Standardises all files from CRLF to LF
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@@ -1,34 +1,34 @@
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SUBSYSTEM_DEF(npcpool)
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name = "NPC Pool"
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flags = SS_KEEP_TIMING | SS_NO_INIT
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priority = FIRE_PRIORITY_NPC
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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/datum/controller/subsystem/npcpool/stat_entry()
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var/list/activelist = GLOB.simple_animals[AI_ON]
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..("NPCS:[activelist.len]")
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/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
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if (!resumed)
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var/list/activelist = GLOB.simple_animals[AI_ON]
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src.currentrun = activelist.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/mob/living/simple_animal/SA = currentrun[currentrun.len]
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--currentrun.len
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if(!SA.ckey && !SA.notransform)
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if(SA.stat != DEAD)
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SA.handle_automated_movement()
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if(SA.stat != DEAD)
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SA.handle_automated_action()
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if(SA.stat != DEAD)
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SA.handle_automated_speech()
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if (MC_TICK_CHECK)
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return
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SUBSYSTEM_DEF(npcpool)
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name = "NPC Pool"
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flags = SS_KEEP_TIMING | SS_NO_INIT
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priority = FIRE_PRIORITY_NPC
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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/datum/controller/subsystem/npcpool/stat_entry()
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var/list/activelist = GLOB.simple_animals[AI_ON]
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..("NPCS:[activelist.len]")
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/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
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if (!resumed)
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var/list/activelist = GLOB.simple_animals[AI_ON]
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src.currentrun = activelist.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/mob/living/simple_animal/SA = currentrun[currentrun.len]
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--currentrun.len
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if(!SA.ckey && !SA.notransform)
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if(SA.stat != DEAD)
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SA.handle_automated_movement()
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if(SA.stat != DEAD)
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SA.handle_automated_action()
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if(SA.stat != DEAD)
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SA.handle_automated_speech()
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if (MC_TICK_CHECK)
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return
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