adds effects to corruption

Every ten seconds or so, while being above the low threshhold for corruption, you roll a prob(corruption) roll. If it goes through, you get affected by one of various effects depending on how corrupt your system is, from just getting a message and healing a bit of corruption, over getting halluscinations / getting muted for a bit, to getting forcefully sleeped after a 6-10 second warning
This commit is contained in:
DeltaFire
2020-11-01 21:47:38 +01:00
parent d6e7eef1dc
commit 154ccd5421
4 changed files with 134 additions and 13 deletions
+1
View File
@@ -320,6 +320,7 @@
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"
#define SLIMEPUDDLE_TRAIT "slimepuddle"
#define CORRUPTED_SYSTEM "corrupted_system"
/// This trait is added by the active directional block system.
#define ACTIVE_BLOCK_TRAIT "active_block"
/// This trait is added by the parry system.