DisplayTimeText mk2
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CitadelStationBot
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5b05af9036
commit
169aa85d9c
@@ -392,12 +392,7 @@
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/mob/dead/new_player/proc/LateChoices()
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var/mills = world.time - SSticker.round_start_time // 1/10 of a second, not real milliseconds but whatever
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//var/secs = ((mills % 36000) % 600) / 10 //Not really needed, but I'll leave it here for refrence.. or something
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var/mins = (mills % 36000) / 600
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var/hours = mills / 36000
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var/dat = "<div class='notice'>Round Duration: [round(hours)]h [round(mins)]m</div>"
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var/dat = "<div class='notice'>Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]</div>"
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if(SSshuttle.emergency)
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switch(SSshuttle.emergency.mode)
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@@ -302,10 +302,9 @@
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return
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I.being_removed = TRUE
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breakouttime = I.breakouttime
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var/displaytime = breakouttime / 600
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if(!cuff_break)
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visible_message("<span class='warning'>[src] attempts to remove [I]!</span>")
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to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [displaytime] minutes and you need to stand still.)</span>")
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to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)</span>")
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if(do_after(src, breakouttime, 0, target = src))
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clear_cuffs(I, cuff_break)
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else
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@@ -235,7 +235,7 @@
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if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
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return
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var/time_taken = I.embedded_unsafe_removal_time*I.w_class
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usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from their [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [time_taken/10] seconds.)</span>")
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usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from their [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)</span>")
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if(do_after(usr, time_taken, needhand = 1, target = src))
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if(!I || !L || I.loc != src || !(I in L.embedded_objects))
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return
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@@ -97,7 +97,7 @@
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/mob/living/silicon/ai/proc/announcement()
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var/static/announcing_vox = 0 // Stores the time of the last announcement
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if(announcing_vox > world.time)
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to_chat(src, "<span class='notice'>Please wait [round((announcing_vox - world.time) / 10)] seconds.</span>")
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to_chat(src, "<span class='notice'>Please wait [DisplayTimeText(announcing_vox - world.time)].</span>")
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return
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var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text
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@@ -159,7 +159,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
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resulthealth = round((summoner.health / summoner.maxHealth) * 100, 0.5)
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stat(null, "Summoner Health: [resulthealth]%")
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if(cooldown >= world.time)
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stat(null, "Manifest/Recall Cooldown Remaining: [max(round((cooldown - world.time)*0.1, 0.1), 0)] seconds")
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stat(null, "Manifest/Recall Cooldown Remaining: [DisplayTimeText(cooldown - world.time)]")
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/mob/living/simple_animal/hostile/guardian/Move() //Returns to summoner if they move out of range
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. = ..()
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@@ -30,7 +30,7 @@
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..()
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if(statpanel("Status"))
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if(stealthcooldown >= world.time)
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stat(null, "Stealth Cooldown Remaining: [max(round((stealthcooldown - world.time)*0.1, 0.1), 0)] seconds")
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stat(null, "Stealth Cooldown Remaining: [DisplayTimeText(stealthcooldown - world.time)]")
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/mob/living/simple_animal/hostile/guardian/assassin/AttackingTarget()
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. = ..()
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@@ -79,7 +79,7 @@
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updatestealthalert()
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toggle = TRUE
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else if(!forced)
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to_chat(src, "<span class='danger'><B>You cannot yet enter stealth, wait another [max(round((stealthcooldown - world.time)*0.1, 0.1), 0)] seconds!</span></B>")
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to_chat(src, "<span class='danger'><B>You cannot yet enter stealth, wait another [DisplayTimeText(stealthcooldown - world.time)]!</span></B>")
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/mob/living/simple_animal/hostile/guardian/assassin/proc/updatestealthalert()
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if(stealthcooldown <= world.time)
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@@ -14,7 +14,7 @@
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..()
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if(statpanel("Status"))
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if(bomb_cooldown >= world.time)
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stat(null, "Bomb Cooldown Remaining: [max(round((bomb_cooldown - world.time)*0.1, 0.1), 0)] seconds")
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stat(null, "Bomb Cooldown Remaining: [DisplayTimeText(bomb_cooldown - world.time)]")
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/mob/living/simple_animal/hostile/guardian/bomb/AttackingTarget()
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. = ..()
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@@ -24,7 +24,7 @@
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..()
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if(statpanel("Status"))
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if(beacon_cooldown >= world.time)
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stat(null, "Beacon Cooldown Remaining: [max(round((beacon_cooldown - world.time)*0.1, 0.1), 0)] seconds")
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stat(null, "Beacon Cooldown Remaining: [DisplayTimeText(beacon_cooldown - world.time)]")
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/mob/living/simple_animal/hostile/guardian/healer/AttackingTarget()
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. = ..()
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