Merge remote-tracking branch 'citadel/master' into minimaps
This commit is contained in:
@@ -335,6 +335,10 @@
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config_entry_value = 16
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min_val = 0
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/datum/config_entry/number/station_space_budget
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config_entry_value = 10
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min_val = 0
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/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
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/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
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@@ -63,7 +63,7 @@
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//Sleeping in here prevents future fires until returned.
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/datum/controller/subsystem/proc/fire(resumed = 0)
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flags |= SS_NO_FIRE
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throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
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CRASH("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
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/datum/controller/subsystem/Destroy()
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dequeue()
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@@ -83,15 +83,15 @@ SUBSYSTEM_DEF(jukeboxes)
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return
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for(var/list/jukeinfo in activejukeboxes)
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if(!jukeinfo.len)
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EXCEPTION("Active jukebox without any associated metadata.")
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stack_trace("Active jukebox without any associated metadata.")
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continue
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var/datum/track/juketrack = jukeinfo[1]
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if(!istype(juketrack))
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EXCEPTION("Invalid jukebox track datum.")
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stack_trace("Invalid jukebox track datum.")
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continue
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var/obj/jukebox = jukeinfo[3]
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if(!istype(jukebox))
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EXCEPTION("Nonexistant or invalid object associated with jukebox.")
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stack_trace("Nonexistant or invalid object associated with jukebox.")
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continue
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var/sound/song_played = sound(juketrack.song_path)
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var/area/currentarea = get_area(jukebox)
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@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(mapping)
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var/list/ruins_templates = list()
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var/list/space_ruins_templates = list()
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var/list/lava_ruins_templates = list()
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var/list/station_ruins_templates = list()
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var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
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var/list/shuttle_templates = list()
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@@ -94,6 +95,11 @@ SUBSYSTEM_DEF(mapping)
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var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
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if (space_ruins.len)
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seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
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// Generate station space ruins
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var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
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if (station_ruins.len)
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seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
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SSmapping.seedStation()
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loading_ruins = FALSE
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#endif
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@@ -161,6 +167,7 @@ SUBSYSTEM_DEF(mapping)
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ruins_templates = SSmapping.ruins_templates
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space_ruins_templates = SSmapping.space_ruins_templates
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lava_ruins_templates = SSmapping.lava_ruins_templates
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station_ruins_templates = SSmapping.station_ruins_templates
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shuttle_templates = SSmapping.shuttle_templates
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shelter_templates = SSmapping.shelter_templates
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unused_turfs = SSmapping.unused_turfs
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@@ -352,6 +359,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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// Still supporting bans by filename
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var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
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banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
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banned += generateMapList("[global.config.directory]/stationruinblacklist.txt")
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for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
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var/datum/map_template/ruin/ruin_type = item
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@@ -372,6 +380,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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space_ruins_templates[R.name] = R
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else if(istype(R, /datum/map_template/ruin/station))
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station_room_templates[R.name] = R
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else if(istype(R, /datum/map_template/ruin/spacenearstation))
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station_ruins_templates[R.name] = R
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/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
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var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
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@@ -5,23 +5,25 @@ These materials call on_applied() on whatever item they are applied to, common e
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SUBSYSTEM_DEF(materials)
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name = "Materials"
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flags = SS_NO_FIRE
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init_order = INIT_ORDER_MATERIALS
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flags = SS_NO_FIRE | SS_NO_INIT
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///Dictionary of material.type || material ref
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var/list/materials = list()
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var/list/materials
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///Dictionary of category || list of material refs
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var/list/materials_by_category = list()
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var/list/materials_by_category
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///List of stackcrafting recipes for materials using rigid materials
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var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
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/datum/controller/subsystem/materials/Initialize(timeofday)
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InitializeMaterials()
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return ..()
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///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
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/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
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/datum/controller/subsystem/materials/proc/InitializeMaterials()
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materials = list()
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materials_by_category = list()
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for(var/type in subtypesof(/datum/material))
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var/datum/material/ref = new type
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materials[type] = ref
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for(var/c in ref.categories)
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materials_by_category[c] += list(ref)
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/datum/controller/subsystem/materials/proc/GetMaterialRef(datum/material/fakemat)
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if(!materials)
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InitializeMaterials()
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return materials[fakemat] || fakemat
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@@ -26,18 +26,16 @@ SUBSYSTEM_DEF(mobs)
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var/seconds = wait * 0.1
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if (!resumed)
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src.currentrun = GLOB.mob_living_list.Copy()
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if (GLOB.living_cameras.len)
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src.currentrun += GLOB.living_cameras
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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var/times_fired = src.times_fired
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while(currentrun.len)
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var/mob/M = currentrun[currentrun.len]
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var/mob/living/L = currentrun[currentrun.len]
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currentrun.len--
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if(M)
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M.Life(seconds, times_fired)
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if(L)
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L.Life(seconds, times_fired)
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else
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GLOB.mob_living_list.Remove(M)
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GLOB.mob_living_list.Remove(L)
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if (MC_TICK_CHECK)
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return
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@@ -113,11 +113,8 @@ SUBSYSTEM_DEF(shuttle)
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qdel(T, force=TRUE)
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CheckAutoEvac()
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//Cargo stuff start
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var/fire_time_diff = max(0, world.time - last_fire) //Don't want this to be below 0, seriously.
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var/point_gain = (fire_time_diff / 600) * passive_supply_points_per_minute
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points += point_gain
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//Cargo stuff end
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if(!(times_fired % CEILING(600/wait, 1)))
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points += passive_supply_points_per_minute
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var/esETA = emergency?.getModeStr()
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emergency_shuttle_stat_text = "[esETA? "[esETA] [emergency.getTimerStr()]" : ""]"
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@@ -185,14 +182,13 @@ SUBSYSTEM_DEF(shuttle)
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WARNING("requestEvac(): There is no emergency shuttle, but the \
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shuttle was called. Using the backup shuttle instead.")
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if(!backup_shuttle)
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throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
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CRASH("requestEvac(): There is no emergency shuttle, \
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or backup shuttle! The game will be unresolvable. This is \
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possibly a mapping error, more likely a bug with the shuttle \
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manipulation system, or badminry. It is possible to manually \
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resolve this problem by loading an emergency shuttle template \
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manually, and then calling register() on the mobile docking port. \
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Good luck.")
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return
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emergency = backup_shuttle
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var/srd = CONFIG_GET(number/shuttle_refuel_delay)
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if(world.time - SSticker.round_start_time < srd)
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@@ -420,7 +416,7 @@ SUBSYSTEM_DEF(shuttle)
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/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
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if(!istype(M))
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throw EXCEPTION("[M] is not a mobile docking port")
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CRASH("[M] is not a mobile docking port")
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if(M.assigned_transit)
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return
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@@ -370,7 +370,7 @@ SUBSYSTEM_DEF(vote)
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var/list/runnable_storytellers = config.get_runnable_storytellers()
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for(var/T in runnable_storytellers)
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var/datum/dynamic_storyteller/S = T
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runnable_storytellers[S] *= scores[initial(S.name)]
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runnable_storytellers[S] *= stored_gamemode_votes[initial(S.name)]
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var/datum/dynamic_storyteller/S = pickweightAllowZero(runnable_storytellers)
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GLOB.dynamic_storyteller_type = S
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if("map")
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@@ -499,10 +499,11 @@ SUBSYSTEM_DEF(vote)
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modes_to_add -= "traitor" // makes it so that traitor is always available
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choices.Add(modes_to_add)
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if("dynamic")
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var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
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for(var/T in config.storyteller_cache)
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var/datum/dynamic_storyteller/S = T
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var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
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if(probabilities[initial(S.config_tag)] > 0)
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var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
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if(probability > 0)
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choices.Add(initial(S.name))
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choice_descs.Add(initial(S.desc))
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if("custom")
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