Revert "adds gun safeties, remember to turn them off."

This reverts commit 9ca985b769.
This commit is contained in:
shellspeed1
2022-09-17 06:47:26 -07:00
parent 64ce476764
commit 15006a5dfd
24 changed files with 0 additions and 44 deletions
@@ -7,7 +7,6 @@
burst_size = 3
fire_delay = 2
fire_select_modes = list(SELECT_SEMI_AUTOMATIC, SELECT_BURST_SHOT, SELECT_FULLY_AUTOMATIC)
has_gun_safety = TRUE
/obj/item/gun/ballistic/automatic/proto
name = "\improper Nanotrasen Saber SMG"
@@ -15,7 +15,6 @@
pin = null
no_pin_required = TRUE
trigger_guard = TRIGGER_GUARD_NONE //so ashwalkers can use it
has_gun_safety = FALSE //bows and arrows don't have safeties
/obj/item/gun/ballistic/bow/shoot_with_empty_chamber()
return
@@ -10,7 +10,6 @@
fire_sound = 'sound/weapons/revolvershot.ogg'
casing_ejector = FALSE
w_class = WEIGHT_CLASS_TINY
has_gun_safety = TRUE
/obj/item/gun/ballistic/derringer/get_ammo(countchambered = FALSE, countempties = TRUE)
var/boolets = 0 //legacy var name maturity
@@ -11,7 +11,6 @@
fire_sound = 'sound/weapons/grenadelaunch.ogg'
w_class = WEIGHT_CLASS_NORMAL
pin = /obj/item/firing_pin/implant/pindicate
has_gun_safety = FALSE
/obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted
pin = /obj/item/firing_pin
@@ -28,7 +27,6 @@
icon_state = "mecha_grenadelnchr"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/grenademulti
pin = /obj/item/firing_pin
has_gun_safety = FALSE
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg/attack_self()
return
@@ -94,7 +92,6 @@
casing_ejector = FALSE
weapon_weight = WEAPON_HEAVY
magazine_wording = "rocket"
has_gun_safety = TRUE
/obj/item/gun/ballistic/rocketlauncher/unrestricted
pin = /obj/item/firing_pin
@@ -20,7 +20,6 @@
w_class = WEIGHT_CLASS_BULKY
var/obj/item/stock_parts/cell/cell
var/cell_type = /obj/item/stock_parts/cell/magnetic
has_gun_safety = TRUE
/obj/item/gun/ballistic/automatic/magrifle/Initialize(mapload)
. = ..()
@@ -6,7 +6,6 @@
fire_sound = "sound/weapons/revolvershot.ogg"
casing_ejector = FALSE
recoil = 0.5
has_gun_safety = TRUE
/obj/item/gun/ballistic/revolver/Initialize(mapload)
. = ..()
@@ -15,7 +15,6 @@
var/clip_delay = CLICK_CD_MELEE
weapon_weight = WEAPON_HEAVY
sawn_item_state = "sawnshotgun"
has_gun_safety = TRUE
/obj/item/gun/ballistic/shotgun/attackby(obj/item/A, mob/user, params)
. = ..()
@@ -13,7 +13,6 @@
clumsy_check = 0
item_flags = NONE
casing_ejector = FALSE
has_gun_safety = TRUE
/obj/item/gun/ballistic/automatic/toy/unrestricted
pin = /obj/item/firing_pin