Standardises all files from CRLF to LF
This commit is contained in:
+135
-135
@@ -1,135 +1,135 @@
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/obj/item/assembly/timer
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name = "timer"
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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attachable = TRUE
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var/timing = FALSE
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var/time = 5
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var/saved_time = 5
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var/loop = FALSE
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var/hearing_range = 3
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/obj/item/assembly/timer/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!</span>")
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activate()//doesnt rely on timer_end to prevent weird metas where one person can control the timer and therefore someone's life. (maybe that should be how it works...)
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addtimer(CALLBACK(src, .proc/manual_suicide, user), time*10)//kill yourself once the time runs out
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return MANUAL_SUICIDE
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/obj/item/assembly/timer/proc/manual_suicide(mob/living/user)
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user.visible_message("<span class='suicide'>[user]'s time is up!</span>")
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user.adjustOxyLoss(200)
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user.death(0)
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/obj/item/assembly/timer/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/assembly/timer/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/assembly/timer/examine(mob/user)
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. = ..()
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. += "<span class='notice'>The timer is [timing ? "counting down from [time]":"set for [time] seconds"].</span>"
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/obj/item/assembly/timer/activate()
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if(!..())
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return FALSE//Cooldown check
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timing = !timing
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update_icon()
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return TRUE
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/obj/item/assembly/timer/toggle_secure()
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secured = !secured
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if(secured)
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START_PROCESSING(SSobj, src)
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else
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timing = FALSE
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STOP_PROCESSING(SSobj, src)
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update_icon()
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return secured
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/obj/item/assembly/timer/proc/timer_end()
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if(!secured || next_activate > world.time)
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return FALSE
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pulse(FALSE)
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audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
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for(var/CHM in get_hearers_in_view(hearing_range, src))
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if(ismob(CHM))
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var/mob/LM = CHM
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LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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if(loop)
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timing = TRUE
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update_icon()
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/obj/item/assembly/timer/process()
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if(!timing)
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return
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time--
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if(time <= 0)
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timing = FALSE
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timer_end()
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time = saved_time
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/obj/item/assembly/timer/update_icon()
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cut_overlays()
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attached_overlays = list()
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if(timing)
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add_overlay("timer_timing")
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attached_overlays += "timer_timing"
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if(holder)
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holder.update_icon()
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/obj/item/assembly/timer/ui_interact(mob/user)//TODO: Have this use the wires
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. = ..()
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if(is_secured(user))
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var/second = time % 60
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var/minute = (time - second) / 60
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var/dat = "<TT><B>Timing Unit</B></TT>"
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dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Timing</A>" : "<A href='?src=[REF(src)];time=1'>Not Timing</A>")] [minute]:[second]"
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dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
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dat += "<BR><BR><A href='?src=[REF(src)];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
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dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
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dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
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var/datum/browser/popup = new(user, "timer", name)
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popup.set_content(dat)
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popup.open()
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/obj/item/assembly/timer/Topic(href, href_list)
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..()
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if(!usr.canUseTopic(src, BE_CLOSE))
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usr << browse(null, "window=timer")
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onclose(usr, "timer")
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return
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if(href_list["time"])
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timing = text2num(href_list["time"])
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if(timing && istype(holder, /obj/item/transfer_valve))
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var/timer_message = "[ADMIN_LOOKUPFLW(usr)] activated [src] attachment on [holder]."
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message_admins(timer_message)
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GLOB.bombers += timer_message
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log_game("[key_name(usr)] activated [src] attachment on [holder]")
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update_icon()
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if(href_list["repeat"])
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loop = text2num(href_list["repeat"])
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if(href_list["tp"])
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var/tp = text2num(href_list["tp"])
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time += tp
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time = min(max(round(time), 1), 600)
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saved_time = time
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if(href_list["close"])
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usr << browse(null, "window=timer")
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return
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if(usr)
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attack_self(usr)
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/obj/item/assembly/timer
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name = "timer"
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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attachable = TRUE
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var/timing = FALSE
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var/time = 5
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var/saved_time = 5
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var/loop = FALSE
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var/hearing_range = 3
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/obj/item/assembly/timer/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] looks at the timer and decides [user.p_their()] fate! It looks like [user.p_theyre()] going to commit suicide!</span>")
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activate()//doesnt rely on timer_end to prevent weird metas where one person can control the timer and therefore someone's life. (maybe that should be how it works...)
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addtimer(CALLBACK(src, .proc/manual_suicide, user), time*10)//kill yourself once the time runs out
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return MANUAL_SUICIDE
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/obj/item/assembly/timer/proc/manual_suicide(mob/living/user)
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user.visible_message("<span class='suicide'>[user]'s time is up!</span>")
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user.adjustOxyLoss(200)
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user.death(0)
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/obj/item/assembly/timer/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/item/assembly/timer/Destroy()
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/assembly/timer/examine(mob/user)
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. = ..()
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. += "<span class='notice'>The timer is [timing ? "counting down from [time]":"set for [time] seconds"].</span>"
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/obj/item/assembly/timer/activate()
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if(!..())
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return FALSE//Cooldown check
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timing = !timing
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update_icon()
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return TRUE
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/obj/item/assembly/timer/toggle_secure()
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secured = !secured
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if(secured)
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START_PROCESSING(SSobj, src)
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else
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timing = FALSE
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STOP_PROCESSING(SSobj, src)
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update_icon()
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return secured
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/obj/item/assembly/timer/proc/timer_end()
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if(!secured || next_activate > world.time)
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return FALSE
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pulse(FALSE)
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audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range)
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for(var/CHM in get_hearers_in_view(hearing_range, src))
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if(ismob(CHM))
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var/mob/LM = CHM
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LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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if(loop)
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timing = TRUE
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update_icon()
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/obj/item/assembly/timer/process()
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if(!timing)
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return
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time--
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if(time <= 0)
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timing = FALSE
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timer_end()
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time = saved_time
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/obj/item/assembly/timer/update_icon()
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cut_overlays()
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attached_overlays = list()
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if(timing)
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add_overlay("timer_timing")
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attached_overlays += "timer_timing"
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if(holder)
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holder.update_icon()
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/obj/item/assembly/timer/ui_interact(mob/user)//TODO: Have this use the wires
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. = ..()
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if(is_secured(user))
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var/second = time % 60
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var/minute = (time - second) / 60
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var/dat = "<TT><B>Timing Unit</B></TT>"
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dat += "<BR>[(timing ? "<A href='?src=[REF(src)];time=0'>Timing</A>" : "<A href='?src=[REF(src)];time=1'>Not Timing</A>")] [minute]:[second]"
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dat += "<BR><A href='?src=[REF(src)];tp=-30'>-</A> <A href='?src=[REF(src)];tp=-1'>-</A> <A href='?src=[REF(src)];tp=1'>+</A> <A href='?src=[REF(src)];tp=30'>+</A>"
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dat += "<BR><BR><A href='?src=[REF(src)];repeat=[(loop ? "0'>Stop repeating" : "1'>Set to repeat")]</A>"
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dat += "<BR><BR><A href='?src=[REF(src)];refresh=1'>Refresh</A>"
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dat += "<BR><BR><A href='?src=[REF(src)];close=1'>Close</A>"
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var/datum/browser/popup = new(user, "timer", name)
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popup.set_content(dat)
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popup.open()
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/obj/item/assembly/timer/Topic(href, href_list)
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..()
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if(!usr.canUseTopic(src, BE_CLOSE))
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usr << browse(null, "window=timer")
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onclose(usr, "timer")
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return
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if(href_list["time"])
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timing = text2num(href_list["time"])
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if(timing && istype(holder, /obj/item/transfer_valve))
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var/timer_message = "[ADMIN_LOOKUPFLW(usr)] activated [src] attachment on [holder]."
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message_admins(timer_message)
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GLOB.bombers += timer_message
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log_game("[key_name(usr)] activated [src] attachment on [holder]")
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update_icon()
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if(href_list["repeat"])
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loop = text2num(href_list["repeat"])
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if(href_list["tp"])
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var/tp = text2num(href_list["tp"])
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time += tp
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time = min(max(round(time), 1), 600)
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saved_time = time
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if(href_list["close"])
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usr << browse(null, "window=timer")
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return
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if(usr)
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attack_self(usr)
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