DisplayTimeText mk2
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CitadelStationBot
parent
5b05af9036
commit
169aa85d9c
@@ -43,7 +43,7 @@
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/client/proc/file_spam_check()
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var/time_to_wait = GLOB.fileaccess_timer - world.time
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if(time_to_wait > 0)
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to_chat(src, "<font color='red'>Error: file_spam_check(): Spam. Please wait [round(time_to_wait/10)] seconds.</font>")
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to_chat(src, "<font color='red'>Error: file_spam_check(): Spam. Please wait [DisplayTimeText(time_to_wait)].</font>")
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return 1
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GLOB.fileaccess_timer = world.time + FTPDELAY
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return 0
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@@ -421,7 +421,7 @@
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SEND_SOUND(M, 'sound/misc/notice2.ogg') //Alerting them to their consideration
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if(flashwindow)
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window_flash(M.client)
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switch(ignore_category ? askuser(M,Question,"Please answer in [poll_time/10] seconds!","Yes","No","Never for this round", StealFocus=0, Timeout=poll_time) : askuser(M,Question,"Please answer in [poll_time/10] seconds!","Yes","No", StealFocus=0, Timeout=poll_time))
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switch(ignore_category ? askuser(M,Question,"Please answer in [DisplayTimeText(poll_time)]!","Yes","No","Never for this round", StealFocus=0, Timeout=poll_time) : askuser(M,Question,"Please answer in [DisplayTimeText(poll_time)]!","Yes","No", StealFocus=0, Timeout=poll_time))
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if(1)
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to_chat(M, "<span class='notice'>Choice registered: Yes.</span>")
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if(time_passed + poll_time <= world.time)
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@@ -219,3 +219,8 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
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new_x = Clamp(new_x, 0, world.maxx)
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new_y = Clamp(new_y, 0, world.maxy)
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return locate(new_x, new_y, starting.z)
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/proc/round_down(num)
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if(round(num) != num)
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return round(num--)
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else return num
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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//Returns the world time in english
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/proc/worldtime2text()
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return gameTimestamp("hh:mm:ss", world.time)
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@@ -50,3 +51,153 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
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return 5
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else
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return 1
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=======
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//Returns the world time in english
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/proc/worldtime2text()
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return gameTimestamp("hh:mm:ss", world.time)
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/proc/time_stamp(format = "hh:mm:ss", show_ds)
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var/time_string = time2text(world.timeofday, format)
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return show_ds ? "[time_string]:[world.timeofday % 10]" : time_string
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/proc/gameTimestamp(format = "hh:mm:ss", wtime=null)
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if(!wtime)
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wtime = world.time
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return time2text(wtime - GLOB.timezoneOffset + SSticker.gametime_offset - SSticker.round_start_time, format)
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/* Returns 1 if it is the selected month and day */
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/proc/isDay(month, day)
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if(isnum(month) && isnum(day))
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var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
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var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
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if(month == MM && day == DD)
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return 1
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// Uncomment this out when debugging!
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//else
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//return 1
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//returns timestamp in a sql and ISO 8601 friendly format
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/proc/SQLtime(timevar)
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if(!timevar)
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timevar = world.realtime
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return time2text(timevar, "YYYY-MM-DD hh:mm:ss")
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GLOBAL_VAR_INIT(midnight_rollovers, 0)
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GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
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/proc/update_midnight_rollover()
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if (world.timeofday < GLOB.rollovercheck_last_timeofday) //TIME IS GOING BACKWARDS!
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return GLOB.midnight_rollovers++
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return GLOB.midnight_rollovers
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/proc/weekdayofthemonth()
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var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
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switch(DD)
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if(8 to 13)
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return 2
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if(14 to 20)
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return 3
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if(21 to 27)
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return 4
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if(28 to INFINITY)
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return 5
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else
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return 1
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//Takes a value of time in deciseconds.
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//Returns a text value of that number in hours, minutes, or seconds.
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/proc/DisplayTimeText(time_value)
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var/second = time_value*0.1
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var/second_adjusted = null
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var/second_rounded = FALSE
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var/minute = null
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var/hour = null
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var/day = null
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if(!second)
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return "0 seconds"
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if(second >= 60)
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minute = round_down(second/60)
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second = round(second - (minute*60), 0.1)
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second_rounded = TRUE
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if(second) //check if we still have seconds remaining to format, or if everything went into minute.
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second_adjusted = round(second) //used to prevent '1 seconds' being shown
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if(day || hour || minute)
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if(second_adjusted == 1 && second >= 1)
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second = " and 1 second"
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else if(second > 1)
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second = " and [second_adjusted] seconds"
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else //shows a fraction if seconds is < 1
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if(second_rounded) //no sense rounding again if it's already done
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second = " and [second] seconds"
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else
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second = " and [round(second, 0.1)] seconds"
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else
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if(second_adjusted == 1 && second >= 1)
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second = "1 second"
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else if(second > 1)
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second = "[second_adjusted] seconds"
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else
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if(second_rounded)
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second = "[second] seconds"
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else
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second = "[round(second, 0.1)] seconds"
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else
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second = null
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if(!minute)
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return "[second]"
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if(minute >= 60)
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hour = round_down(minute/60,1)
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minute = (minute - (hour*60))
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if(minute) //alot simpler from here since you don't have to worry about fractions
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if(minute != 1)
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if((day || hour) && second)
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minute = ", [minute] minutes"
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else if((day || hour) && !second)
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minute = " and [minute] minutes"
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else
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minute = "[minute] minutes"
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else
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if((day || hour) && second)
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minute = ", 1 minute"
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else if((day || hour) && !second)
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minute = " and 1 minute"
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else
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minute = "1 minute"
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else
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minute = null
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if(!hour)
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return "[minute][second]"
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if(hour >= 24)
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day = round_down(hour/24,1)
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hour = (hour - (day*24))
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if(hour)
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if(hour != 1)
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if(day && (minute || second))
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hour = ", [hour] hours"
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else if(day && (!minute || !second))
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hour = " and [hour] hours"
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else
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hour = "[hour] hours"
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else
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if(day && (minute || second))
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hour = ", 1 hour"
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else if(day && (!minute || !second))
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hour = " and 1 hour"
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else
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hour = "1 hour"
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else
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hour = null
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if(!day)
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return "[hour][minute][second]"
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if(day > 1)
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day = "[day] days"
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else
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day = "1 day"
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return "[day][hour][minute][second]"
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>>>>>>> 74f5a8c... DisplayTimeText mk2 (#30969)
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