Prefixed all disability defines with DISABILITY_ to fix a name collision

This commit is contained in:
Jordan Brown
2017-12-24 11:45:45 -05:00
committed by CitadelStationBot
parent 2378235f51
commit 164db7ae9b
83 changed files with 957 additions and 9 deletions
@@ -79,8 +79,13 @@
if(!brainmob.stored_dna)
brainmob.stored_dna = new /datum/dna/stored(brainmob)
C.dna.copy_dna(brainmob.stored_dna)
<<<<<<< HEAD
if(L.disabilities & NOCLONE)
brainmob.disabilities |= NOCLONE //This is so you can't just decapitate a husked guy and clone them without needing to get a new body
=======
if(L.has_disability(DISABILITY_NOCLONE))
brainmob.disabilities[DISABILITY_NOCLONE] = L.disabilities[DISABILITY_NOCLONE]
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
var/obj/item/organ/zombie_infection/ZI = L.getorganslot(ORGAN_SLOT_ZOMBIE)
if(ZI)
brainmob.set_species(ZI.old_species) //For if the brain is cloned
@@ -1,6 +1,6 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
// eye damage, eye_blind, eye_blurry, druggy, DISABILITY_BLIND disability, and DISABILITY_NEARSIGHT disability.
/////////////////////////////////// EYE_BLIND ////////////////////////////////////