DisplayTimeText mk2
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CitadelStationBot
parent
5b05af9036
commit
169aa85d9c
@@ -15,7 +15,7 @@
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max_integrity = 200
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integrity_failure = 50
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
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var/breakout_time = 2
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var/breakout_time = 1200
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var/message_cooldown
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var/can_weld_shut = TRUE
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var/horizontal = FALSE
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@@ -366,9 +366,9 @@
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear banging from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(do_after(user,(breakout_time), target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
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return
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//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/structure/closet/crate/critter
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name = "critter crate"
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desc = "A crate designed for safe transport of animals. It has an oxygen tank for safe transport in space."
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@@ -35,4 +36,43 @@
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if(tank)
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return tank.air_contents
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else
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=======
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/obj/structure/closet/crate/critter
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name = "critter crate"
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desc = "A crate designed for safe transport of animals. It has an oxygen tank for safe transport in space."
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icon_state = "crittercrate"
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horizontal = FALSE
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allow_objects = FALSE
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breakout_time = 600
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material_drop = /obj/item/stack/sheet/mineral/wood
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material_drop_amount = 4
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delivery_icon = "deliverybox"
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var/obj/item/tank/internals/emergency_oxygen/tank
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/obj/structure/closet/crate/critter/New()
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..()
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tank = new
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/obj/structure/closet/crate/critter/Destroy()
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var/turf/T = get_turf(src)
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if(tank)
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tank.forceMove(T)
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tank = null
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return ..()
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/obj/structure/closet/crate/critter/update_icon()
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cut_overlays()
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if(opened)
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add_overlay("crittercrate_door_open")
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else
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add_overlay("crittercrate_door")
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if(manifest)
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add_overlay("manifest")
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/obj/structure/closet/crate/critter/return_air()
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if(tank)
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return tank.air_contents
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else
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>>>>>>> 74f5a8c... DisplayTimeText mk2 (#30969)
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return loc.return_air()
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@@ -24,7 +24,7 @@
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var/locked = FALSE
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var/opendir = SOUTH
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var/message_cooldown
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var/breakout_time = 1
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var/breakout_time = 600
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/obj/structure/bodycontainer/Destroy()
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open()
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@@ -97,9 +97,9 @@
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user.changeNext_move(CLICK_CD_BREAKOUT)
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user.last_special = world.time + CLICK_CD_BREAKOUT
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user.visible_message(null, \
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"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the tray open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='italics'>You hear a metallic creaking from [src].</span>")
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if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
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if(do_after(user,(breakout_time), target = src))
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if(!user || user.stat != CONSCIOUS || user.loc != src )
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return
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user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
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