Standardises all files from CRLF to LF
This commit is contained in:
@@ -1,154 +1,154 @@
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/*****************Pickaxes & Drills & Shovels****************/
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/obj/item/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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tool_behaviour = TOOL_MINING
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toolspeed = 1
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usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/digrange = 1
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/obj/item/pickaxe/attack_self(mob/user)
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if(initial(digrange) > 0)
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if(digrange == 0)
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digrange = initial(digrange)
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toolspeed = initial(toolspeed)
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to_chat(user, "<span class='notice'>You increase the tools dig range, decreasing its mining speed.</span>")
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else
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digrange = 0
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toolspeed = toolspeed/2
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to_chat(user, "<span class='notice'>You decrease the tools dig range, increasing its mining speed.</span>")
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else
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to_chat(user, "<span class='notice'>Tool does not have a configureable dig range.</span>")
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/obj/item/pickaxe/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(use_tool(user, user, 30, volume=50))
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return BRUTELOSS
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user.visible_message("<span class='suicide'>[user] couldn't do it!</span>")
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return SHAME
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/obj/item/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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icon_state = "minipick"
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force = 10
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throwforce = 7
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=1000)
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/obj/item/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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materials = list(MAT_SILVER=4000)
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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toolspeed = 0.3
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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materials = list(MAT_DIAMOND=4000)
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/obj/item/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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slot_flags = ITEM_SLOT_BELT
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toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
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usesound = 'sound/weapons/drill.ogg'
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hitsound = 'sound/weapons/drill.ogg'
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags_1 = NONE
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toolspeed = 0.5
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/obj/item/pickaxe/drill/cyborg/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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toolspeed = 0.4
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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toolspeed = 0.4
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digrange = 2
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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w_class = WEIGHT_CLASS_HUGE
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toolspeed = 0.2 //the epitome of powertools. extremely fast mining, laughs at puny walls
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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digrange = 2
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/obj/item/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining.dmi'
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icon_state = "shovel"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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force = 8
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tool_behaviour = TOOL_SHOVEL
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toolspeed = 0.1 //Can only dig ash and thats about it, out classed by the picks and drills no more!
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usesound = 'sound/effects/shovel_dig.ogg'
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=350)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/shovel/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 150, 40) //it's sharp, so it works, but barely.
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/obj/item/shovel/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(use_tool(user, user, 30, volume=50))
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return BRUTELOSS
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user.visible_message("<span class='suicide'>[user] couldn't do it!</span>")
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return SHAME
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/obj/item/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
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toolspeed = 0.5
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force = 5
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throwforce = 7
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materials = list(MAT_METAL=50)
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w_class = WEIGHT_CLASS_SMALL
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/*****************Pickaxes & Drills & Shovels****************/
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/obj/item/pickaxe
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name = "pickaxe"
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icon = 'icons/obj/mining.dmi'
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icon_state = "pickaxe"
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
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force = 15
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throwforce = 10
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item_state = "pickaxe"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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tool_behaviour = TOOL_MINING
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toolspeed = 1
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usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/digrange = 1
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/obj/item/pickaxe/attack_self(mob/user)
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if(initial(digrange) > 0)
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if(digrange == 0)
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digrange = initial(digrange)
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toolspeed = initial(toolspeed)
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to_chat(user, "<span class='notice'>You increase the tools dig range, decreasing its mining speed.</span>")
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else
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digrange = 0
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toolspeed = toolspeed/2
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to_chat(user, "<span class='notice'>You decrease the tools dig range, increasing its mining speed.</span>")
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else
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to_chat(user, "<span class='notice'>Tool does not have a configureable dig range.</span>")
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/obj/item/pickaxe/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(use_tool(user, user, 30, volume=50))
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return BRUTELOSS
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user.visible_message("<span class='suicide'>[user] couldn't do it!</span>")
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return SHAME
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/obj/item/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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icon_state = "minipick"
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force = 10
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throwforce = 7
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=1000)
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/obj/item/pickaxe/silver
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name = "silver-plated pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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materials = list(MAT_SILVER=4000)
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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toolspeed = 0.3
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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materials = list(MAT_DIAMOND=4000)
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/obj/item/pickaxe/drill
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name = "mining drill"
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icon_state = "handdrill"
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item_state = "jackhammer"
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slot_flags = ITEM_SLOT_BELT
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toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
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usesound = 'sound/weapons/drill.ogg'
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hitsound = 'sound/weapons/drill.ogg'
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/pickaxe/drill/cyborg
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name = "cyborg mining drill"
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desc = "An integrated electric mining drill."
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flags_1 = NONE
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toolspeed = 0.5
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/obj/item/pickaxe/drill/cyborg/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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/obj/item/pickaxe/drill/diamonddrill
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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toolspeed = 0.4
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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toolspeed = 0.4
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digrange = 2
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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w_class = WEIGHT_CLASS_HUGE
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toolspeed = 0.2 //the epitome of powertools. extremely fast mining, laughs at puny walls
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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desc = "Cracks rocks with sonic blasts, and doubles as a demolition power tool for smashing walls."
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digrange = 2
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/obj/item/shovel
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'icons/obj/mining.dmi'
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icon_state = "shovel"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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force = 8
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tool_behaviour = TOOL_SHOVEL
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toolspeed = 0.1 //Can only dig ash and thats about it, out classed by the picks and drills no more!
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usesound = 'sound/effects/shovel_dig.ogg'
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=350)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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/obj/item/shovel/Initialize()
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. = ..()
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AddComponent(/datum/component/butchering, 150, 40) //it's sharp, so it works, but barely.
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/obj/item/shovel/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] begins digging their own grave! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(use_tool(user, user, 30, volume=50))
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return BRUTELOSS
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user.visible_message("<span class='suicide'>[user] couldn't do it!</span>")
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return SHAME
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/obj/item/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
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toolspeed = 0.5
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force = 5
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throwforce = 7
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materials = list(MAT_METAL=50)
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w_class = WEIGHT_CLASS_SMALL
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@@ -1,147 +1,147 @@
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/*********************Hivelord stabilizer****************/
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/obj/item/hivelordstabilizer
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name = "stabilizing serum"
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle19"
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desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
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w_class = WEIGHT_CLASS_TINY
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/obj/item/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
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. = ..()
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var/obj/item/organ/regenerative_core/C = M
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if(!istype(C, /obj/item/organ/regenerative_core))
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to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
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return ..()
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C.preserved()
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to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
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qdel(src)
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/************************Hivelord core*******************/
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/obj/item/organ/regenerative_core
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name = "regenerative core"
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desc = "All that remains of a hivelord. It can be used to heal completely, but it will rapidly decay into uselessness."
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icon_state = "roro core 2"
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item_flags = NOBLUDGEON
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slot = "hivecore"
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force = 0
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actions_types = list(/datum/action/item_action/organ_action/use)
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var/inert = 0
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var/preserved = 0
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/obj/item/organ/regenerative_core/Initialize()
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. = ..()
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addtimer(CALLBACK(src, .proc/inert_check), 2400)
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/obj/item/organ/regenerative_core/proc/inert_check()
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if(!preserved)
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go_inert()
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/obj/item/organ/regenerative_core/proc/preserved(implanted = 0)
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inert = FALSE
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preserved = TRUE
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update_icon()
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desc = "All that remains of a hivelord. It is preserved, allowing you to use it to heal completely without danger of decay."
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if(implanted)
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "implanted"))
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else
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "stabilizer"))
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/obj/item/organ/regenerative_core/proc/go_inert()
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inert = TRUE
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name = "decayed regenerative core"
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desc = "All that remains of a hivelord. It has decayed, and is completely useless."
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "inert"))
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update_icon()
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/obj/item/organ/regenerative_core/ui_action_click()
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if(inert)
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to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
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else
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owner.revive(full_heal = 1)
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owner.log_message("[owner] used an implanted [src] to heal themselves! Keep fighting, it's just a flesh wound!", LOG_ATTACK, color="green") //Logging for implanted legion core use
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qdel(src)
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/obj/item/organ/regenerative_core/on_life()
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..()
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if(owner.health < owner.crit_threshold)
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ui_action_click()
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/obj/item/organ/regenerative_core/afterattack(atom/target, mob/user, proximity_flag)
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. = ..()
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if(proximity_flag && ishuman(target))
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var/mob/living/carbon/human/H = target
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if(inert)
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to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
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return
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if(isvamp(user))
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to_chat(user, "<span class='notice'>[src] breaks down as it fails to heal your unholy self</span>")
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return
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else
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if(H.stat == DEAD)
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to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
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return
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if(H != user)
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H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
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else
|
||||
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
|
||||
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
|
||||
H.revive(full_heal = 1)
|
||||
qdel(src)
|
||||
user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
|
||||
|
||||
/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
|
||||
if(ishuman(user)) //Check if user is human, no need for distance check as it's self heal
|
||||
var/mob/living/carbon/human/H = user //Set H to user rather than target
|
||||
if(inert) //Inert cores are useless
|
||||
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
|
||||
return
|
||||
else //Skip on check if the target to be healed is dead as, if you are dead, you're not going to be able to use it on yourself!
|
||||
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
|
||||
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
|
||||
H.revive(full_heal = 1)
|
||||
qdel(src)
|
||||
H.log_message("[H] used [src] to heal themselves! Making use of Knouli's sexy and intelligent use-in-hand proc!", LOG_ATTACK, color="green") //Logging for 'new' style legion core use, when using the core in-hand.
|
||||
|
||||
|
||||
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
. = ..()
|
||||
if(!preserved && !inert)
|
||||
preserved(TRUE)
|
||||
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
|
||||
|
||||
/obj/item/organ/regenerative_core/Remove(mob/living/carbon/M, special = 0)
|
||||
if(!inert && !special)
|
||||
owner.visible_message("<span class='notice'>[src] rapidly decays as it's removed.</span>")
|
||||
go_inert()
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/regenerative_core/prepare_eat()
|
||||
return null
|
||||
|
||||
/*************************Legion core********************/
|
||||
/obj/item/organ/regenerative_core/legion
|
||||
desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness."
|
||||
icon_state = "legion_soul"
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/regenerative_core/update_icon()
|
||||
icon_state = inert ? "legion_soul_inert" : "legion_soul"
|
||||
cut_overlays()
|
||||
if(!inert && !preserved)
|
||||
add_overlay("legion_soul_crackle")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/go_inert()
|
||||
..()
|
||||
desc = "[src] has become inert. It has decayed, and is completely useless."
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/preserved(implanted = 0)
|
||||
..()
|
||||
desc = "[src] has been stabilized. It is preserved, allowing you to use it to heal completely without danger of decay."
|
||||
/*********************Hivelord stabilizer****************/
|
||||
/obj/item/hivelordstabilizer
|
||||
name = "stabilizing serum"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle19"
|
||||
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
|
||||
. = ..()
|
||||
var/obj/item/organ/regenerative_core/C = M
|
||||
if(!istype(C, /obj/item/organ/regenerative_core))
|
||||
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
|
||||
return ..()
|
||||
|
||||
C.preserved()
|
||||
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
|
||||
qdel(src)
|
||||
|
||||
/************************Hivelord core*******************/
|
||||
/obj/item/organ/regenerative_core
|
||||
name = "regenerative core"
|
||||
desc = "All that remains of a hivelord. It can be used to heal completely, but it will rapidly decay into uselessness."
|
||||
icon_state = "roro core 2"
|
||||
item_flags = NOBLUDGEON
|
||||
slot = "hivecore"
|
||||
force = 0
|
||||
actions_types = list(/datum/action/item_action/organ_action/use)
|
||||
var/inert = 0
|
||||
var/preserved = 0
|
||||
|
||||
/obj/item/organ/regenerative_core/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/inert_check), 2400)
|
||||
|
||||
/obj/item/organ/regenerative_core/proc/inert_check()
|
||||
if(!preserved)
|
||||
go_inert()
|
||||
|
||||
/obj/item/organ/regenerative_core/proc/preserved(implanted = 0)
|
||||
inert = FALSE
|
||||
preserved = TRUE
|
||||
update_icon()
|
||||
desc = "All that remains of a hivelord. It is preserved, allowing you to use it to heal completely without danger of decay."
|
||||
if(implanted)
|
||||
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "implanted"))
|
||||
else
|
||||
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "stabilizer"))
|
||||
|
||||
/obj/item/organ/regenerative_core/proc/go_inert()
|
||||
inert = TRUE
|
||||
name = "decayed regenerative core"
|
||||
desc = "All that remains of a hivelord. It has decayed, and is completely useless."
|
||||
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "inert"))
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/regenerative_core/ui_action_click()
|
||||
if(inert)
|
||||
to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
|
||||
else
|
||||
owner.revive(full_heal = 1)
|
||||
owner.log_message("[owner] used an implanted [src] to heal themselves! Keep fighting, it's just a flesh wound!", LOG_ATTACK, color="green") //Logging for implanted legion core use
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/regenerative_core/on_life()
|
||||
..()
|
||||
if(owner.health < owner.crit_threshold)
|
||||
ui_action_click()
|
||||
|
||||
/obj/item/organ/regenerative_core/afterattack(atom/target, mob/user, proximity_flag)
|
||||
. = ..()
|
||||
if(proximity_flag && ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(inert)
|
||||
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
|
||||
return
|
||||
if(isvamp(user))
|
||||
to_chat(user, "<span class='notice'>[src] breaks down as it fails to heal your unholy self</span>")
|
||||
return
|
||||
else
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
|
||||
return
|
||||
if(H != user)
|
||||
H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
|
||||
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
|
||||
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
|
||||
H.revive(full_heal = 1)
|
||||
qdel(src)
|
||||
user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
|
||||
|
||||
/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
|
||||
if(ishuman(user)) //Check if user is human, no need for distance check as it's self heal
|
||||
var/mob/living/carbon/human/H = user //Set H to user rather than target
|
||||
if(inert) //Inert cores are useless
|
||||
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
|
||||
return
|
||||
else //Skip on check if the target to be healed is dead as, if you are dead, you're not going to be able to use it on yourself!
|
||||
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
|
||||
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
|
||||
H.revive(full_heal = 1)
|
||||
qdel(src)
|
||||
H.log_message("[H] used [src] to heal themselves! Making use of Knouli's sexy and intelligent use-in-hand proc!", LOG_ATTACK, color="green") //Logging for 'new' style legion core use, when using the core in-hand.
|
||||
|
||||
|
||||
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
. = ..()
|
||||
if(!preserved && !inert)
|
||||
preserved(TRUE)
|
||||
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
|
||||
|
||||
/obj/item/organ/regenerative_core/Remove(mob/living/carbon/M, special = 0)
|
||||
if(!inert && !special)
|
||||
owner.visible_message("<span class='notice'>[src] rapidly decays as it's removed.</span>")
|
||||
go_inert()
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/regenerative_core/prepare_eat()
|
||||
return null
|
||||
|
||||
/*************************Legion core********************/
|
||||
/obj/item/organ/regenerative_core/legion
|
||||
desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness."
|
||||
icon_state = "legion_soul"
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/organ/regenerative_core/update_icon()
|
||||
icon_state = inert ? "legion_soul_inert" : "legion_soul"
|
||||
cut_overlays()
|
||||
if(!inert && !preserved)
|
||||
add_overlay("legion_soul_crackle")
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/go_inert()
|
||||
..()
|
||||
desc = "[src] has become inert. It has decayed, and is completely useless."
|
||||
|
||||
/obj/item/organ/regenerative_core/legion/preserved(implanted = 0)
|
||||
..()
|
||||
desc = "[src] has been stabilized. It is preserved, allowing you to use it to heal completely without danger of decay."
|
||||
|
||||
Reference in New Issue
Block a user