Standardises all files from CRLF to LF
This commit is contained in:
@@ -1,76 +1,76 @@
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/obj/structure/target_stake
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name = "target stake"
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desc = "A thin platform with negatively-magnetized wheels."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_stake"
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density = FALSE
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flags_1 = CONDUCT_1
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can_buckle = TRUE
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max_buckled_mobs = 1
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buckle_lying = FALSE
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var/obj/item/target/pinned_target
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/obj/structure/target_stake/Destroy()
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if(pinned_target)
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pinned_target.nullPinnedLoc()
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return ..()
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/obj/structure/target_stake/proc/handle_density()
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if(length(buckled_mobs) || pinned_target)
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density = TRUE
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else
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density = FALSE
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/obj/structure/target_stake/post_buckle_mob()
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handle_density()
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return ..()
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/obj/structure/target_stake/post_unbuckle_mob()
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handle_density()
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return ..()
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/obj/structure/target_stake/proc/nullPinnedTarget()
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pinned_target = null
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/obj/structure/target_stake/Move()
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. = ..()
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if(pinned_target)
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pinned_target.forceMove(loc)
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/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
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if(pinned_target)
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return
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if(istype(T) && user.transferItemToLoc(T, drop_location()))
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pinned_target = T
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T.pinnedLoc = src
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T.density = TRUE
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T.layer = OBJ_LAYER + 0.01
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handle_density()
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to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
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/obj/structure/target_stake/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(pinned_target)
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removeTarget(user)
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/obj/structure/target_stake/proc/removeTarget(mob/user)
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pinned_target.layer = OBJ_LAYER
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pinned_target.forceMove(user.loc)
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pinned_target.nullPinnedLoc()
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nullPinnedTarget()
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handle_density()
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if(ishuman(user))
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if(!user.get_active_held_item())
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user.put_in_hands(pinned_target)
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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else
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pinned_target.forceMove(user.drop_location())
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
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if(pinned_target)
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pinned_target.bullet_act(P)
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else
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..()
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/obj/structure/target_stake
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name = "target stake"
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desc = "A thin platform with negatively-magnetized wheels."
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icon = 'icons/obj/objects.dmi'
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icon_state = "target_stake"
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density = FALSE
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flags_1 = CONDUCT_1
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can_buckle = TRUE
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max_buckled_mobs = 1
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buckle_lying = FALSE
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var/obj/item/target/pinned_target
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/obj/structure/target_stake/Destroy()
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if(pinned_target)
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pinned_target.nullPinnedLoc()
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return ..()
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/obj/structure/target_stake/proc/handle_density()
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if(length(buckled_mobs) || pinned_target)
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density = TRUE
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else
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density = FALSE
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/obj/structure/target_stake/post_buckle_mob()
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handle_density()
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return ..()
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/obj/structure/target_stake/post_unbuckle_mob()
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handle_density()
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return ..()
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/obj/structure/target_stake/proc/nullPinnedTarget()
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pinned_target = null
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/obj/structure/target_stake/Move()
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. = ..()
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if(pinned_target)
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pinned_target.forceMove(loc)
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/obj/structure/target_stake/attackby(obj/item/target/T, mob/user)
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if(pinned_target)
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return
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if(istype(T) && user.transferItemToLoc(T, drop_location()))
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pinned_target = T
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T.pinnedLoc = src
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T.density = TRUE
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T.layer = OBJ_LAYER + 0.01
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handle_density()
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to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
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/obj/structure/target_stake/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(pinned_target)
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removeTarget(user)
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/obj/structure/target_stake/proc/removeTarget(mob/user)
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pinned_target.layer = OBJ_LAYER
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pinned_target.forceMove(user.loc)
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pinned_target.nullPinnedLoc()
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nullPinnedTarget()
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handle_density()
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if(ishuman(user))
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if(!user.get_active_held_item())
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user.put_in_hands(pinned_target)
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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else
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pinned_target.forceMove(user.drop_location())
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to_chat(user, "<span class='notice'>You take the target out of the stake.</span>")
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/obj/structure/target_stake/bullet_act(obj/item/projectile/P)
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if(pinned_target)
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pinned_target.bullet_act(P)
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else
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..()
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