Merge pull request #12956 from Arturlang/bloodsucker_death_lessspam
Makes bloodsucker death not spam now actually working
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@@ -270,13 +270,15 @@
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/datum/antagonist/bloodsucker/AmFinalDeath()
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return owner && owner.AmFinalDeath()
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/datum/antagonist/changeling/AmFinalDeath()
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return owner && owner.AmFinalDeath()
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/datum/mind/proc/AmFinalDeath()
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return !current || QDELETED(current) || !isliving(current) || isbrain(current) || !get_turf(current) // NOTE: "isliving()" is not the same as STAT == CONSCIOUS. This is to make sure you're not a BORG (aka silicon)
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/datum/antagonist/bloodsucker/proc/FinalDeath()
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//Dont bother if we are already supposed to be dead
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if(FinalDeath)
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return
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FinalDeath = TRUE //We are now supposed to die. Lets not spam it.
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if(!iscarbon(owner.current)) //Check for non carbons.
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owner.current.gib()
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return
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@@ -38,6 +38,7 @@
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var/level_bloodcost
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var/passive_blood_drain = -0.1 //The amount of blood we loose each bloodsucker life() tick
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var/notice_healing //Var to see if you are healing for preventing spam of the chat message inform the user of such
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var/FinalDeath //Have we reached final death? Used to prevent spam.
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// LISTS
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var/static/list/defaultTraits = list (TRAIT_STABLEHEART, TRAIT_NOBREATH, TRAIT_SLEEPIMMUNE, TRAIT_NOCRITDAMAGE, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_NIGHT_VISION, \
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TRAIT_NOSOFTCRIT, TRAIT_NOHARDCRIT, TRAIT_AGEUSIA, TRAIT_COLDBLOODED, TRAIT_NONATURALHEAL, TRAIT_NOMARROW, TRAIT_NOPULSE, TRAIT_VIRUSIMMUNE, TRAIT_NODECAP, TRAIT_NOGUT)
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@@ -683,6 +684,8 @@
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owner.current.hud_used.sunlight_display.invisibility = INVISIBILITY_ABSTRACT
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/datum/antagonist/bloodsucker/proc/update_hud(updateRank=FALSE)
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if(FinalDeath)
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return
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// No Hud? Get out.
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if(!owner.current.hud_used)
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return
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