storage
This commit is contained in:
@@ -1,13 +1,5 @@
|
||||
/*ALL DEFINES RELATED TO INVENTORY OBJECTS, MANAGEMENT, ETC, GO HERE*/
|
||||
|
||||
//ITEM INVENTORY WEIGHT, FOR w_class
|
||||
#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
|
||||
#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Multitool, Grenades, GPS Device
|
||||
#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
|
||||
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in a normal bag, ex: Defibrillator, Backpack, Space Suits
|
||||
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons - Can not fit in Boh
|
||||
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
|
||||
|
||||
//Inventory depth: limits how many nested storage items you can access directly.
|
||||
//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
|
||||
#define INVENTORY_DEPTH 3
|
||||
|
||||
Reference in New Issue
Block a user