Merge branch 'master' into master
This commit is contained in:
@@ -62,13 +62,13 @@
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/obj/effect/proc_holder/changeling/sting/transformation
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name = "Transformation Sting"
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desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
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helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
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name = "Temporary Transformation Sting"
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desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
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helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
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sting_icon = "sting_transform"
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chemical_cost = 50
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dna_cost = 3
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loudness = 2
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chemical_cost = 10
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dna_cost = 2
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loudness = 1
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var/datum/changelingprofile/selected_dna = null
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action_icon = 'icons/mob/actions/actions_changeling.dmi'
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action_icon_state = "ling_sting_transform"
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@@ -97,19 +97,19 @@
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return 1
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/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
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log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
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var/datum/dna/NewDNA = selected_dna.dna
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if(ismonkey(target))
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to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
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var/mob/living/carbon/C = target
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. = TRUE
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if(istype(C))
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C.real_name = NewDNA.real_name
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NewDNA.transfer_identity(C)
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if(ismonkey(C))
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C.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
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C.updateappearance(mutcolor_update=1)
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if(C.reagents.has_reagent("changeling_sting_real"))
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C.reagents.add_reagent("changeling_sting_real",120)
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log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
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else
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C.reagents.add_reagent("changeling_sting_real",120,list("desired_dna" = selected_dna.dna))
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log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
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/obj/effect/proc_holder/changeling/sting/false_armblade
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@@ -244,13 +244,14 @@ structure_check() searches for nearby cultist structures required for the invoca
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to_chat(M, "<span class='warning'>Something is shielding [convertee]'s mind!</span>")
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log_game("Offer rune failed - convertee had anti-magic")
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return 0
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to_chat(convertee, "<span class='cult italic'><b>Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible, truth. The veil of reality has been ripped away \
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and something evil takes root.</b></span>")
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to_chat(convertee, "<span class='cult italic'>Do you wish to embrace the Geometer of Blood? <a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie.</a> Or you could choose to continue resisting and suffer a fate worse than death...</span>")
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to_chat(convertee, "<span class='cult italic'><b>The world goes red. All at once you are aware of an evil, eldritch truth taking roots into your mind.\n\
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<a href='?src=\ref[src];signmeup=1'>Click here to become a follower of Nar'sie</a></b>, or suffer a fate worse than death.</span>")
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INVOKE_ASYNC(src, .proc/optinalert, convertee)
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currentconversionman = convertee
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conversiontimeout = world.time + (10 SECONDS)
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convertee.Stun(100)
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conversiontimeout = world.time + (14 SECONDS)
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convertee.Stun(140)
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ADD_TRAIT(convertee, TRAIT_MUTE, "conversionrune")
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flash_color(convertee, list("#960000", "#960000", "#960000", rgb(0,0,0)), 50)
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conversionresult = FALSE
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while(world.time < conversiontimeout && convertee && !conversionresult)
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stoplag(1)
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@@ -283,6 +284,17 @@ structure_check() searches for nearby cultist structures required for the invoca
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H.cultslurring = 0
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return 1
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/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
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var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
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if(alert == "Join the Blood Cult")
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signmeup(convertee)
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/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
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if(currentconversionman == usr)
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conversionresult = TRUE
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else
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to_chat(usr, "<span class='cult italic'>Your fate has already been set in stone.</span>")
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/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
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var/mob/living/first_invoker = invokers[1]
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if(!first_invoker)
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@@ -335,11 +347,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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/obj/effect/rune/convert/Topic(href, href_list)
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if(href_list["signmeup"])
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if(currentconversionman == usr)
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conversionresult = TRUE
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else
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to_chat(usr, "<span class='cult italic'><b>Your fate has already been set in stone.</b></span>")
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signmeup(usr)
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/obj/effect/rune/empower
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cultist_name = "Empower"
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@@ -385,9 +385,11 @@
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/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
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if(!istype(user) || on_cooldown)
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return
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var/turf/T = get_turf(user)
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if(!T)
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return
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on_cooldown = TRUE
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last_user = user
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var/turf/T = get_turf(user)
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playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
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user.canmove = FALSE
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new /obj/effect/temp_visual/tornado(T)
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@@ -402,6 +404,8 @@
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return
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var/breakout = 0
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while(breakout < 50)
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if(!T)
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break
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var/turf/potential_T = find_safe_turf()
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if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
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user.forceMove(potential_T)
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