Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-32311
This commit is contained in:
@@ -16,8 +16,7 @@
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever/monkeymode
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if(!owner.current.HasDisease(D))
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D.affected_mob = owner
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owner.current.viruses += D
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owner.current.AddDisease(D)
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else
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QDEL_NULL(D)
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@@ -205,13 +205,13 @@
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new_comp = new nt(arglist(args))
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if(!QDELETED(new_comp))
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old_comp.InheritComponent(new_comp, TRUE)
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qdel(new_comp)
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QDEL_NULL(new_comp)
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if(COMPONENT_DUPE_HIGHLANDER)
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if(!new_comp)
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new_comp = new nt(arglist(args))
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if(!QDELETED(new_comp))
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new_comp.InheritComponent(old_comp, FALSE)
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qdel(old_comp)
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QDEL_NULL(old_comp)
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if(COMPONENT_DUPE_UNIQUE_PASSARGS)
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if(!new_comp)
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var/list/arguments = args.Copy(2)
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@@ -63,7 +63,7 @@
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if(amount >= 50)
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var/burning_time = max(100, 100-amount)
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master = master.ChangeTurf(master.baseturf)
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master = master.ScrapeAway()
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master.burn_tile()
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if(user)
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master.add_hiddenprint(user)
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@@ -55,6 +55,8 @@ GLOBAL_LIST_EMPTY(explosions)
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var/orig_heavy_range = heavy_impact_range
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var/orig_light_range = light_impact_range
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var/orig_max_distance = max(devastation_range, heavy_impact_range, light_impact_range, flash_range, flame_range)
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//Zlevel specific bomb cap multiplier
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var/cap_multiplier = 1
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switch(epicenter.z)
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@@ -119,11 +121,13 @@ GLOBAL_LIST_EMPTY(explosions)
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// If inside the blast radius + world.view - 2
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if(dist <= round(max_range + world.view - 2, 1))
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M.playsound_local(epicenter, null, 100, 1, frequency, falloff = 5, S = explosion_sound)
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shake_camera(M, 25, min(orig_max_distance - dist, 100))
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// You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station.
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else if(dist <= far_dist)
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var/far_volume = CLAMP(far_dist, 30, 50) // Volume is based on explosion size and dist
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far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion
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M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound)
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shake_camera(M, 10, min(orig_max_distance - dist, 50))
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EX_PREPROCESS_CHECK_TICK
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//postpone processing for a bit
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@@ -479,3 +479,27 @@
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desc = "Blinding light dances in your vision, stunning and silencing you. <i>Any damage taken will shorten the light's effects!</i>"
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icon_state = "kindle"
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alerttooltipstyle = "clockcult"
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//Ichorial Stain: Applied to servants revived by a vitality matrix. Prevents them from being revived by one again until the effect fades.
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/datum/status_effect/ichorial_stain
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id = "ichorial_stain"
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status_type = STATUS_EFFECT_UNIQUE
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duration = 600
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examine_text = "<span class='warning'>SUBJECTPRONOUN is drenched in thick, blue ichor!</span>"
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alert_type = /obj/screen/alert/status_effect/ichorial_stain
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/datum/status_effect/ichorial_stain/on_apply()
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owner.visible_message("<span class='danger'>[owner] gets back up, [owner.p_their()] body dripping blue ichor!</span>", \
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"<span class='userdanger'>Thick blue ichor covers your body; you can't be revived like this again until it dries!</span>")
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return TRUE
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/datum/status_effect/ichorial_stain/on_remove()
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owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
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"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
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/obj/screen/alert/status_effect/ichorial_stain
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name = "Ichorial Stain"
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desc = "Your body is covered in blue ichor! You can't be revived by vitality matrices."
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icon_state = "ichorial_stain"
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alerttooltipstyle = "clockcult"
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@@ -9,6 +9,7 @@
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var/mob/living/owner //The mob affected by the status effect.
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var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
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var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
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var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
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var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
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var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
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