Prefixed all disability defines with DISABILITY_ to fix a name collision
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CitadelStationBot
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2378235f51
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164db7ae9b
@@ -558,7 +558,11 @@ Difficulty: Very Hard
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H.regenerate_limbs()
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H.regenerate_organs()
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H.revive(1,0)
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<<<<<<< HEAD
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H.disabilities |= NOCLONE //Free revives, but significantly limits your options for reviving except via the crystal
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=======
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H.add_disability(DISABILITY_NOCLONE, MAGIC_DISABILITY) //Free revives, but significantly limits your options for reviving except via the crystal
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>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
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H.grab_ghost(force = TRUE)
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/obj/machinery/anomalous_crystal/helpers //Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans
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@@ -719,7 +723,11 @@ Difficulty: Very Hard
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if(isliving(A) && holder_animal)
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var/mob/living/L = A
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L.notransform = 1
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<<<<<<< HEAD
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L.disabilities |= MUTE
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=======
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L.add_disability(DISABILITY_MUTE, STASIS_MUTE)
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>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
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L.status_flags |= GODMODE
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L.mind.transfer_to(holder_animal)
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var/obj/effect/proc_holder/spell/targeted/exit_possession/P = new /obj/effect/proc_holder/spell/targeted/exit_possession
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@@ -729,7 +737,11 @@ Difficulty: Very Hard
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/obj/structure/closet/stasis/dump_contents(var/kill = 1)
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STOP_PROCESSING(SSobj, src)
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for(var/mob/living/L in src)
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<<<<<<< HEAD
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L.disabilities &= ~MUTE
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=======
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L.remove_disability(DISABILITY_MUTE, STASIS_MUTE)
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>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
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L.status_flags &= ~GODMODE
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L.notransform = 0
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if(holder_animal)
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