Merge branch 'master' into master
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@@ -110,22 +110,15 @@
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return 0.5
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/proc/get_location_accessible(mob/M, location)
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/proc/get_location_accessible(mob/living/M, location)
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var/covered_locations = 0 //based on body_parts_covered
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var/face_covered = 0 //based on flags_inv
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var/eyesmouth_covered = 0 //based on flags_cover
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags_cover
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags_cover
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for(var/A in M.get_equipped_items())
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var/obj/item/I = A
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags_cover
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switch(location)
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if(BODY_ZONE_HEAD)
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@@ -132,7 +132,7 @@
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else
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var/list/choice_list = list()
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for(var/obj/item/I in items_list)
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choice_list[I] = getFlatIcon(I)
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choice_list[I] = image(I)
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var/obj/item/choice = show_radial_menu(owner, owner, choice_list)
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if(owner && owner == usr && owner.stat != DEAD && (src in owner.internal_organs) && !holder && (choice in contents))
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// This monster sanity check is a nice example of how bad input is.
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