Update cards_ids.dm
This commit is contained in:
@@ -265,26 +265,52 @@ update_label("John Doe", "Clowny")
|
||||
var/obj/item/card/id/I = O
|
||||
src.access |= I.access
|
||||
if(isliving(user) && user.mind)
|
||||
if(user.mind.special_role)
|
||||
if(user.mind.special_role || anyone)
|
||||
to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>")
|
||||
|
||||
/obj/item/card/id/syndicate/attack_self(mob/user)
|
||||
if(isliving(user) && user.mind)
|
||||
if(user.mind.special_role || anyone)
|
||||
if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
|
||||
var/input_name = reject_bad_name(stripped_input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN), TRUE)
|
||||
if(!input_name)
|
||||
return
|
||||
var/first_use = registered_name ? FALSE : TRUE
|
||||
if(!(user.mind.special_role || anyone)) //Unless anyone is allowed, only syndies can use the card, to stop metagaming.
|
||||
if(first_use) //If a non-syndie is the first to forge an unassigned agent ID, then anyone can forge it.
|
||||
anyone = TRUE
|
||||
else
|
||||
return ..()
|
||||
|
||||
var/u = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant", MAX_MESSAGE_LEN)
|
||||
if(!u)
|
||||
registered_name = ""
|
||||
return
|
||||
assignment = u
|
||||
update_label()
|
||||
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
|
||||
var/popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset")
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(popup_input == "Forge/Reset" && !forged)
|
||||
var/input_name = stripped_input(user, "What name would you like to put on this card? Leave blank to randomise.", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
|
||||
input_name = reject_bad_name(input_name)
|
||||
if(!input_name)
|
||||
// Invalid/blank names give a randomly generated one.
|
||||
if(user.gender == MALE)
|
||||
input_name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
|
||||
else if(user.gender == FEMALE)
|
||||
input_name = "[pick(GLOB.first_names_female)] [pick(GLOB.last_names)]"
|
||||
else
|
||||
input_name = "[pick(GLOB.first_names)] [pick(GLOB.last_names)]"
|
||||
|
||||
var/target_occupation = stripped_input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", assignment ? assignment : "Assistant", MAX_MESSAGE_LEN)
|
||||
if(!target_occupation)
|
||||
return
|
||||
..()
|
||||
registered_name = input_name
|
||||
assignment = target_occupation
|
||||
update_label()
|
||||
forged = TRUE
|
||||
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
|
||||
log_game("[key_name(user)] has forged \the [initial(name)] with name \"[registered_name]\" and occupation \"[assignment]\".")
|
||||
return
|
||||
else if (popup_input == "Forge/Reset" && forged)
|
||||
registered_name = initial(registered_name)
|
||||
assignment = initial(assignment)
|
||||
log_game("[key_name(user)] has reset \the [initial(name)] named \"[src]\" to default.")
|
||||
update_label()
|
||||
forged = FALSE
|
||||
to_chat(user, "<span class='notice'>You successfully reset the ID card.</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/card/id/syndicate/anyone
|
||||
anyone = TRUE
|
||||
|
||||
Reference in New Issue
Block a user