Merge branch 'master' of https://github.com/Ghommie/Citadel-Station-13 into Ghommie-cit54
This commit is contained in:
@@ -9,7 +9,8 @@
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var/obj/item/organ/brain/brain //the poor bastard's brain
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var/gain_text = "<span class='notice'>You feel traumatized.</span>"
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var/lose_text = "<span class='notice'>You no longer feel traumatized.</span>"
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var/can_gain = TRUE //can this be gained through random traumas?
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var/can_gain = TRUE
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var/random_gain = TRUE //can this be gained through random traumas?
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var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
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/datum/brain_trauma/Destroy()
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@@ -23,7 +24,7 @@
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//Called on life ticks
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/datum/brain_trauma/proc/on_life()
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return
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//Called on death
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/datum/brain_trauma/proc/on_death()
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return
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@@ -81,7 +81,7 @@
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/datum/brain_trauma/mild/phobia/on_say(message)
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for(var/word in trigger_words)
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var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
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if(findtext(message, reg))
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to_chat(owner, "<span class='warning'>You can't bring yourself to say the word \"[word]\"!</span>")
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return ""
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@@ -119,3 +119,7 @@
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owner.confused += 10
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owner.Jitter(10)
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owner.stuttering += 10
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/datum/brain_trauma/mild/phobia/security
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phobia_type = "security"
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random_gain = FALSE
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@@ -134,3 +134,71 @@
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/datum/brain_trauma/special/psychotic_brawling/bath_salts
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name = "Chemical Violent Psychosis"
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random_gain = FALSE
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/datum/brain_trauma/special/beepsky
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name = "Criminal"
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desc = "Patient seems to be a criminal."
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scan_desc = "criminal mind"
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gain_text = "<span class='warning'>Justice is coming for you.</span>"
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lose_text = "<span class='notice'>You were absolved for your crimes.</span>"
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random_gain = FALSE
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var/obj/effect/hallucination/simple/securitron/beepsky
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/datum/brain_trauma/special/beepsky/on_gain()
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create_securitron()
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..()
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/datum/brain_trauma/special/beepsky/proc/create_securitron()
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var/turf/where = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z)
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beepsky = new(where, owner)
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beepsky.victim = owner
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/datum/brain_trauma/special/beepsky/on_lose()
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QDEL_NULL(beepsky)
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..()
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/datum/brain_trauma/special/beepsky/on_life()
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if(QDELETED(beepsky) || !beepsky.loc || beepsky.z != owner.z)
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QDEL_NULL(beepsky)
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if(prob(30))
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create_securitron()
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else
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return
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if(get_dist(owner, beepsky) >= 10 && prob(20))
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QDEL_NULL(beepsky)
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create_securitron()
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if(owner.stat != CONSCIOUS)
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if(prob(20))
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owner.playsound_local(beepsky, 'sound/voice/beepsky/iamthelaw.ogg', 50)
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return
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if(get_dist(owner, beepsky) <= 1)
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owner.playsound_local(owner, 'sound/weapons/egloves.ogg', 50)
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owner.visible_message("<span class='warning'>[owner]'s body jerks as if it was shocked.</span>", "<span class='userdanger'>You feel the fist of the LAW.</span>")
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owner.take_bodypart_damage(0,0,rand(40, 70))
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QDEL_NULL(beepsky)
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if(prob(20) && get_dist(owner, beepsky) <= 8)
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owner.playsound_local(beepsky, 'sound/voice/beepsky/criminal.ogg', 40)
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..()
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/obj/effect/hallucination/simple/securitron
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name = "Securitron"
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desc = "The LAW is coming."
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image_icon = 'icons/mob/aibots.dmi'
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image_state = "secbot-c"
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var/victim
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/obj/effect/hallucination/simple/securitron/New()
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name = pick ( "officer Beepsky", "officer Johnson", "officer Pingsky")
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START_PROCESSING(SSfastprocess,src)
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..()
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/obj/effect/hallucination/simple/securitron/process()
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if(prob(60))
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forceMove(get_step_towards(src, victim))
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if(prob(5))
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to_chat(victim, "<span class='name'>[name]</span> exclaims, \"<span class='robotic'>Level 10 infraction alert!\"</span>")
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/obj/effect/hallucination/simple/securitron/Destroy()
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STOP_PROCESSING(SSfastprocess,src)
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return ..()
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@@ -7,12 +7,28 @@
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. = ..()
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RegisterSignal(parent, COMSIG_ATOM_EMAG_ACT, .proc/unlock_me)
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/datum/component/storage/concrete/emergency/on_attack_hand(datum/source, mob/user)
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var/atom/A = parent
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if(!attack_hand_interact)
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return
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if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item
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user.active_storage.close(user)
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close(user)
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. = COMPONENT_NO_ATTACK_HAND
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return
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. = COMPONENT_NO_ATTACK_HAND
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if(!check_locked(source, user, TRUE))
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show_to(user)
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A.do_jiggle()
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if(rustle_sound)
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playsound(A, "rustle", 50, 1, -5)
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/datum/component/storage/concrete/emergency/signal_insertion_attempt(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE)
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if(!silent && istype(I, /obj/item/card/emag))
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silent = TRUE // suppresses the message
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return ..()
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/datum/component/storage/concrete/check_locked(datum/source, mob/user, message = FALSE)
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/datum/component/storage/concrete/emergency/check_locked(datum/source, mob/user, message = FALSE)
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. = locked && GLOB.security_level < SEC_LEVEL_RED
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if(message && . && user)
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to_chat(user, "The storage unit will only unlock during a Red or Delta security alert.")
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@@ -531,11 +531,9 @@
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if(!istype(M))
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return FALSE
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A.add_fingerprint(M)
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if(locked && !force)
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to_chat(M, "<span class='warning'>[parent] seems to be locked!</span>")
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if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
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return FALSE
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if(force || M.CanReach(parent, view_only = TRUE))
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show_to(M)
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show_to(M)
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/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
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if(isitem(O))
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@@ -749,7 +747,8 @@
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if(!quickdraw)
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A.add_fingerprint(user)
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user_show_to_mob(user)
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playsound(A, "rustle", 50, 1, -5)
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if(rustle_sound)
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playsound(A, "rustle", 50, 1, -5)
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return
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if(!user.incapacitated())
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@@ -21,6 +21,9 @@ GLOBAL_LIST_EMPTY(uplinks)
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var/datum/uplink_purchase_log/purchase_log
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var/list/uplink_items
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var/hidden_crystals = 0
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var/unlock_note
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var/unlock_code
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var/failsafe_code
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/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
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if(!isitem(parent))
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@@ -219,7 +222,10 @@ GLOBAL_LIST_EMPTY(uplinks)
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/datum/component/uplink/proc/new_ringtone(datum/source, mob/living/user, new_ring_text)
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var/obj/item/pda/master = parent
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if(trim(lowertext(new_ring_text)) != trim(lowertext(master.lock_code))) //why is the lock code stored on the pda?
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if(trim(lowertext(new_ring_text)) != trim(lowertext(unlock_code)))
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if(trim(lowertext(new_ring_text)) == trim(lowertext(failsafe_code)))
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failsafe()
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return COMPONENT_STOP_RINGTONE_CHANGE
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return
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locked = FALSE
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interact(null, user)
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@@ -233,7 +239,9 @@ GLOBAL_LIST_EMPTY(uplinks)
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/datum/component/uplink/proc/new_frequency(datum/source, list/arguments)
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var/obj/item/radio/master = parent
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var/frequency = arguments[1]
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if(frequency != master.traitor_frequency)
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if(frequency != unlock_code)
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if(frequency == failsafe_code)
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failsafe()
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return
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locked = FALSE
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if(ismob(master.loc))
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@@ -243,9 +251,38 @@ GLOBAL_LIST_EMPTY(uplinks)
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/datum/component/uplink/proc/pen_rotation(datum/source, degrees, mob/living/carbon/user)
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var/obj/item/pen/master = parent
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if(degrees != master.traitor_unlock_degrees)
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if(degrees != unlock_code)
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if(degrees == failsafe_code) //Getting failsafes on pens is risky business
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failsafe()
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return
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locked = FALSE
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master.degrees = 0
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interact(null, user)
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to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
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to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
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/datum/component/uplink/proc/setup_unlock_code()
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unlock_code = generate_code()
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var/obj/item/P = parent
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if(istype(parent,/obj/item/pda))
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unlock_note = "<B>Uplink Passcode:</B> [unlock_code] ([P.name])."
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else if(istype(parent,/obj/item/radio))
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unlock_note = "<B>Radio Frequency:</B> [format_frequency(unlock_code)] ([P.name])."
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else if(istype(parent,/obj/item/pen))
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unlock_note = "<B>Uplink Degrees:</B> [unlock_code] ([P.name])."
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/datum/component/uplink/proc/generate_code()
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if(istype(parent,/obj/item/pda))
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return "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
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else if(istype(parent,/obj/item/radio))
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return sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
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else if(istype(parent,/obj/item/pen))
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return rand(1, 360)
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/datum/component/uplink/proc/failsafe()
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if(!parent)
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return
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var/turf/T = get_turf(parent)
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if(!T)
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return
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explosion(T,1,2,3)
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qdel(parent) //Alternatively could brick the uplink.
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@@ -198,7 +198,8 @@ GLOBAL_LIST_EMPTY(explosions)
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var/list/items = list()
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for(var/I in T)
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var/atom/A = I
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items += A.GetAllContents()
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if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
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items += A.GetAllContents()
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for(var/O in items)
|
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var/atom/A = O
|
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if(!QDELETED(A))
|
||||
|
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+3
-7
@@ -11,7 +11,6 @@
|
||||
|
||||
chance (num) Chance per loop to play a mid_sound
|
||||
volume (num) Sound output volume
|
||||
muted (bool) Private. Used to stop the sound loop.
|
||||
max_loops (num) The max amount of loops to run for.
|
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direct (bool) If true plays directly to provided atoms instead of from them
|
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*/
|
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@@ -68,7 +67,7 @@
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||||
if(!chance || prob(chance))
|
||||
play(get_sound(starttime))
|
||||
if(!timerid)
|
||||
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_STOPPABLE | TIMER_LOOP)
|
||||
timerid = addtimer(CALLBACK(src, .proc/sound_loop, world.time), mid_length, TIMER_CLIENT_TIME | TIMER_STOPPABLE | TIMER_LOOP)
|
||||
|
||||
/datum/looping_sound/proc/play(soundfile)
|
||||
var/list/atoms_cache = output_atoms
|
||||
@@ -84,10 +83,7 @@
|
||||
playsound(thing, S, volume)
|
||||
|
||||
/datum/looping_sound/proc/get_sound(starttime, _mid_sounds)
|
||||
if(!_mid_sounds)
|
||||
. = mid_sounds
|
||||
else
|
||||
. = _mid_sounds
|
||||
. = _mid_sounds || mid_sounds
|
||||
while(!isfile(.) && !isnull(.))
|
||||
. = pickweight(.)
|
||||
|
||||
@@ -96,7 +92,7 @@
|
||||
if(start_sound)
|
||||
play(start_sound)
|
||||
start_wait = start_length
|
||||
addtimer(CALLBACK(src, .proc/sound_loop), start_wait)
|
||||
addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME)
|
||||
|
||||
/datum/looping_sound/proc/on_stop()
|
||||
if(end_sound)
|
||||
@@ -5,6 +5,7 @@
|
||||
var/current_target
|
||||
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
|
||||
var/deflection_chance = 0 //Chance to deflect projectiles
|
||||
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
|
||||
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
|
||||
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
|
||||
var/help_verb
|
||||
|
||||
@@ -195,7 +195,7 @@
|
||||
/obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
name = "combat gloves plus"
|
||||
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
|
||||
icon_state = "black"
|
||||
icon_state = "combat"
|
||||
item_state = "blackglovesplus"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
/datum/martial_art/the_sleeping_carp
|
||||
name = "The Sleeping Carp"
|
||||
deflection_chance = 100
|
||||
reroute_deflection = TRUE
|
||||
no_guns = TRUE
|
||||
allow_temp_override = FALSE
|
||||
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
|
||||
|
||||
+17
-31
@@ -233,13 +233,10 @@
|
||||
/datum/mind/proc/remove_antag_equip()
|
||||
var/list/Mob_Contents = current.get_contents()
|
||||
for(var/obj/item/I in Mob_Contents)
|
||||
if(istype(I, /obj/item/pda))
|
||||
var/obj/item/pda/P = I
|
||||
P.lock_code = ""
|
||||
|
||||
else if(istype(I, /obj/item/radio))
|
||||
var/obj/item/radio/R = I
|
||||
R.traitor_frequency = 0
|
||||
var/datum/component/uplink/O = I.GetComponent(/datum/component/uplink)
|
||||
//Todo make this reset signal
|
||||
if(O)
|
||||
O.unlock_code = null
|
||||
|
||||
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
|
||||
remove_changeling()
|
||||
@@ -304,33 +301,22 @@
|
||||
. = 0
|
||||
else
|
||||
. = uplink_loc
|
||||
uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
|
||||
var/unlock_note
|
||||
|
||||
if(uplink_loc == R)
|
||||
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
|
||||
|
||||
if(!silent)
|
||||
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
|
||||
unlock_note = "<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name])."
|
||||
else if(uplink_loc == PDA)
|
||||
PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
|
||||
|
||||
if(!silent)
|
||||
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
|
||||
unlock_note = "<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name])."
|
||||
|
||||
else if(uplink_loc == P)
|
||||
P.traitor_unlock_degrees = rand(1, 360)
|
||||
|
||||
if(!silent)
|
||||
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
|
||||
unlock_note = "<B>Uplink Degrees:</B> [P.traitor_unlock_degrees] ([P.name])."
|
||||
var/datum/component/uplink/U = uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
|
||||
if(!U)
|
||||
CRASH("Uplink creation failed.")
|
||||
U.setup_unlock_code()
|
||||
if(!silent)
|
||||
if(uplink_loc == R)
|
||||
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(U.unlock_code)] to unlock its hidden features.")
|
||||
else if(uplink_loc == PDA)
|
||||
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[U.unlock_code]\" into the ringtone select to unlock its hidden features.")
|
||||
else if(uplink_loc == P)
|
||||
to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [U.unlock_code] from its starting position to unlock its hidden features.")
|
||||
|
||||
if(uplink_owner)
|
||||
uplink_owner.antag_memory += unlock_note + "<br>"
|
||||
uplink_owner.antag_memory += U.unlock_note + "<br>"
|
||||
else
|
||||
traitor_mob.mind.store_memory(unlock_note)
|
||||
traitor_mob.mind.store_memory(U.unlock_note)
|
||||
|
||||
//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
|
||||
|
||||
|
||||
@@ -117,6 +117,16 @@
|
||||
description = "<span class='warning'>I'm missing my family heirloom...</span>\n"
|
||||
mood_change = -4
|
||||
|
||||
/datum/mood_event/loud_gong
|
||||
description = "<span class='warning'>That loud gong noise really hurt my ears!</span>\n"
|
||||
mood_change = -3
|
||||
timeout = 1200
|
||||
|
||||
/datum/mood_event/spooked
|
||||
description = "<span class='warning'>The rattling of those bones...It still haunts me.</span>\n"
|
||||
mood_change = -4
|
||||
timeout = 2400
|
||||
|
||||
//These are unused so far but I want to remember them to use them later
|
||||
/datum/mood_event/cloned_corpse
|
||||
description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
/datum/wires/microwave
|
||||
holder_type = /obj/machinery/microwave
|
||||
proper_name = "Microwave"
|
||||
|
||||
/datum/wires/microwave/New(atom/holder)
|
||||
wires = list(
|
||||
WIRE_ACTIVATE
|
||||
)
|
||||
..()
|
||||
|
||||
/datum/wires/microwave/interactable(mob/user)
|
||||
. = FALSE
|
||||
var/obj/machinery/microwave/M = holder
|
||||
if(M.panel_open)
|
||||
. = TRUE
|
||||
|
||||
/datum/wires/microwave/on_pulse(wire)
|
||||
var/obj/machinery/microwave/M = holder
|
||||
switch(wire)
|
||||
if(WIRE_ACTIVATE)
|
||||
M.cook()
|
||||
|
||||
/datum/wires/microwave/on_cut(wire, mend)
|
||||
var/obj/machinery/microwave/M = holder
|
||||
switch(wire)
|
||||
if(WIRE_ACTIVATE)
|
||||
M.wire_disabled = !mend
|
||||
Reference in New Issue
Block a user