ascendable devil | <b>SINTOUCHED</b> | <a href='?src=\ref[src];devil=clear'>human</a>"
text += "devil | ascendable devil | <b>SINTOUCHED</b> | <a href='?src=[REF(src)];devil=clear'>human</a>"
else
text += "<a href='?src=\ref[src];devil=devil'>devil</a> | <a href='?src=\ref[src];devil=ascendable_devil'>ascendable devil</a> | <a href='?src=\ref[src];devil=sintouched'>sintouched</a> | <b>HUMAN</b>"
text += "<a href='?src=[REF(src)];devil=devil'>devil</a> | <a href='?src=[REF(src)];devil=ascendable_devil'>ascendable devil</a> | <a href='?src=[REF(src)];devil=sintouched'>sintouched</a> | <b>HUMAN</b>"
if(current && current.client && (ROLE_DEVIL in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -630,11 +630,11 @@
var/datum/antagonist/ninja/ninjainfo = has_antag_datum(ANTAG_DATUM_NINJA)
if(ninjainfo)
if(ninjainfo.helping_station)
text += "<a href='?src=\ref[src];ninja=clear'>employee</a> | syndicate | <b>NANOTRASEN</b> | <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
text += "<a href='?src=[REF(src)];ninja=clear'>employee</a> | syndicate | <b>NANOTRASEN</b> | <b><a href='?src=[REF(src)];ninja=equip'>EQUIP</a></b>"
else
text += "<a href='?src=\ref[src];ninja=clear'>employee</a> | <b>SYNDICATE</b> | nanotrasen | <b><a href='?src=\ref[src];ninja=equip'>EQUIP</a></b>"
text += "<a href='?src=[REF(src)];ninja=clear'>employee</a> | <b>SYNDICATE</b> | nanotrasen | <b><a href='?src=[REF(src)];ninja=equip'>EQUIP</a></b>"
else
text += "<b>EMPLOYEE</b> | <a href='?src=\ref[src];ninja=syndicate'>syndicate</a> | <a href='?src=\ref[src];ninja=nanotrasen'>nanotrasen</a> | <a href='?src=\ref[src];ninja=random'>random allegiance</a>"
text += "<b>EMPLOYEE</b> | <a href='?src=[REF(src)];ninja=syndicate'>syndicate</a> | <a href='?src=[REF(src)];ninja=nanotrasen'>nanotrasen</a> | <a href='?src=[REF(src)];ninja=random'>random allegiance</a>"
if(current && current.client && (ROLE_NINJA in current.client.prefs.be_special))
text += " | Enabled in Prefs"
else
@@ -649,10 +649,10 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(iscultist(current))
text += "not mindshielded | <a href='?src=\ref[src];cult=clear'>employee</a> | <b>CULTIST</b>"
text += "<br>Give <a href='?src=\ref[src];cult=tome'>tome</a> | <a href='?src=\ref[src];cult=amulet'>amulet</a>."
text += "not mindshielded | <a href='?src=[REF(src)];cult=clear'>employee</a> | <b>CULTIST</b>"
text += "<br>Give <a href='?src=[REF(src)];cult=tome'>tome</a> | <a href='?src=[REF(src)];cult=amulet'>amulet</a>."
else if(is_convertable_to_cult(current))
text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];cult=cultist'>cultist</a>"
text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=[REF(src)];cult=cultist'>cultist</a>"
else
text += "[!current.isloyal() ? "not mindshielded" : "<b>MINDSHIELDED</b>"] | <b>EMPLOYEE</b> | <i>cannot serve Nar-Sie</i>"
@@ -671,10 +671,10 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(is_servant_of_ratvar(current))
text += "not mindshielded | <a href='?src=\ref[src];clockcult=clear'>employee</a> | <b>SERVANT</b>"
text += "<br><a href='?src=\ref[src];clockcult=slab'>Equip</a>"
text += "not mindshielded | <a href='?src=[REF(src)];clockcult=clear'>employee</a> | <b>SERVANT</b>"
text += "<br><a href='?src=[REF(src)];clockcult=slab'>Equip</a>"
else if(is_eligible_servant(current))
text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];clockcult=servant'>servant</a>"
text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=[REF(src)];clockcult=servant'>servant</a>"
else
text += "[!current.isloyal() ? "not mindshielded" : "<b>MINDSHIELDED</b>"] | <b>EMPLOYEE</b> | <i>cannot serve Ratvar</i>"
@@ -691,14 +691,14 @@
text = "silicon"
var/mob/living/silicon/robot/robot = current
if (istype(robot) && robot.emagged)
text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
text += "<br>Cyborg: Is emagged! <a href='?src=[REF(src)];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
var/mob/living/silicon/ai/ai = current
if (istype(ai) && ai.connected_robots.len)
var/n_e_robots = 0
for (var/mob/living/silicon/robot/R in ai.connected_robots)
if (R.emagged)
n_e_robots++
text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=\ref[src];silicon=unemagcyborgs'>Unemag</a>"
text += "<br>[n_e_robots] of [ai.connected_robots.len] slaved cyborgs are emagged. <a href='?src=[REF(src)];silicon=unemagcyborgs'>Unemag</a>"
if (SSticker.mode.config_tag == "traitorchan")
if (sections["traitor"])
out += sections["traitor"]+"<br>"
@@ -716,12 +716,12 @@
if(((src in SSticker.mode.traitors) || (src in SSticker.mode.syndicates)) && ishuman(current))
text = "Uplink: <a href='?src=\ref[src];common=uplink'>give</a>"
text = "Uplink: <a href='?src=[REF(src)];common=uplink'>give</a>"
var/obj/item/device/uplink/U = find_syndicate_uplink()
if(U)
text += " | <a href='?src=\ref[src];common=takeuplink'>take</a>"
text += " | <a href='?src=[REF(src)];common=takeuplink'>take</a>"
if (check_rights(R_FUN, 0))
text += ", <a href='?src=\ref[src];common=crystals'>[U.telecrystals]</a> TC"
text += ", <a href='?src=[REF(src)];common=crystals'>[U.telecrystals]</a> TC"
else
text += ", [U.telecrystals] TC"
text += "." //hiel grammar
@@ -731,18 +731,18 @@
out += "<b>Memory:</b><br>"
out += memory
out += "<br><a href='?src=\ref[src];memory_edit=1'>Edit memory</a><br>"
out += "<br><a href='?src=[REF(src)];memory_edit=1'>Edit memory</a><br>"
out += "Objectives:<br>"
if (objectives.len == 0)
out += "EMPTY<br>"
else
var/obj_count = 1
for(var/datum/objective/objective in objectives)
out += "<B>[obj_count]</B>: [objective.explanation_text] <a href='?src=\ref[src];obj_edit=\ref[objective]'>Edit</a> <a href='?src=\ref[src];obj_delete=\ref[objective]'>Delete</a> <a href='?src=\ref[src];obj_completed=\ref[objective]'><font color=[objective.completed ? "green" : "red"]>Toggle Completion</font></a><br>"
out += "<B>[obj_count]</B>: [objective.explanation_text] <a href='?src=[REF(src)];obj_edit=[REF(objective)]'>Edit</a> <a href='?src=[REF(src)];obj_delete=[REF(objective)]'>Delete</a> <a href='?src=[REF(src)];obj_completed=[REF(objective)]'><font color=[objective.completed ? "green" : "red"]>Toggle Completion</font></a><br>"
obj_count++
out += "<a href='?src=\ref[src];obj_add=1'>Add objective</a><br><br>"
out += "<a href='?src=[REF(src)];obj_add=1'>Add objective</a><br><br>"
out += "<a href='?src=\ref[src];obj_announce=1'>Announce objectives</a><br><br>"
out += "<a href='?src=[REF(src)];obj_announce=1'>Announce objectives</a><br><br>"
var/datum/browser/popup = new(usr, "edit_memory", "", 600, 600)
popup.set_content(out)
+1 -1
View File
@@ -142,7 +142,7 @@
/datum/map_template/ruin/lavaland/ufo_crash
name = "UFO Crash"
id = "ufo-crash"
description = "Turns out that keeping your abductees unconcious is really important. Who knew?"
description = "Turns out that keeping your abductees unconscious is really important. Who knew?"
suffix = "lavaland_surface_ufo_crash.dmm"
cost = 5
+1 -1
View File
@@ -149,7 +149,7 @@
suffix = "mini"
name = "Ministation emergency shuttle"
credit_cost = 1000
description = "Despite it's namesake, this shuttle is actually only slightly smaller than standard, and still complete with a brig and medbay."
description = "Despite its namesake, this shuttle is actually only slightly smaller than standard, and still complete with a brig and medbay."
/datum/map_template/shuttle/emergency/scrapheap
suffix = "scrapheap"
+1 -1
View File
@@ -21,7 +21,7 @@
this["desc"] = ""
this["refs"] = list()
for(var/spawner_obj in GLOB.mob_spawners[spawner])
this["refs"] += "\ref[spawner_obj]"
this["refs"] += "[REF(spawner_obj)]"
if(!this["desc"])
if(istype(spawner_obj, /obj/effect/mob_spawn))
var/obj/effect/mob_spawn/MS = spawner_obj
+4 -4
View File
@@ -74,7 +74,7 @@
"white",
"yellow"
)
var/list/my_possible_colors = possible_colors.Copy()
for(var/wire in shuffle(wires))
@@ -163,9 +163,9 @@
for(var/wire in possible_wires)
if(prob(33))
pulse(wire)
remaining_pulses--
if(remaining_pulses >= 0)
break
remaining_pulses--
if(!remaining_pulses)
break
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
+21 -23
View File
@@ -41,7 +41,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
ambientsounds = SPACE
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
/area/space/nearstation
@@ -65,6 +65,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
has_gravity = TRUE
blob_allowed = FALSE //Nope, no winning on the asteroid as a blob. Gotta eat the station.
valid_territory = FALSE
ambientsounds = MINING
/area/asteroid/cave
name = "Asteroid - Underground"
@@ -75,6 +76,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/asteroid/artifactroom
name = "Asteroid - Artifact"
icon_state = "cave"
ambientsounds = RUINS
/area/asteroid/artifactroom/Initialize()
. = ..()
@@ -96,14 +98,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
//Maintenance
/area/maintenance
ambientsounds = list('sound/ambience/ambimaint1.ogg',
'sound/ambience/ambimaint2.ogg',
'sound/ambience/ambimaint3.ogg',
'sound/ambience/ambimaint4.ogg',
'sound/ambience/ambimaint5.ogg',
'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry.
'sound/voice/lowHiss3.ogg',
'sound/voice/lowHiss4.ogg')
ambientsounds = MAINTENANCE
valid_territory = FALSE
@@ -647,7 +642,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/chapel
icon_state = "chapel"
ambientsounds = list('sound/ambience/ambicha1.ogg','sound/ambience/ambicha2.ogg','sound/ambience/ambicha3.ogg','sound/ambience/ambicha4.ogg')
ambientsounds = HOLY
flags_1 = NONE
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "The consecration here prevents you from warping in."
@@ -678,7 +673,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
//Engineering
/area/engine
ambientsounds = list('sound/ambience/ambisin1.ogg','sound/ambience/ambisin2.ogg','sound/ambience/ambisin3.ogg','sound/ambience/ambisin4.ogg')
ambientsounds = ENGINEERING
/area/engine/engine_smes
name = "Engineering SMES"
@@ -732,6 +727,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
valid_territory = FALSE
blob_allowed = FALSE
flags_1 = NONE
ambientsounds = ENGINEERING
/area/solar/asteroid/aft
name = "Aft Asteroid Solar"
@@ -858,37 +854,36 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Teleporter Room"
icon_state = "teleporter"
music = "signal"
ambientsounds = ENGINEERING
/area/teleporter/quantum/cargo
name = "Cargo Quantum Pad"
icon_state = "teleporter"
music = "signal"
/area/teleporter/quantum/docking
name = "Docking Quantum Pad"
icon_state = "teleporter"
music = "signal"
/area/teleporter/quantum/research
name = "Research Quantum Pad"
icon_state = "teleporter"
music = "signal"
/area/teleporter/quantum/security
name = "Security Quantum Pad"
icon_state = "teleporter"
music = "signal"
/area/gateway
name = "Gateway"
icon_state = "teleporter"
music = "signal"
ambientsounds = ENGINEERING
//MedBay
/area/medical
name = "Medical"
icon_state = "medbay3"
ambientsounds = MEDICAL
/area/medical/abandoned
name = "Abandoned Medbay"
@@ -952,7 +947,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/medical/morgue
name = "Morgue"
icon_state = "morgue"
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
ambientsounds = SPOOKY
/area/medical/chemistry
name = "Chemistry"
@@ -988,6 +983,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/security
name = "Security"
icon_state = "security"
ambientsounds = HIGHSEC
/area/security/main
name = "Security Office"
@@ -1029,7 +1025,6 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/security/detectives_office/private_investigators_office
name = "Private Investigator's Office"
icon_state = "detective"
ambientsounds = list('sound/ambience/ambidet1.ogg','sound/ambience/ambidet2.ogg')
/area/security/range
name = "Firing Range"
@@ -1310,6 +1305,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/construction
name = "Construction Area"
icon_state = "yellow"
ambientsounds = ENGINEERING
/area/construction/minisat_exterior
name = "Minisat Exterior"
@@ -1361,27 +1357,32 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/ai_monitored/security/armory
name = "Armory"
icon_state = "armory"
ambientsounds = HIGHSEC
/area/ai_monitored/storage/eva
name = "EVA Storage"
icon_state = "eva"
ambientsounds = HIGHSEC
/area/ai_monitored/storage/secure
name = "AI Satellite Storage"
icon_state = "storage"
ambientsounds = HIGHSEC
/area/ai_monitored/storage/emergency
name = "Emergency Storage"
icon_state = "storage"
ambientsounds = HIGHSEC
/area/ai_monitored/storage/satellite
name = "AI Satellite Maint"
icon_state = "storage"
ambientsounds = HIGHSEC
//Turret_protected
/area/ai_monitored/turret_protected
ambientsounds = list('sound/ambience/ambimalf.ogg')
ambientsounds = list('sound/ambience/ambimalf.ogg', 'sound/ambience/ambitech.ogg', 'sound/ambience/ambitech2.ogg', 'sound/ambience/ambiatmos.ogg', 'sound/ambience/ambiatmos2.ogg')
/area/ai_monitored/turret_protected/ai_upload
name = "AI Upload Chamber"
@@ -1450,7 +1451,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/tcommsat
clockwork_warp_allowed = FALSE
clockwork_warp_fail = "For safety reasons, warping here is disallowed; the radio and bluespace noise could cause catastrophic results."
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg', 'sound/ambience/ambitech.ogg',\
'sound/ambience/ambitech2.ogg', 'sound/ambience/ambitech3.ogg', 'sound/ambience/ambimystery.ogg')
/area/tcommsat/entrance
name = "Telecomms Teleporter"
@@ -1463,22 +1465,18 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/ai_monitored/turret_protected/tcomsat
name = "Telecomms Satellite"
icon_state = "tcomsatlob"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/ai_monitored/turret_protected/tcomfoyer
name = "Telecomms Foyer"
icon_state = "tcomsatentrance"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/ai_monitored/turret_protected/tcomwest
name = "Telecommunications Satellite West Wing"
icon_state = "tcomsatwest"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/ai_monitored/turret_protected/tcomeast
name = "Telecommunications Satellite East Wing"
icon_state = "tcomsateast"
ambientsounds = list('sound/ambience/ambisin2.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/signal.ogg', 'sound/ambience/ambigen10.ogg')
/area/tcommsat/computer
name = "Telecomms Control Room"
+7 -9
View File
@@ -54,12 +54,7 @@
var/global/global_uid = 0
var/uid
var/list/ambientsounds = list('sound/ambience/ambigen1.ogg','sound/ambience/ambigen3.ogg',\
'sound/ambience/ambigen4.ogg','sound/ambience/ambigen5.ogg',\
'sound/ambience/ambigen6.ogg','sound/ambience/ambigen7.ogg',\
'sound/ambience/ambigen8.ogg','sound/ambience/ambigen9.ogg',\
'sound/ambience/ambigen10.ogg','sound/ambience/ambigen11.ogg',\
'sound/ambience/ambigen12.ogg','sound/ambience/ambigen14.ogg')
var/list/ambientsounds = GENERIC
flags_1 = CAN_BE_DIRTY_1
var/list/firedoors
@@ -107,7 +102,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
uid = ++global_uid
related = list(src)
map_name = name // Save the initial (the name set in the map) name of the area.
if(requires_power)
luminosity = 0
else
@@ -125,8 +120,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
. = ..()
power_change() // all machines set to current power level, also updates icon
blend_mode = BLEND_MULTIPLY // Putting this in the constructor so that it stops the icons being screwed up in the map editor.
if(!IS_DYNAMIC_LIGHTING(src))
@@ -148,6 +141,11 @@ GLOBAL_LIST_EMPTY(teleportlocs)
areas_in_z["[z]"] = list()
areas_in_z["[z]"] += src
return INITIALIZE_HINT_LATELOAD
/area/LateInitialize()
power_change() // all machines set to current power level, also updates icon
/area/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
+2 -1
View File
@@ -8,6 +8,7 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
name = "Strange Location"
icon_state = "away"
has_gravity = TRUE
ambientsounds = AWAY_MISSION
/area/awaymission/beach
name = "Beach"
@@ -15,7 +16,7 @@ Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
requires_power = FALSE
has_gravity = TRUE
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg','sound/ambience/ambiodd.ogg','sound/ambience/ambinice.ogg')
/area/awaymission/errorroom
name = "Super Secret Room"
+1
View File
@@ -96,6 +96,7 @@
noteleport = TRUE
blob_allowed = FALSE //Not... entirely sure this will ever come up... but if the bus makes blobs AND ops, it shouldn't aim for the ops to win.
flags_1 = NONE
ambientsounds = HIGHSEC
/area/syndicate_mothership/control
name = "Syndicate Control Room"
+5 -4
View File
@@ -15,8 +15,8 @@
power_equip = FALSE
power_light = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambimine.ogg')
flags_1 = NONE
ambientsounds = MINING
/area/mine/unexplored
name = "Mine"
@@ -29,8 +29,8 @@
power_equip = FALSE
power_light = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambimine.ogg')
flags_1 = NONE
ambientsounds = MINING
/area/mine/lobby
name = "Mining Station"
@@ -77,6 +77,7 @@
/area/mine/laborcamp/security
name = "Labor Camp Security"
icon_state = "security"
ambientsounds = HIGHSEC
@@ -98,7 +99,7 @@
power_equip = FALSE
power_light = FALSE
requires_power = TRUE
ambientsounds = list('sound/ambience/ambilava.ogg')
ambientsounds = MINING
/area/lavaland/underground
name = "Lavaland Caves"
@@ -110,7 +111,7 @@
power_environ = FALSE
power_equip = FALSE
power_light = FALSE
ambientsounds = list('sound/ambience/ambilava.ogg')
ambientsounds = MINING
/area/lavaland/surface/outdoors
+4 -2
View File
@@ -5,6 +5,7 @@
//icon = "ICON FILENAME"
//icon_state = "NAME OF ICON"
requires_power = FALSE
ambientsounds = SPOOKY
/area/hell/trial1
name = "Hell Trial1"
@@ -32,6 +33,7 @@
/area/prison
name = "Prison Station"
icon_state = "brig"
ambientsounds = HIGHSEC
/area/prison/arrival_airlock
name = "Prison Station Airlock"
@@ -73,7 +75,7 @@
/area/prison/morgue
name = "Prison Morgue"
icon_state = "morgue"
ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg')
ambientsounds = SPOOKY
/area/prison/medical_research
name = "Prison Genetic Research"
@@ -99,7 +101,7 @@
/area/prison/solitary
name = "Solitary Confinement"
icon_state = "brig"
/area/prison/execution_room
name = "Prisoner Education Chamber"
icon_state = "execution_room"
+1 -1
View File
@@ -6,6 +6,7 @@
has_gravity = TRUE
hidden = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = RUINS
/area/ruin/unpowered
@@ -16,4 +17,3 @@
/area/ruin/powered
requires_power = FALSE
+2 -2
View File
@@ -22,7 +22,7 @@
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
ambientsounds = list('sound/ambience/ambispace.ogg','sound/ambience/title2.ogg')
ambientsounds = SPACE
blob_allowed = FALSE
/////////////
@@ -434,4 +434,4 @@
/area/ruin/space/has_grav/whiteship/box
name = "Abandoned Ship"
icon_state = "red"
icon_state = "red"
+2 -1
View File
@@ -18,6 +18,7 @@
/area/shuttle/syndicate
name = "Syndicate Infiltrator"
blob_allowed = FALSE
ambientsounds = HIGHSEC
/area/shuttle/syndicate/bridge
name = "Syndicate Infiltrator Control"
@@ -106,4 +107,4 @@
/area/shuttle/syndicate_scout
name = "Syndicate Scout"
blob_allowed = FALSE
blob_allowed = FALSE
+1
View File
@@ -2,6 +2,7 @@
/area/spacecontent
name = "space"
ambientsounds = AWAY_MISSION
/area/spacecontent/a1
icon_state = "spacecontent1"
+18 -30
View File
@@ -244,32 +244,6 @@
else if(src in container)
return 1
/*
* atom/proc/search_contents_for(path,list/filter_path=null)
* Recursevly searches all atom contens (including contents contents and so on).
*
* ARGS: path - search atom contents for atoms of this type
* list/filter_path - if set, contents of atoms not of types in this list are excluded from search.
*
* RETURNS: list of found atoms
*/
/atom/proc/search_contents_for(path,list/filter_path=null)
var/list/found = list()
for(var/atom/A in src)
if(istype(A, path))
found += A
if(filter_path)
var/pass = 0
for(var/type in filter_path)
pass |= istype(A, type)
if(!pass)
continue
if(A.contents.len)
found += A.search_contents_for(path,filter_path)
return found
/atom/proc/examine(mob/user)
//This reformat names to get a/an properly working on item descriptions when they are bloody
var/f_name = "\a [src]."
@@ -335,7 +309,7 @@
GLOBAL_LIST_EMPTY(blood_splatter_icons)
/atom/proc/blood_splatter_index()
return "\ref[initial(icon)]-[initial(icon_state)]"
return "[REF(initial(icon))]-[initial(icon_state)]"
//returns the mob's dna info as a list, to be inserted in an object's blood_DNA list
/mob/living/proc/get_blood_dna_list()
@@ -631,9 +605,9 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
var/turf/curturf = get_turf(src)
if (curturf)
.["Jump to"] = "?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]"
.["Add reagent"] = "?_src_=vars;[HrefToken()];addreagent=\ref[src]"
.["Trigger EM pulse"] = "?_src_=vars;[HrefToken()];emp=\ref[src]"
.["Trigger explosion"] = "?_src_=vars;[HrefToken()];explode=\ref[src]"
.["Add reagent"] = "?_src_=vars;[HrefToken()];addreagent=[REF(src)]"
.["Trigger EM pulse"] = "?_src_=vars;[HrefToken()];emp=[REF(src)]"
.["Trigger explosion"] = "?_src_=vars;[HrefToken()];explode=[REF(src)]"
/atom/proc/drop_location()
var/atom/L = loc
@@ -646,3 +620,17 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
/atom/proc/return_temperature()
return
// Default tool behaviors proc
/atom/proc/crowbar_act(mob/user, obj/item/tool)
return
/atom/proc/screwdriver_act(mob/user, obj/item/tool)
return
/atom/proc/wrench_act(mob/user, obj/item/tool)
return
/atom/proc/wirecutter_act(mob/user, obj/item/tool)
return
+1 -1
View File
@@ -523,7 +523,7 @@
/atom/movable/vv_get_dropdown()
. = ..()
. -= "Jump to"
.["Follow"] = "?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[src]"
.["Follow"] = "?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]"
/atom/movable/proc/ex_check(ex_id)
if(!ex_id)
+306 -306
View File
@@ -1,309 +1,309 @@
/*
HOW IT WORKS
The SSradio is a global object maintaining all radio transmissions, think about it as about "ether".
Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
procs:
add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null)
Adds listening object.
parameters:
device - device receiving signals, must have proc receive_signal (see description below).
one device may listen several frequencies, but not same frequency twice.
new_frequency - see possibly frequencies below;
filter - thing for optimization. Optional, but recommended.
All filters should be consolidated in this file, see defines later.
Device without listening filter will receive all signals (on specified frequency).
Device with filter will receive any signals sent without filter.
Device with filter will not receive any signals sent with different filter.
returns:
Reference to frequency object.
remove_object (obj/device, old_frequency)
Obliviously, after calling this proc, device will not receive any signals on old_frequency.
Other frequencies will left unaffected.
return_frequency(var/frequency as num)
returns:
Reference to frequency object. Use it if you need to send and do not need to listen.
radio_frequency is a global object maintaining list of devices that listening specific frequency.
procs:
post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null)
Sends signal to all devices that wants such signal.
parameters:
source - object, emitted signal. Usually, devices will not receive their own signals.
signal - see description below.
filter - described above.
range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param)
Handler from received signals. By default does nothing. Define your own for your object.
Avoid of sending signals directly from this proc, use spawn(0). Do not use sleep() here please.
parameters:
signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
TRANSMISSION_WIRE is currently unused.
receive_param - for TRANSMISSION_RADIO here comes frequency.
datum/signal
vars:
source
an object that emitted signal. Used for debug and bearing.
data
list with transmitting data. Usual use pattern:
data["msg"] = "hello world"
encryption
Some number symbolizing "encryption key".
Note that game actually do not use any cryptography here.
If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
*/
/* the radio controller is a confusing piece of shit and didnt work
so i made radios not use the radio controller.
*/
GLOBAL_LIST_EMPTY(all_radios)
/proc/add_radio(obj/item/radio, freq)
if(!freq || !radio)
return
if(!GLOB.all_radios["[freq]"])
GLOB.all_radios["[freq]"] = list(radio)
return freq
GLOB.all_radios["[freq]"] |= radio
return freq
/proc/remove_radio(obj/item/radio, freq)
if(!freq || !radio)
return
if(!GLOB.all_radios["[freq]"])
return
GLOB.all_radios["[freq]"] -= radio
/proc/remove_radio_all(obj/item/radio)
for(var/freq in GLOB.all_radios)
GLOB.all_radios["[freq]"] -= radio
/*
Frequency range: 1200 to 1600
Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency, even during mapmaking)
Radio:
1459 - standard radio chat
1351 - Science
1353 - Command
1355 - Medical
1357 - Engineering
1359 - Security
1337 - death squad
1443 - Confession Intercom
1349 - Miners
1347 - Cargo techs
1447 - AI Private
Devices:
1451 - tracking implant
1457 - RSD default
On the map:
1311 for prison shuttle console (in fact, it is not used)
1435 for status displays
1437 for atmospherics/fire alerts
1439 for engine components
1439 for air pumps, air scrubbers, atmo control
1441 for atmospherics - supply tanks
1443 for atmospherics - distribution loop/mixed air tank
1445 for bot nav beacons
1447 for mulebot, secbot and ed209 control
1449 for airlock controls, electropack, magnets
1451 for toxin lab access
1453 for engineering access
1455 for AI access
*/
GLOBAL_LIST_INIT(radiochannels, list(
"Common" = 1459,
"Science" = 1351,
"Command" = 1353,
"Medical" = 1355,
"Engineering" = 1357,
"Security" = 1359,
/*
HOW IT WORKS
The SSradio is a global object maintaining all radio transmissions, think about it as about "ether".
Note that walkie-talkie, intercoms and headsets handle transmission using nonstandard way.
procs:
add_object(obj/device as obj, var/new_frequency as num, var/filter as text|null = null)
Adds listening object.
parameters:
device - device receiving signals, must have proc receive_signal (see description below).
one device may listen several frequencies, but not same frequency twice.
new_frequency - see possibly frequencies below;
filter - thing for optimization. Optional, but recommended.
All filters should be consolidated in this file, see defines later.
Device without listening filter will receive all signals (on specified frequency).
Device with filter will receive any signals sent without filter.
Device with filter will not receive any signals sent with different filter.
returns:
Reference to frequency object.
remove_object (obj/device, old_frequency)
Obliviously, after calling this proc, device will not receive any signals on old_frequency.
Other frequencies will left unaffected.
return_frequency(var/frequency as num)
returns:
Reference to frequency object. Use it if you need to send and do not need to listen.
radio_frequency is a global object maintaining list of devices that listening specific frequency.
procs:
post_signal(obj/source as obj|null, datum/signal/signal, var/filter as text|null = null, var/range as num|null = null)
Sends signal to all devices that wants such signal.
parameters:
source - object, emitted signal. Usually, devices will not receive their own signals.
signal - see description below.
filter - described above.
range - radius of regular byond's square circle on that z-level. null means everywhere, on all z-levels.
obj/proc/receive_signal(datum/signal/signal, var/receive_method as num, var/receive_param)
Handler from received signals. By default does nothing. Define your own for your object.
Avoid of sending signals directly from this proc, use spawn(0). Do not use sleep() here please.
parameters:
signal - see description below. Extract all needed data from the signal before doing sleep(), spawn() or return!
receive_method - may be TRANSMISSION_WIRE or TRANSMISSION_RADIO.
TRANSMISSION_WIRE is currently unused.
receive_param - for TRANSMISSION_RADIO here comes frequency.
datum/signal
vars:
source
an object that emitted signal. Used for debug and bearing.
data
list with transmitting data. Usual use pattern:
data["msg"] = "hello world"
encryption
Some number symbolizing "encryption key".
Note that game actually do not use any cryptography here.
If receiving object don't know right key, it must ignore encrypted signal in its receive_signal.
*/
/* the radio controller is a confusing piece of shit and didnt work
so i made radios not use the radio controller.
*/
GLOBAL_LIST_EMPTY(all_radios)
/proc/add_radio(obj/item/radio, freq)
if(!freq || !radio)
return
if(!GLOB.all_radios["[freq]"])
GLOB.all_radios["[freq]"] = list(radio)
return freq
GLOB.all_radios["[freq]"] |= radio
return freq
/proc/remove_radio(obj/item/radio, freq)
if(!freq || !radio)
return
if(!GLOB.all_radios["[freq]"])
return
GLOB.all_radios["[freq]"] -= radio
/proc/remove_radio_all(obj/item/radio)
for(var/freq in GLOB.all_radios)
GLOB.all_radios["[freq]"] -= radio
/*
Frequency range: 1200 to 1600
Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency, even during mapmaking)
Radio:
1459 - standard radio chat
1351 - Science
1353 - Command
1355 - Medical
1357 - Engineering
1359 - Security
1337 - death squad
1443 - Confession Intercom
1349 - Miners
1347 - Cargo techs
1447 - AI Private
Devices:
1451 - tracking implant
1457 - RSD default
On the map:
1311 for prison shuttle console (in fact, it is not used)
1435 for status displays
1437 for atmospherics/fire alerts
1439 for engine components
1439 for air pumps, air scrubbers, atmo control
1441 for atmospherics - supply tanks
1443 for atmospherics - distribution loop/mixed air tank
1445 for bot nav beacons
1447 for mulebot, secbot and ed209 control
1449 for airlock controls, electropack, magnets
1451 for toxin lab access
1453 for engineering access
1455 for AI access
*/
GLOBAL_LIST_INIT(radiochannels, list(
"Common" = 1459,
"Science" = 1351,
"Command" = 1353,
"Medical" = 1355,
"Engineering" = 1357,
"Security" = 1359,
"CentCom" = 1337,
"Syndicate" = 1213,
"Supply" = 1347,
"Service" = 1349,
"AI Private" = 1447,
"Red Team" = 1215,
"Blue Team" = 1217
))
GLOBAL_LIST_INIT(reverseradiochannels, list(
"1459" = "Common",
"1351" = "Science",
"1353" = "Command",
"1355" = "Medical",
"1357" = "Engineering",
"1359" = "Security",
"Syndicate" = 1213,
"Supply" = 1347,
"Service" = 1349,
"AI Private" = 1447,
"Red Team" = 1215,
"Blue Team" = 1217
))
GLOBAL_LIST_INIT(reverseradiochannels, list(
"1459" = "Common",
"1351" = "Science",
"1353" = "Command",
"1355" = "Medical",
"1357" = "Engineering",
"1359" = "Security",
"1337" = "CentCom",
"1213" = "Syndicate",
"1347" = "Supply",
"1349" = "Service",
"1447" = "AI Private",
"1215" = "Red Team",
"1217" = "Blue Team"
))
//depenging helpers
GLOBAL_VAR_CONST(SYND_FREQ, 1213) //nuke op frequency, coloured dark brown in chat window
GLOBAL_VAR_CONST(SUPP_FREQ, 1347) //supply, coloured light brown in chat window
GLOBAL_VAR_CONST(SERV_FREQ, 1349) //service, coloured green in chat window
GLOBAL_VAR_CONST(SCI_FREQ, 1351) //science, coloured plum in chat window
GLOBAL_VAR_CONST(COMM_FREQ, 1353) //command, colored gold in chat window
GLOBAL_VAR_CONST(MED_FREQ, 1355) //medical, coloured blue in chat window
GLOBAL_VAR_CONST(ENG_FREQ, 1357) //engineering, coloured orange in chat window
GLOBAL_VAR_CONST(SEC_FREQ, 1359) //security, coloured red in chat window
GLOBAL_VAR_CONST(CENTCOM_FREQ, 1337) //centcom frequency, coloured grey in chat window
GLOBAL_VAR_CONST(AIPRIV_FREQ, 1447) //AI private, colored magenta in chat window
GLOBAL_VAR_CONST(REDTEAM_FREQ, 1215) // red team (CTF) frequency, coloured red
GLOBAL_VAR_CONST(BLUETEAM_FREQ, 1217) // blue team (CTF) frequency, coloured blue
#define TRANSMISSION_WIRE 0
#define TRANSMISSION_RADIO 1
/* filters */
GLOBAL_VAR_INIT(RADIO_TO_AIRALARM, "1")
GLOBAL_VAR_INIT(RADIO_FROM_AIRALARM, "2")
GLOBAL_VAR_INIT(RADIO_CHAT, "3") //deprecated
GLOBAL_VAR_INIT(RADIO_ATMOSIA, "4")
GLOBAL_VAR_INIT(RADIO_NAVBEACONS, "5")
GLOBAL_VAR_INIT(RADIO_AIRLOCK, "6")
GLOBAL_VAR_INIT(RADIO_MAGNETS, "9")
/datum/radio_frequency
var/frequency as num
var/list/list/obj/devices = list()
//If range > 0, only post to devices on the same z_level and within range
//Use range = -1, to restrain to the same z_level without limiting range
/datum/radio_frequency/proc/post_signal(obj/source as obj|null, datum/signal/signal, filter = null as text|null, range = null as num|null)
//Apply filter to the signal. If none supply, broadcast to every devices
//_default channel is always checked
var/list/filter_list
if(filter)
filter_list = list(filter,"_default")
else
filter_list = devices
//If checking range, find the source turf
var/turf/start_point
if(range)
start_point = get_turf(source)
if(!start_point)
return 0
//Send the data
for(var/current_filter in filter_list)
for(var/obj/device in devices[current_filter])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
if(start_point.z != end_point.z || (range > 0 && get_dist(start_point, end_point) > range))
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
/datum/radio_frequency/proc/add_listener(obj/device, filter as text|null)
if (!filter)
filter = "_default"
var/list/devices_line = devices[filter]
if(!devices_line)
devices_line = list()
devices[filter] = devices_line
devices_line += device
/datum/radio_frequency/proc/remove_listener(obj/device)
for(var/devices_filter in devices)
var/list/devices_line = devices[devices_filter]
if(!devices_line)
devices -= devices_filter
devices_line -= device
if(!devices_line.len)
devices -= devices_filter
/client/proc/print_pointers()
set name = "Debug Signals"
set category = "Debug"
if(!holder)
return
var/datum/signal/S
to_chat(src, "There are [S.pointers.len] pointers:")
for(var/p in S.pointers)
to_chat(src, p)
S = locate(p)
if(istype(S))
to_chat(src, S.debug_print())
/obj/proc/receive_signal(datum/signal/signal, receive_method, receive_param)
return
/datum/signal
var/obj/source
var/transmission_method = 0
//0 = wire
//1 = radio transmission
//2 = subspace transmission
var/data = list()
var/encryption
var/frequency = 0
var/static/list/pointers = list()
/datum/signal/New()
..()
pointers += "\ref[src]"
/datum/signal/Destroy()
pointers -= "\ref[src]"
return ..()
/datum/signal/proc/copy_from(datum/signal/model)
source = model.source
transmission_method = model.transmission_method
data = model.data
encryption = model.encryption
frequency = model.frequency
/datum/signal/proc/debug_print()
if (source)
"1213" = "Syndicate",
"1347" = "Supply",
"1349" = "Service",
"1447" = "AI Private",
"1215" = "Red Team",
"1217" = "Blue Team"
))
//depenging helpers
GLOBAL_VAR_CONST(SYND_FREQ, 1213) //nuke op frequency, coloured dark brown in chat window
GLOBAL_VAR_CONST(SUPP_FREQ, 1347) //supply, coloured light brown in chat window
GLOBAL_VAR_CONST(SERV_FREQ, 1349) //service, coloured green in chat window
GLOBAL_VAR_CONST(SCI_FREQ, 1351) //science, coloured plum in chat window
GLOBAL_VAR_CONST(COMM_FREQ, 1353) //command, colored gold in chat window
GLOBAL_VAR_CONST(MED_FREQ, 1355) //medical, coloured blue in chat window
GLOBAL_VAR_CONST(ENG_FREQ, 1357) //engineering, coloured orange in chat window
GLOBAL_VAR_CONST(SEC_FREQ, 1359) //security, coloured red in chat window
GLOBAL_VAR_CONST(CENTCOM_FREQ, 1337) //centcom frequency, coloured grey in chat window
GLOBAL_VAR_CONST(AIPRIV_FREQ, 1447) //AI private, colored magenta in chat window
GLOBAL_VAR_CONST(REDTEAM_FREQ, 1215) // red team (CTF) frequency, coloured red
GLOBAL_VAR_CONST(BLUETEAM_FREQ, 1217) // blue team (CTF) frequency, coloured blue
#define TRANSMISSION_WIRE 0
#define TRANSMISSION_RADIO 1
/* filters */
GLOBAL_VAR_INIT(RADIO_TO_AIRALARM, "1")
GLOBAL_VAR_INIT(RADIO_FROM_AIRALARM, "2")
GLOBAL_VAR_INIT(RADIO_CHAT, "3") //deprecated
GLOBAL_VAR_INIT(RADIO_ATMOSIA, "4")
GLOBAL_VAR_INIT(RADIO_NAVBEACONS, "5")
GLOBAL_VAR_INIT(RADIO_AIRLOCK, "6")
GLOBAL_VAR_INIT(RADIO_MAGNETS, "9")
/datum/radio_frequency
var/frequency as num
var/list/list/obj/devices = list()
//If range > 0, only post to devices on the same z_level and within range
//Use range = -1, to restrain to the same z_level without limiting range
/datum/radio_frequency/proc/post_signal(obj/source as obj|null, datum/signal/signal, filter = null as text|null, range = null as num|null)
//Apply filter to the signal. If none supply, broadcast to every devices
//_default channel is always checked
var/list/filter_list
if(filter)
filter_list = list(filter,"_default")
else
filter_list = devices
//If checking range, find the source turf
var/turf/start_point
if(range)
start_point = get_turf(source)
if(!start_point)
return 0
//Send the data
for(var/current_filter in filter_list)
for(var/obj/device in devices[current_filter])
if(device == source)
continue
if(range)
var/turf/end_point = get_turf(device)
if(!end_point)
continue
if(start_point.z != end_point.z || (range > 0 && get_dist(start_point, end_point) > range))
continue
device.receive_signal(signal, TRANSMISSION_RADIO, frequency)
/datum/radio_frequency/proc/add_listener(obj/device, filter as text|null)
if (!filter)
filter = "_default"
var/list/devices_line = devices[filter]
if(!devices_line)
devices_line = list()
devices[filter] = devices_line
devices_line += device
/datum/radio_frequency/proc/remove_listener(obj/device)
for(var/devices_filter in devices)
var/list/devices_line = devices[devices_filter]
if(!devices_line)
devices -= devices_filter
devices_line -= device
if(!devices_line.len)
devices -= devices_filter
/client/proc/print_pointers()
set name = "Debug Signals"
set category = "Debug"
if(!holder)
return
var/datum/signal/S
to_chat(src, "There are [S.pointers.len] pointers:")
for(var/p in S.pointers)
to_chat(src, p)
S = locate(p)
if(istype(S))
to_chat(src, S.debug_print())
/obj/proc/receive_signal(datum/signal/signal, receive_method, receive_param)
return
/datum/signal
var/obj/source
var/transmission_method = 0
//0 = wire
//1 = radio transmission
//2 = subspace transmission
var/data = list()
var/encryption
var/frequency = 0
var/static/list/pointers = list()
/datum/signal/New()
..()
pointers += "[REF(src)]"
/datum/signal/Destroy()
pointers -= "[REF(src)]"
return ..()
/datum/signal/proc/copy_from(datum/signal/model)
source = model.source
transmission_method = model.transmission_method
data = model.data
encryption = model.encryption
frequency = model.frequency
/datum/signal/proc/debug_print()
if (source)
. = "signal = {source = '[source]' [COORD(source)]\n"
else
. = "signal = {source = '[source]' ()\n"
for (var/i in data)
. += "data\[\"[i]\"\] = \"[data[i]]\"\n"
if(islist(data[i]))
var/list/L = data[i]
for(var/t in L)
. += "data\[\"[i]\"\] list has: [t]"
/datum/signal/proc/sanitize_data()
for(var/d in data)
var/val = data[d]
if(istext(val))
data[d] = html_encode(val)
else
. = "signal = {source = '[source]' ()\n"
for (var/i in data)
. += "data\[\"[i]\"\] = \"[data[i]]\"\n"
if(islist(data[i]))
var/list/L = data[i]
for(var/t in L)
. += "data\[\"[i]\"\] list has: [t]"
/datum/signal/proc/sanitize_data()
for(var/d in data)
var/val = data[d]
if(istext(val))
data[d] = html_encode(val)
+4 -4
View File
@@ -29,13 +29,13 @@
dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
dat += "<A href='byond://?src=\ref[src];school=[APPRENTICE_DESTRUCTION]'>Destruction</A><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_DESTRUCTION]'>Destruction</A><BR>"
dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
dat += "<A href='byond://?src=\ref[src];school=[APPRENTICE_BLUESPACE]'>Bluespace Manipulation</A><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_BLUESPACE]'>Bluespace Manipulation</A><BR>"
dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
dat += "<A href='byond://?src=\ref[src];school=[APPRENTICE_HEALING]'>Healing</A><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_HEALING]'>Healing</A><BR>"
dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
dat += "<A href='byond://?src=\ref[src];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
@@ -226,6 +226,8 @@
. = ..()
if(!independent) //no pulling people deep into the blob
verbs -= /mob/living/verb/pulled
else
pass_flags &= ~PASSBLOB
/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
if(..())
+7 -4
View File
@@ -91,10 +91,13 @@ GLOBAL_LIST_EMPTY(blob_nodes)
if(!Ablob.blob_allowed)
continue
playsound(L, 'sound/effects/splat.ogg', 50, 1)
L.death()
new/mob/living/simple_animal/hostile/blob/blobspore(T)
if(!("blob" in L.faction))
playsound(L, 'sound/effects/splat.ogg', 50, 1)
L.death()
new/mob/living/simple_animal/hostile/blob/blobspore(T)
else
L.fully_heal()
for(var/V in GLOB.sortedAreas)
var/area/A = V
@@ -1,8 +1,7 @@
/obj/item/clockwork/slab //Clockwork slab: The most important tool in Ratvar's arsenal. Allows scripture recital, tutorials, and generates components.
name = "clockwork slab"
desc = "A strange metal tablet. A clock in the center turns around and around."
clockwork_desc = "A link between you and the Celestial Derelict. It contains information, recites scripture, and is your most vital tool as a Servant.\n\
Hitting a slab, a Servant with a slab, or a cache will <b>transfer</b> this slab's components into the target, the target's slab, or the global cache, respectively."
clockwork_desc = "A link between you and the Celestial Derelict. It contains information, recites scripture, and is your most vital tool as a Servant."
icon_state = "dread_ipad"
lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
@@ -231,7 +230,7 @@
this will cause you to whisper your message aloud, so doing so in a public place is very suspicious and you should try to restrict it to private use.<br><br>"
dat += "If you aren't willing or don't have the time to read through every section, you can still help your teammates! Ask if they've set up a base. If they have, head there \
and ask however you can help; chances are there's always something. If not, it's your job as a Servant to get one up and running! Try to find a secluded, low-traffic area, \
like the auxilary base or somewhere deep in maintenance. You'll want to go into the Drivers section of the slab and look for <i>Tinkerer's Cache.</i> Find a nice spot and \
like the auxiliary base or somewhere deep in maintenance. You'll want to go into the Drivers section of the slab and look for <i>Tinkerer's Cache.</i> Find a nice spot and \
create one. This serves as a storage for <i>components,</i> the cult's primary resource. (Your slab's probably produced a few by now.) By attacking that cache with this \
slab, you'll offload all your components into it, and all Servants will be able to use those components from any distance - all Tinkerer's Caches are linked!<br><br>"
dat += "Once you have a base up and running, contact your fellows and let them know. You should come back here often to drop off the slab's components, and your fellows \
@@ -250,7 +249,7 @@
teamwork is an instrumental component of your success.<br><br>" //get it? component? ha!
dat += "As a Servant of Ratvar, the tools you are given focus around building and maintaining bases and outposts. A great deal of your power comes from stationary \
structures, and without constructing a base somewhere, it's essentially impossible to succeed. Finding a good spot to build a base can be difficult, and it's recommended \
that you choose an area in low-traffic part of the station (such as the auxilary base). Make sure to disconnect any cameras in the area beforehand.<br><br>"
that you choose an area in low-traffic part of the station (such as the auxiliary base). Make sure to disconnect any cameras in the area beforehand.<br><br>"
dat += "Because of how complex being a Servant is, it isn't possible to fit much information into this section. It's highly recommended that you read the <b>Components</b> \
and <b>Scripture</b> sections next. Not knowing how these two systems work will cripple both you and your fellows, and lead to a frustrating experience for everyone.<br><br>"
dat += "<font color=#BE8700 size=3>-=-=-=-=-=-</font>"
@@ -17,6 +17,7 @@
attack_sound = 'sound/weapons/bladeslice.ogg'
weather_immunities = list("lava")
movement_type = FLYING
a_intent = INTENT_HARM
loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
light_range = 2
light_power = 1.1
@@ -24,7 +25,6 @@
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected)
var/max_shield_health = 3
var/shield_health = 3 //Amount of projectiles that can be deflected within
var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
@@ -55,8 +55,6 @@
obj_damage = 100
max_shield_health = INFINITY
else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase
health = 200
maxHealth = 200
melee_damage_upper = 15
melee_damage_lower = 15
attacktext = "carves"
@@ -53,6 +53,7 @@ Applications: 8 servants, 3 caches, and 100 CV
if(slab.busy)
to_chat(invoker, "<span class='warning'>[slab] refuses to work, displaying the message: \"[slab.busy]!\"</span>")
return FALSE
pre_recital()
slab.busy = "Invocation ([name]) in progress"
if(GLOB.ratvar_awakens)
channel_time *= 0.5 //if ratvar has awoken, half channel time and no cost
@@ -176,6 +177,9 @@ Applications: 8 servants, 3 caches, and 100 CV
/datum/clockwork_scripture/proc/scripture_fail() //Called if the scripture fails to invoke.
/datum/clockwork_scripture/proc/pre_recital() //Called before the scripture is recited
/datum/clockwork_scripture/proc/post_recital() //Called after the scripture is recited
//Channeled scripture begins instantly but runs constantly
@@ -7,12 +7,12 @@
/datum/clockwork_scripture/create_object/construct/clockwork_marauder
descname = "Well-Rounded Combat Construct"
name = "Clockwork Marauder"
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct."
desc = "Creates a shell for a clockwork marauder, a balanced frontline construct that can deflect projectiles with its shield."
invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.")
channel_time = 50
power_cost = 1000
creator_message = "<span class='brass'>Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor.</span>"
usage_tip = "The marauder's shield can effectively deflect energy-based projectiles."
usage_tip = "Reciting this scripture multiple times in a short period will cause it to take longer!"
tier = SCRIPTURE_APPLICATION
one_per_tile = TRUE
primary_component = BELLIGERENT_EYE
@@ -22,6 +22,9 @@
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
combat_construct = TRUE
var/static/recent_marauders = 0
var/static/time_since_last_marauder = 0
var/static/scaled_recital_time = 0
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit()
var/human_servants = 0
@@ -32,15 +35,30 @@
construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders
construct_limit = Clamp(construct_limit, 1, 3)
/datum/clockwork_scripture/create_object/prolonging_prism/check_special_requirements()
if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE)
to_chat(invoker, "<span class='inathneq'>\"It is too late to construct one of these, champion.\"</span>")
return FALSE
var/turf/T = get_turf(invoker)
if(!T || !(T.z in GLOB.station_z_levels))
to_chat(invoker, "<span class='inathneq'>\"You must be on the station to construct one of these, champion.\"</span>")
return FALSE
return ..()
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
channel_time = initial(channel_time)
calculate_scaling()
if(scaled_recital_time)
to_chat(invoker, "<span class='warning'>The Hierophant Network is under strain from repeated summoning, making this scripture [scaled_recital_time / 10] seconds slower!</span>")
channel_time += scaled_recital_time
return TRUE
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/scripture_effects()
. = ..()
time_since_last_marauder = world.time
recent_marauders++
calculate_scaling()
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/proc/calculate_scaling()
var/WT = world.time
var/MT = time_since_last_marauder //Cast it for quicker reference
var/marauders_to_exclude = 0
if(world.time >= time_since_last_marauder + MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
marauders_to_exclude = round(WT - MT) / MARAUDER_SCRIPTURE_SCALING_THRESHOLD //If at least 20 seconds have passed, lose one marauder for each 20 seconds
//i.e. world.time = 10000, last marauder = 9000, so we lose 5 marauders from the recent count since 10k - 9k = 1k, 1k / 200 = 5
time_since_last_marauder = world.time //So that it can't be spammed to make the marauder exclusion plummet; this emulates "ticking"
recent_marauders = max(0, recent_marauders - marauders_to_exclude)
scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
@@ -134,11 +134,21 @@
var/damage = max((obj_integrity * 0.7) / severity, 100) //requires multiple bombs to take down
take_damage(damage, BRUTE, "bomb", 0)
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/get_arrival_time(var/deciseconds = TRUE)
if(seconds_until_activation)
. = seconds_until_activation
else if(grace_period)
. = grace_period
else if(GATEWAY_RATVAR_ARRIVAL - progress_in_seconds > 0)
. = round(max((GATEWAY_RATVAR_ARRIVAL - progress_in_seconds) / (GATEWAY_SUMMON_RATE), 0), 1)
if(deciseconds)
. *= 10
/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/get_arrival_text(s_on_time)
if(seconds_until_activation)
return "[seconds_until_activation][s_on_time ? "S" : ""]"
return "[get_arrival_time()][s_on_time ? "S" : ""]"
if(grace_period)
return "[grace_period][s_on_time ? "S" : ""]"
return "[get_arrival_time()][s_on_time ? "S" : ""]"
. = "IMMINENT"
if(!obj_integrity)
. = "DETONATING"
@@ -151,12 +161,12 @@
icon_state = initial(icon_state)
if(is_servant_of_ratvar(user) || isobserver(user))
if(!active)
to_chat(user, "<span class='big'><b>Time until the Ark's activation:</b> [DisplayTimeText(get_arrival_text(FALSE))]</span>")
to_chat(user, "<span class='big'><b>Time until the Ark's activation:</b> [DisplayTimeText(get_arrival_time())]</span>")
else
if(grace_period)
to_chat(user, "<span class='big'><b>Crew grace period time remaining:</b> [DisplayTimeText(get_arrival_text(FALSE))]</span>")
to_chat(user, "<span class='big'><b>Crew grace period time remaining:</b> [DisplayTimeText(get_arrival_time())]</span>")
else
to_chat(user, "<span class='big'><b>Time until Ratvar's arrival:</b> [DisplayTimeText(get_arrival_text(FALSE))]</span>")
to_chat(user, "<span class='big'><b>Time until Ratvar's arrival:</b> [DisplayTimeText(get_arrival_time())]</span>")
switch(progress_in_seconds)
if(-INFINITY to GATEWAY_REEBE_FOUND)
to_chat(user, "<span class='heavy_brass'>The Ark is feeding power into the bluespace field.</span>")
@@ -267,10 +277,10 @@
/obj/structure/destructible/clockwork/massive/celestial_gateway/attack_ghost(mob/user)
if(!IsAdminGhost(user))
return
return ..()
if(GLOB.servants_active)
to_chat(user, "<span class='danger'>The Ark is already counting down.</span>")
return
return ..()
if(alert(user, "Activate the Ark's countdown?", name, "Yes", "No") == "Yes")
if(alert(user, "REALLY activate the Ark's countdown?", name, "Yes", "No") == "Yes")
if(alert(user, "You're REALLY SURE? This cannot be undone.", name, "Yes - Activate the Ark", "No") == "Yes - Activate the Ark")
+1 -1
View File
@@ -324,7 +324,7 @@
icon_state = "cult_armor"
item_state = "cult_armor"
desc = "A heavily-armored exosuit worn by warriors of the Nar-Sien cult. It can withstand hard vacuum."
w_class = WEIGHT_CLASS_SMALL
w_class = WEIGHT_CLASS_BULKY
allowed = list(/obj/item/tome, /obj/item/melee/cultblade, /obj/item/tank/internals/)
armor = list(melee = 70, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 40, acid = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/cult
+1 -1
View File
@@ -22,7 +22,7 @@
dat += "<HR>"
for(var/s in possible_summons)
var/datum/cult_supply/S = s
dat += "<a href='?src=\ref[src];id=[initial(S.id)]'>[initial(S.invocation)]</a> - [initial(S.desc)]<br>"
dat += "<a href='?src=[REF(src)];id=[initial(S.id)]'>[initial(S.invocation)]</a> - [initial(S.desc)]<br>"
var/datum/browser/popup = new(user, "talisman", "", 400, 400)
popup.set_content(dat.Join(""))
popup.open()
@@ -17,6 +17,7 @@
var/ascended = FALSE
sight = (SEE_TURFS | SEE_OBJS)
status_flags = CANPUSH
spacewalk = TRUE
mob_size = MOB_SIZE_LARGE
var/mob/living/oldform
var/list/devil_overlays[DEVIL_TOTAL_LAYERS]
@@ -135,9 +136,6 @@
"<span class='userdanger'>[attack_message]</span>", null, COMBAT_MESSAGE_RANGE)
return TRUE
/mob/living/carbon/true_devil/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/carbon/true_devil/singularity_act()
if(ascended)
return 0
+1 -1
View File
@@ -160,7 +160,7 @@
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
replacementmode.restricted_jobs += "Assistant"
message_admins("The roundtype will be converted. If you have other plans for the station or feel the station is too messed up to inhabit <A HREF='?_src_=holder;[HrefToken()];toggle_midround_antag=\ref[usr]'>stop the creation of antags</A> or <A HREF='?_src_=holder;[HrefToken()];end_round=\ref[usr]'>end the round now</A>.")
message_admins("The roundtype will be converted. If you have other plans for the station or feel the station is too messed up to inhabit <A HREF='?_src_=holder;[HrefToken()];toggle_midround_antag=[REF(usr)]'>stop the creation of antags</A> or <A HREF='?_src_=holder;[HrefToken()];end_round=[REF(usr)]'>end the round now</A>.")
. = 1
sleep(rand(600,1800))
@@ -133,9 +133,9 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
dat += "<B>Install Module:</B><BR>"
dat += "<I>The number afterwards is the amount of processing time it consumes.</I><BR>"
for(var/datum/AI_Module/large/module in possible_modules)
dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A><A href='byond://?src=\ref[src];showdesc=[module.mod_pick_name]'>\[?\]</A> ([module.cost])<BR>"
dat += "<A href='byond://?src=[REF(src)];[module.mod_pick_name]=1'>[module.module_name]</A><A href='byond://?src=[REF(src)];showdesc=[module.mod_pick_name]'>\[?\]</A> ([module.cost])<BR>"
for(var/datum/AI_Module/small/module in possible_modules)
dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A><A href='byond://?src=\ref[src];showdesc=[module.mod_pick_name]'>\[?\]</A> ([module.cost])<BR>"
dat += "<A href='byond://?src=[REF(src)];[module.mod_pick_name]=1'>[module.module_name]</A><A href='byond://?src=[REF(src)];showdesc=[module.mod_pick_name]'>\[?\]</A> ([module.cost])<BR>"
dat += "<HR>"
if(temp)
dat += "[temp]"
@@ -679,7 +679,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
C.images -= I
/mob/living/silicon/ai/proc/can_place_transformer(datum/action/innate/ai/place_transformer/action)
if(!eyeobj || !isturf(loc) || !canUseTopic() || !action)
if(!eyeobj || !isturf(loc) || incapacitated() || !action)
return
var/turf/middle = get_turf(eyeobj)
var/list/turfs = list(middle, locate(middle.x - 1, middle.y, middle.z), locate(middle.x + 1, middle.y, middle.z))
@@ -43,20 +43,20 @@
dat += "Collected Samples : [points] <br>"
dat += "Gear Credits: [credits] <br>"
dat += "<b>Transfer data in exchange for supplies:</b><br>"
dat += "<a href='?src=\ref[src];dispense=baton'>Advanced Baton</A><br>"
dat += "<a href='?src=\ref[src];dispense=helmet'>Agent Helmet</A><br>"
dat += "<a href='?src=\ref[src];dispense=vest'>Agent Vest</A><br>"
dat += "<a href='?src=\ref[src];dispense=silencer'>Radio Silencer</A><br>"
dat += "<a href='?src=\ref[src];dispense=tool'>Science Tool</A><br>"
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton</A><br>"
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet</A><br>"
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest</A><br>"
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer</A><br>"
dat += "<a href='?src=[REF(src)];dispense=tool'>Science Tool</A><br>"
else
dat += "<span class='bad'>NO EXPERIMENT MACHINE DETECTED</span> <br>"
if(pad)
dat += "<span class='bad'>Emergency Teleporter System.</span>"
dat += "<span class='bad'>Consider using primary observation console first.</span>"
dat += "<a href='?src=\ref[src];teleporter_send=1'>Activate Teleporter</A><br>"
dat += "<a href='?src=[REF(src)];teleporter_send=1'>Activate Teleporter</A><br>"
if(gizmo && gizmo.marked)
dat += "<a href='?src=\ref[src];teleporter_retrieve=1'>Retrieve Mark</A><br>"
dat += "<a href='?src=[REF(src)];teleporter_retrieve=1'>Retrieve Mark</A><br>"
else
dat += "<span class='linkOff'>Retrieve Mark</span><br>"
else
@@ -66,15 +66,15 @@
dat += "<h4> Agent Vest Mode </h4><br>"
var/mode = vest.mode
if(mode == VEST_STEALTH)
dat += "<a href='?src=\ref[src];flip_vest=1'>Combat</A>"
dat += "<a href='?src=[REF(src)];flip_vest=1'>Combat</A>"
dat += "<span class='linkOff'>Stealth</span>"
else
dat += "<span class='linkOff'>Combat</span>"
dat += "<a href='?src=\ref[src];flip_vest=1'>Stealth</A>"
dat += "<a href='?src=[REF(src)];flip_vest=1'>Stealth</A>"
dat+="<br>"
dat += "<a href='?src=\ref[src];select_disguise=1'>Select Agent Vest Disguise</a><br>"
dat += "<a href='?src=\ref[src];toggle_vest=1'>[vest.flags_1 & NODROP_1 ? "Unlock" : "Lock"] Vest</a><br>"
dat += "<a href='?src=[REF(src)];select_disguise=1'>Select Agent Vest Disguise</a><br>"
dat += "<a href='?src=[REF(src)];toggle_vest=1'>[vest.flags_1 & NODROP_1 ? "Unlock" : "Lock"] Vest</a><br>"
else
dat += "<span class='bad'>NO AGENT VEST DETECTED</span>"
var/datum/browser/popup = new(user, "computer", "Abductor Console", 400, 500)
@@ -48,7 +48,7 @@
item_count++
var/g_color = gland_colors[i]
var/amount = amounts[i]
dat += "<a class='box gland' style='background-color:[g_color]' href='?src=\ref[src];dispense=[i]'>[amount]</a>"
dat += "<a class='box gland' style='background-color:[g_color]' href='?src=[REF(src)];dispense=[i]'>[amount]</a>"
if(item_count == 4) // Four boxes per line
dat +="</br></br>"
item_count = 0
@@ -104,9 +104,9 @@
dat += "<table><tr><td>"
dat += "<img src=dissection_img height=80 width=80>" //Avert your eyes
dat += "</td><td>"
dat += "<a href='?src=\ref[src];experiment=1'>Probe</a><br>"
dat += "<a href='?src=\ref[src];experiment=2'>Dissect</a><br>"
dat += "<a href='?src=\ref[src];experiment=3'>Analyze</a><br>"
dat += "<a href='?src=[REF(src)];experiment=1'>Probe</a><br>"
dat += "<a href='?src=[REF(src)];experiment=2'>Dissect</a><br>"
dat += "<a href='?src=[REF(src)];experiment=3'>Analyze</a><br>"
dat += "</td></tr></table>"
else
dat += "<span class='linkOff'>Experiment </span>"
@@ -127,8 +127,8 @@
dat += "<br>"
dat += "[flash]"
dat += "<br>"
dat += "<a href='?src=\ref[src];refresh=1'>Scan</a>"
dat += "<a href='?src=\ref[src];[state_open ? "close=1'>Close</a>" : "open=1'>Open</a>"]"
dat += "<a href='?src=[REF(src)];refresh=1'>Scan</a>"
dat += "<a href='?src=[REF(src)];[state_open ? "close=1'>Close</a>" : "open=1'>Open</a>"]"
var/datum/browser/popup = new(user, "experiment", "Probing Console", 300, 300)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.set_content(dat)
@@ -21,6 +21,7 @@
maxHealth = INFINITY
layer = GHOST_LAYER
healable = FALSE
spacewalk = TRUE
sight = SEE_SELF
see_in_dark = 8
@@ -153,8 +154,6 @@
//Immunities
/mob/living/simple_animal/revenant/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/revenant/ex_act(severity, target)
return 1 //Immune to the effects of explosions.
+4 -2
View File
@@ -91,9 +91,11 @@
var/obj/item/device/nuclear_challenge/challenge = new /obj/item/device/nuclear_challenge
synd_mind.current.put_in_hands(challenge, TRUE)
var/list/foundIDs = synd_mind.current.search_contents_for(/obj/item/card/id)
var/static/id_cache = typecacheof(/obj/item/card/id)
var/list/foundIDs = typecache_filter_list(synd_mind.current.GetAllContents(), id_cache)
if(foundIDs.len)
for(var/obj/item/card/id/ID in foundIDs)
for(var/i in 1 to foundIDs.len)
var/obj/item/card/id/ID = foundIDs[i]
ID.name = "lead agent card"
ID.access += ACCESS_SYNDICATE_LEADER
else
@@ -77,6 +77,7 @@
icon = 'icons/obj/machines/nuke_terminal.dmi'
icon_state = "nuclearbomb_base"
anchored = TRUE //stops it being moved
use_tag = TRUE
/obj/machinery/nuclearbomb/syndicate
//ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb
+139 -139
View File
@@ -1,139 +1,139 @@
/*
This is for the sandbox for now,
maybe useful later for an actual thing?
-Sayu
*/
/obj/structure/door_assembly
var/datum/airlock_maker/maker = null
/obj/structure/door_assembly/attack_hand()
..()
if(maker)
maker.interact()
/datum/airlock_maker
var/obj/structure/door_assembly/linked = null
var/list/access_used = null
var/require_all = 1
var/paintjob = "none"
var/glassdoor = 0
var/doorname = "airlock"
/datum/airlock_maker/New(var/atom/target_loc)
linked = new(target_loc)
linked.maker = src
linked.anchored = FALSE
access_used = list()
interact()
/datum/airlock_maker/proc/linkpretty(href,desc,active)
if(!desc)
var/static/list/defaults = list("No","Yes")
desc = defaults[active+1]
if(active)
return "<a href='?src=\ref[src];[href]'><b>[desc]</b></a>"
return "<a href='?src=\ref[src];[href]'><i>[desc]</i></a>"
/datum/airlock_maker/proc/interact()
var/list/leftcolumn = list()
var/list/rightcolumn = list()
leftcolumn += "<u><b>Required Access</b></u>"
for(var/access in get_all_accesses())
leftcolumn += linkpretty("access=[access]",get_access_desc(access),access in access_used)
leftcolumn += "Require all listed accesses: [linkpretty("reqall",null,require_all)]"
rightcolumn += "<u><b>Paintjob</b></u>"
for(var/option in list("none","engineering","atmos","security","command","medical","research","mining","maintenance","external","highsecurity"))
rightcolumn += linkpretty("paint=[option]",option,option == paintjob)
rightcolumn += "Glass door: " + linkpretty("glass",null,glassdoor) + "<br><br>"
var/length = max(leftcolumn.len,rightcolumn.len)
var/dat = "You may move the model airlock around. A new airlock will be built in its space when you click done, below.<hr><br>"
dat += "<a href='?src=\ref[src];rename'>Door name</a>: \"[doorname]\""
dat += "<table>"
for(var/i=1; i<=length; i++)
dat += "<tr><td>"
if(i<=leftcolumn.len)
dat += leftcolumn[i]
dat += "</td><td>"
if(i<=rightcolumn.len)
dat += rightcolumn[i]
dat += "</td></tr>"
dat += "</table><hr><a href='?src=\ref[src];done'>Finalize Airlock Construction</a> | <a href='?src=\ref[src];cancel'>Cancel and Destroy Airlock</a>"
usr << browse(dat,"window=airlockmaker")
/datum/airlock_maker/Topic(var/href,var/list/href_list)
if(!usr)
return
if(!src || !linked || !linked.loc)
usr << browse(null,"window=airlockmaker")
return
if("rename" in href_list)
var/newname = stripped_input(usr,"New airlock name:","Name the airlock",doorname)
if(newname)
doorname = newname
if("access" in href_list)
var/value = text2num(href_list["access"])
access_used ^= value
if("reqall" in href_list)
require_all = !require_all
if("paint" in href_list)
paintjob = href_list["paint"]
if("glass" in href_list)
glassdoor = !glassdoor
if("cancel" in href_list)
usr << browse(null,"window=airlockmaker")
qdel(linked)
qdel(src)
return
if("done" in href_list)
usr << browse(null,"window=airlockmaker")
var/turf/t_loc = linked.loc
qdel(linked)
if(!istype(t_loc))
return
var/target_type = "/obj/machinery/door/airlock"
if(glassdoor)
if(paintjob != "none")
if(paintjob in list("external","highsecurity","maintenance")) // no glass version
target_type += "/[paintjob]"
else
target_type += "/glass_[paintjob]"
else
target_type += "/glass"
else if(paintjob != "none")
target_type += "/[paintjob]"
var/final = target_type
target_type = text2path(final)
if(!target_type)
to_chat(usr, "Didn't work, contact Sayu with this: [final]")
usr << browse(null,"window=airlockmaker")
return
var/obj/machinery/door/D = new target_type(t_loc)
D.name = doorname
if(access_used.len == 0)
D.req_access = null
D.req_one_access = null
else if(require_all)
D.req_access = access_used.Copy()
D.req_one_access = null
else
D.req_access = null
D.req_one_access = access_used.Copy()
return
interact()
/*
This is for the sandbox for now,
maybe useful later for an actual thing?
-Sayu
*/
/obj/structure/door_assembly
var/datum/airlock_maker/maker = null
/obj/structure/door_assembly/attack_hand()
..()
if(maker)
maker.interact()
/datum/airlock_maker
var/obj/structure/door_assembly/linked = null
var/list/access_used = null
var/require_all = 1
var/paintjob = "none"
var/glassdoor = 0
var/doorname = "airlock"
/datum/airlock_maker/New(var/atom/target_loc)
linked = new(target_loc)
linked.maker = src
linked.anchored = FALSE
access_used = list()
interact()
/datum/airlock_maker/proc/linkpretty(href,desc,active)
if(!desc)
var/static/list/defaults = list("No","Yes")
desc = defaults[active+1]
if(active)
return "<a href='?src=[REF(src)];[href]'><b>[desc]</b></a>"
return "<a href='?src=[REF(src)];[href]'><i>[desc]</i></a>"
/datum/airlock_maker/proc/interact()
var/list/leftcolumn = list()
var/list/rightcolumn = list()
leftcolumn += "<u><b>Required Access</b></u>"
for(var/access in get_all_accesses())
leftcolumn += linkpretty("access=[access]",get_access_desc(access),access in access_used)
leftcolumn += "Require all listed accesses: [linkpretty("reqall",null,require_all)]"
rightcolumn += "<u><b>Paintjob</b></u>"
for(var/option in list("none","engineering","atmos","security","command","medical","research","mining","maintenance","external","highsecurity"))
rightcolumn += linkpretty("paint=[option]",option,option == paintjob)
rightcolumn += "Glass door: " + linkpretty("glass",null,glassdoor) + "<br><br>"
var/length = max(leftcolumn.len,rightcolumn.len)
var/dat = "You may move the model airlock around. A new airlock will be built in its space when you click done, below.<hr><br>"
dat += "<a href='?src=[REF(src)];rename'>Door name</a>: \"[doorname]\""
dat += "<table>"
for(var/i=1; i<=length; i++)
dat += "<tr><td>"
if(i<=leftcolumn.len)
dat += leftcolumn[i]
dat += "</td><td>"
if(i<=rightcolumn.len)
dat += rightcolumn[i]
dat += "</td></tr>"
dat += "</table><hr><a href='?src=[REF(src)];done'>Finalize Airlock Construction</a> | <a href='?src=[REF(src)];cancel'>Cancel and Destroy Airlock</a>"
usr << browse(dat,"window=airlockmaker")
/datum/airlock_maker/Topic(var/href,var/list/href_list)
if(!usr)
return
if(!src || !linked || !linked.loc)
usr << browse(null,"window=airlockmaker")
return
if("rename" in href_list)
var/newname = stripped_input(usr,"New airlock name:","Name the airlock",doorname)
if(newname)
doorname = newname
if("access" in href_list)
var/value = text2num(href_list["access"])
access_used ^= value
if("reqall" in href_list)
require_all = !require_all
if("paint" in href_list)
paintjob = href_list["paint"]
if("glass" in href_list)
glassdoor = !glassdoor
if("cancel" in href_list)
usr << browse(null,"window=airlockmaker")
qdel(linked)
qdel(src)
return
if("done" in href_list)
usr << browse(null,"window=airlockmaker")
var/turf/t_loc = linked.loc
qdel(linked)
if(!istype(t_loc))
return
var/target_type = "/obj/machinery/door/airlock"
if(glassdoor)
if(paintjob != "none")
if(paintjob in list("external","highsecurity","maintenance")) // no glass version
target_type += "/[paintjob]"
else
target_type += "/glass_[paintjob]"
else
target_type += "/glass"
else if(paintjob != "none")
target_type += "/[paintjob]"
var/final = target_type
target_type = text2path(final)
if(!target_type)
to_chat(usr, "Didn't work, contact Sayu with this: [final]")
usr << browse(null,"window=airlockmaker")
return
var/obj/machinery/door/D = new target_type(t_loc)
D.name = doorname
if(access_used.len == 0)
D.req_access = null
D.req_one_access = null
else if(require_all)
D.req_access = access_used.Copy()
D.req_one_access = null
else
D.req_access = null
D.req_one_access = access_used.Copy()
return
interact()
+16 -16
View File
@@ -77,26 +77,26 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
hsbinfo = "<center><b>Sandbox Panel</b></center><hr>"
if(admin)
hsbinfo += "<b>Administration</b><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbtobj'>Toggle Object Spawning</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbtac'>Toggle Item Spawn Panel Auto-close</a><br>"
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtobj'>Toggle Object Spawning</a><br>"
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtac'>Toggle Item Spawn Panel Auto-close</a><br>"
hsbinfo += "<b>Canister Spawning</b><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/toxins]'>Spawn Plasma Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/carbon_dioxide]'>Spawn CO2 Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrogen]'>Spawn Nitrogen Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrous_oxide]'>Spawn N2O Canister</a><hr>"
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/toxins]'>Spawn Plasma Canister</a><br>"
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/carbon_dioxide]'>Spawn CO2 Canister</a><br>"
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrogen]'>Spawn Nitrogen Canister</a><br>"
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrous_oxide]'>Spawn N2O Canister</a><hr>"
else
hsbinfo += "<i>Some item spawning may be disabled by the administrators.</i><br>"
hsbinfo += "<i>Only administrators may spawn dangerous canisters.</i><br>"
for(var/T in hrefs)
var/href = hrefs[T]
if(href)
hsbinfo += "- <a href='?\ref[src];hsb=[hrefs[T]]'>[T]</a><br>"
hsbinfo += "- <a href='?[REF(src)];hsb=[hrefs[T]]'>[T]</a><br>"
else
hsbinfo += "<br><b>[T]</b><br>"
hsbinfo += "<hr>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbcloth'>Spawn Clothing...</a><br>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbreag'>Spawn Reagent Container...</a><br>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbobj'>Spawn Other Item...</a><br><br>"
hsbinfo += "- <a href='?[REF(src)];hsb=hsbcloth'>Spawn Clothing...</a><br>"
hsbinfo += "- <a href='?[REF(src)];hsb=hsbreag'>Spawn Reagent Container...</a><br>"
hsbinfo += "- <a href='?[REF(src)];hsb=hsbobj'>Spawn Other Item...</a><br><br>"
usr << browse(hsbinfo, "window=hsbpanel")
@@ -235,12 +235,12 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
if(!GLOB.hsboxspawn) return
if(!clothinfo)
clothinfo = "<b>Clothing</b> <a href='?\ref[src];hsb=hsbreag'>(Reagent Containers)</a> <a href='?\ref[src];hsb=hsbobj'>(Other Items)</a><hr><br>"
clothinfo = "<b>Clothing</b> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/clothing)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
clothinfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
clothinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(clothinfo,"window=sandbox")
@@ -249,12 +249,12 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
if(!GLOB.hsboxspawn) return
if(!reaginfo)
reaginfo = "<b>Reagent Containers</b> <a href='?\ref[src];hsb=hsbcloth'>(Clothing)</a> <a href='?\ref[src];hsb=hsbobj'>(Other Items)</a><hr><br>"
reaginfo = "<b>Reagent Containers</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/reagent_containers)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
reaginfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
reaginfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(reaginfo,"window=sandbox")
@@ -263,13 +263,13 @@ GLOBAL_VAR_INIT(hsboxspawn, TRUE)
if(!GLOB.hsboxspawn) return
if(!objinfo)
objinfo = "<b>Other Items</b> <a href='?\ref[src];hsb=hsbcloth'>(Clothing)</a> <a href='?\ref[src];hsb=hsbreag'>(Reagent Containers)</a><hr><br>"
objinfo = "<b>Other Items</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/) - typesof(/obj/item/clothing) - typesof(/obj/item/reagent_containers)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
objinfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
objinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(objinfo,"window=sandbox")
+2 -2
View File
@@ -212,7 +212,7 @@
/proc/makeNewConstruct(mob/living/simple_animal/hostile/construct/ctype, mob/target, mob/stoner = null, cultoverride = 0, loc_override = null)
var/mob/living/simple_animal/hostile/construct/newstruct = new ctype((loc_override) ? (loc_override) : (get_turf(target)))
if(stoner)
newstruct.faction |= "\ref[stoner]"
newstruct.faction |= "[REF(stoner)]"
newstruct.master = stoner
var/datum/action/innate/seek_master/SM = new()
SM.Grant(newstruct)
@@ -244,7 +244,7 @@
S.key = T.key
S.language_holder = U.language_holder.copy(S)
if(U)
S.faction |= "\ref[U]" //Add the master as a faction, allowing inter-mob cooperation
S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation
if(U && iscultist(U))
SSticker.mode.add_cultist(S.mind, 0)
S.cancel_camera()
+4 -4
View File
@@ -425,7 +425,7 @@
/datum/spellbook_entry/item/warpwhistle
name = "Warp Whistle"
desc = "A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the begining of every use."
desc = "A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use."
item_path = /obj/item/warpwhistle
category = "Mobility"
cost = 1
@@ -652,7 +652,7 @@
var/list/cat_dat = list()
for(var/category in categories)
cat_dat[category] = "<hr>"
dat += "<li><a [tab==category?"class=selected":""] href='byond://?src=\ref[src];page=[category]'>[category]</a></li>"
dat += "<li><a [tab==category?"class=selected":""] href='byond://?src=[REF(src)];page=[category]'>[category]</a></li>"
dat += "<li><a><b>Points remaining : [uses]</b></a></li>"
dat += "</ul>"
@@ -663,11 +663,11 @@
E = entries[i]
spell_info += E.GetInfo()
if(E.CanBuy(user,src))
spell_info+= "<a href='byond://?src=\ref[src];buy=[i]'>[E.buy_word]</A><br>"
spell_info+= "<a href='byond://?src=[REF(src)];buy=[i]'>[E.buy_word]</A><br>"
else
spell_info+= "<span>Can't [E.buy_word]</span><br>"
if(E.CanRefund(user,src))
spell_info+= "<a href='byond://?src=\ref[src];refund=[i]'>Refund</A><br>"
spell_info+= "<a href='byond://?src=[REF(src)];refund=[i]'>Refund</A><br>"
spell_info += "<hr>"
if(cat_dat[E.category])
cat_dat[E.category] += spell_info
+1 -2
View File
@@ -119,10 +119,9 @@ Class Procs:
var/critical_machine = FALSE //If this machine is critical to station operation and should have the area be excempted from power failures.
var/list/occupant_typecache //if set, turned into typecache in Initialize, other wise, defaults to mob/living typecache
var/atom/movable/occupant = null
var/unsecuring_tool = /obj/item/wrench
var/interact_open = FALSE // Can the machine be interacted with when in maint/when the panel is open.
var/interact_offline = 0 // Can the machine be interacted with while de-powered.
var/speed_process = 0 // Process as fast as possible?
var/speed_process = FALSE // Process as fast as possible?
var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created
/obj/machinery/Initialize()
+2 -2
View File
@@ -107,8 +107,8 @@ GLOBAL_LIST_EMPTY(announcement_systems)
return
var/contents = "Arrival Announcement: <A href='?src=\ref[src];ArrivalT-Topic=1'>([(arrivalToggle ? "On" : "Off")])</a><br>\n<A href='?src=\ref[src];ArrivalTopic=1'>[arrival]</a><br><br>\n"
contents += "Departmental Head Announcement: <A href='?src=\ref[src];NewheadT-Topic=1'>([(newheadToggle ? "On" : "Off")])</a><br>\n<A href='?src=\ref[src];NewheadTopic=1'>[newhead]</a><br><br>\n"
var/contents = "Arrival Announcement: <A href='?src=[REF(src)];ArrivalT-Topic=1'>([(arrivalToggle ? "On" : "Off")])</a><br>\n<A href='?src=[REF(src)];ArrivalTopic=1'>[arrival]</a><br><br>\n"
contents += "Departmental Head Announcement: <A href='?src=[REF(src)];NewheadT-Topic=1'>([(newheadToggle ? "On" : "Off")])</a><br>\n<A href='?src=[REF(src)];NewheadTopic=1'>[newhead]</a><br><br>\n"
var/datum/browser/popup = new(user, "announcement_config", "Automated Announcement Configuration", 370, 220)
popup.set_content(contents)
+15 -15
View File
@@ -240,8 +240,8 @@
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
dat += materials_printout()
dat += "<form name='search' action='?src=\ref[src]'>\
<input type='hidden' name='src' value='\ref[src]'>\
dat += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'>\
<input type='text' name='to_search'>\
@@ -256,14 +256,14 @@
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=\ref[src];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/autolathe/proc/category_win(mob/user,selected_category)
var/dat = "<A href='?src=\ref[src];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
dat += materials_printout()
@@ -275,22 +275,22 @@
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=\ref[src];make=[D.id];multiplier=1'>[D.name]</a>"
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
GET_COMPONENT(materials, /datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=10'>x10</a>"
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=25'>x25</a>"
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
else
if(!disabled && can_build(D, 5))
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=5'>x5</a>"
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
if(!disabled && can_build(D, 10))
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=10'>x10</a>"
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
dat += "[get_design_cost(D)]<br>"
@@ -298,7 +298,7 @@
return dat
/obj/machinery/autolathe/proc/search_win(mob/user)
var/dat = "<A href='?src=\ref[src];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
dat += materials_printout()
@@ -307,17 +307,17 @@
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=\ref[src];make=[D.id];multiplier=1'>[D.name]</a>"
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
GET_COMPONENT(materials, /datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=10'>x10</a>"
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=25'>x25</a>"
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=\ref[src];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += "[get_design_cost(D)]<br>"
+3 -3
View File
@@ -62,11 +62,11 @@
var/dat = "[world.name] secure vault. Authorized personnel only.<br>"
dat += "Current Balance: [SSshuttle.points] credits.<br>"
if(!siphoning)
dat += "<A href='?src=\ref[src];siphon=1'>Siphon Credits</A><br>"
dat += "<A href='?src=[REF(src)];siphon=1'>Siphon Credits</A><br>"
else
dat += "<A href='?src=\ref[src];halt=1'>Halt Credit Siphon</A><br>"
dat += "<A href='?src=[REF(src)];halt=1'>Halt Credit Siphon</A><br>"
dat += "<a href='?src=\ref[user];mach_close=computer'>Close</a>"
dat += "<a href='?src=[REF(user)];mach_close=computer'>Close</a>"
var/datum/browser/popup = new(user, "computer", "Bank Vault", 300, 200)
popup.set_content("<center>[dat]</center>")
+1 -1
View File
@@ -203,7 +203,7 @@
if(U.name == "Unknown")
to_chat(AI, "<b>[U]</b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ...")
else
to_chat(AI, "<b><a href='?src=\ref[AI];track=[html_encode(U.name)]'>[U]</a></b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ...")
to_chat(AI, "<b><a href='?src=[REF(AI)];track=[html_encode(U.name)]'>[U]</a></b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ...")
AI.last_paper_seen = "<HTML><HEAD><TITLE>[itemname]</TITLE></HEAD><BODY><TT>[info]</TT></BODY></HTML>"
else if (O.client && O.client.eye == src)
to_chat(O, "[U] holds \a [itemname] up to one of the cameras ...")
+2 -2
View File
@@ -32,7 +32,7 @@
if (detectTime == 0)
detectTime = world.time // start the clock
var/list/targets = getTargetList()
targets |= "\ref[target]"
targets |= "[REF(target)]"
return 1
/obj/machinery/camera/Destroy()
@@ -43,7 +43,7 @@
/obj/machinery/camera/proc/lostTarget(mob/target)
var/list/targets = getTargetList()
targets -= "\ref[target]"
targets -= "[REF(target)]"
if (targets.len == 0)
cancelAlarm()
+1 -1
View File
@@ -302,7 +302,7 @@
comp.AttachCloner(src)
else
P.buffer = src
to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
to_chat(user, "<font color = #666633>-% Successfully stored [REF(P.buffer)] [P.buffer.name] in buffer %-</font color>")
return
var/mob/living/mob_occupant = occupant
+2 -2
View File
@@ -61,10 +61,10 @@
else
dat += "<span class='good'>AI functional</span>"
if (!src.active)
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
dat += {"<br><br><A href='byond://?src=[REF(src)];fix=1'>Begin Reconstruction</A>"}
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += {"<br><A href='?src=\ref[user];mach_close=computer'>Close</A>"}
dat += {"<br><A href='?src=[REF(user)];mach_close=computer'>Close</A>"}
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
+22 -22
View File
@@ -9,7 +9,7 @@
var/list/apcs //APCs the computer has access to
var/mob/living/operator //Who's operating the computer right now
var/obj/machinery/power/apc/active_apc //The APC we're using right now
var/list/filters //For sorting the results
var/list/result_filters //For sorting the results
var/checking_logs = 0
var/list/logs
var/authenticated = 0
@@ -18,7 +18,7 @@
/obj/machinery/computer/apc_control/Initialize()
. = ..()
apcs = list() //To avoid BYOND making the list run through a ton of procs
filters = list("Name" = null, "Charge Above" = null, "Charge Below" = null, "Responsive" = null)
result_filters = list("Name" = null, "Charge Above" = null, "Charge Below" = null, "Responsive" = null)
/obj/machinery/computer/apc_control/process()
apcs = list() //Clear the list every tick
@@ -52,28 +52,28 @@
if(!checking_logs)
dat += "Logged in as [auth_id].<br><br>"
dat += "<i>Filters</i><br>"
dat += "<b>Name:</b> <a href='?src=\ref[src];name_filter=1'>[filters["Name"] ? filters["Name"] : "None set"]</a><br>"
dat += "<b>Charge:</b> <a href='?src=\ref[src];above_filter=1'>\>[filters["Charge Above"] ? filters["Charge Above"] : "NaN"]%</a> and <a href='?src=\ref[src];below_filter=1'>\<[filters["Charge Below"] ? filters["Charge Below"] : "NaN"]%</a><br>"
dat += "<b>Accessible:</b> <a href='?src=\ref[src];access_filter=1'>[filters["Responsive"] ? "Non-Responsive Only" : "All"]</a><br><br>"
dat += "<b>Name:</b> <a href='?src=[REF(src)];name_filter=1'>[result_filters["Name"] ? result_filters["Name"] : "None set"]</a><br>"
dat += "<b>Charge:</b> <a href='?src=[REF(src)];above_filter=1'>\>[result_filters["Charge Above"] ? result_filters["Charge Above"] : "NaN"]%</a> and <a href='?src=[REF(src)];below_filter=1'>\<[result_filters["Charge Below"] ? result_filters["Charge Below"] : "NaN"]%</a><br>"
dat += "<b>Accessible:</b> <a href='?src=[REF(src)];access_filter=1'>[result_filters["Responsive"] ? "Non-Responsive Only" : "All"]</a><br><br>"
for(var/A in apcs)
var/obj/machinery/power/apc/APC = apcs[A]
if(filters["Name"] && !findtext(APC.name, filters["Name"]) && !findtext(APC.area.name, filters["Name"]))
if(result_filters["Name"] && !findtext(APC.name, result_filters["Name"]) && !findtext(APC.area.name, result_filters["Name"]))
continue
if(filters["Charge Above"] && (APC.cell.charge / APC.cell.maxcharge) < filters["Charge Above"] / 100)
if(result_filters["Charge Above"] && (APC.cell.charge / APC.cell.maxcharge) < result_filters["Charge Above"] / 100)
continue
if(filters["Charge Below"] && (APC.cell.charge / APC.cell.maxcharge) > filters["Charge Below"] / 100)
if(result_filters["Charge Below"] && (APC.cell.charge / APC.cell.maxcharge) > result_filters["Charge Below"] / 100)
continue
if(filters["Responsive"] && !APC.aidisabled)
if(result_filters["Responsive"] && !APC.aidisabled)
continue
dat += "<a href='?src=\ref[src];access_apc=\ref[APC]'>[A]</a><br>\
dat += "<a href='?src=[REF(src)];access_apc=[REF(APC)]'>[A]</a><br>\
<b>Charge:</b> [DisplayPower(APC.cell.charge)] / [DisplayPower(APC.cell.maxcharge)] ([round((APC.cell.charge / APC.cell.maxcharge) * 100)]%)<br>\
<b>Area:</b> [APC.area]<br>\
[APC.aidisabled || APC.panel_open ? "<font color='#FF0000'>APC does not respond to interface query.</font>" : "<font color='#00FF00'>APC responds to interface query.</font>"]<br><br>"
dat += "<a href='?src=\ref[src];check_logs=1'>Check Logs</a><br>"
dat += "<a href='?src=\ref[src];log_out=1'>Log Out</a><br>"
dat += "<a href='?src=[REF(src)];check_logs=1'>Check Logs</a><br>"
dat += "<a href='?src=[REF(src)];log_out=1'>Log Out</a><br>"
if(emagged)
dat += "<font color='#FF0000'>WARNING: Logging functionality partially disabled from outside source.</font><br>"
dat += "<a href='?src=\ref[src];restore_logging=1'>Restore logging functionality?</a><br>"
dat += "<a href='?src=[REF(src)];restore_logging=1'>Restore logging functionality?</a><br>"
else
if(logs.len)
for(var/entry in logs)
@@ -81,11 +81,11 @@
else
dat += "<i>No activity has been recorded at this time.</i><br>"
if(emagged)
dat += "<a href='?src=\ref[src];clear_logs=1'><font color='#FF0000'>@#%! CLEAR LOGS</a>"
dat += "<a href='?src=\ref[src];check_apcs=1'>Return</a>"
dat += "<a href='?src=[REF(src)];clear_logs=1'><font color='#FF0000'>@#%! CLEAR LOGS</a>"
dat += "<a href='?src=[REF(src)];check_apcs=1'>Return</a>"
operator = user
else
dat = "<a href='?src=\ref[src];authenticate=1'>Please swipe a valid ID to log in...</a>"
dat = "<a href='?src=[REF(src)];authenticate=1'>Please swipe a valid ID to log in...</a>"
var/datum/browser/popup = new(user, "apc_control", name, 600, 400)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
@@ -153,7 +153,7 @@
return
log_activity("changed name filter to \"[new_filter]\"")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
filters["Name"] = new_filter
result_filters["Name"] = new_filter
if(href_list["above_filter"])
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
var/new_filter = input(usr, "Enter a percentage from 1-100 to sort by (greater than).", name) as null|num
@@ -163,7 +163,7 @@
if(new_filter)
new_filter = Clamp(new_filter, 0, 100)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
filters["Charge Above"] = new_filter
result_filters["Charge Above"] = new_filter
if(href_list["below_filter"])
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
var/new_filter = input(usr, "Enter a percentage from 1-100 to sort by (lesser than).", name) as null|num
@@ -173,13 +173,13 @@
if(new_filter)
new_filter = Clamp(new_filter, 0, 100)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
filters["Charge Below"] = new_filter
result_filters["Charge Below"] = new_filter
if(href_list["access_filter"])
if(isnull(filters["Responsive"]))
filters["Responsive"] = 1
if(isnull(result_filters["Responsive"]))
result_filters["Responsive"] = 1
log_activity("sorted by non-responsive APCs only")
else
filters["Responsive"] = !filters["Responsive"]
result_filters["Responsive"] = !result_filters["Responsive"]
log_activity("sorted by all APCs")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if(href_list["check_logs"])
+47 -47
View File
@@ -134,18 +134,18 @@
if(..())
return
user.set_machine(src)
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a>"
var/dat = "<a href='byond://?src=[REF(src)];close=1'>Close</a>"
dat += "<center><h4>[enemy_name]</h4></center>"
dat += "<br><center><h3>[temp]</h3></center>"
dat += "<br><center>Health: [player_hp] | Magic: [player_mp] | Enemy Health: [enemy_hp]</center>"
if (gameover)
dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a>"
else
dat += "<center><b><a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
dat += "<center><b><a href='byond://?src=[REF(src)];attack=1'>Attack</a> | "
dat += "<a href='byond://?src=[REF(src)];heal=1'>Heal</a> | "
dat += "<a href='byond://?src=[REF(src)];charge=1'>Recharge Power</a>"
dat += "</b></center>"
var/datum/browser/popup = new(user, "arcade", "Space Villian 2000")
@@ -439,7 +439,7 @@
name = "The Orion Trail"
desc = "Learn how our ancestors got to Orion, and have fun in the process!"
dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];menu=1'>May They Rest In Peace</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];menu=1'>May They Rest In Peace</a></P>"
else if(event)
dat = eventdat
else if(gameStatus == ORION_STATUS_NORMAL)
@@ -452,16 +452,16 @@
dat += "<br><b>Food: </b>[food] | <b>Fuel: </b>[fuel]"
dat += "<br><b>Engine Parts: </b>[engine] | <b>Hull Panels: </b>[hull] | <b>Electronics: </b>[electronics]"
if(turns == 7)
dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];pastblack=1'>Go Around</a> <a href='byond://?src=\ref[src];blackhole=1'>Continue</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];pastblack=1'>Go Around</a> <a href='byond://?src=[REF(src)];blackhole=1'>Continue</a></P>"
else
dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];continue=1'>Continue</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];killcrew=1'>Kill a Crewmember</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];continue=1'>Continue</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
else
dat = "<center><h2>The Orion Trail</h2></center>"
dat += "<br><center><h3>Experience the journey of your ancestors!</h3></center><br><br>"
dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a></b></center>"
dat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
dat += "<center><b><a href='byond://?src=[REF(src)];newgame=1'>New Game</a></b></center>"
dat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
var/datum/browser/popup = new(user, "arcade", "The Orion Trail",400,700)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
@@ -769,41 +769,41 @@
eventdat += "<br>[deadname] tried to fight back, but was killed."
else
eventdat += "<br>Fortunately, you fended them off without any trouble."
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_FLUX)
eventdat += "This region of space is highly turbulent. <br>If we go slowly we may avoid more damage, but if we keep our speed we won't waste supplies."
eventdat += "<br>What will you do?"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];slow=1'>Slow Down</a> <a href='byond://?src=\ref[src];keepspeed=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];slow=1'>Slow Down</a> <a href='byond://?src=[REF(src)];keepspeed=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_ILLNESS)
eventdat += "A deadly illness has been contracted!"
var/deadname = remove_crewmember()
eventdat += "<br>[deadname] was killed by the disease."
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_BREAKDOWN)
eventdat += "Oh no! The engine has broken down!"
eventdat += "<br>You can repair it with an engine part, or you can make repairs for 3 days."
if(engine >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];useengine=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useengine=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_MALFUNCTION)
eventdat += "The ship's systems are malfunctioning!"
eventdat += "<br>You can replace the broken electronics with spares, or you can spend 3 days troubleshooting the AI."
if(electronics >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];useelec=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];useelec=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_COLLISION)
eventdat += "Something hit us! Looks like there's some hull damage."
@@ -818,23 +818,23 @@
eventdat += "<br>[deadname] was killed by rapid depressurization."
eventdat += "<br>You can repair the damage with hull plates, or you can spend the next 3 days welding scrap together."
if(hull >= 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];usehull=1'>Use Part</a><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];usehull=1'>Use Part</a><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
else
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];wait=1'>Wait</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(ORION_TRAIL_BLACKHOLE)
eventdat += "You were swept away into the black hole."
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];holedeath=1'>Oh...</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];holedeath=1'>Oh...</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
settlers = list()
if(ORION_TRAIL_LING)
eventdat += "Strange reports warn of changelings infiltrating crews on trips to Orion..."
if(settlers.len <= 2)
eventdat += "<br>Your crew's chance of reaching Orion is so slim the changelings likely avoided your ship..."
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
if(prob(10)) // "likely", I didn't say it was guaranteed!
lings_aboard = min(++lings_aboard,2)
else
@@ -844,9 +844,9 @@
else if(prob(70))
lings_aboard = min(++lings_aboard,2)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];killcrew=1'>Kill a Crewmember</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Risk it</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];killcrew=1'>Kill a Crewmember</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Risk it</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
if(ORION_TRAIL_LING_ATTACK)
@@ -892,8 +892,8 @@
else
lings_aboard = max(0,--lings_aboard)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
canContinueEvent = 1
@@ -903,8 +903,8 @@
eventdat += "The spaceport is on high alert! You've been barred from docking by the local authorities after your failed raid."
if(last_spaceport_action)
eventdat += "<br><b>Last Spaceport Action:</b> [last_spaceport_action]"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];leave_spaceport=1'>Depart Spaceport</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];close=1'>Close</a></P>"
else
eventdat += "Your jump into the sector yields a spaceport - a lucky find!"
eventdat += "<br>This spaceport is home to travellers who failed to reach Orion, but managed to find a different home..."
@@ -943,13 +943,13 @@
//Buy crew
if(food >= 10 && fuel >= 10)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buycrew=1'>Hire a New Crewmember (-10FU, -10FO)</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buycrew=1'>Hire a New Crewmember (-10FU, -10FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford a new crewmember.</P>"
//Sell crew
if(settlers.len > 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];sellcrew=1'>Sell Crew for Fuel and Food (+7FU, +7FO)</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];sellcrew=1'>Sell Crew for Fuel and Food (+7FU, +7FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You have no other crew to sell.</P>"
@@ -958,37 +958,37 @@
//Engine parts
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=1'>Buy Engine Parts (-5FU)</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=1'>Buy Engine Parts (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford engine parts.</a>"
//Hull plates
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=2'>Buy Hull Plates (-5FU)</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=2'>Buy Hull Plates (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford hull plates.</a>"
//Electronics
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=3'>Buy Spare Electronics (-5FU)</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];buyparts=3'>Buy Spare Electronics (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>You cannot afford spare electronics.</a>"
//Trade
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];trade=1'>Trade Fuel for Food (-5FU,+5FO)</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=1'>Trade Fuel for Food (-5FU,+5FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You don't have 5FU to trade.</P"
if(food > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];trade=2'>Trade Food for Fuel (+5FU,-5FO)</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];trade=2'>Trade Food for Fuel (+5FU,-5FO)</a></P>"
else
eventdat += "<P ALIGN=Right>You don't have 5FO to trade.</P"
//Raid the spaceport
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];raid_spaceport=1'>!! Raid Spaceport !!</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];raid_spaceport=1'>!! Raid Spaceport !!</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];leave_spaceport=1'>Depart Spaceport</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=[REF(src)];leave_spaceport=1'>Depart Spaceport</a></P>"
//Add Random/Specific crewmember
+24 -24
View File
@@ -145,18 +145,18 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/crew = ""
for(var/datum/data/record/t in sortRecord(GLOB.data_core.general))
crew += t.fields["name"] + " - " + t.fields["rank"] + "<br>"
dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew]<a href='?src=\ref[src];choice=print'>Print</a><br><br><a href='?src=\ref[src];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
dat = "<tt><b>Crew Manifest:</b><br>Please use security record computer to modify entries.<br><br>[crew]<a href='?src=[REF(src)];choice=print'>Print</a><br><br><a href='?src=[REF(src)];choice=mode;mode_target=0'>Access ID modification console.</a><br></tt>"
else if(mode == 2)
// JOB MANAGEMENT
dat = "<a href='?src=\ref[src];choice=return'>Return</a>"
dat = "<a href='?src=[REF(src)];choice=return'>Return</a>"
dat += " || Confirm Identity: "
var/S
if(scan)
S = html_encode(scan.name)
else
S = "--------"
dat += "<a href='?src=\ref[src];choice=scan'>[S]</a>"
dat += "<a href='?src=[REF(src)];choice=scan'>[S]</a>"
dat += "<table>"
dat += "<tr><td style='width:25%'><b>Job</b></td><td style='width:25%'><b>Slots</b></td><td style='width:25%'><b>Open job</b></td><td style='width:25%'><b>Close job</b><td style='width:25%'><b>Prioritize</b></td></td></tr>"
var/ID
@@ -174,7 +174,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
switch(can_open_job(job))
if(1)
if(ID)
dat += "<a href='?src=\ref[src];choice=make_job_available;job=[job.title]'>Open Position</a><br>"
dat += "<a href='?src=[REF(src)];choice=make_job_available;job=[job.title]'>Open Position</a><br>"
else
dat += "Open Position"
if(-1)
@@ -190,7 +190,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
switch(can_close_job(job))
if(1)
if(ID)
dat += "<a href='?src=\ref[src];choice=make_job_unavailable;job=[job.title]'>Close Position</a>"
dat += "<a href='?src=[REF(src)];choice=make_job_unavailable;job=[job.title]'>Close Position</a>"
else
dat += "Close Position"
if(-1)
@@ -209,10 +209,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
else
if(ID)
if(job in SSjob.prioritized_jobs)
dat += "<a href='?src=\ref[src];choice=prioritize_job;job=[job.title]'>Deprioritize</a>"
dat += "<a href='?src=[REF(src)];choice=prioritize_job;job=[job.title]'>Deprioritize</a>"
else
if(SSjob.prioritized_jobs.len < 5)
dat += "<a href='?src=\ref[src];choice=prioritize_job;job=[job.title]'>Prioritize</a>"
dat += "<a href='?src=[REF(src)];choice=prioritize_job;job=[job.title]'>Prioritize</a>"
else
dat += "Denied"
else
@@ -247,14 +247,14 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if(!authenticated)
header += "<br><i>Please insert the cards into the slots</i><br>"
header += "Target: <a href='?src=\ref[src];choice=modify'>[target_name]</a><br>"
header += "Confirm Identity: <a href='?src=\ref[src];choice=scan'>[scan_name]</a><br>"
header += "Target: <a href='?src=[REF(src)];choice=modify'>[target_name]</a><br>"
header += "Confirm Identity: <a href='?src=[REF(src)];choice=scan'>[scan_name]</a><br>"
else
header += "<div align='center'><br>"
header += "<a href='?src=\ref[src];choice=modify'>Remove [target_name]</a> || "
header += "<a href='?src=\ref[src];choice=scan'>Remove [scan_name]</a> <br> "
header += "<a href='?src=\ref[src];choice=mode;mode_target=1'>Access Crew Manifest</a> <br> "
header += "<a href='?src=\ref[src];choice=logout'>Log Out</a></div>"
header += "<a href='?src=[REF(src)];choice=modify'>Remove [target_name]</a> || "
header += "<a href='?src=[REF(src)];choice=scan'>Remove [scan_name]</a> <br> "
header += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a> <br> "
header += "<a href='?src=[REF(src)];choice=logout'>Log Out</a></div>"
header += "<hr>"
@@ -262,7 +262,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/list/alljobs = list("Unassigned")
alljobs += (istype(src, /obj/machinery/computer/card/centcom)? get_all_centcom_jobs() : get_all_jobs()) + "Custom"
for(var/job in alljobs)
jobs_all += "<a href='?src=\ref[src];choice=assign;assign_target=[job]'>[replacetext(job, " ", "&nbsp")]</a> " //make sure there isn't a line break in the middle of a job
jobs_all += "<a href='?src=[REF(src)];choice=assign;assign_target=[job]'>[replacetext(job, " ", "&nbsp")]</a> " //make sure there isn't a line break in the middle of a job
var/body
@@ -290,8 +290,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
allJobsSlot.innerHTML = "<a href='#' onclick='showAll()'>show</a>";
}
</script>"}
carddesc += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
carddesc += "<input type='hidden' name='src' value='\ref[src]'>"
carddesc += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
carddesc += "<input type='hidden' name='src' value='[REF(src)]'>"
carddesc += "<input type='hidden' name='choice' value='reg'>"
carddesc += "<b>registered name:</b> <input type='text' id='namefield' name='reg' value='[target_owner]' style='width:250px; background-color:white;' onchange='markRed()'>"
carddesc += "<input type='submit' value='Rename' onclick='markGreen()'>"
@@ -302,16 +302,16 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
else
carddesc += "<b>registered_name:</b> [target_owner]</span>"
jobs += "<b>Assignment:</b> [target_rank] (<a href='?src=\ref[src];choice=demote'>Demote</a>)</span>"
jobs += "<b>Assignment:</b> [target_rank] (<a href='?src=[REF(src)];choice=demote'>Demote</a>)</span>"
var/accesses = ""
if(istype(src, /obj/machinery/computer/card/centcom))
accesses += "<h5>Central Command:</h5>"
for(var/A in get_all_centcom_access())
if(A in modify.access)
accesses += "<a href='?src=\ref[src];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</font></a> "
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</font></a> "
else
accesses += "<a href='?src=\ref[src];choice=access;access_target=[A];allowed=1'>[replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</a> "
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_centcom_access_desc(A), " ", "&nbsp")]</a> "
else
accesses += "<div align='center'><b>Access</b></div>"
accesses += "<table style='width:100%'>"
@@ -327,19 +327,19 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
accesses += "<td style='width:14%' valign='top'>"
for(var/A in get_region_accesses(i))
if(A in modify.access)
accesses += "<a href='?src=\ref[src];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_access_desc(A), " ", "&nbsp")]</font></a> "
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=0'><font color=\"red\">[replacetext(get_access_desc(A), " ", "&nbsp")]</font></a> "
else
accesses += "<a href='?src=\ref[src];choice=access;access_target=[A];allowed=1'>[replacetext(get_access_desc(A), " ", "&nbsp")]</a> "
accesses += "<a href='?src=[REF(src)];choice=access;access_target=[A];allowed=1'>[replacetext(get_access_desc(A), " ", "&nbsp")]</a> "
accesses += "<br>"
accesses += "</td>"
accesses += "</tr></table>"
body = "[carddesc]<br>[jobs]<br><br>[accesses]" //CHECK THIS
else
body = "<a href='?src=\ref[src];choice=auth'>{Log in}</a> <br><hr>"
body += "<a href='?src=\ref[src];choice=mode;mode_target=1'>Access Crew Manifest</a>"
body = "<a href='?src=[REF(src)];choice=auth'>{Log in}</a> <br><hr>"
body += "<a href='?src=[REF(src)];choice=mode;mode_target=1'>Access Crew Manifest</a>"
if(!target_dept)
body += "<br><hr><a href = '?src=\ref[src];choice=mode;mode_target=2'>Job Management</a>"
body += "<br><hr><a href = '?src=[REF(src)];choice=mode;mode_target=2'>Job Management</a>"
dat = "<tt>[header][body]<hr><br></tt>"
var/datum/browser/popup = new(user, "id_com", src.name, 900, 620)
+20 -20
View File
@@ -138,7 +138,7 @@
AttachCloner(pod)
else
P.buffer = src
to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
to_chat(user, "<font color = #666633>-% Successfully stored [REF(P.buffer)] [P.buffer.name] in buffer %-</font color>")
return
else
return ..()
@@ -158,13 +158,13 @@
updatemodules(TRUE)
var/dat = ""
dat += "<a href='byond://?src=\ref[src];refresh=1'>Refresh</a>"
dat += "<a href='byond://?src=[REF(src)];refresh=1'>Refresh</a>"
if(scanner && HasEfficientPod() && scanner.scan_level > 2)
if(!autoprocess)
dat += "<a href='byond://?src=\ref[src];task=autoprocess'>Autoprocess</a>"
dat += "<a href='byond://?src=[REF(src)];task=autoprocess'>Autoprocess</a>"
else
dat += "<a href='byond://?src=\ref[src];task=stopautoprocess'>Stop autoprocess</a>"
dat += "<a href='byond://?src=[REF(src)];task=stopautoprocess'>Stop autoprocess</a>"
else
dat += "<span class='linkOff'>Autoprocess</span>"
dat += "<h3>Cloning Pod Status</h3>"
@@ -175,7 +175,7 @@
// Modules
if (isnull(src.scanner) || !LAZYLEN(pods))
dat += "<h3>Modules</h3>"
//dat += "<a href='byond://?src=\ref[src];relmodules=1'>Reload Modules</a>"
//dat += "<a href='byond://?src=[REF(src)];relmodules=1'>Reload Modules</a>"
if (isnull(src.scanner))
dat += "<font class='bad'>ERROR: No Scanner detected!</font><br>"
if (!LAZYLEN(pods))
@@ -200,36 +200,36 @@
dat += "</div>"
if(scanner_occupant)
dat += "<a href='byond://?src=\ref[src];scan=1'>Start Scan</a>"
dat += "<br><a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Unlock Scanner" : "Lock Scanner"]</a>"
dat += "<a href='byond://?src=[REF(src)];scan=1'>Start Scan</a>"
dat += "<br><a href='byond://?src=[REF(src)];lock=1'>[src.scanner.locked ? "Unlock Scanner" : "Lock Scanner"]</a>"
else
dat += "<span class='linkOff'>Start Scan</span>"
// Database
dat += "<h3>Database Functions</h3>"
if (src.records.len && src.records.len > 0)
dat += "<a href='byond://?src=\ref[src];menu=2'>View Records ([src.records.len])</a><br>"
dat += "<a href='byond://?src=[REF(src)];menu=2'>View Records ([src.records.len])</a><br>"
else
dat += "<span class='linkOff'>View Records (0)</span><br>"
if (src.diskette)
dat += "<a href='byond://?src=\ref[src];disk=eject'>Eject Disk</a><br>"
dat += "<a href='byond://?src=[REF(src)];disk=eject'>Eject Disk</a><br>"
if(2)
dat += "<h3>Current records</h3>"
dat += "<a href='byond://?src=\ref[src];menu=1'><< Back</a><br><br>"
dat += "<a href='byond://?src=[REF(src)];menu=1'><< Back</a><br><br>"
for(var/datum/data/record/R in records)
dat += "<h4>[R.fields["name"]]</h4>Scan ID [R.fields["id"]] <a href='byond://?src=\ref[src];view_rec=[R.fields["id"]]'>View Record</a>"
dat += "<h4>[R.fields["name"]]</h4>Scan ID [R.fields["id"]] <a href='byond://?src=[REF(src)];view_rec=[R.fields["id"]]'>View Record</a>"
if(3)
dat += "<h3>Selected Record</h3>"
dat += "<a href='byond://?src=\ref[src];menu=2'><< Back</a><br>"
dat += "<a href='byond://?src=[REF(src)];menu=2'><< Back</a><br>"
if (!src.active_record)
dat += "<font class='bad'>Record not found.</font>"
else
dat += "<h4>[src.active_record.fields["name"]]</h4>"
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=\ref[src];clone=[active_record.fields["id"]]'>Clone</a><br>"
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=[REF(src)];clone=[active_record.fields["id"]]'>Clone</a><br>"
var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
@@ -253,12 +253,12 @@
if(diskette.fields["SE"])
L += "Structural Enzymes"
dat += english_list(L, "Empty", " + ", " + ")
dat += "<br /><a href='byond://?src=\ref[src];disk=load'>Load from Disk</a>"
dat += "<br /><a href='byond://?src=[REF(src)];disk=load'>Load from Disk</a>"
dat += "<br /><a href='byond://?src=\ref[src];disk=save'>Save to Disk</a>"
dat += "<br /><a href='byond://?src=[REF(src)];disk=save'>Save to Disk</a>"
dat += "</div>"
dat += "<font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font>"
dat += "<font size=1><a href='byond://?src=[REF(src)];del_rec=1'>Delete Record</a></font>"
if(4)
if (!src.active_record)
@@ -266,8 +266,8 @@
dat = "[src.temp]<br>"
dat += "<h3>Confirm Record Deletion</h3>"
dat += "<b><a href='byond://?src=\ref[src];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=\ref[src];menu=3'>Cancel</a></b>"
dat += "<b><a href='byond://?src=[REF(src)];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=[REF(src)];menu=3'>Cancel</a></b>"
var/datum/browser/popup = new(user, "cloning", "Cloning System Control")
@@ -484,7 +484,7 @@
R.fields["factions"] = mob_occupant.faction
if (!isnull(mob_occupant.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "\ref[mob_occupant.mind]"
R.fields["mind"] = "[REF(mob_occupant.mind)]"
//Add an implant if needed
var/obj/item/implant/health/imp
@@ -494,7 +494,7 @@
if(!imp)
imp = new /obj/item/implant/health(mob_occupant)
imp.implant(mob_occupant)
R.fields["imp"] = "\ref[imp]"
R.fields["imp"] = "[REF(imp)]"
src.records += R
scantemp = "Subject successfully scanned."
+64 -64
View File
@@ -454,33 +454,33 @@
dat += "Unable to trace most recent shuttle call/recall signal.<BR>"
dat += "Logged in as: [auth_id]"
dat += "<BR>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=logout'>Log Out</A> \]<BR>"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=logout'>Log Out</A> \]<BR>"
dat += "<BR><B>General Functions</B>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=messagelist'>Message List</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=messagelist'>Message List</A> \]"
switch(SSshuttle.emergency.mode)
if(SHUTTLE_IDLE, SHUTTLE_RECALL)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=callshuttle'>Call Emergency Shuttle</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=cancelshuttle'>Cancel Shuttle Call</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=status'>Set Status Display</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=status'>Set Status Display</A> \]"
if (authenticated==2)
dat += "<BR><BR><B>Captain Functions</B>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=announce'>Make a Captain's Announcement</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=announce'>Make a Captain's Announcement</A> \]"
if(CONFIG_GET(string/cross_server_address))
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=crossserver'>Send a message to an allied station</A> \]"
if(SSmapping.config.allow_custom_shuttles == "yes")
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=purchase_menu'>Purchase Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=changeseclevel'>Change Alert Level</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=emergencyaccess'>Emergency Maintenance Access</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=nukerequest'>Request Nuclear Authentication Codes</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=crossserver'>Send a message to an allied station</A> \]"
if(SSmapping.config.allow_custom_shuttles)
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=purchase_menu'>Purchase Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=changeseclevel'>Change Alert Level</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=emergencyaccess'>Emergency Maintenance Access</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=nukerequest'>Request Nuclear Authentication Codes</A> \]"
if(!emagged)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageCentCom'>Send Message to CentCom</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageCentCom'>Send Message to CentCom</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=MessageSyndicate'>Send Message to \[UNKNOWN\]</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=RestoreBackup'>Restore Backup Routing Data</A> \]"
else
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=login'>Log In</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=login'>Log In</A> \]"
if(STATE_CALLSHUTTLE)
dat += get_call_shuttle_form()
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
@@ -491,7 +491,7 @@
dat += "Messages:"
for(var/i in 1 to messages.len)
var/datum/comm_message/M = messages[i]
dat += "<BR><A HREF='?src=\ref[src];operation=viewmessage;message-num=[i]'>[M.title]</A>"
dat += "<BR><A HREF='?src=[REF(src)];operation=viewmessage;message-num=[i]'>[M.title]</A>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if(STATE_VIEWMESSAGE)
if (currmsg)
@@ -499,53 +499,53 @@
if(!currmsg.answered && currmsg.possible_answers.len)
for(var/i in 1 to currmsg.possible_answers.len)
var/answer = currmsg.possible_answers[i]
dat += "<br>\[ <A HREF='?src=\ref[src];operation=respond;answer=[i]'>Answer : [answer]</A> \]"
dat += "<br>\[ <A HREF='?src=[REF(src)];operation=respond;answer=[i]'>Answer : [answer]</A> \]"
else if(currmsg.answered)
var/answered = currmsg.possible_answers[currmsg.answered]
dat += "<br> Archived Answer : [answered]"
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=delmessage'>Delete</A> \]"
dat += "<BR><BR>\[ <A HREF='?src=[REF(src)];operation=delmessage'>Delete</A> \]"
else
aistate = STATE_MESSAGELIST
attack_hand(user)
return null
if(STATE_DELMESSAGE)
if (currmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=[REF(src)];operation=delmessage2'>OK</A> | <A HREF='?src=[REF(src)];operation=viewmessage'>Cancel</A> \]"
else
state = STATE_MESSAGELIST
attack_hand(user)
return
if(STATE_STATUSDISPLAY)
dat += "Set Status Displays<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
dat += "\[ <A HREF='?src=[REF(src)];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=[REF(src)];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=[REF(src)];operation=setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=[REF(src)];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=[REF(src)];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if(STATE_ALERT_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
if(GLOB.security_level == SEC_LEVEL_DELTA)
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
else
dat += "<A HREF='?src=\ref[src];operation=securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
dat += "<A HREF='?src=\ref[src];operation=securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
dat += "<A HREF='?src=[REF(src)];operation=securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
dat += "<A HREF='?src=[REF(src)];operation=securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
if(STATE_CONFIRM_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
dat += "Confirm the change to: [num2seclevel(tmp_alertlevel)]<BR>"
dat += "<A HREF='?src=\ref[src];operation=swipeidseclevel'>Swipe ID</A> to confirm change.<BR>"
dat += "<A HREF='?src=[REF(src)];operation=swipeidseclevel'>Swipe ID</A> to confirm change.<BR>"
if(STATE_TOGGLE_EMERGENCY)
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
if(GLOB.emergency_access == 1)
dat += "<b>Emergency Maintenance Access is currently <font color='red'>ENABLED</font></b>"
dat += "<BR>Restore maintenance access restrictions? <BR>\[ <A HREF='?src=\ref[src];operation=disableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
dat += "<BR>Restore maintenance access restrictions? <BR>\[ <A HREF='?src=[REF(src)];operation=disableemergency'>OK</A> | <A HREF='?src=[REF(src)];operation=viewmessage'>Cancel</A> \]"
else
dat += "<b>Emergency Maintenance Access is currently <font color='green'>DISABLED</font></b>"
dat += "<BR>Lift access restrictions on maintenance and external airlocks? <BR>\[ <A HREF='?src=\ref[src];operation=enableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=viewmessage'>Cancel</A> \]"
dat += "<BR>Lift access restrictions on maintenance and external airlocks? <BR>\[ <A HREF='?src=[REF(src)];operation=enableemergency'>OK</A> | <A HREF='?src=[REF(src)];operation=viewmessage'>Cancel</A> \]"
if(STATE_PURCHASE)
dat += "Budget: [SSshuttle.points] Credits.<BR>"
@@ -556,9 +556,9 @@
dat += "[S.description]<BR>"
if(S.prerequisites)
dat += "Prerequisites: [S.prerequisites]<BR>"
dat += "<A href='?src=\ref[src];operation=buyshuttle;chosen_shuttle=\ref[S]'>(<font color=red><i>Purchase</i></font>)</A><BR><BR>"
dat += "<A href='?src=[REF(src)];operation=buyshuttle;chosen_shuttle=[REF(S)]'>(<font color=red><i>Purchase</i></font>)</A><BR><BR>"
dat += "<BR><BR>\[ [(state != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
dat += "<BR><BR>\[ [(state != STATE_DEFAULT) ? "<A HREF='?src=[REF(src)];operation=main'>Main Menu</A> | " : ""]<A HREF='?src=[REF(user)];mach_close=communications'>Close</A> \]"
popup.set_content(dat)
popup.open()
@@ -585,8 +585,8 @@
/obj/machinery/computer/communications/proc/get_call_shuttle_form(ai_interface = 0)
var/form_id = "callshuttle"
var/dat = get_javascript_header(form_id)
dat += "<form name='callshuttle' id='[form_id]' action='?src=\ref[src]' method='get' style='display: inline'>"
dat += "<input type='hidden' name='src' value='\ref[src]'>"
dat += "<form name='callshuttle' id='[form_id]' action='?src=[REF(src)]' method='get' style='display: inline'>"
dat += "<input type='hidden' name='src' value='[REF(src)]'>"
dat += "<input type='hidden' name='operation' value='[ai_interface ? "ai-callshuttle2" : "callshuttle2"]'>"
dat += "<b>Nature of emergency:</b><BR> <input type='text' id='reasonfield' name='call' style='width:250px; background-color:#FFDDDD; onkeydown='getLength() onkeyup='getLength()' onkeypress='getLength()'>"
dat += "<BR>Are you sure you want to call the shuttle? \[ <a href='#' onclick='submit()'>Call</a> \]"
@@ -595,8 +595,8 @@
/obj/machinery/computer/communications/proc/get_cancel_shuttle_form()
var/form_id = "cancelshuttle"
var/dat = get_javascript_header(form_id)
dat += "<form name='cancelshuttle' id='[form_id]' action='?src=\ref[src]' method='get' style='display: inline'>"
dat += "<input type='hidden' name='src' value='\ref[src]'>"
dat += "<form name='cancelshuttle' id='[form_id]' action='?src=[REF(src)]' method='get' style='display: inline'>"
dat += "<input type='hidden' name='src' value='[REF(src)]'>"
dat += "<input type='hidden' name='operation' value='cancelshuttle2'>"
dat += "<BR>Are you sure you want to cancel the shuttle? \[ <a href='#' onclick='submit()'>Cancel</a> \]"
@@ -616,39 +616,39 @@
else
dat += "Current login: None"
dat += "<BR><BR><B>General Functions</B>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-messagelist'>Message List</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=ai-messagelist'>Message List</A> \]"
if(SSshuttle.emergency.mode == SHUTTLE_IDLE)
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-status'>Set Status Display</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=ai-callshuttle'>Call Emergency Shuttle</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=ai-status'>Set Status Display</A> \]"
dat += "<BR><BR><B>Special Functions</B>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-announce'>Make an Announcement</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-changeseclevel'>Change Alert Level</A> \]"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=ai-emergencyaccess'>Emergency Maintenance Access</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=ai-announce'>Make an Announcement</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=ai-changeseclevel'>Change Alert Level</A> \]"
dat += "<BR>\[ <A HREF='?src=[REF(src)];operation=ai-emergencyaccess'>Emergency Maintenance Access</A> \]"
if(STATE_CALLSHUTTLE)
dat += get_call_shuttle_form(1)
if(STATE_MESSAGELIST)
dat += "Messages:"
for(var/i in 1 to messages.len)
var/datum/comm_message/M = messages[i]
dat += "<BR><A HREF='?src=\ref[src];operation=ai-viewmessage;message-num=[i]'>[M.title]</A>"
dat += "<BR><A HREF='?src=[REF(src)];operation=ai-viewmessage;message-num=[i]'>[M.title]</A>"
if(STATE_VIEWMESSAGE)
if (aicurrmsg)
dat += "<B>[aicurrmsg.title]</B><BR><BR>[aicurrmsg.content]"
if(!aicurrmsg.answered && aicurrmsg.possible_answers.len)
for(var/i in 1 to aicurrmsg.possible_answers.len)
var/answer = aicurrmsg.possible_answers[i]
dat += "<br>\[ <A HREF='?src=\ref[src];operation=ai-respond;answer=[i]'>Answer : [answer]</A> \]"
dat += "<br>\[ <A HREF='?src=[REF(src)];operation=ai-respond;answer=[i]'>Answer : [answer]</A> \]"
else if(aicurrmsg.answered)
var/answered = aicurrmsg.possible_answers[aicurrmsg.answered]
dat += "<br> Archived Answer : [answered]"
dat += "<BR><BR>\[ <A HREF='?src=\ref[src];operation=ai-delmessage'>Delete</A> \]"
dat += "<BR><BR>\[ <A HREF='?src=[REF(src)];operation=ai-delmessage'>Delete</A> \]"
else
aistate = STATE_MESSAGELIST
attack_hand(user)
return null
if(STATE_DELMESSAGE)
if(aicurrmsg)
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=\ref[src];operation=ai-delmessage2'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
dat += "Are you sure you want to delete this message? \[ <A HREF='?src=[REF(src)];operation=ai-delmessage2'>OK</A> | <A HREF='?src=[REF(src)];operation=ai-viewmessage'>Cancel</A> \]"
else
aistate = STATE_MESSAGELIST
attack_hand(user)
@@ -656,33 +656,33 @@
if(STATE_STATUSDISPLAY)
dat += "Set Status Displays<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=\ref[src];operation=setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=\ref[src];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=\ref[src];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=\ref[src];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
dat += "\[ <A HREF='?src=[REF(src)];operation=setstat;statdisp=blank'>Clear</A> \]<BR>"
dat += "\[ <A HREF='?src=[REF(src)];operation=setstat;statdisp=shuttle'>Shuttle ETA</A> \]<BR>"
dat += "\[ <A HREF='?src=[REF(src)];operation=setstat;statdisp=message'>Message</A> \]"
dat += "<ul><li> Line 1: <A HREF='?src=[REF(src)];operation=setmsg1'>[ stat_msg1 ? stat_msg1 : "(none)"]</A>"
dat += "<li> Line 2: <A HREF='?src=[REF(src)];operation=setmsg2'>[ stat_msg2 ? stat_msg2 : "(none)"]</A></ul><br>"
dat += "\[ Alert: <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=default'>None</A> |"
dat += " <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=redalert'>Red Alert</A> |"
dat += " <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=lockdown'>Lockdown</A> |"
dat += " <A HREF='?src=[REF(src)];operation=setstat;statdisp=alert;alert=biohazard'>Biohazard</A> \]<BR><HR>"
if(STATE_ALERT_LEVEL)
dat += "Current alert level: [get_security_level()]<BR>"
if(GLOB.security_level == SEC_LEVEL_DELTA)
dat += "<font color='red'><b>The self-destruct mechanism is active. Find a way to deactivate the mechanism to lower the alert level or evacuate.</b></font>"
else
dat += "<A HREF='?src=\ref[src];operation=ai-securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
dat += "<A HREF='?src=\ref[src];operation=ai-securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
dat += "<A HREF='?src=[REF(src)];operation=ai-securitylevel;newalertlevel=[SEC_LEVEL_BLUE]'>Blue</A><BR>"
dat += "<A HREF='?src=[REF(src)];operation=ai-securitylevel;newalertlevel=[SEC_LEVEL_GREEN]'>Green</A>"
if(STATE_TOGGLE_EMERGENCY)
if(GLOB.emergency_access == 1)
dat += "<b>Emergency Maintenance Access is currently <font color='red'>ENABLED</font></b>"
dat += "<BR>Restore maintenance access restrictions? <BR>\[ <A HREF='?src=\ref[src];operation=ai-disableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
dat += "<BR>Restore maintenance access restrictions? <BR>\[ <A HREF='?src=[REF(src)];operation=ai-disableemergency'>OK</A> | <A HREF='?src=[REF(src)];operation=ai-viewmessage'>Cancel</A> \]"
else
dat += "<b>Emergency Maintenance Access is currently <font color='green'>DISABLED</font></b>"
dat += "<BR>Lift access restrictions on maintenance and external airlocks? <BR>\[ <A HREF='?src=\ref[src];operation=ai-enableemergency'>OK</A> | <A HREF='?src=\ref[src];operation=ai-viewmessage'>Cancel</A> \]"
dat += "<BR>Lift access restrictions on maintenance and external airlocks? <BR>\[ <A HREF='?src=[REF(src)];operation=ai-enableemergency'>OK</A> | <A HREF='?src=[REF(src)];operation=ai-viewmessage'>Cancel</A> \]"
dat += "<BR><BR>\[ [(aistate != STATE_DEFAULT) ? "<A HREF='?src=\ref[src];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=\ref[user];mach_close=communications'>Close</A> \]"
dat += "<BR><BR>\[ [(aistate != STATE_DEFAULT) ? "<A HREF='?src=[REF(src)];operation=ai-main'>Main Menu</A> | " : ""]<A HREF='?src=[REF(user)];mach_close=communications'>Close</A> \]"
return dat
/obj/machinery/computer/communications/proc/make_announcement(mob/living/user, is_silicon)
+30 -30
View File
@@ -143,27 +143,27 @@
status += "<div class='line'><div class='statusLabel'>Pulse Duration:</div><div class='statusValue'>[radduration]</div></div>"
status += "<div class='line'><div class='statusLabel'>&nbsp;&nbsp;\> Accuracy:</div><div class='statusValue'>[chance_to_hit]</div></div>"
status += "<br></div>" // Close statusDisplay div
var/buttons = "<a href='?src=\ref[src];'>Scan</a> "
var/buttons = "<a href='?src=[REF(src)];'>Scan</a> "
if(connected)
buttons += " <a href='?src=\ref[src];task=toggleopen;'>[connected.state_open ? "Close" : "Open"] Scanner</a> "
buttons += " <a href='?src=[REF(src)];task=toggleopen;'>[connected.state_open ? "Close" : "Open"] Scanner</a> "
if (connected.state_open)
buttons += "<span class='linkOff'>[connected.locked ? "Unlock" : "Lock"] Scanner</span> "
else
buttons += "<a href='?src=\ref[src];task=togglelock;'>[connected.locked ? "Unlock" : "Lock"] Scanner</a> "
buttons += "<a href='?src=[REF(src)];task=togglelock;'>[connected.locked ? "Unlock" : "Lock"] Scanner</a> "
else
buttons += "<span class='linkOff'>Open Scanner</span> <span class='linkOff'>Lock Scanner</span> "
if(viable_occupant)
buttons += "<a href='?src=\ref[src];task=rejuv'>Inject Rejuvenators</a> "
buttons += "<a href='?src=[REF(src)];task=rejuv'>Inject Rejuvenators</a> "
else
buttons += "<span class='linkOff'>Inject Rejuvenators</span> "
if(diskette)
buttons += "<a href='?src=\ref[src];task=ejectdisk'>Eject Disk</a> "
buttons += "<a href='?src=[REF(src)];task=ejectdisk'>Eject Disk</a> "
else
buttons += "<span class='linkOff'>Eject Disk</span> "
if(current_screen == "buffer")
buttons += "<a href='?src=\ref[src];task=screen;text=mainmenu;'>Radiation Emitter Menu</a> "
buttons += "<a href='?src=[REF(src)];task=screen;text=mainmenu;'>Radiation Emitter Menu</a> "
else
buttons += "<a href='?src=\ref[src];task=screen;text=buffer;'>Buffer Menu</a> "
buttons += "<a href='?src=[REF(src)];task=screen;text=buffer;'>Buffer Menu</a> "
switch(current_screen)
if("working")
@@ -182,12 +182,12 @@
if( !buffer_slot || !buffer_slot.len || !buffer_slot["name"] || !((buffer_slot["UI"] && buffer_slot["UE"]) || buffer_slot["SE"]) )
temp_html += "<br>\tNo Data"
if(viable_occupant)
temp_html += "<br><a href='?src=\ref[src];task=setbuffer;num=[i];'>Save to Buffer</a> "
temp_html += "<br><a href='?src=[REF(src)];task=setbuffer;num=[i];'>Save to Buffer</a> "
else
temp_html += "<br><span class='linkOff'>Save to Buffer</span> "
temp_html += "<span class='linkOff'>Clear Buffer</span> "
if(diskette)
temp_html += "<a href='?src=\ref[src];task=loaddisk;num=[i];'>Load from Disk</a> "
temp_html += "<a href='?src=[REF(src)];task=loaddisk;num=[i];'>Load from Disk</a> "
else
temp_html += "<span class='linkOff'>Load from Disk</span> "
temp_html += "<span class='linkOff'>Save to Disk</span> "
@@ -198,18 +198,18 @@
var/name = buffer_slot["name"]
var/label = buffer_slot["label"]
var/blood_type = buffer_slot["blood_type"]
temp_html += "<br>\t<a href='?src=\ref[src];task=setbufferlabel;num=[i];'>Label</a>: [label ? label : name]"
temp_html += "<br>\t<a href='?src=[REF(src)];task=setbufferlabel;num=[i];'>Label</a>: [label ? label : name]"
temp_html += "<br>\tSubject: [name]"
if(ue && name && blood_type)
temp_html += "<br>\tBlood Type: [blood_type]"
temp_html += "<br>\tUE: [ue] "
if(viable_occupant)
temp_html += "<a href='?src=\ref[src];task=transferbuffer;num=[i];text=ue'>Occupant</a> "
temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=ue'>Occupant</a> "
else
temp_html += "<span class='linkOff'>Occupant</span>"
temp_html += "<a href='?src=\ref[src];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_UE]'>Occupant:Delayed</a> "
temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_UE]'>Occupant:Delayed</a> "
if(injectorready < world.time)
temp_html += "<a href='?src=\ref[src];task=injector;num=[i];text=ue'>Injector</a>"
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=ue'>Injector</a>"
else
temp_html += "<span class='linkOff'>Injector</span>"
else
@@ -218,12 +218,12 @@
if(ui)
temp_html += "<br>\tUI: [ui] "
if(viable_occupant)
temp_html += "<a href='?src=\ref[src];task=transferbuffer;num=[i];text=ui'>Occupant</a> "
temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=ui'>Occupant</a> "
else
temp_html += "<span class='linkOff'>Occupant</span>"
temp_html += "<a href='?src=\ref[src];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_UI]'>Occupant:Delayed</a> "
temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_UI]'>Occupant:Delayed</a> "
if(injectorready < world.time)
temp_html += "<a href='?src=\ref[src];task=injector;num=[i];text=ui'>Injector</a>"
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=ui'>Injector</a>"
else
temp_html += "<span class='linkOff'>Injector</span>"
else
@@ -231,38 +231,38 @@
if(ue && name && blood_type && ui)
temp_html += "<br>\tUI+UE: [ui]/[ue] "
if(viable_occupant)
temp_html += "<a href='?src=\ref[src];task=transferbuffer;num=[i];text=mixed'>Occupant</a> "
temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=mixed'>Occupant</a> "
else
temp_html += "<span class='linkOff'>Occupant</span>"
temp_html += "<a href='?src=\ref[src];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_MIXED]'>Occupant:Delayed</a> "
temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_MIXED]'>Occupant:Delayed</a> "
if(injectorready < world.time)
temp_html += "<a href='?src=\ref[src];task=injector;num=[i];text=mixed'>UI+UE Injector</a>"
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=mixed'>UI+UE Injector</a>"
else
temp_html += "<span class='linkOff'>UI+UE Injector</span>"
if(se)
temp_html += "<br>\tSE: [se] "
if(viable_occupant)
temp_html += "<a href='?src=\ref[src];task=transferbuffer;num=[i];text=se'>Occupant</a> "
temp_html += "<a href='?src=[REF(src)];task=transferbuffer;num=[i];text=se'>Occupant</a> "
else
temp_html += "<span class='linkOff'>Occupant</span> "
temp_html += "<a href='?src=\ref[src];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_SE]'>Occupant:Delayed</a> "
temp_html += "<a href='?src=[REF(src)];task=setdelayed;num=[i];delayaction=[SCANNER_ACTION_SE]'>Occupant:Delayed</a> "
if(injectorready < world.time )
temp_html += "<a href='?src=\ref[src];task=injector;num=[i];text=se'>Injector</a>"
temp_html += "<a href='?src=[REF(src)];task=injector;num=[i];text=se'>Injector</a>"
else
temp_html += "<span class='linkOff'>Injector</span>"
else
temp_html += "<br>\tSE: No Data"
if(viable_occupant)
temp_html += "<br><a href='?src=\ref[src];task=setbuffer;num=[i];'>Save to Buffer</a> "
temp_html += "<br><a href='?src=[REF(src)];task=setbuffer;num=[i];'>Save to Buffer</a> "
else
temp_html += "<br><span class='linkOff'>Save to Buffer</span> "
temp_html += "<a href='?src=\ref[src];task=clearbuffer;num=[i];'>Clear Buffer</a> "
temp_html += "<a href='?src=[REF(src)];task=clearbuffer;num=[i];'>Clear Buffer</a> "
if(diskette)
temp_html += "<a href='?src=\ref[src];task=loaddisk;num=[i];'>Load from Disk</a> "
temp_html += "<a href='?src=[REF(src)];task=loaddisk;num=[i];'>Load from Disk</a> "
else
temp_html += "<span class='linkOff'>Load from Disk</span> "
if(diskette && !diskette.read_only)
temp_html += "<a href='?src=\ref[src];task=savedisk;num=[i];'>Save to Disk</a> "
temp_html += "<a href='?src=[REF(src)];task=savedisk;num=[i];'>Save to Disk</a> "
else
temp_html += "<span class='linkOff'>Save to Disk</span> "
else
@@ -270,8 +270,8 @@
temp_html += buttons
temp_html += "<h1>Radiation Emitter Menu</h1>"
temp_html += "<a href='?src=\ref[src];task=setstrength;num=[radstrength-1];'>--</a> <a href='?src=\ref[src];task=setstrength;'>Output Level</a> <a href='?src=\ref[src];task=setstrength;num=[radstrength+1];'>++</a>"
temp_html += "<br><a href='?src=\ref[src];task=setduration;num=[radduration-1];'>--</a> <a href='?src=\ref[src];task=setduration;'>Pulse Duration</a> <a href='?src=\ref[src];task=setduration;num=[radduration+1];'>++</a>"
temp_html += "<a href='?src=[REF(src)];task=setstrength;num=[radstrength-1];'>--</a> <a href='?src=[REF(src)];task=setstrength;'>Output Level</a> <a href='?src=[REF(src)];task=setstrength;num=[radstrength+1];'>++</a>"
temp_html += "<br><a href='?src=[REF(src)];task=setduration;num=[radduration-1];'>--</a> <a href='?src=[REF(src)];task=setduration;'>Pulse Duration</a> <a href='?src=[REF(src)];task=setduration;num=[radduration+1];'>++</a>"
temp_html += "<h3>Irradiate Subject</h3>"
temp_html += "<div class='line'><div class='statusLabel'>Unique Identifier:</div><div class='statusValue'><div class='clearBoth'>"
@@ -281,7 +281,7 @@
temp_html += "<div class='dnaBlockNumber'>1</div>"
var/len = length(viable_occupant.dna.uni_identity)
for(var/i=1, i<=len, i++)
temp_html += "<a class='dnaBlock' href='?src=\ref[src];task=pulseui;num=[i];'>[copytext(viable_occupant.dna.uni_identity,i,i+1)]</a>"
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulseui;num=[i];'>[copytext(viable_occupant.dna.uni_identity,i,i+1)]</a>"
if ((i % max_line_len) == 0)
temp_html += "</div><div class='clearBoth'>"
if((i % DNA_BLOCK_SIZE) == 0 && i < len)
@@ -295,7 +295,7 @@
temp_html += "<div class='dnaBlockNumber'>1</div>"
var/len = length(viable_occupant.dna.struc_enzymes)
for(var/i=1, i<=len, i++)
temp_html += "<a class='dnaBlock' href='?src=\ref[src];task=pulsese;num=[i];'>[copytext(viable_occupant.dna.struc_enzymes,i,i+1)]</a>"
temp_html += "<a class='dnaBlock' href='?src=[REF(src)];task=pulsese;num=[i];'>[copytext(viable_occupant.dna.struc_enzymes,i,i+1)]</a>"
if ((i % max_line_len) == 0)
temp_html += "</div><div class='clearBoth'>"
if((i % DNA_BLOCK_SIZE) == 0 && i < len)

Some files were not shown because too many files have changed in this diff Show More