Prefixed all disability defines with DISABILITY_ to fix a name collision

This commit is contained in:
Jordan Brown
2017-12-24 11:45:45 -05:00
committed by CitadelStationBot
parent 2378235f51
commit 164db7ae9b
83 changed files with 957 additions and 9 deletions
@@ -61,7 +61,11 @@ Bonus
M.become_nearsighted()
if(prob(eyes.eye_damage - 10 + 1))
if(!remove_eyes)
<<<<<<< HEAD
if(M.become_blind())
=======
if(!M.has_disability(DISABILITY_BLIND))
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
to_chat(M, "<span class='userdanger'>You go blind!</span>")
else
M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
@@ -111,14 +115,22 @@ Bonus
return
switch(A.stage)
if(4, 5) //basically oculine
<<<<<<< HEAD
if(M.disabilities & BLIND)
=======
if(M.has_disability(DISABILITY_BLIND, EYE_DAMAGE))
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
if(prob(20))
to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
M.cure_blind()
M.cure_nearsighted()
M.blur_eyes(35)
<<<<<<< HEAD
else if(M.disabilities & NEARSIGHT)
=======
else if(M.has_disability(DISABILITY_NEARSIGHT, EYE_DAMAGE))
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
M.cure_nearsighted()
M.blur_eyes(10)