Merge branch 'master' into upstream-merge-32183

This commit is contained in:
LetterJay
2017-11-12 23:09:55 -06:00
committed by GitHub
689 changed files with 16817 additions and 22502 deletions
@@ -1,4 +1,4 @@
#define LINKIFY_READY(string, value) "<a href='byond://?src=\ref[src];ready=[value]'>[string]</a>"
#define LINKIFY_READY(string, value) "<a href='byond://?src=[REF(src)];ready=[value]'>[string]</a>"
/mob/dead/new_player
var/ready = 0
@@ -33,7 +33,7 @@
return
/mob/dead/new_player/proc/new_player_panel()
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</a></p>"
var/output = "<center><p><a href='byond://?src=[REF(src)];show_preferences=1'>Setup Character</a></p>"
if(SSticker.current_state <= GAME_STATE_PREGAME)
switch(ready)
@@ -44,8 +44,8 @@
if(PLAYER_READY_TO_OBSERVE)
output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | <b> Observe </b> \]</p>"
else
output += "<p><a href='byond://?src=\ref[src];manifest=1'>View the Crew Manifest</a></p>"
output += "<p><a href='byond://?src=\ref[src];late_join=1'>Join Game!</a></p>"
output += "<p><a href='byond://?src=[REF(src)];manifest=1'>View the Crew Manifest</a></p>"
output += "<p><a href='byond://?src=[REF(src)];late_join=1'>Join Game!</a></p>"
output += "<p>[LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)]</p>"
if(!IsGuestKey(src.key))
@@ -60,9 +60,9 @@
newpoll = 1
if(newpoll)
output += "<p><b><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
output += "<p><b><a href='byond://?src=[REF(src)];showpoll=1'>Show Player Polls</A> (NEW!)</b></p>"
else
output += "<p><a href='byond://?src=\ref[src];showpoll=1'>Show Player Polls</A></p>"
output += "<p><a href='byond://?src=[REF(src)];showpoll=1'>Show Player Polls</A></p>"
output += "</center>"
@@ -449,12 +449,12 @@
var/position_class = "otherPosition"
if (job.title in GLOB.command_positions)
position_class = "commandPosition"
dat += "<a class='[position_class]' href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
dat += "<a class='[position_class]' href='byond://?src=[REF(src)];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
if(!job_count) //if there's nowhere to go, assistant opens up.
for(var/datum/job/job in SSjob.occupations)
if(job.title != "Assistant")
continue
dat += "<a class='otherPosition' href='byond://?src=\ref[src];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
dat += "<a class='otherPosition' href='byond://?src=[REF(src)];SelectedJob=[job.title]'>[job.title] ([job.current_positions])</a><br>"
break
dat += "</div></div>"
+13 -13
View File
@@ -14,7 +14,7 @@
while(query_poll_get.NextRow())
var/pollid = query_poll_get.item[1]
var/pollquestion = query_poll_get.item[2]
output += "<tr bgcolor='#[ (i % 2 == 1) ? "e2e2e2" : "e2e2e2" ]'><td><a href=\"byond://?src=\ref[src];pollid=[pollid]\"><b>[pollquestion]</b></a></td></tr>"
output += "<tr bgcolor='#[ (i % 2 == 1) ? "e2e2e2" : "e2e2e2" ]'><td><a href=\"byond://?src=[REF(src)];pollid=[pollid]\"><b>[pollquestion]</b></a></td></tr>"
i++
output += "</table>"
src << browse(output,"window=playerpolllist;size=500x300")
@@ -60,8 +60,8 @@
output += "<b>Question: [pollquestion]</b><br>"
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
if(!votedoptionid)
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
output += "<input type='hidden' name='src' value='[REF(src)]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value=[POLLTYPE_OPTION]>"
output += "<table><tr><td>"
@@ -92,15 +92,15 @@
output += "<b>Question: [pollquestion]</b><br>"
output += "<font size='2'>Feedback gathering runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
if(!vote_text)
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
output += "<input type='hidden' name='src' value='[REF(src)]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value=[POLLTYPE_TEXT]>"
output += "<font size='2'>Please provide feedback below. You can use any letters of the English alphabet, numbers and the symbols: . , ! ? : ; -</font><br>"
output += "<textarea name='replytext' cols='50' rows='14'></textarea>"
output += "<p><input type='submit' value='Submit'></form>"
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
output += "<input type='hidden' name='src' value='[REF(src)]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value=[POLLTYPE_TEXT]>"
output += "<input type='hidden' name='replytext' value='ABSTAIN'>"
@@ -123,8 +123,8 @@
rating = query_rating_get_votes.item[2]
output += "<br><b>[optiontext] - [rating]</b>"
if(!rating)
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
output += "<input type='hidden' name='src' value='[REF(src)]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value=[POLLTYPE_RATING]>"
var/minid = 999999
@@ -188,8 +188,8 @@
output += "<b>Question: [pollquestion]</b><br>You can select up to [multiplechoiceoptions] options. If you select more, the first [multiplechoiceoptions] will be saved.<br>"
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
if(!votedfor.len)
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
output += "<input type='hidden' name='src' value='\ref[src]'>"
output += "<form name='cardcomp' action='?src=[REF(src)]' method='get'>"
output += "<input type='hidden' name='src' value='[REF(src)]'>"
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
output += "<input type='hidden' name='votetype' value=[POLLTYPE_MULTI]>"
output += "<input type='hidden' name='maxoptionid' value='[maxoptionid]'>"
@@ -300,8 +300,8 @@
<font size='2'>Revoting has been enabled on this poll, if you think you made a mistake, simply revote<br></font>
<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>
</div>
<form name='cardcomp' action='?src=\ref[src]' method='POST'>
<input type='hidden' name='src' value='\ref[src]'>
<form name='cardcomp' action='?src=[REF(src)]' method='POST'>
<input type='hidden' name='src' value='[REF(src)]'>
<input type='hidden' name='votepollid' value='[pollid]'>
<input type='hidden' name='votetype' value=[POLLTYPE_IRV]>
<input type='hidden' name='IRVdata' id='IRVdata'>
+5 -5
View File
@@ -331,7 +331,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(message)
to_chat(src, "<span class='ghostalert'>[message]</span>")
if(source)
var/obj/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /obj/screen/alert/notify_cloning)
var/obj/screen/alert/A = throw_alert("[REF(source)]_notify_cloning", /obj/screen/alert/notify_cloning)
if(A)
if(client && client.prefs && client.prefs.UI_style)
A.icon = ui_style2icon(client.prefs.UI_style)
@@ -343,7 +343,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
A.add_overlay(source)
source.layer = old_layer
source.plane = old_plane
to_chat(src, "<span class='ghostalert'><a href=?src=\ref[src];reenter=1>(Click to re-enter)</a></span>")
to_chat(src, "<span class='ghostalert'><a href=?src=[REF(src)];reenter=1>(Click to re-enter)</a></span>")
if(sound)
SEND_SOUND(src, sound(sound))
@@ -458,11 +458,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
if(client.view == world.view)
var/list/views = list()
for(var/i in 1 to max_view)
for(var/i in 7 to max_view)
views |= i
var/new_view = input("Choose your new view", "Modify view range", 7) as null|anything in views
if(new_view)
client.change_view(Clamp(new_view, 1, max_view))
client.change_view(Clamp(new_view, 7, max_view))
else
client.change_view(world.view)
@@ -471,7 +471,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set hidden = TRUE
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
if(input)
client.change_view(Clamp(client.view + input, 1, max_view))
client.change_view(Clamp(client.view + input, 7, max_view))
/mob/dead/observer/verb/boo()
set category = "Ghost"
+1 -1
View File
@@ -37,7 +37,7 @@ GLOBAL_VAR(posibrain_notify_cooldown)
/obj/item/device/mmi/posibrain/proc/ping_ghosts(msg, newlymade)
if(newlymade || GLOB.posibrain_notify_cooldown <= world.time)
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/misc/server-ready.ogg':null, enter_link = "<a href=?src=\ref[src];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
notify_ghosts("[name] [msg] in [get_area(src)]!", ghost_sound = !newlymade ? 'sound/effects/ghost2.ogg':null, enter_link = "<a href=?src=[REF(src)];activate=1>(Click to enter)</a>", source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
if(!newlymade)
GLOB.posibrain_notify_cooldown = world.time + askDelay
@@ -45,20 +45,20 @@
<HR>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
dat += "<BR><A href='?src=\ref[src];pouches=1'>Empty Pouches</A>"
dat += "<BR><B>[get_held_index_name(i)]:</B><A href='?src=[REF(src)];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a>"
dat += "<BR><A href='?src=[REF(src)];pouches=1'>Empty Pouches</A>"
if(handcuffed)
dat += "<BR><A href='?src=\ref[src];item=[slot_handcuffed]'>Handcuffed</A>"
dat += "<BR><A href='?src=[REF(src)];item=[slot_handcuffed]'>Handcuffed</A>"
if(legcuffed)
dat += "<BR><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A>"
dat += "<BR><A href='?src=[REF(src)];item=[slot_legcuffed]'>Legcuffed</A>"
dat += {"
<BR>
<BR><A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<BR><A href='?src=[REF(user)];mach_close=mob[REF(src)]'>Close</A>
"}
user << browse(dat.Join(), "window=mob\ref[src];size=325x500")
onclose(user, "mob\ref[src]")
user << browse(dat.Join(), "window=mob[REF(src)];size=325x500")
onclose(user, "mob[REF(src)]")
/mob/living/carbon/alien/humanoid/Topic(href, href_list)
+15 -15
View File
@@ -184,30 +184,30 @@
<HR>
<B><FONT size=3>[name]</FONT></B>
<HR>
<BR><B>Head:</B> <A href='?src=\ref[src];item=[slot_head]'> [(head && !(head.flags_1&ABSTRACT_1)) ? head : "Nothing"]</A>
<BR><B>Mask:</B> <A href='?src=\ref[src];item=[slot_wear_mask]'> [(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "Nothing"]</A>
<BR><B>Neck:</B> <A href='?src=\ref[src];item=[slot_neck]'> [(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "Nothing"]</A>"}
<BR><B>Head:</B> <A href='?src=[REF(src)];item=[slot_head]'> [(head && !(head.flags_1&ABSTRACT_1)) ? head : "Nothing"]</A>
<BR><B>Mask:</B> <A href='?src=[REF(src)];item=[slot_wear_mask]'> [(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "Nothing"]</A>
<BR><B>Neck:</B> <A href='?src=[REF(src)];item=[slot_neck]'> [(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "Nothing"]</A>"}
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "Nothing"]</a>"
dat += "<BR><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "Nothing"]</a>"
dat += "<BR><B>Back:</B> <A href='?src=\ref[src];item=[slot_back]'>[back ? back : "Nothing"]</A>"
dat += "<BR><B>Back:</B> <A href='?src=[REF(src)];item=[slot_back]'>[back ? back : "Nothing"]</A>"
if(istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/tank))
dat += "<BR><A href='?src=\ref[src];internal=1'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "<BR><A href='?src=[REF(src)];internal=1'>[internal ? "Disable Internals" : "Set Internals"]</A>"
if(handcuffed)
dat += "<BR><A href='?src=\ref[src];item=[slot_handcuffed]'>Handcuffed</A>"
dat += "<BR><A href='?src=[REF(src)];item=[slot_handcuffed]'>Handcuffed</A>"
if(legcuffed)
dat += "<BR><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A>"
dat += "<BR><A href='?src=[REF(src)];item=[slot_legcuffed]'>Legcuffed</A>"
dat += {"
<BR>
<BR><A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<BR><A href='?src=[REF(user)];mach_close=mob[REF(src)]'>Close</A>
"}
user << browse(dat, "window=mob\ref[src];size=325x500")
onclose(user, "mob\ref[src]")
user << browse(dat, "window=mob[REF(src)];size=325x500")
onclose(user, "mob[REF(src)]")
/mob/living/carbon/Topic(href, href_list)
..()
@@ -843,7 +843,7 @@
/mob/living/carbon/vv_get_dropdown()
. = ..()
. += "---"
.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=\ref[src]"
.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=\ref[src]"
.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=\ref[src]"
.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=\ref[src]"
.["Make AI"] = "?_src_=vars;[HrefToken()];makeai=[REF(src)]"
.["Modify bodypart"] = "?_src_=vars;[HrefToken()];editbodypart=[REF(src)]"
.["Modify organs"] = "?_src_=vars;[HrefToken()];editorgans=[REF(src)]"
.["Hallucinate"] = "?_src_=vars;[HrefToken()];hallucinate=[REF(src)]"
@@ -130,10 +130,12 @@
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
for(var/thing in viruses)
var/datum/disease/D = thing
if(D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN)
M.ContactContractDisease(D)
if(can_inject(M, TRUE))
for(var/thing in viruses)
var/datum/disease/D = thing
if((D.spread_flags & VIRUS_SPREAD_CONTACT_SKIN) && prob(85))
M.ContactContractDisease(D)
for(var/thing in M.viruses)
var/datum/disease/D = thing
+10 -14
View File
@@ -308,8 +308,8 @@
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.general)
if(R)
msg += "<span class='deptradio'>Rank:</span> [R.fields["rank"]]<br>"
msg += "<a href='?src=\ref[src];hud=1;photo_front=1'>\[Front photo\]</a> "
msg += "<a href='?src=\ref[src];hud=1;photo_side=1'>\[Side photo\]</a><br>"
msg += "<a href='?src=[REF(src)];hud=1;photo_front=1'>\[Front photo\]</a> "
msg += "<a href='?src=[REF(src)];hud=1;photo_side=1'>\[Side photo\]</a><br>"
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/medical))
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in internal_organs)
@@ -320,12 +320,12 @@
msg += cyberimp_detect
if(R)
var/health_r = R.fields["p_stat"]
msg += "<a href='?src=\ref[src];hud=m;p_stat=1'>\[[health_r]\]</a>"
msg += "<a href='?src=[REF(src)];hud=m;p_stat=1'>\[[health_r]\]</a>"
health_r = R.fields["m_stat"]
msg += "<a href='?src=\ref[src];hud=m;m_stat=1'>\[[health_r]\]</a><br>"
msg += "<a href='?src=[REF(src)];hud=m;m_stat=1'>\[[health_r]\]</a><br>"
R = find_record("name", perpname, GLOB.data_core.medical)
if(R)
msg += "<a href='?src=\ref[src];hud=m;evaluation=1'>\[Medical evaluation\]</a><br>"
msg += "<a href='?src=[REF(src)];hud=m;evaluation=1'>\[Medical evaluation\]</a><br>"
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/security))
@@ -336,15 +336,11 @@
R = find_record("name", perpname, GLOB.data_core.security)
if(R)
criminal = R.fields["criminal"]
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=\ref[src];hud=s;status=1'>\[[criminal]\]</a>\n"
msg += "<span class='deptradio'>Security record:</span> <a href='?src=\ref[src];hud=s;view=1'>\[View\]</a> "
msg += "<a href='?src=\ref[src];hud=s;add_crime=1'>\[Add crime\]</a> "
msg += "<a href='?src=\ref[src];hud=s;view_comment=1'>\[View comment log\]</a> "
msg += "<a href='?src=\ref[src];hud=s;add_comment=1'>\[Add comment\]</a>\n"
if(print_flavor_text() && get_visible_name() != "Unknown")//Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
msg += "[print_flavor_text()]\n"
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=[REF(src)];hud=s;status=1'>\[[criminal]\]</a>\n"
msg += "<span class='deptradio'>Security record:</span> <a href='?src=[REF(src)];hud=s;view=1'>\[View\]</a> "
msg += "<a href='?src=[REF(src)];hud=s;add_crime=1'>\[Add crime\]</a> "
msg += "<a href='?src=[REF(src)];hud=s;view_comment=1'>\[View comment log\]</a> "
msg += "<a href='?src=[REF(src)];hud=s;add_comment=1'>\[Add comment\]</a>\n"
msg += "*---------*</span>"
to_chat(user, msg)
+29 -29
View File
@@ -105,44 +105,44 @@
dat += "<table>"
for(var/i in 1 to held_items.len)
var/obj/item/I = get_item_for_held_index(i)
dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=\ref[src];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
dat += "<tr><td><B>[get_held_index_name(i)]:</B></td><td><A href='?src=[REF(src)];item=[slot_hands];hand_index=[i]'>[(I && !(I.flags_1 & ABSTRACT_1)) ? I : "<font color=grey>Empty</font>"]</a></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=\ref[src];item=[slot_back]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td><B>Back:</B></td><td><A href='?src=[REF(src)];item=[slot_back]'>[(back && !(back.flags_1&ABSTRACT_1)) ? back : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(back, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "&nbsp;<A href='?src=[REF(src)];internal=[slot_back]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr><tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=\ref[src];item=[slot_head]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Head:</B></td><td><A href='?src=[REF(src)];item=[slot_head]'>[(head && !(head.flags_1&ABSTRACT_1)) ? head : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_wear_mask in obscured)
dat += "<tr><td><font color=grey><B>Mask:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=\ref[src];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Mask:</B></td><td><A href='?src=[REF(src)];item=[slot_wear_mask]'>[(wear_mask && !(wear_mask.flags_1&ABSTRACT_1)) ? wear_mask : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_neck in obscured)
dat += "<tr><td><font color=grey><B>Neck:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Neck:</B></td><td><A href='?src=\ref[src];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Neck:</B></td><td><A href='?src=[REF(src)];item=[slot_neck]'>[(wear_neck && !(wear_neck.flags_1&ABSTRACT_1)) ? wear_neck : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_glasses in obscured)
dat += "<tr><td><font color=grey><B>Eyes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=\ref[src];item=[slot_glasses]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Eyes:</B></td><td><A href='?src=[REF(src)];item=[slot_glasses]'>[(glasses && !(glasses.flags_1&ABSTRACT_1)) ? glasses : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_ears in obscured)
dat += "<tr><td><font color=grey><B>Ears:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Ears:</B></td><td><A href='?src=\ref[src];item=[slot_ears]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Ears:</B></td><td><A href='?src=[REF(src)];item=[slot_ears]'>[(ears && !(ears.flags_1&ABSTRACT_1)) ? ears : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;</td></tr>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=\ref[src];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[REF(src)];item=[slot_wear_suit]'>[(wear_suit && !(wear_suit.flags_1&ABSTRACT_1)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
if(wear_suit)
dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=\ref[src];item=[slot_s_store]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td>&nbsp;&#8627;<B>Suit Storage:</B></td><td><A href='?src=[REF(src)];item=[slot_s_store]'>[(s_store && !(s_store.flags_1&ABSTRACT_1)) ? s_store : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(s_store, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "&nbsp;<A href='?src=[REF(src)];internal=[slot_s_store]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
else
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Suit Storage:</B></font></td></tr>"
@@ -150,41 +150,41 @@
if(slot_shoes in obscured)
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=\ref[src];item=[slot_shoes]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[REF(src)];item=[slot_shoes]'>[(shoes && !(shoes.flags_1&ABSTRACT_1)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_gloves in obscured)
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=\ref[src];item=[slot_gloves]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Gloves:</B></td><td><A href='?src=[REF(src)];item=[slot_gloves]'>[(gloves && !(gloves.flags_1&ABSTRACT_1)) ? gloves : "<font color=grey>Empty</font>"]</A></td></tr>"
if(slot_w_uniform in obscured)
dat += "<tr><td><font color=grey><B>Uniform:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
else
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=\ref[src];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td><B>Uniform:</B></td><td><A href='?src=[REF(src)];item=[slot_w_uniform]'>[(w_uniform && !(w_uniform.flags_1&ABSTRACT_1)) ? w_uniform : "<font color=grey>Empty</font>"]</A></td></tr>"
if((w_uniform == null && !(dna && dna.species.nojumpsuit)) || (slot_w_uniform in obscured))
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Pockets:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>ID:</B></font></td></tr>"
dat += "<tr><td><font color=grey>&nbsp;&#8627;<B>Belt:</B></font></td></tr>"
else
dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=\ref[src];item=[slot_belt]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
dat += "<tr><td>&nbsp;&#8627;<B>Belt:</B></td><td><A href='?src=[REF(src)];item=[slot_belt]'>[(belt && !(belt.flags_1&ABSTRACT_1)) ? belt : "<font color=grey>Empty</font>"]</A>"
if(has_breathable_mask && istype(belt, /obj/item/tank))
dat += "&nbsp;<A href='?src=\ref[src];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "&nbsp;<A href='?src=[REF(src)];internal=[slot_belt]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
dat += "</td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=\ref[src];pockets=left'>[(l_store && !(l_store.flags_1&ABSTRACT_1)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
dat += "&nbsp;<A href='?src=\ref[src];pockets=right'>[(r_store && !(r_store.flags_1&ABSTRACT_1)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=\ref[src];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>Pockets:</B></td><td><A href='?src=[REF(src)];pockets=left'>[(l_store && !(l_store.flags_1&ABSTRACT_1)) ? "Left (Full)" : "<font color=grey>Left (Empty)</font>"]</A>"
dat += "&nbsp;<A href='?src=[REF(src)];pockets=right'>[(r_store && !(r_store.flags_1&ABSTRACT_1)) ? "Right (Full)" : "<font color=grey>Right (Empty)</font>"]</A></td></tr>"
dat += "<tr><td>&nbsp;&#8627;<B>ID:</B></td><td><A href='?src=[REF(src)];item=[slot_wear_id]'>[(wear_id && !(wear_id.flags_1&ABSTRACT_1)) ? wear_id : "<font color=grey>Empty</font>"]</A></td></tr>"
if(handcuffed)
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=\ref[src];item=[slot_handcuffed]'>Remove</A></td></tr>"
dat += "<tr><td><B>Handcuffed:</B> <A href='?src=[REF(src)];item=[slot_handcuffed]'>Remove</A></td></tr>"
if(legcuffed)
dat += "<tr><td><A href='?src=\ref[src];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
dat += "<tr><td><A href='?src=[REF(src)];item=[slot_legcuffed]'>Legcuffed</A></td></tr>"
dat += {"</table>
<A href='?src=\ref[user];mach_close=mob\ref[src]'>Close</A>
<A href='?src=[REF(user)];mach_close=mob[REF(src)]'>Close</A>
"}
var/datum/browser/popup = new(user, "mob\ref[src]", "[src]", 440, 510)
var/datum/browser/popup = new(user, "mob[REF(src)]", "[src]", 440, 510)
popup.set_content(dat.Join())
popup.open()
@@ -870,12 +870,12 @@
/mob/living/carbon/human/vv_get_dropdown()
. = ..()
. += "---"
.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=\ref[src]"
.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=\ref[src]"
.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=\ref[src]"
.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=\ref[src]"
.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=\ref[src]"
.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=\ref[src]"
.["Make monkey"] = "?_src_=vars;[HrefToken()];makemonkey=[REF(src)]"
.["Set Species"] = "?_src_=vars;[HrefToken()];setspecies=[REF(src)]"
.["Make cyborg"] = "?_src_=vars;[HrefToken()];makerobot=[REF(src)]"
.["Make alien"] = "?_src_=vars;[HrefToken()];makealien=[REF(src)]"
.["Make slime"] = "?_src_=vars;[HrefToken()];makeslime=[REF(src)]"
.["Toggle Purrbation"] = "?_src_=vars;[HrefToken()];purrbation=[REF(src)]"
/mob/living/carbon/human/MouseDrop_T(mob/living/target, mob/living/user)
if((target != pulling) || (grab_state < GRAB_AGGRESSIVE) || (user != target) || !isliving(user) || stat || user.stat)//Get consent first :^)
@@ -670,7 +670,7 @@
to_chat(src, "\t <span class='[status == "OK" ? "notice" : "warning"]'>Your [LB.name] is [status].</span>")
for(var/obj/item/I in LB.embedded_objects)
to_chat(src, "\t <a href='?src=\ref[src];embedded_object=\ref[I];embedded_limb=\ref[LB]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
for(var/t in missing)
to_chat(src, "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>")
@@ -1,335 +1,335 @@
/datum/species/jelly
// Entirely alien beings that seem to be made entirely out of gel. They have three eyes and a skeleton visible within them.
name = "Xenobiological Jelly Entity"
id = "jelly"
default_color = "00FF90"
say_mod = "chirps"
species_traits = list(MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,TOXINLOVER)
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
exotic_blood = "slimejelly"
damage_overlay_type = ""
var/datum/action/innate/regenerate_limbs/regenerate_limbs
liked_food = MEAT
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
if(regenerate_limbs)
regenerate_limbs.Remove(C)
..()
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
if(ishuman(C))
regenerate_limbs = new
regenerate_limbs.Grant(C)
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
if(H.stat == DEAD) //can't farm slime jelly from a dead slime/jelly person indefinitely
return
if(!H.blood_volume)
H.blood_volume += 5
H.adjustBruteLoss(5)
to_chat(H, "<span class='danger'>You feel empty!</span>")
if(H.blood_volume < BLOOD_VOLUME_NORMAL)
if(H.nutrition >= NUTRITION_LEVEL_STARVING)
H.blood_volume += 3
H.nutrition -= 2.5
if(H.blood_volume < BLOOD_VOLUME_OKAY)
if(prob(5))
to_chat(H, "<span class='danger'>You feel drained!</span>")
if(H.blood_volume < BLOOD_VOLUME_BAD)
Cannibalize_Body(H)
H.update_action_buttons_icon()
/datum/species/jelly/proc/Cannibalize_Body(mob/living/carbon/human/H)
var/list/limbs_to_consume = list("r_arm", "l_arm", "r_leg", "l_leg") - H.get_missing_limbs()
var/obj/item/bodypart/consumed_limb
if(!limbs_to_consume.len)
H.losebreath++
return
if(H.get_num_legs()) //Legs go before arms
limbs_to_consume -= list("r_arm", "l_arm")
consumed_limb = H.get_bodypart(pick(limbs_to_consume))
consumed_limb.drop_limb()
to_chat(H, "<span class='userdanger'>Your [consumed_limb] is drawn back into your body, unable to maintain its shape!</span>")
qdel(consumed_limb)
H.blood_volume += 20
/datum/action/innate/regenerate_limbs
name = "Regenerate Limbs"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimeheal"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/regenerate_limbs/IsAvailable()
if(..())
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
return 0
if(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
return 1
return 0
/datum/action/innate/regenerate_limbs/Activate()
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
return
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
if(H.blood_volume >= 40*limbs_to_heal.len+BLOOD_VOLUME_OKAY)
H.regenerate_limbs()
H.blood_volume -= 40*limbs_to_heal.len
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
return
else if(H.blood_volume >= 40)//We can partially heal some limbs
while(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
var/healed_limb = pick(limbs_to_heal)
H.regenerate_limb(healed_limb)
limbs_to_heal -= healed_limb
H.blood_volume -= 40
to_chat(H, "<span class='warning'>...but there is not enough of you to fix everything! You must attain more mass to heal completely!</span>")
return
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
////////////////////////////////////////////////////////SLIME PEOPLE///////////////////////////////////////////////////////////////////
/datum/species/jelly/slime
// Humans mutated by slime mutagen, produced from green slimes. They are not targetted by slimes.
name = "Slimeperson"
id = "slime"
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,VIRUSIMMUNE, TOXINLOVER)
say_mod = "says"
hair_color = "mutcolor"
hair_alpha = 150
ignored_by = list(/mob/living/simple_animal/slime)
burnmod = 0.5
coldmod = 2
heatmod = 0.5
var/datum/action/innate/split_body/slime_split
var/list/mob/living/carbon/bodies
var/datum/action/innate/swap_body/swap_body
/datum/species/jelly/slime/on_species_loss(mob/living/carbon/C)
if(slime_split)
slime_split.Remove(C)
if(swap_body)
swap_body.Remove(C)
bodies -= C // This means that the other bodies maintain a link
// so if someone mindswapped into them, they'd still be shared.
bodies = null
C.faction -= "slime"
C.blood_volume = min(C.blood_volume, BLOOD_VOLUME_NORMAL)
..()
/datum/species/jelly/slime/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
if(ishuman(C))
/* slime_split = new
slime_split.Grant(C)
swap_body = new
swap_body.Grant(C) */
if(!bodies || !bodies.len)
bodies = list(C)
else
bodies |= C
C.faction |= "slime"
//If you're cloned you get your body pool back
/datum/species/jelly/slime/copy_properties_from(datum/species/jelly/slime/old_species)
bodies = old_species.bodies
/datum/species/jelly/slime/spec_life(mob/living/carbon/human/H)
/*if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
if(prob(5))
to_chat(H, "<span class='notice'>You feel very bloated!</span>")*/
if(H.nutrition >= NUTRITION_LEVEL_WELL_FED)
H.blood_volume += 3
H.nutrition -= 2.5
..()
/datum/action/innate/split_body
name = "Split Body"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimesplit"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/split_body/IsAvailable()
if(..())
var/mob/living/carbon/human/H = owner
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
return 1
return 0
/datum/action/innate/split_body/Activate()
var/mob/living/carbon/human/H = owner
if(!isslimeperson(H))
return
CHECK_DNA_AND_SPECIES(H)
H.visible_message("<span class='notice'>[owner] gains a look of \
concentration while standing perfectly still.</span>",
"<span class='notice'>You focus intently on moving your body while \
standing perfectly still...</span>")
H.notransform = TRUE
if(do_after(owner, delay=60, needhand=FALSE, target=owner, progress=TRUE))
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
make_dupe()
else
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to split!</span>")
else
to_chat(H, "<span class='warning'>...but fail to stand perfectly still!</span>")
H.notransform = FALSE
/datum/action/innate/split_body/proc/make_dupe()
var/mob/living/carbon/human/H = owner
CHECK_DNA_AND_SPECIES(H)
var/mob/living/carbon/human/spare = new /mob/living/carbon/human(H.loc)
spare.underwear = "Nude"
H.dna.transfer_identity(spare, transfer_SE=1)
spare.dna.features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
spare.real_name = spare.dna.real_name
spare.name = spare.dna.real_name
spare.updateappearance(mutcolor_update=1)
spare.domutcheck()
spare.Move(get_step(H.loc, pick(NORTH,SOUTH,EAST,WEST)))
H.blood_volume = BLOOD_VOLUME_SAFE
H.notransform = 0
var/datum/species/jelly/slime/origin_datum = H.dna.species
origin_datum.bodies |= spare
var/datum/species/jelly/slime/spare_datum = spare.dna.species
spare_datum.bodies = origin_datum.bodies
H.mind.transfer_to(spare)
spare.visible_message("<span class='warning'>[H] distorts as a new body \
\"steps out\" of them.</span>",
"<span class='notice'>...and after a moment of disorentation, \
you're besides yourself!</span>")
/datum/action/innate/swap_body
name = "Swap Body"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimeswap"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/swap_body/Activate()
if(!isslimeperson(owner))
to_chat(owner, "<span class='warning'>You are not a slimeperson.</span>")
Remove(owner)
else
ui_interact(owner)
/datum/action/innate/swap_body/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.conscious_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "slime_swap_body", name, 400, 400, master_ui, state)
ui.open()
/datum/action/innate/swap_body/ui_data(mob/user)
var/mob/living/carbon/human/H = owner
if(!isslimeperson(H))
return
var/datum/species/jelly/slime/SS = H.dna.species
var/list/data = list()
data["bodies"] = list()
for(var/b in SS.bodies)
var/mob/living/carbon/human/body = b
if(!body || QDELETED(body) || !isslimeperson(body))
SS.bodies -= b
continue
var/list/L = list()
// HTML colors need a # prefix
L["htmlcolor"] = "#[body.dna.features["mcolor"]]"
var/area/A = get_area(body)
L["area"] = A.name
var/stat = "error"
switch(body.stat)
if(CONSCIOUS)
stat = "Conscious"
if(UNCONSCIOUS)
stat = "Unconscious"
if(DEAD)
stat = "Dead"
var/current = body.mind
var/is_conscious = (body.stat == CONSCIOUS)
L["status"] = stat
L["exoticblood"] = body.blood_volume
L["name"] = body.name
L["ref"] = "\ref[body]"
L["is_current"] = current
var/button
if(current)
button = "selected"
else if(is_conscious)
button = null
else
button = "disabled"
L["swap_button_state"] = button
L["swappable"] = !current && is_conscious
data["bodies"] += list(L)
return data
/datum/action/innate/swap_body/ui_act(action, params)
if(..())
return
var/mob/living/carbon/human/H = owner
if(!isslimeperson(owner))
return
var/datum/species/jelly/slime/SS = H.dna.species
var/datum/mind/M
for(var/mob/living/L in SS.bodies)
if(L.mind && L.mind.active)
M = L.mind
if(!M)
return
if(!isslimeperson(M.current))
return
switch(action)
if("swap")
var/mob/living/carbon/human/selected = locate(params["ref"])
if(!(selected in SS.bodies))
return
if(!selected || QDELETED(selected) || !isslimeperson(selected))
SS.bodies -= selected
return
if(M.current == selected)
return
if(selected.stat != CONSCIOUS)
return
swap_to_dupe(M, selected)
/datum/action/innate/swap_body/proc/swap_to_dupe(datum/mind/M, mob/living/carbon/human/dupe)
M.current.visible_message("<span class='notice'>[M.current] \
stops moving and starts staring vacantly into space.</span>",
"<span class='notice'>You stop moving this body...</span>")
M.transfer_to(dupe)
dupe.visible_message("<span class='notice'>[dupe] blinks and looks \
around.</span>",
"<span class='notice'>...and move this one instead.</span>")
/datum/species/jelly
// Entirely alien beings that seem to be made entirely out of gel. They have three eyes and a skeleton visible within them.
name = "Xenobiological Jelly Entity"
id = "jelly"
default_color = "00FF90"
say_mod = "chirps"
species_traits = list(MUTCOLORS,EYECOLOR,NOBLOOD,VIRUSIMMUNE,TOXINLOVER)
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
exotic_blood = "slimejelly"
damage_overlay_type = ""
var/datum/action/innate/regenerate_limbs/regenerate_limbs
liked_food = MEAT
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
if(regenerate_limbs)
regenerate_limbs.Remove(C)
..()
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
if(ishuman(C))
regenerate_limbs = new
regenerate_limbs.Grant(C)
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
if(H.stat == DEAD) //can't farm slime jelly from a dead slime/jelly person indefinitely
return
if(!H.blood_volume)
H.blood_volume += 5
H.adjustBruteLoss(5)
to_chat(H, "<span class='danger'>You feel empty!</span>")
if(H.blood_volume < BLOOD_VOLUME_NORMAL)
if(H.nutrition >= NUTRITION_LEVEL_STARVING)
H.blood_volume += 3
H.nutrition -= 2.5
if(H.blood_volume < BLOOD_VOLUME_OKAY)
if(prob(5))
to_chat(H, "<span class='danger'>You feel drained!</span>")
if(H.blood_volume < BLOOD_VOLUME_BAD)
Cannibalize_Body(H)
H.update_action_buttons_icon()
/datum/species/jelly/proc/Cannibalize_Body(mob/living/carbon/human/H)
var/list/limbs_to_consume = list("r_arm", "l_arm", "r_leg", "l_leg") - H.get_missing_limbs()
var/obj/item/bodypart/consumed_limb
if(!limbs_to_consume.len)
H.losebreath++
return
if(H.get_num_legs()) //Legs go before arms
limbs_to_consume -= list("r_arm", "l_arm")
consumed_limb = H.get_bodypart(pick(limbs_to_consume))
consumed_limb.drop_limb()
to_chat(H, "<span class='userdanger'>Your [consumed_limb] is drawn back into your body, unable to maintain its shape!</span>")
qdel(consumed_limb)
H.blood_volume += 20
/datum/action/innate/regenerate_limbs
name = "Regenerate Limbs"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimeheal"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/regenerate_limbs/IsAvailable()
if(..())
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
return 0
if(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
return 1
return 0
/datum/action/innate/regenerate_limbs/Activate()
var/mob/living/carbon/human/H = owner
var/list/limbs_to_heal = H.get_missing_limbs()
if(limbs_to_heal.len < 1)
to_chat(H, "<span class='notice'>You feel intact enough as it is.</span>")
return
to_chat(H, "<span class='notice'>You focus intently on your missing [limbs_to_heal.len >= 2 ? "limbs" : "limb"]...</span>")
if(H.blood_volume >= 40*limbs_to_heal.len+BLOOD_VOLUME_OKAY)
H.regenerate_limbs()
H.blood_volume -= 40*limbs_to_heal.len
to_chat(H, "<span class='notice'>...and after a moment you finish reforming!</span>")
return
else if(H.blood_volume >= 40)//We can partially heal some limbs
while(H.blood_volume >= BLOOD_VOLUME_OKAY+40)
var/healed_limb = pick(limbs_to_heal)
H.regenerate_limb(healed_limb)
limbs_to_heal -= healed_limb
H.blood_volume -= 40
to_chat(H, "<span class='warning'>...but there is not enough of you to fix everything! You must attain more mass to heal completely!</span>")
return
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
////////////////////////////////////////////////////////SLIME PEOPLE///////////////////////////////////////////////////////////////////
/datum/species/jelly/slime
// Humans mutated by slime mutagen, produced from green slimes. They are not targetted by slimes.
name = "Slimeperson"
id = "slime"
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD,VIRUSIMMUNE, TOXINLOVER)
say_mod = "says"
hair_color = "mutcolor"
hair_alpha = 150
ignored_by = list(/mob/living/simple_animal/slime)
burnmod = 0.5
coldmod = 2
heatmod = 0.5
var/datum/action/innate/split_body/slime_split
var/list/mob/living/carbon/bodies
var/datum/action/innate/swap_body/swap_body
/datum/species/jelly/slime/on_species_loss(mob/living/carbon/C)
if(slime_split)
slime_split.Remove(C)
if(swap_body)
swap_body.Remove(C)
bodies -= C // This means that the other bodies maintain a link
// so if someone mindswapped into them, they'd still be shared.
bodies = null
C.faction -= "slime"
C.blood_volume = min(C.blood_volume, BLOOD_VOLUME_NORMAL)
..()
/datum/species/jelly/slime/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
if(ishuman(C))
slime_split = new
slime_split.Grant(C)
swap_body = new
swap_body.Grant(C)
if(!bodies || !bodies.len)
bodies = list(C)
else
bodies |= C
C.faction |= "slime"
//If you're cloned you get your body pool back
/datum/species/jelly/slime/copy_properties_from(datum/species/jelly/slime/old_species)
bodies = old_species.bodies
/datum/species/jelly/slime/spec_life(mob/living/carbon/human/H)
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
if(prob(5))
to_chat(H, "<span class='notice'>You feel very bloated!</span>")
else if(H.nutrition >= NUTRITION_LEVEL_WELL_FED)
H.blood_volume += 3
H.nutrition -= 2.5
..()
/datum/action/innate/split_body
name = "Split Body"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimesplit"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/split_body/IsAvailable()
if(..())
var/mob/living/carbon/human/H = owner
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
return 1
return 0
/datum/action/innate/split_body/Activate()
var/mob/living/carbon/human/H = owner
if(!isslimeperson(H))
return
CHECK_DNA_AND_SPECIES(H)
H.visible_message("<span class='notice'>[owner] gains a look of \
concentration while standing perfectly still.</span>",
"<span class='notice'>You focus intently on moving your body while \
standing perfectly still...</span>")
H.notransform = TRUE
if(do_after(owner, delay=60, needhand=FALSE, target=owner, progress=TRUE))
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
make_dupe()
else
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to split!</span>")
else
to_chat(H, "<span class='warning'>...but fail to stand perfectly still!</span>")
H.notransform = FALSE
/datum/action/innate/split_body/proc/make_dupe()
var/mob/living/carbon/human/H = owner
CHECK_DNA_AND_SPECIES(H)
var/mob/living/carbon/human/spare = new /mob/living/carbon/human(H.loc)
spare.underwear = "Nude"
H.dna.transfer_identity(spare, transfer_SE=1)
spare.dna.features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
spare.real_name = spare.dna.real_name
spare.name = spare.dna.real_name
spare.updateappearance(mutcolor_update=1)
spare.domutcheck()
spare.Move(get_step(H.loc, pick(NORTH,SOUTH,EAST,WEST)))
H.blood_volume = BLOOD_VOLUME_SAFE
H.notransform = 0
var/datum/species/jelly/slime/origin_datum = H.dna.species
origin_datum.bodies |= spare
var/datum/species/jelly/slime/spare_datum = spare.dna.species
spare_datum.bodies = origin_datum.bodies
H.mind.transfer_to(spare)
spare.visible_message("<span class='warning'>[H] distorts as a new body \
\"steps out\" of them.</span>",
"<span class='notice'>...and after a moment of disorentation, \
you're besides yourself!</span>")
/datum/action/innate/swap_body
name = "Swap Body"
check_flags = AB_CHECK_CONSCIOUS
button_icon_state = "slimeswap"
icon_icon = 'icons/mob/actions/actions_slime.dmi'
background_icon_state = "bg_alien"
/datum/action/innate/swap_body/Activate()
if(!isslimeperson(owner))
to_chat(owner, "<span class='warning'>You are not a slimeperson.</span>")
Remove(owner)
else
ui_interact(owner)
/datum/action/innate/swap_body/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.conscious_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "slime_swap_body", name, 400, 400, master_ui, state)
ui.open()
/datum/action/innate/swap_body/ui_data(mob/user)
var/mob/living/carbon/human/H = owner
if(!isslimeperson(H))
return
var/datum/species/jelly/slime/SS = H.dna.species
var/list/data = list()
data["bodies"] = list()
for(var/b in SS.bodies)
var/mob/living/carbon/human/body = b
if(!body || QDELETED(body) || !isslimeperson(body))
SS.bodies -= b
continue
var/list/L = list()
// HTML colors need a # prefix
L["htmlcolor"] = "#[body.dna.features["mcolor"]]"
var/area/A = get_area(body)
L["area"] = A.name
var/stat = "error"
switch(body.stat)
if(CONSCIOUS)
stat = "Conscious"
if(UNCONSCIOUS)
stat = "Unconscious"
if(DEAD)
stat = "Dead"
var/current = body.mind
var/is_conscious = (body.stat == CONSCIOUS)
L["status"] = stat
L["exoticblood"] = body.blood_volume
L["name"] = body.name
L["ref"] = "[REF(body)]"
L["is_current"] = current
var/button
if(current)
button = "selected"
else if(is_conscious)
button = null
else
button = "disabled"
L["swap_button_state"] = button
L["swappable"] = !current && is_conscious
data["bodies"] += list(L)
return data
/datum/action/innate/swap_body/ui_act(action, params)
if(..())
return
var/mob/living/carbon/human/H = owner
if(!isslimeperson(owner))
return
var/datum/species/jelly/slime/SS = H.dna.species
var/datum/mind/M
for(var/mob/living/L in SS.bodies)
if(L.mind && L.mind.active)
M = L.mind
if(!M)
return
if(!isslimeperson(M.current))
return
switch(action)
if("swap")
var/mob/living/carbon/human/selected = locate(params["ref"])
if(!(selected in SS.bodies))
return
if(!selected || QDELETED(selected) || !isslimeperson(selected))
SS.bodies -= selected
return
if(M.current == selected)
return
if(selected.stat != CONSCIOUS)
return
swap_to_dupe(M, selected)
/datum/action/innate/swap_body/proc/swap_to_dupe(datum/mind/M, mob/living/carbon/human/dupe)
M.current.visible_message("<span class='notice'>[M.current] \
stops moving and starts staring vacantly into space.</span>",
"<span class='notice'>You stop moving this body...</span>")
M.transfer_to(dupe)
dupe.visible_message("<span class='notice'>[dupe] blinks and looks \
around.</span>",
"<span class='notice'>...and move this one instead.</span>")
+8 -30
View File
@@ -15,7 +15,7 @@
real_name = name
var/datum/atom_hud/data/human/medical/advanced/medhud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
medhud.add_to_hud(src)
faction += "\ref[src]"
faction += "[REF(src)]"
/mob/living/prepare_huds()
@@ -105,7 +105,8 @@
//Called when we bump onto a mob
/mob/living/proc/MobCollide(mob/M)
//Even if we don't push/swap places, we "touched" them, so spread fire
spreadFire(M)
//Also diseases
for(var/thing in viruses)
var/datum/disease/D = thing
@@ -120,29 +121,6 @@
if(now_pushing)
return TRUE
//TODO FOR LATER PRS: Make passing tables an automatic thing for flying and passable objects be determined better to prevent huge amounts of flags being set when mobs fly.
if((movement_type) ^ (M.movement_type)) //Fly past each other.
now_pushing = TRUE
var/old = pass_flags & PASSMOB
var/old_p = pulling? (pulling.pass_flags & PASSMOB) : NONE
var/atom/movable/cached = pulling
pass_flags |= PASSMOB
var/obj/item/I = cached
if(cached && (isliving(cached) || (istype(I) && (I.w_class < WEIGHT_CLASS_BULKY))))
var/mob/living/l = cached
if(l.mob_size <= mob_size)
cached.pass_flags |= PASSMOB
Move(get_turf(M))
if(!old)
pass_flags &= ~PASSMOB
if(cached && !old_p)
cached.pass_flags &= ~PASSMOB
cached = null
now_pushing = FALSE
return TRUE
//Even if we don't push/swap places, we "touched" them, so spread fire
spreadFire(M)
//Should stop you pushing a restrained person out of the way
if(isliving(M))
@@ -501,21 +479,21 @@
if(isopenturf(loc) && !is_flying())
var/turf/open/T = loc
. += T.slowdown
var/static/config_run_delay
var/static/config_walk_delay
var/static/datum/config_entry/number/run_delay/config_run_delay
var/static/datum/config_entry/number/walk_delay/config_walk_delay
if(isnull(config_run_delay))
config_run_delay = CONFIG_GET(number/run_delay)
config_walk_delay = CONFIG_GET(number/walk_delay)
if(ignorewalk)
. += config_run_delay
. += config_run_delay.value_cache
else
switch(m_intent)
if(MOVE_INTENT_RUN)
if(drowsyness > 0)
. += 6
. += config_run_delay
. += config_run_delay.value_cache
if(MOVE_INTENT_WALK)
. += config_walk_delay
. += config_walk_delay.value_cache
/mob/living/proc/makeTrail(turf/target_turf, turf/start, direction)
if(!has_gravity())
+9 -9
View File
@@ -267,7 +267,7 @@
/mob/living/silicon/ai/proc/ai_alerts()
var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
dat += "<A HREF='?src=\ref[src];mach_close=aialerts'>Close</A><BR><BR>"
dat += "<A HREF='?src=[REF(src)];mach_close=aialerts'>Close</A><BR><BR>"
for (var/cat in alarms)
dat += text("<B>[]</B><BR>\n", cat)
var/list/L = alarms[cat]
@@ -281,11 +281,11 @@
if (C && istype(C, /list))
var/dat2 = ""
for (var/obj/machinery/camera/I in C)
dat2 += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (dat2=="") ? "" : " | ", src, I, I.c_tag)
dat2 += text("[]<A HREF=?src=[REF(src)];switchcamera=[REF(I)]>[]</A>", (dat2=="") ? "" : " | ", I.c_tag)
dat += text("-- [] ([])", A.name, (dat2!="") ? dat2 : "No Camera")
else if (C && istype(C, /obj/machinery/camera))
var/obj/machinery/camera/Ctmp = C
dat += text("-- [] (<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>)", A.name, src, C, Ctmp.c_tag)
dat += text("-- [] (<A HREF=?src=[REF(src)];switchcamera=[REF(C)]>[]</A>)", A.name, Ctmp.c_tag)
else
dat += text("-- [] (No Camera)", A.name)
if (sources.len > 1)
@@ -465,7 +465,7 @@
var/ai_Zlevel = ai_current_turf.z
var/d
var/area/bot_area
d += "<A HREF=?src=\ref[src];botrefresh=1>Query network status</A><br>"
d += "<A HREF=?src=[REF(src)];botrefresh=1>Query network status</A><br>"
d += "<table width='100%'><tr><td width='40%'><h3>Name</h3></td><td width='30%'><h3>Status</h3></td><td width='30%'><h3>Location</h3></td><td width='10%'><h3>Control</h3></td></tr>"
for (Bot in GLOB.living_mob_list)
@@ -476,8 +476,8 @@
//If the bot is on, it will display the bot's current mode status. If the bot is not mode, it will just report "Idle". "Inactive if it is not on at all.
d += "<td width='30%'>[bot_mode]</td>"
d += "<td width='30%'>[bot_area.name]</td>"
d += "<td width='10%'><A HREF=?src=\ref[src];interface=\ref[Bot]>Interface</A></td>"
d += "<td width='10%'><A HREF=?src=\ref[src];callbot=\ref[Bot]>Call</A></td>"
d += "<td width='10%'><A HREF=?src=[REF(src)];interface=[REF(Bot)]>Interface</A></td>"
d += "<td width='10%'><A HREF=?src=[REF(src)];callbot=[REF(Bot)]>Call</A></td>"
d += "</tr>"
d = format_text(d)
@@ -531,12 +531,12 @@
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
if (O)
if (C && C.can_use())
queueAlarm("--- [class] alarm detected in [A.name]! (<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>)", class)
queueAlarm("--- [class] alarm detected in [A.name]! (<A HREF=?src=[REF(src)];switchcamera=[REF(C)]>[C.c_tag]</A>)", class)
else if (CL && CL.len)
var/foo = 0
var/dat2 = ""
for (var/obj/machinery/camera/I in CL)
dat2 += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (!foo) ? "" : " | ", src, I, I.c_tag) //I'm not fixing this shit...
dat2 += text("[]<A HREF=?src=[REF(src)];switchcamera=[REF(I)]>[]</A>", (!foo) ? "" : " | ", I.c_tag) //I'm not fixing this shit...
foo = 1
queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class)
else
@@ -828,7 +828,7 @@
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
var/start = "Relayed Speech: "
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
var/hrefpart = "<a href='?src=\ref[src];track=[html_encode(namepart)]'>"
var/hrefpart = "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
var/jobpart
if (iscarbon(speaker))
+2 -2
View File
@@ -7,7 +7,7 @@
/mob/living/silicon/ai/compose_track_href(atom/movable/speaker, namepart)
var/mob/M = speaker.GetSource()
if(M)
return "<a href='?src=\ref[src];track=[html_encode(namepart)]'>"
return "<a href='?src=[REF(src)];track=[html_encode(namepart)]'>"
return ""
/mob/living/silicon/ai/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
@@ -85,7 +85,7 @@
var/index = 0
for(var/word in GLOB.vox_sounds)
index++
dat += "<A href='?src=\ref[src];say_word=[word]'>[capitalize(word)]</A>"
dat += "<A href='?src=[REF(src)];say_word=[word]'>[capitalize(word)]</A>"
if(index != GLOB.vox_sounds.len)
dat += " / "
+49 -49
View File
@@ -278,11 +278,11 @@
/mob/living/silicon/pai/proc/softwareMenu() // Populate the right menu
var/dat = ""
dat += "<A href='byond://?src=\ref[src];software=refresh'>Refresh</A><br>"
dat += "<A href='byond://?src=[REF(src)];software=refresh'>Refresh</A><br>"
// Built-in
dat += "<A href='byond://?src=\ref[src];software=directives'>Directives</A><br>"
dat += "<A href='byond://?src=\ref[src];software=radio;sub=0'>Radio Configuration</A><br>"
dat += "<A href='byond://?src=\ref[src];software=image'>Screen Display</A><br>"
dat += "<A href='byond://?src=[REF(src)];software=directives'>Directives</A><br>"
dat += "<A href='byond://?src=[REF(src)];software=radio;sub=0'>Radio Configuration</A><br>"
dat += "<A href='byond://?src=[REF(src)];software=image'>Screen Display</A><br>"
//dat += "Text Messaging <br>"
dat += "<br>"
@@ -290,42 +290,42 @@
dat += "<b>Basic</b> <br>"
for(var/s in software)
if(s == "digital messenger")
dat += "<a href='byond://?src=\ref[src];software=pdamessage;sub=0'>Digital Messenger</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=pdamessage;sub=0'>Digital Messenger</a> <br>"
if(s == "crew manifest")
dat += "<a href='byond://?src=\ref[src];software=manifest;sub=0'>Crew Manifest</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=manifest;sub=0'>Crew Manifest</a> <br>"
if(s == "medical records")
dat += "<a href='byond://?src=\ref[src];software=medicalrecord;sub=0'>Medical Records</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=medicalrecord;sub=0'>Medical Records</a> <br>"
if(s == "security records")
dat += "<a href='byond://?src=\ref[src];software=securityrecord;sub=0'>Security Records</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=securityrecord;sub=0'>Security Records</a> <br>"
if(s == "camera")
dat += "<a href='byond://?src=\ref[src];software=[s]'>Camera Jack</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=[s]'>Camera Jack</a> <br>"
if(s == "remote signaller")
dat += "<a href='byond://?src=\ref[src];software=signaller;sub=0'>Remote Signaller</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=signaller;sub=0'>Remote Signaller</a> <br>"
dat += "<br>"
// Advanced
dat += "<b>Advanced</b> <br>"
for(var/s in software)
if(s == "atmosphere sensor")
dat += "<a href='byond://?src=\ref[src];software=atmosensor;sub=0'>Atmospheric Sensor</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=atmosensor;sub=0'>Atmospheric Sensor</a> <br>"
if(s == "heartbeat sensor")
dat += "<a href='byond://?src=\ref[src];software=[s]'>Heartbeat Sensor</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=[s]'>Heartbeat Sensor</a> <br>"
if(s == "security HUD")
dat += "<a href='byond://?src=\ref[src];software=securityhud;sub=0'>Facial Recognition Suite</a>[(secHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
dat += "<a href='byond://?src=[REF(src)];software=securityhud;sub=0'>Facial Recognition Suite</a>[(secHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
if(s == "medical HUD")
dat += "<a href='byond://?src=\ref[src];software=medicalhud;sub=0'>Medical Analysis Suite</a>[(medHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
dat += "<a href='byond://?src=[REF(src)];software=medicalhud;sub=0'>Medical Analysis Suite</a>[(medHUD) ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
if(s == "universal translator")
var/translator_on = (flags_2 & OMNITONGUE_2)
dat += "<a href='byond://?src=\ref[src];software=translator;sub=0'>Universal Translator</a>[translator_on ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
dat += "<a href='byond://?src=[REF(src)];software=translator;sub=0'>Universal Translator</a>[translator_on ? "<font color=#55FF55> On</font>" : "<font color=#FF5555> Off</font>"] <br>"
if(s == "projection array")
dat += "<a href='byond://?src=\ref[src];software=projectionarray;sub=0'>Projection Array</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=projectionarray;sub=0'>Projection Array</a> <br>"
if(s == "camera jack")
dat += "<a href='byond://?src=\ref[src];software=camerajack;sub=0'>Camera Jack</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=camerajack;sub=0'>Camera Jack</a> <br>"
if(s == "door jack")
dat += "<a href='byond://?src=\ref[src];software=doorjack;sub=0'>Door Jack</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=doorjack;sub=0'>Door Jack</a> <br>"
dat += "<br>"
dat += "<br>"
dat += "<a href='byond://?src=\ref[src];software=buy;sub=0'>Download additional software</a>"
dat += "<a href='byond://?src=[REF(src)];software=buy;sub=0'>Download additional software</a>"
return dat
@@ -341,7 +341,7 @@
if(!software.Find(s))
var/cost = available_software[s]
var/displayName = uppertext(s)
dat += "<a href='byond://?src=\ref[src];software=buy;sub=1;buy=[s]'>[displayName]</a> ([cost]) <br>"
dat += "<a href='byond://?src=[REF(src)];software=buy;sub=1;buy=[s]'>[displayName]</a> ([cost]) <br>"
else
var/displayName = lowertext(s)
dat += "[displayName] (Download Complete) <br>"
@@ -354,7 +354,7 @@
dat += "[(master) ? "Your master: [master] ([master_dna])" : "You are bound to no one."]"
dat += "<br><br>"
dat += "<a href='byond://?src=\ref[src];software=directive;getdna=1'>Request carrier DNA sample</a><br>"
dat += "<a href='byond://?src=[REF(src)];software=directive;getdna=1'>Request carrier DNA sample</a><br>"
dat += "<h2>Directives</h2><br>"
dat += "<b>Prime Directive</b><br>"
dat += "&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[laws.zeroth]<br>"
@@ -397,20 +397,20 @@
dat += "<h3>Remote Signaller</h3><br><br>"
dat += {"<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=\ref[src];software=signaller;freq=-10;'>-</A>
<A href='byond://?src=\ref[src];software=signaller;freq=-2'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=-10;'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=-2'>-</A>
[format_frequency(sradio.frequency)]
<A href='byond://?src=\ref[src];software=signaller;freq=2'>+</A>
<A href='byond://?src=\ref[src];software=signaller;freq=10'>+</A><BR>
<A href='byond://?src=[REF(src)];software=signaller;freq=2'>+</A>
<A href='byond://?src=[REF(src)];software=signaller;freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];software=signaller;code=-5'>-</A>
<A href='byond://?src=\ref[src];software=signaller;code=-1'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;code=-5'>-</A>
<A href='byond://?src=[REF(src)];software=signaller;code=-1'>-</A>
[sradio.code]
<A href='byond://?src=\ref[src];software=signaller;code=1'>+</A>
<A href='byond://?src=\ref[src];software=signaller;code=5'>+</A><BR>
<A href='byond://?src=[REF(src)];software=signaller;code=1'>+</A>
<A href='byond://?src=[REF(src)];software=signaller;code=5'>+</A><BR>
<A href='byond://?src=\ref[src];software=signaller;send=1'>Send Signal</A><BR>"}
<A href='byond://?src=[REF(src)];software=signaller;send=1'>Send Signal</A><BR>"}
return dat
// Crew Manifest
@@ -429,7 +429,7 @@
. += "<h3>Medical Records</h3><HR>"
if(GLOB.data_core.general)
for(var/datum/data/record/R in sortRecord(GLOB.data_core.general))
. += "<A href='?src=\ref[src];med_rec=[R.fields["id"]];software=medicalrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
. += "<A href='?src=[REF(src)];med_rec=[R.fields["id"]];software=medicalrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
if(1)
. += "<CENTER><B>Medical Record</B></CENTER><BR>"
if(medicalActive1 in GLOB.data_core.general)
@@ -437,10 +437,10 @@
else
. += "<pre>Requested medical record not found.</pre><BR>"
if(medicalActive2 in GLOB.data_core.medical)
. += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=\ref[src];field=blood_type'>[medicalActive2.fields["blood_type"]]</A><BR>\nDNA: <A href='?src=\ref[src];field=b_dna'>[medicalActive2.fields["b_dna"]]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=\ref[src];field=mi_dis'>[medicalActive2.fields["mi_dis"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=mi_dis_d'>[medicalActive2.fields["mi_dis_d"]]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=\ref[src];field=ma_dis'>[medicalActive2.fields["ma_dis"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=ma_dis_d'>[medicalActive2.fields["ma_dis_d"]]</A><BR>\n<BR>\nAllergies: <A href='?src=\ref[src];field=alg'>[medicalActive2.fields["alg"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=alg_d'>[medicalActive2.fields["alg_d"]]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=\ref[src];field=cdi'>[medicalActive2.fields["cdi"]]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=\ref[src];field=cdi_d'>[medicalActive2.fields["cdi_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[src];field=notes'>[medicalActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
. += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: <A href='?src=[REF(src)];field=blood_type'>[medicalActive2.fields["blood_type"]]</A><BR>\nDNA: <A href='?src=[REF(src)];field=b_dna'>[medicalActive2.fields["b_dna"]]</A><BR>\n<BR>\nMinor Disabilities: <A href='?src=[REF(src)];field=mi_dis'>[medicalActive2.fields["mi_dis"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=mi_dis_d'>[medicalActive2.fields["mi_dis_d"]]</A><BR>\n<BR>\nMajor Disabilities: <A href='?src=[REF(src)];field=ma_dis'>[medicalActive2.fields["ma_dis"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=ma_dis_d'>[medicalActive2.fields["ma_dis_d"]]</A><BR>\n<BR>\nAllergies: <A href='?src=[REF(src)];field=alg'>[medicalActive2.fields["alg"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=alg_d'>[medicalActive2.fields["alg_d"]]</A><BR>\n<BR>\nCurrent Diseases: <A href='?src=[REF(src)];field=cdi'>[medicalActive2.fields["cdi"]]</A> (per disease info placed in log/comment section)<BR>\nDetails: <A href='?src=[REF(src)];field=cdi_d'>[medicalActive2.fields["cdi_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=[REF(src)];field=notes'>[medicalActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
else
. += "<pre>Requested medical record not found.</pre><BR>"
. += "<BR>\n<A href='?src=\ref[src];software=medicalrecord;sub=0'>Back</A><BR>"
. += "<BR>\n<A href='?src=[REF(src)];software=medicalrecord;sub=0'>Back</A><BR>"
return .
// Security Records
@@ -451,18 +451,18 @@
. += "<h3>Security Records</h3><HR>"
if(GLOB.data_core.general)
for(var/datum/data/record/R in sortRecord(GLOB.data_core.general))
. += "<A href='?src=\ref[src];sec_rec=[R.fields["id"]];software=securityrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
. += "<A href='?src=[REF(src)];sec_rec=[R.fields["id"]];software=securityrecord;sub=1'>[R.fields["id"]]: [R.fields["name"]]<BR>"
if(1)
. += "<h3>Security Record</h3>"
if(securityActive1 in GLOB.data_core.general)
. += "Name: <A href='?src=\ref[src];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=\ref[src];field=id'>[securityActive1.fields["id"]]</A><BR>\nSex: <A href='?src=\ref[src];field=sex'>[securityActive1.fields["sex"]]</A><BR>\nAge: <A href='?src=\ref[src];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=\ref[src];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=\ref[src];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
. += "Name: <A href='?src=[REF(src)];field=name'>[securityActive1.fields["name"]]</A> ID: <A href='?src=[REF(src)];field=id'>[securityActive1.fields["id"]]</A><BR>\nSex: <A href='?src=[REF(src)];field=sex'>[securityActive1.fields["sex"]]</A><BR>\nAge: <A href='?src=[REF(src)];field=age'>[securityActive1.fields["age"]]</A><BR>\nRank: <A href='?src=[REF(src)];field=rank'>[securityActive1.fields["rank"]]</A><BR>\nFingerprint: <A href='?src=[REF(src)];field=fingerprint'>[securityActive1.fields["fingerprint"]]</A><BR>\nPhysical Status: [securityActive1.fields["p_stat"]]<BR>\nMental Status: [securityActive1.fields["m_stat"]]<BR>"
else
. += "<pre>Requested security record not found,</pre><BR>"
if(securityActive2 in GLOB.data_core.security)
. += "<BR>\nSecurity Data<BR>\nCriminal Status: [securityActive2.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: <A href='?src=\ref[src];field=mi_crim'>[securityActive2.fields["mi_crim"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=mi_crim_d'>[securityActive2.fields["mi_crim_d"]]</A><BR>\n<BR>\nMajor Crimes: <A href='?src=\ref[src];field=ma_crim'>[securityActive2.fields["ma_crim"]]</A><BR>\nDetails: <A href='?src=\ref[src];field=ma_crim_d'>[securityActive2.fields["ma_crim_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=\ref[src];field=notes'>[securityActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
. += "<BR>\nSecurity Data<BR>\nCriminal Status: [securityActive2.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: <A href='?src=[REF(src)];field=mi_crim'>[securityActive2.fields["mi_crim"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=mi_crim_d'>[securityActive2.fields["mi_crim_d"]]</A><BR>\n<BR>\nMajor Crimes: <A href='?src=[REF(src)];field=ma_crim'>[securityActive2.fields["ma_crim"]]</A><BR>\nDetails: <A href='?src=[REF(src)];field=ma_crim_d'>[securityActive2.fields["ma_crim_d"]]</A><BR>\n<BR>\nImportant Notes:<BR>\n\t<A href='?src=[REF(src)];field=notes'>[securityActive2.fields["notes"]]</A><BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
else
. += "<pre>Requested security record not found,</pre><BR>"
. += text("<BR>\n<A href='?src=\ref[];software=securityrecord;sub=0'>Back</A><BR>", src)
. += "<BR>\n<A href='?src=[REF(src)];software=securityrecord;sub=0'>Back</A><BR>"
return .
// Universal Translator
@@ -470,7 +470,7 @@
var/translator_on = (flags_2 & OMNITONGUE_2)
. = {"<h3>Universal Translator</h3><br>
When enabled, this device will permamently be able to speak and understand all known forms of communication.<br><br>
The device is currently [translator_on ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>[translator_on ? "" : "<a href='byond://?src=\ref[src];software=translator;sub=0;toggle=1'>Activate Translation Module</a><br>"]"}
The device is currently [translator_on ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>[translator_on ? "" : "<a href='byond://?src=[REF(src)];software=translator;sub=0;toggle=1'>Activate Translation Module</a><br>"]"}
return .
// Security HUD
@@ -478,7 +478,7 @@
var/dat = {"<h3>Facial Recognition Suite</h3><br>
When enabled, this package will scan all viewable faces and compare them against the known criminal database, providing real-time graphical data about any detected persons of interest.<br><br>
The package is currently [ (secHUD) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>
<a href='byond://?src=\ref[src];software=securityhud;sub=0;toggle=1'>Toggle Package</a><br>
<a href='byond://?src=[REF(src)];software=securityhud;sub=0;toggle=1'>Toggle Package</a><br>
"}
return dat
@@ -490,9 +490,9 @@
<h4>Visual Status Overlay</h4><br>
When enabled, this package will scan all nearby crewmembers' vitals and provide real-time graphical data about their state of health.<br><br>
The suite is currently [ (medHUD) ? "<font color=#55FF55>en" : "<font color=#FF5555>dis" ]abled.</font><br>
<a href='byond://?src=\ref[src];software=medicalhud;sub=0;toggle=1'>Toggle Suite</a><br>
<a href='byond://?src=[REF(src)];software=medicalhud;sub=0;toggle=1'>Toggle Suite</a><br>
<br>
<a href='byond://?src=\ref[src];software=medicalhud;sub=1'>Host Bioscan</a><br>
<a href='byond://?src=[REF(src)];software=medicalhud;sub=1'>Host Bioscan</a><br>
"}
if(subscreen == 1)
dat += {"<h3>Medical Analysis Suite</h3><br>
@@ -523,7 +523,7 @@
Stage: [D.stage]/[D.max_stages]<br>
Possible Cure: [D.cure_text]<br>
"}
dat += "<a href='byond://?src=\ref[src];software=medicalhud;sub=0'>Visual Status Overlay</a><br>"
dat += "<a href='byond://?src=[REF(src)];software=medicalhud;sub=0'>Visual Status Overlay</a><br>"
return dat
// Atmospheric Scanner
@@ -548,7 +548,7 @@
if(gas_level > 0.01)
dat += "[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_level*100)]%<br>"
dat += "Temperature: [round(environment.temperature-T0C)]&deg;C<br>"
dat += "<a href='byond://?src=\ref[src];software=atmosensor;sub=0'>Refresh Reading</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=atmosensor;sub=0'>Refresh Reading</a> <br>"
dat += "<br>"
return dat
@@ -577,7 +577,7 @@
dat += "Cable status : "
if(!cable)
dat += "<font color=#FF5555>Retracted</font> <br>"
dat += "<a href='byond://?src=\ref[src];software=doorjack;cable=1;sub=0'>Extend Cable</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=doorjack;cable=1;sub=0'>Extend Cable</a> <br>"
return dat
if(!cable.machine)
dat += "<font color=#FFFF55>Extended</font> <br>"
@@ -591,10 +591,10 @@
// var/obj/machinery/airlock/door = machine
if(!hackdoor)
dat += "<a href='byond://?src=\ref[src];software=doorjack;jack=1;sub=0'>Begin Airlock Jacking</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=doorjack;jack=1;sub=0'>Begin Airlock Jacking</a> <br>"
else
dat += "Jack in progress... [hackprogress]% complete.<br>"
dat += "<a href='byond://?src=\ref[src];software=doorjack;cancel=1;sub=0'>Cancel Airlock Jack</a> <br>"
dat += "<a href='byond://?src=[REF(src)];software=doorjack;cancel=1;sub=0'>Cancel Airlock Jack</a> <br>"
return dat
// Door Jack - supporting proc
@@ -611,16 +611,16 @@
/mob/living/silicon/pai/proc/pdamessage()
var/dat = "<h3>Digital Messenger</h3>"
dat += {"<b>Signal/Receiver Status:</b> <A href='byond://?src=\ref[src];software=pdamessage;toggler=1'>
dat += {"<b>Signal/Receiver Status:</b> <A href='byond://?src=[REF(src)];software=pdamessage;toggler=1'>
[(pda.toff) ? "<font color='red'>\[Off\]</font>" : "<font color='green'>\[On\]</font>"]</a><br>
<b>Ringer Status:</b> <A href='byond://?src=\ref[src];software=pdamessage;ringer=1'>
<b>Ringer Status:</b> <A href='byond://?src=[REF(src)];software=pdamessage;ringer=1'>
[(pda.silent) ? "<font color='red'>\[Off\]</font>" : "<font color='green'>\[On\]</font>"]</a><br><br>"}
dat += "<ul>"
if(!pda.toff)
for (var/obj/item/device/pda/P in sortNames(get_viewable_pdas()))
if (P == pda)
continue
dat += "<li><a href='byond://?src=\ref[src];software=pdamessage;target=\ref[P]'>[P]</a>"
dat += "<li><a href='byond://?src=[REF(src)];software=pdamessage;target=[REF(P)]'>[P]</a>"
dat += "</li>"
dat += "</ul>"
dat += "<br><br>"
@@ -882,13 +882,13 @@
return
switch(notifytype)
if(NEW_BORG) //New Cyborg
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New cyborg connection detected: <a href='?src=\ref[connected_ai];track=[html_encode(name)]'>[name]</a></span><br>")
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New cyborg connection detected: <a href='?src=[REF(connected_ai)];track=[html_encode(name)]'>[name]</a></span><br>")
if(NEW_MODULE) //New Module
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - Cyborg module change detected: [name] has loaded the [designation] module.</span><br>")
if(RENAME) //New Name
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - Cyborg reclassification detected: [oldname] is now designated as [newname].</span><br>")
if(AI_SHELL) //New Shell
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New cyborg shell detected: <a href='?src=\ref[connected_ai];track=[html_encode(name)]'>[name]</a></span><br>")
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - New cyborg shell detected: <a href='?src=[REF(connected_ai)];track=[html_encode(name)]'>[name]</a></span><br>")
if(DISCONNECT) //Tampering with the wires
to_chat(connected_ai, "<br><br><span class='notice'>NOTICE - Remote telemetry lost with [name].</span><br>")
@@ -634,14 +634,17 @@
/obj/item/retractor,
/obj/item/hemostat,
/obj/item/cautery,
/obj/item/surgicaldrill,
/obj/item/scalpel,
/obj/item/melee/transforming/energy/sword/cyborg/saw,
/obj/item/roller/robo,
/obj/item/card/emag,
/obj/item/crowbar/cyborg,
/obj/item/extinguisher/mini,
/obj/item/pinpointer/syndicate_cyborg,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/gun/medbeam)
/obj/item/gun/medbeam,
/obj/item/organ_storage)
ratvar_modules = list(
/obj/item/clockwork/slab/cyborg/medical,
/obj/item/clockwork/weapon/ratvarian_spear)
+1 -1
View File
@@ -14,7 +14,7 @@
for(var/mob/M in GLOB.player_list)
if(M.binarycheck())
if(isAI(M))
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='?src=\ref[M];track=[html_encode(name)]'><span class='name'>[name] ([desig])</span></a> <span class='message'>[message_a]</span></span></i>"
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='?src=[REF(M)];track=[html_encode(name)]'><span class='name'>[name] ([desig])</span></a> <span class='message'>[message_a]</span></span></i>"
to_chat(M, renderedAI)
else
to_chat(M, rendered)
+8 -8
View File
@@ -110,7 +110,7 @@
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_show["Camera"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
to_chat(src, msg)
if(alarms_to_clear.len < 3)
@@ -135,7 +135,7 @@
if(alarm_types_show["Camera"])
msg += "CAMERA: [alarm_types_clear["Camera"]] alarms cleared. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
msg += "<A href=?src=[REF(src)];showalerts=1'>\[Show Alerts\]</a>"
to_chat(src, msg)
@@ -253,12 +253,12 @@
for(var/index = 1, index <= src.laws.devillaws.len, index++)
if (!src.devillawcheck[index])
src.devillawcheck[index] = "No"
list += {"<A href='byond://?src=\ref[src];lawdevil=[index]'>[src.devillawcheck[index]] 666:</A> [src.laws.devillaws[index]]<BR>"}
list += {"<A href='byond://?src=[REF(src)];lawdevil=[index]'>[src.devillawcheck[index]] 666:</A> [src.laws.devillaws[index]]<BR>"}
if (src.laws.zeroth)
if (!src.lawcheck[1])
src.lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
list += {"<A href='byond://?src=\ref[src];lawc=0'>[src.lawcheck[1]] 0:</A> [src.laws.zeroth]<BR>"}
list += {"<A href='byond://?src=[REF(src)];lawc=0'>[src.lawcheck[1]] 0:</A> [src.laws.zeroth]<BR>"}
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
@@ -266,7 +266,7 @@
if (length(law) > 0)
if (!src.ioncheck[index])
src.ioncheck[index] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
list += {"<A href='byond://?src=[REF(src)];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
src.ioncheck.len += 1
var/number = 1
@@ -278,7 +278,7 @@
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
for (var/index = 1, index <= src.laws.supplied.len, index++)
@@ -287,9 +287,9 @@
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
list += {"<A href='byond://?src=[REF(src)];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
list += {"<br><br><A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
list += {"<br><br><A href='byond://?src=[REF(src)];laws=1'>State Laws</A>"}
usr << browse(list, "window=laws")
@@ -817,9 +817,9 @@ Pass a positive integer as an argument to override a bot's default speed.
var/hack
if(issilicon(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot.
hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]<BR>"
hack += "Harm Prevention Safety System: <A href='?src=\ref[src];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
hack += "Harm Prevention Safety System: <A href='?src=[REF(src)];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control.
hack += "Remote network control radio: <A href='?src=\ref[src];operation=remote'>[remote_disabled ? "Disconnected" : "Connected"]</A><BR>"
hack += "Remote network control radio: <A href='?src=[REF(src)];operation=remote'>[remote_disabled ? "Disconnected" : "Connected"]</A><BR>"
return hack
/mob/living/simple_animal/bot/proc/showpai(mob/user)
@@ -829,9 +829,9 @@ Pass a positive integer as an argument to override a bot's default speed.
eject += "Personality card status: "
if(paicard)
if(client)
eject += "<A href='?src=\ref[src];operation=ejectpai'>Active</A>"
eject += "<A href='?src=[REF(src)];operation=ejectpai'>Active</A>"
else
eject += "<A href='?src=\ref[src];operation=ejectpai'>Inactive</A>"
eject += "<A href='?src=[REF(src)];operation=ejectpai'>Inactive</A>"
else if(!allow_pai || key)
eject += "Unavailable"
else
@@ -278,14 +278,14 @@
dat += hack(user)
dat += showpai(user)
dat += text({"
Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>
Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"})
if(!locked || issilicon(user)|| IsAdminGhost(user))
dat += "<BR>Clean Blood: <A href='?src=\ref[src];operation=blood'>[blood ? "Yes" : "No"]</A>"
dat += "<BR>Clean Trash: <A href='?src=\ref[src];operation=trash'>[trash ? "Yes" : "No"]</A>"
dat += "<BR>Exterminate Pests: <A href='?src=\ref[src];operation=pests'>[pests ? "Yes" : "No"]</A>"
dat += "<BR><BR>Patrol Station: <A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"
dat += "<BR>Clean Blood: <A href='?src=[REF(src)];operation=blood'>[blood ? "Yes" : "No"]</A>"
dat += "<BR>Clean Trash: <A href='?src=[REF(src)];operation=trash'>[trash ? "Yes" : "No"]</A>"
dat += "<BR>Exterminate Pests: <A href='?src=[REF(src)];operation=pests'>[pests ? "Yes" : "No"]</A>"
dat += "<BR><BR>Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"
return dat
/mob/living/simple_animal/bot/cleanbot/Topic(href, href_list)
@@ -103,7 +103,7 @@ Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]<BR>"},
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
"<A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user)|| IsAdminGhost(user))
if(!lasercolor)
@@ -116,12 +116,12 @@ Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol[]"},
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
"<A href='?src=[REF(src)];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=[REF(src)];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
@@ -8,6 +8,7 @@
anchored = FALSE
health = 25
maxHealth = 25
spacewalk = TRUE
radio_key = /obj/item/device/encryptionkey/headset_eng
radio_channel = "Engineering"
@@ -45,9 +46,6 @@
access_card.access += J.get_access()
prev_access = access_card.access
/mob/living/simple_animal/bot/floorbot/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/bot/floorbot/turn_on()
. = ..()
update_icon()
@@ -74,28 +72,28 @@
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Floor Repairer Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Special tiles: "
if(specialtiles)
dat += "<A href='?src=\ref[src];operation=eject'>Loaded \[[specialtiles]/[maxtiles]\]</a><BR>"
dat += "<A href='?src=[REF(src)];operation=eject'>Loaded \[[specialtiles]/[maxtiles]\]</a><BR>"
else
dat += "None Loaded<BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || issilicon(user) || IsAdminGhost(user))
dat += "Add tiles to new hull plating: <A href='?src=\ref[src];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
dat += "Place floor tiles: <A href='?src=\ref[src];operation=place'>[placetiles ? "Yes" : "No"]</A><BR>"
dat += "Replace existing floor tiles with custom tiles: <A href='?src=\ref[src];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
dat += "Repair damaged tiles and platings: <A href='?src=\ref[src];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
dat += "Traction Magnets: <A href='?src=\ref[src];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
dat += "Patrol Station: <A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
dat += "Add tiles to new hull plating: <A href='?src=[REF(src)];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
dat += "Place floor tiles: <A href='?src=[REF(src)];operation=place'>[placetiles ? "Yes" : "No"]</A><BR>"
dat += "Replace existing floor tiles with custom tiles: <A href='?src=[REF(src)];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
dat += "Repair damaged tiles and platings: <A href='?src=[REF(src)];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
dat += "Traction Magnets: <A href='?src=[REF(src)];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
dat += "Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
var/bmode
if(targetdirection)
bmode = dir2text(targetdirection)
else
bmode = "disabled"
dat += "Line Mode : <A href='?src=\ref[src];operation=linemode'>[bmode]</A><BR>"
dat += "Line Mode : <A href='?src=[REF(src)];operation=linemode'>[bmode]</A><BR>"
return dat
@@ -89,12 +89,12 @@ Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=\ref[src];power=[TRUE]'>[on ? "On" : "Off"]</A>" )
"<A href='?src=[REF(src)];power=[TRUE]'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user) || IsAdminGhost(user))
dat += text({"<BR> Auto Patrol: []"},
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
"<A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
/mob/living/simple_animal/bot/honkbot/proc/judgement_criteria()
@@ -136,37 +136,37 @@
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Medical Unit Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Beaker: "
if(reagent_glass)
dat += "<A href='?src=\ref[src];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
dat += "<A href='?src=[REF(src)];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
else
dat += "None Loaded"
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
if(!locked || issilicon(user) || IsAdminGhost(user))
dat += "<TT>Healing Threshold: "
dat += "<a href='?src=\ref[src];adj_threshold=-10'>--</a> "
dat += "<a href='?src=\ref[src];adj_threshold=-5'>-</a> "
dat += "<a href='?src=[REF(src)];adj_threshold=-10'>--</a> "
dat += "<a href='?src=[REF(src)];adj_threshold=-5'>-</a> "
dat += "[heal_threshold] "
dat += "<a href='?src=\ref[src];adj_threshold=5'>+</a> "
dat += "<a href='?src=\ref[src];adj_threshold=10'>++</a>"
dat += "<a href='?src=[REF(src)];adj_threshold=5'>+</a> "
dat += "<a href='?src=[REF(src)];adj_threshold=10'>++</a>"
dat += "</TT><br>"
dat += "<TT>Injection Level: "
dat += "<a href='?src=\ref[src];adj_inject=-5'>-</a> "
dat += "<a href='?src=[REF(src)];adj_inject=-5'>-</a> "
dat += "[injection_amount] "
dat += "<a href='?src=\ref[src];adj_inject=5'>+</a> "
dat += "<a href='?src=[REF(src)];adj_inject=5'>+</a> "
dat += "</TT><br>"
dat += "Reagent Source: "
dat += "<a href='?src=\ref[src];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
dat += "<a href='?src=[REF(src)];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
dat += "Treat Viral Infections: <a href='?src=\ref[src];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=\ref[src];togglevoice=[1]'>Toggle</a><br>"
dat += "Critical Patient Alerts: <a href='?src=\ref[src];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
dat += "Patrol Station: <a href='?src=\ref[src];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
dat += "Stationary Mode: <a href='?src=\ref[src];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
dat += "Treat Viral Infections: <a href='?src=[REF(src)];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[REF(src)];togglevoice=[1]'>Toggle</a><br>"
dat += "Critical Patient Alerts: <a href='?src=[REF(src)];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
dat += "Patrol Station: <a href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
dat += "Stationary Mode: <a href='?src=[REF(src)];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
return dat
@@ -343,7 +343,7 @@
if(C.stat == DEAD || (C.status_flags & FAKEDEATH))
return FALSE //welp too late for them!
if(!(loc == C.loc) || !(isturf(C.loc) && isturf(loc)))
if(!(loc == C.loc) && !(isturf(C.loc) && isturf(loc)))
return FALSE
if(C.suiciding)
@@ -282,22 +282,22 @@
dat += "<b>Power level:</b> [cell ? cell.percent() : 0]%"
if(locked && !ai && !IsAdminGhost(user))
dat += "&nbsp;<br /><div class='notice'>Controls are locked</div><A href='byond://?src=\ref[src];op=unlock'>Unlock Controls</A>"
dat += "&nbsp;<br /><div class='notice'>Controls are locked</div><A href='byond://?src=[REF(src)];op=unlock'>Unlock Controls</A>"
else
dat += "&nbsp;<br /><div class='notice'>Controls are unlocked</div><A href='byond://?src=\ref[src];op=lock'>Lock Controls</A><BR><BR>"
dat += "&nbsp;<br /><div class='notice'>Controls are unlocked</div><A href='byond://?src=[REF(src)];op=lock'>Lock Controls</A><BR><BR>"
dat += "<A href='byond://?src=\ref[src];op=power'>Toggle Power</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=stop'>Stop</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=go'>Proceed</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=home'>Return to Home</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=destination'>Set Destination</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=setid'>Set Bot ID</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=sethome'>Set Home</A><BR>"
dat += "<A href='byond://?src=\ref[src];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
dat += "<A href='byond://?src=\ref[src];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
dat += "<A href='byond://?src=\ref[src];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
dat += "<A href='byond://?src=[REF(src)];op=power'>Toggle Power</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=stop'>Stop</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=go'>Proceed</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=home'>Return to Home</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=destination'>Set Destination</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=setid'>Set Bot ID</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=sethome'>Set Home</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
dat += "<A href='byond://?src=[REF(src)];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
dat += "<A href='byond://?src=[REF(src)];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
if(load)
dat += "<A href='byond://?src=\ref[src];op=unload'>Unload Now</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=unload'>Unload Now</A><BR>"
dat += "<div class='notice'>The maintenance hatch is closed.</div>"
return dat
@@ -105,7 +105,7 @@ Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>" )
"<A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A>" )
if(!locked || issilicon(user) || IsAdminGhost(user))
dat += text({"<BR>
@@ -116,12 +116,12 @@ Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol: []"},
"<A href='?src=\ref[src];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=\ref[src];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=\ref[src];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
"<A href='?src=[REF(src)];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=[REF(src)];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
@@ -10,6 +10,7 @@
speak_chance = 1
icon = 'icons/mob/mob.dmi'
speed = 0
spacewalk = TRUE
a_intent = INTENT_HARM
stop_automated_movement = 1
status_flags = CANPUSH
@@ -85,9 +86,6 @@
else if(src != M)
return ..()
/mob/living/simple_animal/hostile/construct/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/construct/narsie_act()
return
@@ -68,13 +68,13 @@
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
if(inventory_head)
dat += "<br><b>Head:</b> [inventory_head] (<a href='?src=\ref[src];remove_inv=head'>Remove</a>)"
dat += "<br><b>Head:</b> [inventory_head] (<a href='?src=[REF(src)];remove_inv=head'>Remove</a>)"
else
dat += "<br><b>Head:</b> <a href='?src=\ref[src];add_inv=head'>Nothing</a>"
dat += "<br><b>Head:</b> <a href='?src=[REF(src)];add_inv=head'>Nothing</a>"
if(inventory_back)
dat += "<br><b>Back:</b> [inventory_back] (<a href='?src=\ref[src];remove_inv=back'>Remove</a>)"
dat += "<br><b>Back:</b> [inventory_back] (<a href='?src=[REF(src)];remove_inv=back'>Remove</a>)"
else
dat += "<br><b>Back:</b> <a href='?src=\ref[src];add_inv=back'>Nothing</a>"
dat += "<br><b>Back:</b> <a href='?src=[REF(src)];add_inv=back'>Nothing</a>"
user << browse(dat, text("window=mob[];size=325x500", real_name))
onclose(user, "mob[real_name]")
@@ -20,6 +20,7 @@
response_harm = "hits"
maxHealth = 60
health = 60
spacewalk = TRUE
var/armored = FALSE
obj_damage = 60
@@ -67,9 +68,6 @@
maxHealth = 120
armored = TRUE
/mob/living/simple_animal/hostile/bear/Process_Spacemove(movement_dir = 0)
return 1 //No drifting in space for space bears!
/mob/living/simple_animal/hostile/bear/update_icons()
..()
if(armored)
@@ -28,6 +28,7 @@
response_harm = "squashes"
maxHealth = 10
health = 10
spacewalk = TRUE
faction = list("hostile")
move_to_delay = 0
obj_damage = 0
@@ -52,11 +53,6 @@
var/static/beehometypecache = typecacheof(/obj/structure/beebox)
var/static/hydroponicstypecache = typecacheof(/obj/machinery/hydroponics)
/mob/living/simple_animal/hostile/poison/bees/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/poison/bees/Initialize()
. = ..()
generate_bee_visuals()
@@ -18,6 +18,7 @@
speed = 0
maxHealth = 25
health = 25
spacewalk = TRUE
harm_intent_damage = 8
obj_damage = 50
@@ -36,9 +37,6 @@
pressure_resistance = 200
gold_core_spawnable = 1
/mob/living/simple_animal/hostile/carp/Process_Spacemove(movement_dir = 0)
return 1 //No drifting in space for space carp! //original comments do not steal
/mob/living/simple_animal/hostile/carp/AttackingTarget()
. = ..()
if(. && ishuman(target))
@@ -1,44 +1,42 @@
/mob/living/simple_animal/hostile/faithless
name = "The Faithless"
desc = "The Wish Granter's faith in humanity, incarnate."
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
gender = MALE
speak_chance = 0
turns_per_move = 5
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits"
emote_taunt = list("wails")
taunt_chance = 25
speed = 0
maxHealth = 80
health = 80
stat_attack = UNCONSCIOUS
robust_searching = 1
harm_intent_damage = 10
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "grips"
attack_sound = 'sound/hallucinations/growl1.ogg'
speak_emote = list("growls")
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("faithless")
gold_core_spawnable = 1
/mob/living/simple_animal/hostile/faithless/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/faithless/AttackingTarget()
. = ..()
if(. && prob(12) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
/mob/living/simple_animal/hostile/faithless
name = "The Faithless"
desc = "The Wish Granter's faith in humanity, incarnate."
icon_state = "faithless"
icon_living = "faithless"
icon_dead = "faithless_dead"
gender = MALE
speak_chance = 0
turns_per_move = 5
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits"
emote_taunt = list("wails")
taunt_chance = 25
speed = 0
maxHealth = 80
health = 80
spacewalk = TRUE
stat_attack = UNCONSCIOUS
robust_searching = 1
harm_intent_damage = 10
obj_damage = 50
melee_damage_lower = 15
melee_damage_upper = 15
attacktext = "grips"
attack_sound = 'sound/hallucinations/growl1.ogg'
speak_emote = list("growls")
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("faithless")
gold_core_spawnable = 1
/mob/living/simple_animal/hostile/faithless/AttackingTarget()
. = ..()
if(. && prob(12) && iscarbon(target))
var/mob/living/carbon/C = target
C.Knockdown(60)
C.visible_message("<span class='danger'>\The [src] knocks down \the [C]!</span>", \
"<span class='userdanger'>\The [src] knocks you down!</span>")
@@ -164,12 +164,8 @@ Difficulty: Very Hard
return
var/turf/startloc = get_turf(src)
var/obj/item/projectile/P = new /obj/item/projectile/colossus(startloc)
P.starting = startloc
P.preparePixelProjectile(marker, startloc)
P.firer = src
if(marker)
P.yo = marker.y - startloc.y
P.xo = marker.x - startloc.x
P.original = marker
if(target)
P.original = target
P.fire(set_angle)
@@ -579,7 +575,7 @@ Difficulty: Very Hard
if(..() && !ready_to_deploy)
GLOB.poi_list |= src
ready_to_deploy = TRUE
notify_ghosts("An anomalous crystal has been activated in [get_area(src)]! This crystal can always be used by ghosts hereafter.", enter_link = "<a href=?src=\ref[src];ghostjoin=1>(Click to enter)</a>", ghost_sound = 'sound/effects/ghost2.ogg', source = src, action = NOTIFY_ATTACK)
notify_ghosts("An anomalous crystal has been activated in [get_area(src)]! This crystal can always be used by ghosts hereafter.", enter_link = "<a href=?src=[REF(src)];ghostjoin=1>(Click to enter)</a>", ghost_sound = 'sound/effects/ghost2.ogg', source = src, action = NOTIFY_ATTACK)
/obj/machinery/anomalous_crystal/helpers/attack_ghost(mob/dead/observer/user)
..()
@@ -36,6 +36,7 @@ Difficulty: Medium
desc = "Guardians of the necropolis."
health = 2500
maxHealth = 2500
spacewalk = TRUE
attacktext = "chomps"
attack_sound = 'sound/magic/demon_attack1.ogg'
icon_state = "dragon"
@@ -97,9 +98,6 @@ Difficulty: Medium
if(!swooping)
..()
/mob/living/simple_animal/hostile/megafauna/dragon/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
if(swooping)
return
@@ -21,6 +21,7 @@ Difficulty: Medium
name = "Legion"
health = 800
maxHealth = 800
spacewalk = TRUE
icon_state = "legion"
icon_living = "legion"
desc = "One of many."
@@ -139,9 +140,6 @@ Difficulty: Medium
loot = list(/obj/structure/closet/crate/necropolis/tendril)
..()
/mob/living/simple_animal/hostile/megafauna/legion/Process_Spacemove(movement_dir = 0)
return 1
/obj/item/device/gps/internal/legion
icon_state = null
gpstag = "Echoing Signal"
@@ -127,7 +127,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
if(owner != creator)
LoseTarget()
creator = owner
faction |= "\ref[owner]"
faction |= "[REF(owner)]"
/mob/living/simple_animal/hostile/mimic/copy/proc/CheckObject(obj/O)
if((isitem(O) || isstructure(O)) && !is_type_in_list(O, GLOB.protected_objects))
@@ -160,7 +160,7 @@ GLOBAL_LIST_INIT(protected_objects, list(/obj/structure/table, /obj/structure/ca
maxHealth = health
if(user)
creator = user
faction += "\ref[creator]" // very unique
faction += "[REF(creator)]" // very unique
if(destroy_original)
qdel(O)
return 1
@@ -1,68 +1,66 @@
/mob/living/simple_animal/hostile/pirate
name = "Pirate"
desc = "Does what he wants cause a pirate is free."
icon = 'icons/mob/simple_human.dmi'
icon_state = "piratemelee"
icon_living = "piratemelee"
icon_dead = "piratemelee_dead"
speak_chance = 0
turns_per_move = 5
response_help = "pushes"
response_disarm = "shoves"
response_harm = "hits"
speed = 0
maxHealth = 100
health = 100
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
speak_emote = list("yarrs")
loot = list(/obj/effect/mob_spawn/human/corpse/pirate,
/mob/living/simple_animal/hostile/pirate
name = "Pirate"
desc = "Does what he wants cause a pirate is free."
icon = 'icons/mob/simple_human.dmi'
icon_state = "piratemelee"
icon_living = "piratemelee"
icon_dead = "piratemelee_dead"
speak_chance = 0
turns_per_move = 5
response_help = "pushes"
response_disarm = "shoves"
response_harm = "hits"
speed = 0
maxHealth = 100
health = 100
spacewalk = TRUE
harm_intent_damage = 5
obj_damage = 60
melee_damage_lower = 30
melee_damage_upper = 30
attacktext = "slashes"
attack_sound = 'sound/weapons/bladeslice.ogg'
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
unsuitable_atmos_damage = 15
speak_emote = list("yarrs")
loot = list(/obj/effect/mob_spawn/human/corpse/pirate,
/obj/item/melee/transforming/energy/sword/pirate)
del_on_death = 1
faction = list("pirate")
/mob/living/simple_animal/hostile/pirate/ranged
name = "Pirate Gunner"
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
/mob/living/simple_animal/hostile/pirate/space
name = "Space Pirate"
icon_state = "piratespace"
icon_living = "piratespace"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speed = 1
/mob/living/simple_animal/hostile/pirate/space/ranged
name = "Space Pirate Gunner"
icon_state = "piratespaceranged"
icon_living = "piratespaceranged"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
/mob/living/simple_animal/hostile/pirate/space/Process_Spacemove(movement_dir = 0)
return 1
del_on_death = 1
faction = list("pirate")
/mob/living/simple_animal/hostile/pirate/ranged
name = "Pirate Gunner"
icon_state = "pirateranged"
icon_living = "pirateranged"
icon_dead = "piratemelee_dead"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
/mob/living/simple_animal/hostile/pirate/space
name = "Space Pirate"
icon_state = "piratespace"
icon_living = "piratespace"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speed = 1
/mob/living/simple_animal/hostile/pirate/space/ranged
name = "Space Pirate Gunner"
icon_state = "piratespaceranged"
icon_living = "piratespaceranged"
projectilesound = 'sound/weapons/laser.ogg'
ranged = 1
rapid = 1
retreat_distance = 5
minimum_distance = 5
projectiletype = /obj/item/projectile/beam/laser
loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
/obj/item/gun/energy/laser)
@@ -12,6 +12,7 @@
speak_chance = 0
maxHealth = 15
health = 15
spacewalk = TRUE
see_in_dark = 10
harm_intent_damage = 6
melee_damage_lower = 6
@@ -36,5 +37,3 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
/mob/living/simple_animal/hostile/retaliate/bat/Process_Spacemove(movement_dir = 0)
return 1
@@ -55,6 +55,7 @@
status_flags = 0
maxHealth = 170
health = 170
spacewalk = TRUE
/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
if(!Proj)
@@ -75,9 +76,6 @@
loot = list(/obj/effect/gibspawner/human)
speed = 1
/mob/living/simple_animal/hostile/syndicate/melee/space/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper
icon_state = "syndicatemeleestormtrooper"
icon_living = "syndicatemeleestormtrooper"
@@ -106,11 +104,9 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
speed = 1
spacewalk = TRUE
loot = list(/obj/effect/gibspawner/human)
/mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(movement_dir = 0)
return 1
/mob/living/simple_animal/hostile/syndicate/ranged/space/stormtrooper
icon_state = "syndicaterangedstormtrooper"
icon_living = "syndicaterangedstormtrooper"
@@ -187,9 +187,9 @@
user.set_machine(src)
var/dat = "<div align='center'><b>Inventory of [name]</b></div><p>"
if(ears)
dat += "<br><b>Headset:</b> [ears] (<a href='?src=\ref[src];remove_inv=ears'>Remove</a>)"
dat += "<br><b>Headset:</b> [ears] (<a href='?src=[REF(src)];remove_inv=ears'>Remove</a>)"
else
dat += "<br><b>Headset:</b> <a href='?src=\ref[src];add_inv=ears'>Nothing</a>"
dat += "<br><b>Headset:</b> <a href='?src=[REF(src)];add_inv=ears'>Nothing</a>"
user << browse(dat, "window=mob[real_name];size=325x500")
onclose(user, "mob[real_name]")
@@ -8,6 +8,7 @@
icon_living = "shade"
maxHealth = 50
health = 50
spacewalk = TRUE
healable = 0
speak_emote = list("hisses")
emote_hear = list("wails.","screeches.")
@@ -40,9 +41,6 @@
return 0
return ..()
/mob/living/simple_animal/shade/Process_Spacemove(movement_dir = 0)
return TRUE //this doesn't make much sense; you'd thing TRUE would mean it'd process spacemove but it means it doesn't
/mob/living/simple_animal/shade/attack_animal(mob/living/simple_animal/M)
if(isconstruct(M))
var/mob/living/simple_animal/hostile/construct/C = M
+20 -17
View File
@@ -1,3 +1,6 @@
/mob
use_tag = TRUE
/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
GLOB.mob_list -= src
GLOB.dead_mob_list -= src
@@ -542,7 +545,7 @@
if(Adjacent(usr))
show_inv(usr)
else
usr << browse(null,"window=mob\ref[src]")
usr << browse(null,"window=mob[REF(src)]")
// The src mob is trying to strip an item from someone
// Defined in living.dm
@@ -834,10 +837,10 @@
if(exact_match) //if we need an exact match, we need to do some bullfuckery.
var/list/faction_src = faction.Copy()
var/list/faction_target = target.faction.Copy()
if(!("\ref[src]" in faction_target)) //if they don't have our ref faction, remove it from our factions list.
faction_src -= "\ref[src]" //if we don't do this, we'll never have an exact match.
if(!("\ref[target]" in faction_src))
faction_target -= "\ref[target]" //same thing here.
if(!("[REF(src)]" in faction_target)) //if they don't have our ref faction, remove it from our factions list.
faction_src -= "[REF(src)]" //if we don't do this, we'll never have an exact match.
if(!("[REF(target)]" in faction_src))
faction_target -= "[REF(target)]" //same thing here.
return faction_check(faction_src, faction_target, TRUE)
return faction_check(faction, target.faction, FALSE)
@@ -976,18 +979,18 @@
/mob/vv_get_dropdown()
. = ..()
. += "---"
.["Gib"] = "?_src_=vars;[HrefToken()];gib=\ref[src]"
.["Give Spell"] = "?_src_=vars;[HrefToken()];give_spell=\ref[src]"
.["Remove Spell"] = "?_src_=vars;[HrefToken()];remove_spell=\ref[src]"
.["Give Disease"] = "?_src_=vars;[HrefToken()];give_disease=\ref[src]"
.["Toggle Godmode"] = "?_src_=vars;[HrefToken()];godmode=\ref[src]"
.["Drop Everything"] = "?_src_=vars;[HrefToken()];drop_everything=\ref[src]"
.["Regenerate Icons"] = "?_src_=vars;[HrefToken()];regenerateicons=\ref[src]"
.["Make Space Ninja"] = "?_src_=vars;[HrefToken()];ninja=\ref[src]"
.["Show player panel"] = "?_src_=vars;[HrefToken()];mob_player_panel=\ref[src]"
.["Toggle Build Mode"] = "?_src_=vars;[HrefToken()];build_mode=\ref[src]"
.["Assume Direct Control"] = "?_src_=vars;[HrefToken()];direct_control=\ref[src]"
.["Offer Control to Ghosts"] = "?_src_=vars;[HrefToken()];offer_control=\ref[src]"
.["Gib"] = "?_src_=vars;[HrefToken()];gib=[REF(src)]"
.["Give Spell"] = "?_src_=vars;[HrefToken()];give_spell=[REF(src)]"
.["Remove Spell"] = "?_src_=vars;[HrefToken()];remove_spell=[REF(src)]"
.["Give Disease"] = "?_src_=vars;[HrefToken()];give_disease=[REF(src)]"
.["Toggle Godmode"] = "?_src_=vars;[HrefToken()];godmode=[REF(src)]"
.["Drop Everything"] = "?_src_=vars;[HrefToken()];drop_everything=[REF(src)]"
.["Regenerate Icons"] = "?_src_=vars;[HrefToken()];regenerateicons=[REF(src)]"
.["Make Space Ninja"] = "?_src_=vars;[HrefToken()];ninja=[REF(src)]"
.["Show player panel"] = "?_src_=vars;[HrefToken()];mob_player_panel=[REF(src)]"
.["Toggle Build Mode"] = "?_src_=vars;[HrefToken()];build_mode=[REF(src)]"
.["Assume Direct Control"] = "?_src_=vars;[HrefToken()];direct_control=[REF(src)]"
.["Offer Control to Ghosts"] = "?_src_=vars;[HrefToken()];offer_control=[REF(src)]"
/mob/vv_get_var(var_name)
switch(var_name)
+1
View File
@@ -46,6 +46,7 @@
var/slurring = 0 //Carbon
var/cultslurring = 0 //Carbon
var/real_name = null
var/spacewalk = FALSE
var/druggy = 0 //Carbon
var/confused = 0 //Carbon
var/resting = 0 //Carbon
+1 -1
View File
@@ -398,7 +398,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
if(flashwindow)
window_flash(O.client)
if(source)
var/obj/screen/alert/notify_action/A = O.throw_alert("\ref[source]_notify_action", /obj/screen/alert/notify_action)
var/obj/screen/alert/notify_action/A = O.throw_alert("[REF(source)]_notify_action", /obj/screen/alert/notify_action)
if(A)
if(O.client.prefs && O.client.prefs.UI_style)
A.icon = ui_style2icon(O.client.prefs.UI_style)
+1 -1
View File
@@ -297,7 +297,7 @@
///For moving in space
///return TRUE for movement 0 for none
/mob/Process_Spacemove(movement_dir = 0)
if(..())
if(spacewalk || ..())
return TRUE
var/atom/movable/backup = get_spacemove_backup()
if(backup)