Standardises all files from CRLF to LF
This commit is contained in:
+129
-129
@@ -1,129 +1,129 @@
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//Dead mobs can exist whenever. This is needful
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INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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throwforce = 0
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/mob/dead/Initialize()
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if(flags_1 & INITIALIZED_1)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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flags_1 |= INITIALIZED_1
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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prepare_huds()
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if(length(CONFIG_GET(keyed_list/cross_server)))
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verbs += /mob/dead/proc/server_hop
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set_focus(src)
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return INITIALIZE_HINT_NORMAL
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/mob/dead/canUseStorage()
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return FALSE
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/mob/dead/dust(just_ash, drop_items, force) //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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/mob/dead/ConveyorMove() //lol
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return
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/mob/dead/forceMove(atom/destination)
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var/turf/old_turf = get_turf(src)
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var/turf/new_turf = get_turf(destination)
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if (old_turf?.z != new_turf?.z)
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onTransitZ(old_turf?.z, new_turf?.z)
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var/oldloc = loc
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loc = destination
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Moved(oldloc, NONE, TRUE)
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/mob/dead/Stat()
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..()
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if(!statpanel("Status"))
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return
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//stat(null, "Game Mode: [SSticker.hide_mode ? "Secret" : "[GLOB.master_mode]"]")
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if(SSticker.HasRoundStarted())
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return
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var/time_remaining = SSticker.GetTimeLeft()
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if(time_remaining > 0)
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stat(null, "Time To Start: [round(time_remaining/10)]s")
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else if(time_remaining == -10)
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stat(null, "Time To Start: DELAYED")
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else
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stat(null, "Time To Start: SOON")
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stat(null, "Players: [SSticker.totalPlayers]")
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if(client.holder)
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stat(null, "Players Ready: [SSticker.totalPlayersReady]")
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/mob/dead/proc/server_hop()
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set category = "OOC"
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set name = "Server Hop!"
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set desc= "Jump to the other server"
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if(notransform)
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return
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var/list/csa = CONFIG_GET(keyed_list/cross_server)
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var/pick
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switch(csa.len)
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if(0)
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verbs -= /mob/dead/proc/server_hop
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to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
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if(1)
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pick = csa[0]
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else
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pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
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if(!pick)
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return
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var/addr = csa[pick]
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if(alert(src, "Jump to server [pick] ([addr])?", "Server Hop", "Yes", "No") != "Yes")
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return
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var/client/C = client
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to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
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new /obj/screen/splash(C)
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notransform = TRUE
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sleep(29) //let the animation play
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notransform = FALSE
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if(!C)
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return
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winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
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C << link("[addr]?server_hop=[key]")
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/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
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if (registered_z != new_z)
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if (registered_z)
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SSmobs.dead_players_by_zlevel[registered_z] -= src
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if (client)
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if (new_z)
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SSmobs.dead_players_by_zlevel[new_z] += src
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registered_z = new_z
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else
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registered_z = null
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/mob/dead/Login()
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. = ..()
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var/turf/T = get_turf(src)
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if (isturf(T))
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update_z(T.z)
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/mob/dead/Logout()
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update_z(null)
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return ..()
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/mob/dead/onTransitZ(old_z,new_z)
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..()
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update_z(new_z)
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//Dead mobs can exist whenever. This is needful
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INITIALIZE_IMMEDIATE(/mob/dead)
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/mob/dead
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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throwforce = 0
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/mob/dead/Initialize()
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if(flags_1 & INITIALIZED_1)
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stack_trace("Warning: [src]([type]) initialized multiple times!")
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flags_1 |= INITIALIZED_1
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tag = "mob_[next_mob_id++]"
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GLOB.mob_list += src
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prepare_huds()
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if(length(CONFIG_GET(keyed_list/cross_server)))
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verbs += /mob/dead/proc/server_hop
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set_focus(src)
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return INITIALIZE_HINT_NORMAL
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/mob/dead/canUseStorage()
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return FALSE
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/mob/dead/dust(just_ash, drop_items, force) //ghosts can't be vaporised.
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return
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/mob/dead/gib() //ghosts can't be gibbed.
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return
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/mob/dead/ConveyorMove() //lol
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return
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/mob/dead/forceMove(atom/destination)
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var/turf/old_turf = get_turf(src)
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var/turf/new_turf = get_turf(destination)
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if (old_turf?.z != new_turf?.z)
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onTransitZ(old_turf?.z, new_turf?.z)
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var/oldloc = loc
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loc = destination
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Moved(oldloc, NONE, TRUE)
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/mob/dead/Stat()
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..()
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if(!statpanel("Status"))
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return
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//stat(null, "Game Mode: [SSticker.hide_mode ? "Secret" : "[GLOB.master_mode]"]")
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if(SSticker.HasRoundStarted())
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return
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var/time_remaining = SSticker.GetTimeLeft()
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if(time_remaining > 0)
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stat(null, "Time To Start: [round(time_remaining/10)]s")
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else if(time_remaining == -10)
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stat(null, "Time To Start: DELAYED")
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else
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stat(null, "Time To Start: SOON")
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stat(null, "Players: [SSticker.totalPlayers]")
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if(client.holder)
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stat(null, "Players Ready: [SSticker.totalPlayersReady]")
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/mob/dead/proc/server_hop()
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set category = "OOC"
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set name = "Server Hop!"
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set desc= "Jump to the other server"
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if(notransform)
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return
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var/list/csa = CONFIG_GET(keyed_list/cross_server)
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var/pick
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switch(csa.len)
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if(0)
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verbs -= /mob/dead/proc/server_hop
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to_chat(src, "<span class='notice'>Server Hop has been disabled.</span>")
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if(1)
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pick = csa[0]
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else
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pick = input(src, "Pick a server to jump to", "Server Hop") as null|anything in csa
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if(!pick)
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return
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var/addr = csa[pick]
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if(alert(src, "Jump to server [pick] ([addr])?", "Server Hop", "Yes", "No") != "Yes")
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return
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var/client/C = client
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to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
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new /obj/screen/splash(C)
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notransform = TRUE
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sleep(29) //let the animation play
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notransform = FALSE
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if(!C)
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return
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winset(src, null, "command=.options") //other wise the user never knows if byond is downloading resources
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C << link("[addr]?server_hop=[key]")
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/mob/dead/proc/update_z(new_z) // 1+ to register, null to unregister
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if (registered_z != new_z)
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if (registered_z)
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SSmobs.dead_players_by_zlevel[registered_z] -= src
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if (client)
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if (new_z)
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SSmobs.dead_players_by_zlevel[new_z] += src
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registered_z = new_z
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else
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registered_z = null
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/mob/dead/Login()
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. = ..()
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var/turf/T = get_turf(src)
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if (isturf(T))
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update_z(T.z)
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/mob/dead/Logout()
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update_z(null)
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return ..()
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/mob/dead/onTransitZ(old_z,new_z)
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..()
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update_z(new_z)
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@@ -1,34 +1,34 @@
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/mob/dead/new_player/Login()
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if(CONFIG_GET(flag/use_exp_tracking))
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client.set_exp_from_db()
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client.set_db_player_flags()
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if(!mind)
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mind = new /datum/mind(key)
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mind.active = 1
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mind.current = src
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..()
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var/motd = global.config.motd
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if(motd)
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to_chat(src, "<div class=\"motd\">[motd]</div>", handle_whitespace=FALSE)
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if(GLOB.admin_notice)
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to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
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var/spc = CONFIG_GET(number/soft_popcap)
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if(spc && living_player_count() >= spc)
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to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [CONFIG_GET(string/soft_popcap_message)]</span>")
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sight |= SEE_TURFS
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new_player_panel()
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client.playtitlemusic()
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if(SSticker.current_state < GAME_STATE_SETTING_UP)
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var/tl = SSticker.GetTimeLeft()
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var/postfix
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if(tl > 0)
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postfix = "in about [DisplayTimeText(tl)]"
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else
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postfix = "soon"
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to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
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/mob/dead/new_player/Login()
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if(CONFIG_GET(flag/use_exp_tracking))
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client.set_exp_from_db()
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client.set_db_player_flags()
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if(!mind)
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mind = new /datum/mind(key)
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mind.active = 1
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mind.current = src
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..()
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var/motd = global.config.motd
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if(motd)
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to_chat(src, "<div class=\"motd\">[motd]</div>", handle_whitespace=FALSE)
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if(GLOB.admin_notice)
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to_chat(src, "<span class='notice'><b>Admin Notice:</b>\n \t [GLOB.admin_notice]</span>")
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var/spc = CONFIG_GET(number/soft_popcap)
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if(spc && living_player_count() >= spc)
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to_chat(src, "<span class='notice'><b>Server Notice:</b>\n \t [CONFIG_GET(string/soft_popcap_message)]</span>")
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sight |= SEE_TURFS
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new_player_panel()
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client.playtitlemusic()
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if(SSticker.current_state < GAME_STATE_SETTING_UP)
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var/tl = SSticker.GetTimeLeft()
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var/postfix
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if(tl > 0)
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postfix = "in about [DisplayTimeText(tl)]"
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else
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postfix = "soon"
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to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,62 +1,62 @@
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//The mob should have a gender you want before running this proc. Will run fine without H
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/datum/preferences/proc/random_character(gender_override)
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if(gender_override)
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gender = gender_override
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else
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gender = pick(MALE,FEMALE)
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underwear = random_underwear(gender)
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undie_color = random_short_color()
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undershirt = random_undershirt(gender)
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shirt_color = random_short_color()
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socks = random_socks()
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socks_color = random_short_color()
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skin_tone = random_skin_tone()
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hair_style = random_hair_style(gender)
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facial_hair_style = random_facial_hair_style(gender)
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hair_color = random_short_color()
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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horn_color = "85615a"
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wing_color = "fff"
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if(!pref_species)
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var/rando_race = pick(GLOB.roundstart_races)
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pref_species = new rando_race()
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features = random_features()
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age = rand(AGE_MIN,AGE_MAX)
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/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob = get_highest_job()
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if(previewJob)
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// Silicons only need a very basic preview since there is no customization for them.
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if(istype(previewJob,/datum/job/ai))
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parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
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return
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if(istype(previewJob,/datum/job/cyborg))
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parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
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return
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// Set up the dummy for its photoshoot
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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// Apply the Dummy's preview background first so we properly layer everything else on top of it.
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mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
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copy_to(mannequin)
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if(previewJob && equip_job)
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mannequin.job = previewJob.title
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previewJob.equip(mannequin, TRUE, preference_source = parent)
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COMPILE_OVERLAYS(mannequin)
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parent.show_character_previews(new /mutable_appearance(mannequin))
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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/datum/preferences/proc/get_highest_job()
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var/highest_pref = 0
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var/datum/job/highest_job
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for(var/job in job_preferences)
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if(job_preferences["[job]"] > highest_pref)
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highest_job = SSjob.GetJob(job)
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highest_pref = job_preferences["[job]"]
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return highest_job
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//The mob should have a gender you want before running this proc. Will run fine without H
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/datum/preferences/proc/random_character(gender_override)
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if(gender_override)
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gender = gender_override
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else
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gender = pick(MALE,FEMALE)
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underwear = random_underwear(gender)
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undie_color = random_short_color()
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undershirt = random_undershirt(gender)
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shirt_color = random_short_color()
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socks = random_socks()
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socks_color = random_short_color()
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skin_tone = random_skin_tone()
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hair_style = random_hair_style(gender)
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facial_hair_style = random_facial_hair_style(gender)
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hair_color = random_short_color()
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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horn_color = "85615a"
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wing_color = "fff"
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if(!pref_species)
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var/rando_race = pick(GLOB.roundstart_races)
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pref_species = new rando_race()
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features = random_features()
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age = rand(AGE_MIN,AGE_MAX)
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/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob = get_highest_job()
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if(previewJob)
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// Silicons only need a very basic preview since there is no customization for them.
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if(istype(previewJob,/datum/job/ai))
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parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH))
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return
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if(istype(previewJob,/datum/job/cyborg))
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parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH))
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return
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// Set up the dummy for its photoshoot
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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// Apply the Dummy's preview background first so we properly layer everything else on top of it.
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mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
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copy_to(mannequin)
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if(previewJob && equip_job)
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mannequin.job = previewJob.title
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previewJob.equip(mannequin, TRUE, preference_source = parent)
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COMPILE_OVERLAYS(mannequin)
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parent.show_character_previews(new /mutable_appearance(mannequin))
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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/datum/preferences/proc/get_highest_job()
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var/highest_pref = 0
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var/datum/job/highest_job
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for(var/job in job_preferences)
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if(job_preferences["[job]"] > highest_pref)
|
||||
highest_job = SSjob.GetJob(job)
|
||||
highest_pref = job_preferences["[job]"]
|
||||
return highest_job
|
||||
|
||||
@@ -1,40 +1,40 @@
|
||||
/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/message_mode = get_message_mode(message)
|
||||
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
|
||||
message = copytext(message, 3)
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(message_mode == MODE_ADMIN)
|
||||
client.cmd_admin_say(message)
|
||||
else if(message_mode == MODE_DEADMIN)
|
||||
client.dsay(message)
|
||||
return
|
||||
|
||||
src.log_talk(message, LOG_SAY, tag="ghost")
|
||||
|
||||
if(check_emote(message))
|
||||
return
|
||||
|
||||
. = say_dead(message)
|
||||
|
||||
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
var/atom/movable/to_follow = speaker
|
||||
if(radio_freq)
|
||||
var/atom/movable/virtualspeaker/V = speaker
|
||||
|
||||
if(isAI(V.source))
|
||||
var/mob/living/silicon/ai/S = V.source
|
||||
to_follow = S.eyeobj
|
||||
else
|
||||
to_follow = V.source
|
||||
var/link = FOLLOW_LINK(src, to_follow)
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
/mob/dead/observer/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if (!message)
|
||||
return
|
||||
|
||||
var/message_mode = get_message_mode(message)
|
||||
if(client && (message_mode == MODE_ADMIN || message_mode == MODE_DEADMIN))
|
||||
message = copytext(message, 3)
|
||||
if(findtext(message, " ", 1, 2))
|
||||
message = copytext(message, 2)
|
||||
|
||||
if(message_mode == MODE_ADMIN)
|
||||
client.cmd_admin_say(message)
|
||||
else if(message_mode == MODE_DEADMIN)
|
||||
client.dsay(message)
|
||||
return
|
||||
|
||||
src.log_talk(message, LOG_SAY, tag="ghost")
|
||||
|
||||
if(check_emote(message))
|
||||
return
|
||||
|
||||
. = say_dead(message)
|
||||
|
||||
/mob/dead/observer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
|
||||
. = ..()
|
||||
var/atom/movable/to_follow = speaker
|
||||
if(radio_freq)
|
||||
var/atom/movable/virtualspeaker/V = speaker
|
||||
|
||||
if(isAI(V.source))
|
||||
var/mob/living/silicon/ai/S = V.source
|
||||
to_follow = S.eyeobj
|
||||
else
|
||||
to_follow = V.source
|
||||
var/link = FOLLOW_LINK(src, to_follow)
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user