Prefixed all disability defines with DISABILITY_ to fix a name collision

This commit is contained in:
Jordan Brown
2017-12-24 15:03:30 -06:00
committed by CitadelStationBot
parent 2378235f51
commit 164db7ae9b
83 changed files with 957 additions and 9 deletions
@@ -558,7 +558,11 @@ Difficulty: Very Hard
H.regenerate_limbs()
H.regenerate_organs()
H.revive(1,0)
<<<<<<< HEAD
H.disabilities |= NOCLONE //Free revives, but significantly limits your options for reviving except via the crystal
=======
H.add_disability(DISABILITY_NOCLONE, MAGIC_DISABILITY) //Free revives, but significantly limits your options for reviving except via the crystal
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
H.grab_ghost(force = TRUE)
/obj/machinery/anomalous_crystal/helpers //Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans
@@ -719,7 +723,11 @@ Difficulty: Very Hard
if(isliving(A) && holder_animal)
var/mob/living/L = A
L.notransform = 1
<<<<<<< HEAD
L.disabilities |= MUTE
=======
L.add_disability(DISABILITY_MUTE, STASIS_MUTE)
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
L.status_flags |= GODMODE
L.mind.transfer_to(holder_animal)
var/obj/effect/proc_holder/spell/targeted/exit_possession/P = new /obj/effect/proc_holder/spell/targeted/exit_possession
@@ -729,7 +737,11 @@ Difficulty: Very Hard
/obj/structure/closet/stasis/dump_contents(var/kill = 1)
STOP_PROCESSING(SSobj, src)
for(var/mob/living/L in src)
<<<<<<< HEAD
L.disabilities &= ~MUTE
=======
L.remove_disability(DISABILITY_MUTE, STASIS_MUTE)
>>>>>>> bc20a75... Merge pull request #33783 from Cruix/fix_blind
L.status_flags &= ~GODMODE
L.notransform = 0
if(holder_animal)