Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tgui-alerts-and-what-not
This commit is contained in:
@@ -161,13 +161,14 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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var/client/initiator //semi-misnomer, it's the person who ahelped/was bwoinked
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var/initiator_ckey
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var/initiator_key_name
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var/heard_by_no_admins = FALSE
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var/list/_interactions //use AddInteraction() or, preferably, admin_ticket_log()
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var/obj/effect/statclick/ahelp/statclick
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var/static/ticket_counter = 0
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/// did we send "answered" to irc yet
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var/answered = FALSE
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//call this on its own to create a ticket, don't manually assign current_ticket
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//msg is the title of the ticket: usually the ahelp text
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@@ -209,7 +210,6 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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log_admin_private("Ticket #[id]: [key_name(initiator)]: [name] - heard by [admin_number_present] non-AFK admins who have +BAN.")
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if(admin_number_present <= 0)
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to_chat(C, "<span class='notice'>No active admins are online, your adminhelp was sent to the admin irc.</span>")
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heard_by_no_admins = TRUE
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else
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// citadel edit: send anyways
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send2adminchat(initiator_ckey, "Ticket #[id]: [name] - Heard by [admin_number_present] admins present with +BAN.")
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@@ -223,9 +223,8 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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return ..()
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/datum/admin_help/proc/AddInteraction(formatted_message)
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// if(heard_by_no_admins usr && usr.ckey != initiator_ckey)
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// heard_by_no_admins = FALSE
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if(usr && (usr.ckey != initiator_ckey))
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if(usr && (usr.ckey != initiator_ckey) && !answered)
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answered = TRUE
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send2adminchat(initiator_ckey, "Ticket #[id]: Answered by [key_name(usr)]")
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_interactions += "[TIME_STAMP("hh:mm:ss", FALSE)]: [formatted_message]"
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@@ -732,3 +731,34 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
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return founds
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return msg
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/**
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* Checks a given message to see if any of the words contain an active admin's ckey with an @ before it
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*
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* Returns nothing if no pings are found, otherwise returns an associative list with ckey -> client
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* Also modifies msg to underline the pings, then stores them in the key [ADMINSAY_PING_UNDERLINE_NAME_INDEX] for returning
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*
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* Arguments:
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* * msg - the message being scanned
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*/
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/proc/check_admin_pings(msg)
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//explode the input msg into a list
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var/list/msglist = splittext(msg, " ")
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var/list/admins_to_ping = list()
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var/i = 0
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for(var/word in msglist)
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i++
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if(!length(word))
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continue
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if(word[1] != "@")
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continue
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var/ckey_check = lowertext(copytext(word, 2))
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var/client/client_check = GLOB.directory[ckey_check]
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if(client_check?.holder)
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msglist[i] = "<u>[word]</u>"
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admins_to_ping[ckey_check] = client_check
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if(length(admins_to_ping))
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admins_to_ping[ADMINSAY_PING_UNDERLINE_NAME_INDEX] = jointext(msglist, " ") // without tuples, we must make do!
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return admins_to_ping
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@@ -8,6 +8,19 @@
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msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
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if(!msg)
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return
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var/list/pinged_admin_clients = check_admin_pings(msg)
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if(length(pinged_admin_clients) && pinged_admin_clients[ADMINSAY_PING_UNDERLINE_NAME_INDEX])
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msg = pinged_admin_clients[ADMINSAY_PING_UNDERLINE_NAME_INDEX]
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pinged_admin_clients -= ADMINSAY_PING_UNDERLINE_NAME_INDEX
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for(var/iter_ckey in pinged_admin_clients)
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var/client/iter_admin_client = pinged_admin_clients[iter_ckey]
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if(!iter_admin_client?.holder)
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continue
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window_flash(iter_admin_client)
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SEND_SOUND(iter_admin_client.mob, sound('sound/misc/bloop.ogg'))
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msg = emoji_parse(msg)
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mob.log_talk(msg, LOG_ASAY)
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@@ -145,6 +145,9 @@
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else
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to_chat(src,"<span class='userlove'>You can't make that genital [picked_organ.aroused_state ? "unaroused" : "aroused"]!</span>")
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picked_organ.update_appearance()
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if(ishuman(src))
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var/mob/living/carbon/human/human = src
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human.update_genitals()
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return
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@@ -183,6 +183,29 @@
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var/item = pick(contains)
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new item(C)
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/datum/supply_pack/security/armory/frontier
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name = "Old West Surplus Crate"
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desc = "Do you have a fauna problem? Do you want to live out your frontier-taming fantasies on a state-of-the-art plasma research and mining station? Do you want to pretend you lived in the Old West of Earthen fame? Well, this box - and its many hats - may be for you."
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cost = 7500
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contraband = TRUE
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contains = list(/obj/effect/spawner/bundle/crate/cowboyhat,
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/obj/effect/spawner/bundle/crate/cowboyboots,
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/obj/item/clothing/under/pants/chaps,
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/obj/item/reagent_containers/food/snacks/butterbiscuit,
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/obj/item/reagent_containers/food/snacks/butterbiscuit,
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/obj/item/reagent_containers/food/snacks/plumphelmetbiscuit,
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/obj/item/reagent_containers/food/snacks/plumphelmetbiscuit,
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/obj/item/ammo_box/c38/pouch,
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/obj/item/ammo_box/c38/pouch,
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/obj/item/ammo_box/c38/pouch,
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/obj/effect/spawner/bundle/crate/levergun
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)
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/datum/supply_pack/security/armory/frontier/fill(obj/structure/closet/crate/C)
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for(var/i in 1 to 5)
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var/item = pick(contains)
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new item(C)
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/datum/supply_pack/security/armory/swat
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name = "SWAT Crate"
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desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
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@@ -27,9 +27,12 @@
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. = ..()
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if(!ishuman(user))
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return
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if(slot == ITEM_SLOT_GLOVES)
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var/mob/living/carbon/human/H = user
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tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance)
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switch(slot) // I didn't like how it looked
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if(SLOT_GLOVES)
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var/mob/living/carbon/human/H = user
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tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance)
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else
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qdel(tackler) // Only wearing it!
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/obj/item/clothing/gloves/tackler/dropped(mob/user)
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. = ..()
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@@ -1,11 +1,8 @@
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#define MINER_DASH_RANGE 4
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/*
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BLOOD-DRUNK MINER
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Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.
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The blood-drunk miner's attacks are as follows
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- If not in KA range, it will rapidly dash at its target
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- If in KA range, it will fire its kinetic accelerator
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@@ -13,11 +10,8 @@ The blood-drunk miner's attacks are as follows
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- After any of these attacks, may transform its cleaving saw:
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Untransformed, it attacks very rapidly for smaller amounts of damage
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Transformed, it attacks at normal speed for higher damage and cleaves enemies hit
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When the blood-drunk miner dies, it leaves behind the cleaving saw it was using and its kinetic accelerator.
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Difficulty: Medium
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*/
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner
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@@ -37,7 +31,7 @@ Difficulty: Medium
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move_to_delay = 2
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projectiletype = /obj/item/projectile/kinetic/miner
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projectilesound = 'sound/weapons/kenetic_accel.ogg'
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ranged = 1
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ranged = TRUE
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ranged_cooldown_time = 16
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pixel_x = -16
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crusher_loot = list(/obj/item/melee/transforming/cleaving_saw, /obj/item/gun/energy/kinetic_accelerator/premiumka, /obj/item/crusher_trophy/miner_eye, /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe,
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@@ -55,18 +49,56 @@ Difficulty: Medium
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var/dashing = FALSE
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var/dash_cooldown = 15
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var/guidance = FALSE
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var/transform_stop_attack = FALSE // stops the blood drunk miner from attacking after transforming his weapon until the next attack chain
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deathmessage = "falls to the ground, decaying into glowing particles."
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death_sound = "bodyfall"
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deathsound = "bodyfall"
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footstep_type = FOOTSTEP_MOB_HEAVY
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attack_action_types = list(/datum/action/innate/megafauna_attack/dash,
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/datum/action/innate/megafauna_attack/kinetic_accelerator,
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/datum/action/innate/megafauna_attack/transform_weapon)
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
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guidance = TRUE
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/hunter/AttackingTarget()
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
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. = ..()
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if(. && prob(12))
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INVOKE_ASYNC(src, .proc/dash)
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miner_saw = new(src)
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/datum/action/innate/megafauna_attack/dash
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name = "Dash To Target"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "sniper_zoom"
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chosen_message = "<span class='colossus'>You are now dashing to your target.</span>"
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chosen_attack_num = 1
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/datum/action/innate/megafauna_attack/kinetic_accelerator
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name = "Fire Kinetic Accelerator"
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icon_icon = 'icons/obj/guns/energy.dmi'
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button_icon_state = "kineticgun"
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chosen_message = "<span class='colossus'>You are now shooting your kinetic accelerator.</span>"
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chosen_attack_num = 2
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/datum/action/innate/megafauna_attack/transform_weapon
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name = "Transform Weapon"
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icon_icon = 'icons/obj/lavaland/artefacts.dmi'
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button_icon_state = "cleaving_saw"
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chosen_message = "<span class='colossus'>You are now transforming your weapon.</span>"
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chosen_attack_num = 3
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
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if(client)
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switch(chosen_attack)
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if(1)
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dash(target)
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if(2)
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shoot_ka()
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if(3)
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transform_weapon()
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return
|
||||
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Goto(target, move_to_delay, minimum_distance)
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if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
|
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dash_attack()
|
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else
|
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shoot_ka()
|
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transform_weapon()
|
||||
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/obj/item/melee/transforming/cleaving_saw/miner //nerfed saw because it is very murdery
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force = 6
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@@ -74,7 +106,7 @@ Difficulty: Medium
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||||
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/obj/item/melee/transforming/cleaving_saw/miner/attack(mob/living/target, mob/living/carbon/human/user)
|
||||
target.add_stun_absorption("miner", 10, INFINITY)
|
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. = ..()
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..()
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target.stun_absorption -= "miner"
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|
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/obj/item/projectile/kinetic/miner
|
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@@ -83,22 +115,16 @@ Difficulty: Medium
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icon_state = "ka_tracer"
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range = MINER_DASH_RANGE
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/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize()
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. = ..()
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internal = new/obj/item/gps/internal/miner(src)
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miner_saw = new(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
var/adjustment_amount = amount * 0.1
|
||||
if(world.time + adjustment_amount > next_action)
|
||||
DelayNextAction(adjustment_amount, considered_action = FALSE, flush = TRUE) //attacking it interrupts it attacking, but only briefly
|
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DelayNextAction(adjustment_amount) //attacking it interrupts it attacking, but only briefly
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/death()
|
||||
if(health > 0)
|
||||
return
|
||||
new /obj/effect/temp_visual/dir_setting/miner_death(loc, dir)
|
||||
return ..()
|
||||
. = ..()
|
||||
if(.)
|
||||
new /obj/effect/temp_visual/dir_setting/miner_death(loc, dir)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Move(atom/newloc)
|
||||
if(dashing || (newloc && newloc.z == z && (islava(newloc) || ischasm(newloc)))) //we're not stupid!
|
||||
@@ -110,11 +136,14 @@ Difficulty: Medium
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/MeleeAction(patience = TRUE)
|
||||
transform_stop_attack = FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget()
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(!CheckActionCooldown() || !Adjacent(target)) //some cheating
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop)
|
||||
if(client)
|
||||
transform_stop_attack = FALSE
|
||||
if(QDELETED(target) || transform_stop_attack)
|
||||
return
|
||||
face_atom(target)
|
||||
if(isliving(target))
|
||||
@@ -129,12 +158,10 @@ Difficulty: Medium
|
||||
adjustHealth(-(L.maxHealth * 0.5))
|
||||
L.gib()
|
||||
return TRUE
|
||||
miner_saw.melee_attack_chain(src, target, null, ATTACK_IGNORE_CLICKDELAY)
|
||||
FlushCurrentAction()
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
miner_saw.melee_attack_chain(src, target)
|
||||
if(guidance)
|
||||
adjustHealth(-2)
|
||||
transform_weapon()
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
@@ -147,16 +174,10 @@ Difficulty: Medium
|
||||
. = ..()
|
||||
if(. && target && !targets_the_same)
|
||||
wander = TRUE
|
||||
transform_weapon()
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/OpenFire()
|
||||
Goto(target, move_to_delay, minimum_distance)
|
||||
if(get_dist(src, target) > MINER_DASH_RANGE && dash_cooldown <= world.time)
|
||||
INVOKE_ASYNC(src, .proc/dash, target)
|
||||
else
|
||||
shoot_ka()
|
||||
transform_weapon()
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash_attack()
|
||||
INVOKE_ASYNC(src, .proc/dash, target)
|
||||
shoot_ka()
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/shoot_ka()
|
||||
if(ranged_cooldown <= world.time && get_dist(src, target) <= MINER_DASH_RANGE && !Adjacent(target))
|
||||
@@ -165,22 +186,7 @@ Difficulty: Medium
|
||||
face_atom(target)
|
||||
new /obj/effect/temp_visual/dir_setting/firing_effect(loc, dir)
|
||||
Shoot(target)
|
||||
DelayNextAction(CLICK_CD_RANGE, flush = TRUE)
|
||||
|
||||
//I'm still of the belief that this entire proc needs to be wiped from existence.
|
||||
// do not take my touching of it to be endorsement of it. ~mso
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/quick_attack_loop()
|
||||
while(!QDELETED(target) && !CheckActionCooldown()) //this is done this way because next_move can change to be sooner while we sleep.
|
||||
stoplag(1)
|
||||
sleep((next_action - world.time) * 1.5) //but don't ask me what the fuck this is about
|
||||
if(QDELETED(target))
|
||||
return
|
||||
if(dashing || !CheckActionCooldown() || !Adjacent(target))
|
||||
if(dashing && next_action <= world.time)
|
||||
SetNextAction(1, considered_action = FALSE, immediate = FALSE, flush = TRUE)
|
||||
INVOKE_ASYNC(src, .proc/quick_attack_loop) //lets try that again.
|
||||
return
|
||||
AttackingTarget()
|
||||
DelayNextAction(CLICK_CD_RANGE)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/dash(atom/dash_target)
|
||||
if(world.time < dash_cooldown)
|
||||
@@ -225,19 +231,23 @@ Difficulty: Medium
|
||||
dashing = TRUE
|
||||
alpha = 0
|
||||
animate(src, alpha = 255, time = 5)
|
||||
sleep(2)
|
||||
SLEEP_CHECK_DEATH(2)
|
||||
D.forceMove(step_forward_turf)
|
||||
forceMove(target_turf)
|
||||
playsound(target_turf, 'sound/weapons/punchmiss.ogg', 40, 1, -1)
|
||||
sleep(1)
|
||||
SLEEP_CHECK_DEATH(1)
|
||||
dashing = FALSE
|
||||
shoot_ka()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/transform_weapon()
|
||||
if(time_until_next_transform <= world.time)
|
||||
miner_saw.transform_cooldown = 0
|
||||
miner_saw.transform_weapon(src, TRUE)
|
||||
if(!miner_saw.active)
|
||||
rapid_melee = 5 // 4 deci cooldown before changes, npcpool subsystem wait is 20, 20/4 = 5
|
||||
else
|
||||
rapid_melee = 3 // same thing but halved (slightly rounded up)
|
||||
transform_stop_attack = TRUE
|
||||
icon_state = "miner[miner_saw.active ? "_transformed":""]"
|
||||
icon_living = "miner[miner_saw.active ? "_transformed":""]"
|
||||
time_until_next_transform = world.time + rand(50, 100)
|
||||
@@ -269,6 +279,14 @@ Difficulty: Medium
|
||||
desc = "The sweet blood, oh, it sings to me."
|
||||
invisibility = 100
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/guidance
|
||||
guidance = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/hunter/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && prob(12))
|
||||
INVOKE_ASYNC(src, .proc/dash)
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom
|
||||
name = "hostile-environment miner"
|
||||
desc = "A miner destined to hop across dimensions for all eternity, hunting anomalous creatures."
|
||||
@@ -277,4 +295,5 @@ Difficulty: Medium
|
||||
ranged_cooldown_time = 8
|
||||
dash_cooldown = 8
|
||||
|
||||
|
||||
#undef MINER_DASH_RANGE
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
|
||||
/obj/item/ammo_casing/c38/lethal
|
||||
name = ".38 bullet casing"
|
||||
desc = "A .38 bullet casing"
|
||||
desc = "A .38 bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/c38
|
||||
|
||||
/obj/item/ammo_casing/c38/trac
|
||||
|
||||
@@ -60,6 +60,13 @@
|
||||
desc = "Designed to quickly reload revolvers. These rounds are manufactured within extremely tight tolerances, making them easy to show off trickshots with."
|
||||
ammo_type = /obj/item/ammo_casing/c38/match
|
||||
|
||||
/obj/item/ammo_box/c38/pouch
|
||||
name = "ammo packet (.38)"
|
||||
desc = "A small ammunition packet made of synthleather. Not particularly useful for speedily reloading, but can hold a bit more."
|
||||
multiload = FALSE
|
||||
max_ammo = 8
|
||||
icon_state = "38pch"
|
||||
|
||||
/obj/item/ammo_box/g4570
|
||||
name = "ammo box (.45-70 GOVT)"
|
||||
desc = "Brought to you at great expense,this box contains 10 more .45-70 GOVT bullets."
|
||||
|
||||
@@ -61,3 +61,7 @@
|
||||
ammo_type = /obj/item/ammo_casing/c38 // they're rubber by default, i guess
|
||||
caliber = "38"
|
||||
max_ammo = 7
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/shot/levergun/brush
|
||||
name = "brush gun internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/g4570
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
icon_state = "c20r[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
||||
|
||||
/obj/item/gun/ballistic/automatic/wt550
|
||||
name = "security semi-auto smg"
|
||||
name = "security semi-auto PDW"
|
||||
desc = "An outdated personal defence weapon. Uses 4.6x30mm rounds and is designated the WT-550 Semi-Automatic SMG."
|
||||
icon_state = "wt550"
|
||||
item_state = "arg"
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot
|
||||
casing_ejector = FALSE
|
||||
var/recentpump = 0 // to prevent spammage
|
||||
var/clip_delay = CLICK_CD_MELEE
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
sawn_item_state = "sawnshotgun"
|
||||
|
||||
@@ -24,7 +25,8 @@
|
||||
playsound(user, 'sound/weapons/shotguninsert.ogg', 60, 1)
|
||||
A.update_icon()
|
||||
update_icon()
|
||||
user.SetNextAction(CLICK_CD_MELEE)
|
||||
if(istype(A, /obj/item/ammo_box))
|
||||
user.SetNextAction(clip_delay)
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/process_chamber(mob/living/user, empty_chamber = 0)
|
||||
return ..() //changed argument value
|
||||
@@ -359,9 +361,13 @@
|
||||
icon_state = "levercarabine"
|
||||
item_state = "leveraction"
|
||||
sawn_item_state = "maresleg"
|
||||
var/can_cut = TRUE
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/leveraction/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(!can_cut)
|
||||
to_chat(user, "<span class='warning'>You can't cut \the [src] down!</span>")
|
||||
return
|
||||
if(A.tool_behaviour == TOOL_SAW || istype(A, /obj/item/gun/energy/plasmacutter))
|
||||
sawoff(user)
|
||||
if(istype(A, /obj/item/melee/transforming/energy))
|
||||
@@ -377,3 +383,11 @@
|
||||
icon_state = "[unique_reskin[current_skin]][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
|
||||
else
|
||||
icon_state = "[initial(icon_state)][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/leveraction/brush
|
||||
name = "brush gun"
|
||||
desc = "While lever-actions have been horribly out of date for hundreds of years now, \
|
||||
putting a nicely sized hole in a man-sized target with a .45-70 round has stayed relatively timeless."
|
||||
icon_state = "brushgun"
|
||||
can_cut = FALSE
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/levergun/brush
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
/obj/item/storage/fancy/rollingpapers = 5)
|
||||
contraband = list(/obj/item/lighter = 3,
|
||||
/obj/item/clothing/mask/vape = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1)
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1,
|
||||
/obj/item/clothing/mask/cigarette/dart = 3)
|
||||
premium = list(/obj/item/storage/fancy/cigarettes/cigpack_robustgold = 3,
|
||||
/obj/item/storage/fancy/cigarettes/cigars = 1,
|
||||
/obj/item/storage/fancy/cigarettes/cigars/havana = 1,
|
||||
|
||||
Reference in New Issue
Block a user