Weh
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@@ -84,7 +84,7 @@
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//It is called from your coffin on close (by you only)
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if(poweron_masquerade == TRUE || owner.current.AmStaked())
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return FALSE
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owner.current.adjustStaminaLoss(-1.5 + (regenRate * -6) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
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owner.current.adjustStaminaLoss(-1.5 + (regenRate * -7) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
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owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0)
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owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0)
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// No Bleeding
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@@ -21,8 +21,8 @@
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var/poweron_masquerade = FALSE
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// STATS
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var/vamplevel = 0
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var/vamplevel_unspent = 0
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var/regenRate = 0.3 // How many points of Brute do I heal per tick?
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var/vamplevel_unspent = 1
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var/regenRate = 0.4 // How many points of Brute do I heal per tick?
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var/feedAmount = 15 // Amount of blood drawn from a target per tick.
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var/maxBloodVolume = 600 // Maximum blood a Vamp can hold via feeding. // BLOOD_VOLUME_NORMAL 550 // BLOOD_VOLUME_SAFE 475 //BLOOD_VOLUME_OKAY 336 //BLOOD_VOLUME_BAD 224 // BLOOD_VOLUME_SURVIVE 122
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// OBJECTIVES
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@@ -203,7 +203,7 @@
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// Make Changes
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H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
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H.physiology.cold_mod = 0
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H.physiology.stun_mod *= 0.6
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H.physiology.stun_mod *= 0.5
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H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
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//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
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//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
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@@ -284,7 +284,7 @@
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if(vamplevel_unspent <= 0 || !owner || !owner.current || !owner.current.client || !isliving(owner.current))
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return
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var/mob/living/L = owner.current
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level_bloodcost = maxBloodVolume * 0.3
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level_bloodcost = maxBloodVolume * 0.2
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//If the blood volume of the bloodsucker is lower than the cost to level up, return and inform the bloodsucker
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//TODO: Make this into a radial, or perhaps a tgui next UI
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@@ -60,6 +60,8 @@
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breakout_time = 600
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pryLidTimer = 400
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resistance_flags = NONE
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integrity_failure = 70
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armor = list("melee" = 50, "bullet" = 20, "laser" = 30, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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/obj/structure/closet/crate/coffin/meatcoffin
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name = "meat coffin"
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@@ -75,7 +77,9 @@
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resistance_flags = NONE
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material_drop = /obj/item/reagent_containers/food/snacks/meat/slab
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material_drop_amount = 3
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integrity_failure = 40
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armor = list("melee" = 70, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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/obj/structure/closet/crate/coffin/metalcoffin
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name = "metal coffin"
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desc = "A big metal sardine can inside of another big metal sardine can, in space."
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@@ -90,6 +94,8 @@
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resistance_flags = NONE
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material_drop = /obj/item/stack/sheet/metal
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material_drop_amount = 5
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integrity_failure = 60
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armor = list("melee" = 40, "bullet" = 15, "laser" = 50, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
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//////////////////////////////////////////////
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