Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics
This commit is contained in:
@@ -1,282 +1,282 @@
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/obj/item/antag_spawner
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throw_speed = 1
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||||
throw_range = 5
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||||
w_class = WEIGHT_CLASS_TINY
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var/used = FALSE
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||||
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||||
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
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return
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/obj/item/antag_spawner/proc/equip_antag(mob/target)
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return
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||||
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||||
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||||
///////////WIZARD
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/obj/item/antag_spawner/contract
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name = "contract"
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desc = "A magic contract previously signed by an apprentice. In exchange for instruction in the magical arts, they are bound to answer your call for aid."
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icon = 'icons/obj/wizard.dmi'
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icon_state ="scroll2"
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/obj/item/antag_spawner/contract/attack_self(mob/user)
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user.set_machine(src)
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var/dat
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if(used)
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dat = "<B>You have already summoned your apprentice.</B><BR>"
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else
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dat = "<B>Contract of Apprenticeship:</B><BR>"
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dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
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dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
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dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
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dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_DESTRUCTION]'>Destruction</A><BR>"
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dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
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dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_BLUESPACE]'>Bluespace Manipulation</A><BR>"
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dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
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dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_HEALING]'>Healing</A><BR>"
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dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
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dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
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dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
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dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_MARTIAL]'>Martial Artist</a><BR>"
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dat += "<I>Your apprentice is training in ancient martial arts. They know the Plasmafist and Nuclear Fist.</I><BR>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/antag_spawner/contract/Topic(href, href_list)
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..()
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var/mob/living/carbon/human/H = usr
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if(H.stat || H.restrained())
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return
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if(!ishuman(H))
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return 1
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if(loc == H || (in_range(src, H) && isturf(loc)))
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H.set_machine(src)
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if(href_list["school"])
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if(used)
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to_chat(H, "You already used this contract!")
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return
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var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src, ignore_category = POLL_IGNORE_WIZARD)
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if(LAZYLEN(candidates))
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if(QDELETED(src))
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return
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if(used)
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to_chat(H, "You already used this contract!")
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return
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used = TRUE
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var/mob/dead/observer/C = pick(candidates)
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spawn_antag(C.client, get_turf(src), href_list["school"],H.mind)
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else
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to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
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/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, kind ,datum/mind/user)
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new /obj/effect/particle_effect/smoke(T)
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var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
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C.prefs.copy_to(M)
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M.key = C.key
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var/datum/mind/app_mind = M.mind
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var/datum/antagonist/wizard/apprentice/app = new()
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app.master = user
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app.school = kind
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var/datum/antagonist/wizard/master_wizard = user.has_antag_datum(/datum/antagonist/wizard)
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if(master_wizard)
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if(!master_wizard.wiz_team)
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master_wizard.create_wiz_team()
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app.wiz_team = master_wizard.wiz_team
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master_wizard.wiz_team.add_member(app_mind)
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app_mind.add_antag_datum(app)
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//TODO Kill these if possible
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app_mind.assigned_role = "Apprentice"
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app_mind.special_role = "apprentice"
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//
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SEND_SOUND(M, sound('sound/effects/magic.ogg'))
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///////////BORGS AND OPERATIVES
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/obj/item/antag_spawner/nuke_ops
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name = "syndicate operative teleporter"
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desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
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icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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var/borg_to_spawn
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/obj/item/antag_spawner/nuke_ops/proc/check_usability(mob/user)
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if(used)
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to_chat(user, "<span class='warning'>[src] is out of power!</span>")
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return FALSE
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if(!user.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
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to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
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return FALSE
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if(!user.onSyndieBase())
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to_chat(user, "<span class='warning'>[src] is out of range! It can only be used at your base!</span>")
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return FALSE
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return TRUE
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/obj/item/antag_spawner/nuke_ops/attack_self(mob/user)
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if(!(check_usability(user)))
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return
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to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
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var/list/nuke_candidates = pollGhostCandidates("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE)
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if(LAZYLEN(nuke_candidates))
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if(QDELETED(src) || !check_usability(user))
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return
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used = TRUE
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var/mob/dead/observer/G = pick(nuke_candidates)
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spawn_antag(G.client, get_turf(src), "syndieborg", user.mind)
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do_sparks(4, TRUE, src)
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qdel(src)
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else
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to_chat(user, "<span class='warning'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
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/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T, kind, datum/mind/user)
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var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
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C.prefs.copy_to(M)
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M.key = C.key
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var/datum/antagonist/nukeop/new_op = new()
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new_op.send_to_spawnpoint = FALSE
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new_op.nukeop_outfit = /datum/outfit/syndicate/no_crystals
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var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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if(creator_op)
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M.mind.add_antag_datum(new_op,creator_op.nuke_team)
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M.mind.special_role = "Nuclear Operative"
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//////CLOWN OP
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/obj/item/antag_spawner/nuke_ops/clown
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name = "clown operative teleporter"
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desc = "A single-use teleporter designed to quickly reinforce clown operatives in the field."
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/obj/item/antag_spawner/nuke_ops/clown/spawn_antag(client/C, turf/T, kind, datum/mind/user)
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var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
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C.prefs.copy_to(M)
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M.key = C.key
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var/datum/antagonist/nukeop/clownop/new_op = new /datum/antagonist/nukeop/clownop()
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new_op.send_to_spawnpoint = FALSE
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new_op.nukeop_outfit = /datum/outfit/syndicate/clownop/no_crystals
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var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop/clownop,TRUE)
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if(creator_op)
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M.mind.add_antag_datum(new_op, creator_op.nuke_team)
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M.mind.special_role = "Clown Operative"
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//////SYNDICATE BORG
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/obj/item/antag_spawner/nuke_ops/borg_tele
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name = "syndicate cyborg teleporter"
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desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
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||||
icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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/obj/item/antag_spawner/nuke_ops/borg_tele/assault
|
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name = "syndicate assault cyborg teleporter"
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borg_to_spawn = "Assault"
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/obj/item/antag_spawner/nuke_ops/borg_tele/medical
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name = "syndicate medical teleporter"
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borg_to_spawn = "Medical"
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/obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
|
||||
name = "syndicate saboteur teleporter"
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||||
borg_to_spawn = "Saboteur"
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||||
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/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/silicon/robot/R
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||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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||||
if(!creator_op)
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return
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||||
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||||
switch(borg_to_spawn)
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if("Medical")
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R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
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if("Saboteur")
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R = new /mob/living/silicon/robot/modules/syndicate/saboteur(T)
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else
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R = new /mob/living/silicon/robot/modules/syndicate(T) //Assault borg by default
|
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||||
var/brainfirstname = pick(GLOB.first_names_male)
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if(prob(50))
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brainfirstname = pick(GLOB.first_names_female)
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var/brainopslastname = pick(GLOB.last_names)
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if(creator_op.nuke_team.syndicate_name) //the brain inside the syndiborg has the same last name as the other ops.
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brainopslastname = creator_op.nuke_team.syndicate_name
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||||
var/brainopsname = "[brainfirstname] [brainopslastname]"
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||||
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||||
R.mmi.name = "Man-Machine Interface: [brainopsname]"
|
||||
R.mmi.brain.name = "[brainopsname]'s brain"
|
||||
R.mmi.brainmob.real_name = brainopsname
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||||
R.mmi.brainmob.name = brainopsname
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R.real_name = R.name
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||||
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||||
R.key = C.key
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||||
|
||||
var/datum/antagonist/nukeop/new_borg = new()
|
||||
new_borg.send_to_spawnpoint = FALSE
|
||||
R.mind.add_antag_datum(new_borg,creator_op.nuke_team)
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||||
R.mind.special_role = "Syndicate Cyborg"
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||||
|
||||
///////////SLAUGHTER DEMON
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon //Warning edgiest item in the game
|
||||
name = "vial of blood"
|
||||
desc = "A magically infused bottle of blood, distilled from countless murder victims. Used in unholy rituals to attract horrifying creatures."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
|
||||
var/shatter_msg = "<span class='notice'>You shatter the bottle, no turning back now!</span>"
|
||||
var/veil_msg = "<span class='warning'>You sense a dark presence lurking just beyond the veil...</span>"
|
||||
var/mob/living/demon_type = /mob/living/simple_animal/slaughter
|
||||
var/antag_type = /datum/antagonist/slaughter
|
||||
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
|
||||
if(!is_station_level(user.z))
|
||||
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
|
||||
return
|
||||
if(used)
|
||||
return
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src, ignore_category = POLL_IGNORE_DEMON)
|
||||
if(LAZYLEN(candidates))
|
||||
if(used || QDELETED(src))
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
spawn_antag(C.client, get_turf(src), initial(demon_type.name),user.mind)
|
||||
to_chat(user, shatter_msg)
|
||||
to_chat(user, veil_msg)
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.</span>")
|
||||
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
|
||||
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter(T)
|
||||
var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
|
||||
S.holder = holder
|
||||
S.key = C.key
|
||||
S.mind.assigned_role = S.name
|
||||
S.mind.special_role = S.name
|
||||
S.mind.add_antag_datum(antag_type)
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. \
|
||||
Ctrl+Click a blood pool to manifest.</B>")
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/laughter
|
||||
name = "vial of tickles"
|
||||
desc = "A magically infused bottle of clown love, distilled from countless hugging attacks. Used in funny rituals to attract adorable creatures."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
color = "#FF69B4" // HOT PINK
|
||||
|
||||
veil_msg = "<span class='warning'>You sense an adorable presence lurking just beyond the veil...</span>"
|
||||
demon_type = /mob/living/simple_animal/slaughter/laughter
|
||||
antag_type = /datum/antagonist/slaughter/laughter
|
||||
/obj/item/antag_spawner
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/used = FALSE
|
||||
|
||||
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
|
||||
return
|
||||
|
||||
/obj/item/antag_spawner/proc/equip_antag(mob/target)
|
||||
return
|
||||
|
||||
|
||||
///////////WIZARD
|
||||
|
||||
/obj/item/antag_spawner/contract
|
||||
name = "contract"
|
||||
desc = "A magic contract previously signed by an apprentice. In exchange for instruction in the magical arts, they are bound to answer your call for aid."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state ="scroll2"
|
||||
|
||||
/obj/item/antag_spawner/contract/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if(used)
|
||||
dat = "<B>You have already summoned your apprentice.</B><BR>"
|
||||
else
|
||||
dat = "<B>Contract of Apprenticeship:</B><BR>"
|
||||
dat += "<I>Using this contract, you may summon an apprentice to aid you on your mission.</I><BR>"
|
||||
dat += "<I>If you are unable to establish contact with your apprentice, you can feed the contract back to the spellbook to refund your points.</I><BR>"
|
||||
dat += "<B>Which school of magic is your apprentice studying?:</B><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_DESTRUCTION]'>Destruction</A><BR>"
|
||||
dat += "<I>Your apprentice is skilled in offensive magic. They know Magic Missile and Fireball.</I><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_BLUESPACE]'>Bluespace Manipulation</A><BR>"
|
||||
dat += "<I>Your apprentice is able to defy physics, melting through solid objects and travelling great distances in the blink of an eye. They know Teleport and Ethereal Jaunt.</I><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_HEALING]'>Healing</A><BR>"
|
||||
dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
|
||||
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_MARTIAL]'>Martial Artist</a><BR>"
|
||||
dat += "<I>Your apprentice is training in ancient martial arts. They know the Plasmafist and Nuclear Fist.</I><BR>"
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/antag_spawner/contract/Topic(href, href_list)
|
||||
..()
|
||||
var/mob/living/carbon/human/H = usr
|
||||
|
||||
if(H.stat || H.restrained())
|
||||
return
|
||||
if(!ishuman(H))
|
||||
return 1
|
||||
|
||||
if(loc == H || (in_range(src, H) && isturf(loc)))
|
||||
H.set_machine(src)
|
||||
if(href_list["school"])
|
||||
if(used)
|
||||
to_chat(H, "You already used this contract!")
|
||||
return
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src, ignore_category = POLL_IGNORE_WIZARD)
|
||||
if(LAZYLEN(candidates))
|
||||
if(QDELETED(src))
|
||||
return
|
||||
if(used)
|
||||
to_chat(H, "You already used this contract!")
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
spawn_antag(C.client, get_turf(src), href_list["school"],H.mind)
|
||||
else
|
||||
to_chat(H, "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later.")
|
||||
|
||||
/obj/item/antag_spawner/contract/spawn_antag(client/C, turf/T, kind ,datum/mind/user)
|
||||
new /obj/effect/particle_effect/smoke(T)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
var/datum/mind/app_mind = M.mind
|
||||
|
||||
var/datum/antagonist/wizard/apprentice/app = new()
|
||||
app.master = user
|
||||
app.school = kind
|
||||
|
||||
var/datum/antagonist/wizard/master_wizard = user.has_antag_datum(/datum/antagonist/wizard)
|
||||
if(master_wizard)
|
||||
if(!master_wizard.wiz_team)
|
||||
master_wizard.create_wiz_team()
|
||||
app.wiz_team = master_wizard.wiz_team
|
||||
master_wizard.wiz_team.add_member(app_mind)
|
||||
app_mind.add_antag_datum(app)
|
||||
//TODO Kill these if possible
|
||||
app_mind.assigned_role = "Apprentice"
|
||||
app_mind.special_role = "apprentice"
|
||||
//
|
||||
SEND_SOUND(M, sound('sound/effects/magic.ogg'))
|
||||
|
||||
///////////BORGS AND OPERATIVES
|
||||
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops
|
||||
name = "syndicate operative teleporter"
|
||||
desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
var/borg_to_spawn
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/proc/check_usability(mob/user)
|
||||
if(used)
|
||||
to_chat(user, "<span class='warning'>[src] is out of power!</span>")
|
||||
return FALSE
|
||||
if(!user.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE))
|
||||
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
|
||||
return FALSE
|
||||
if(!user.onSyndieBase())
|
||||
to_chat(user, "<span class='warning'>[src] is out of range! It can only be used at your base!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/attack_self(mob/user)
|
||||
if(!(check_usability(user)))
|
||||
return
|
||||
|
||||
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
|
||||
var/list/nuke_candidates = pollGhostCandidates("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE)
|
||||
if(LAZYLEN(nuke_candidates))
|
||||
if(QDELETED(src) || !check_usability(user))
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/G = pick(nuke_candidates)
|
||||
spawn_antag(G.client, get_turf(src), "syndieborg", user.mind)
|
||||
do_sparks(4, TRUE, src)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
|
||||
var/datum/antagonist/nukeop/new_op = new()
|
||||
new_op.send_to_spawnpoint = FALSE
|
||||
new_op.nukeop_outfit = /datum/outfit/syndicate/no_crystals
|
||||
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(creator_op)
|
||||
M.mind.add_antag_datum(new_op,creator_op.nuke_team)
|
||||
M.mind.special_role = "Nuclear Operative"
|
||||
|
||||
//////CLOWN OP
|
||||
/obj/item/antag_spawner/nuke_ops/clown
|
||||
name = "clown operative teleporter"
|
||||
desc = "A single-use teleporter designed to quickly reinforce clown operatives in the field."
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/clown/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
|
||||
C.prefs.copy_to(M)
|
||||
M.key = C.key
|
||||
|
||||
var/datum/antagonist/nukeop/clownop/new_op = new /datum/antagonist/nukeop/clownop()
|
||||
new_op.send_to_spawnpoint = FALSE
|
||||
new_op.nukeop_outfit = /datum/outfit/syndicate/clownop/no_crystals
|
||||
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop/clownop,TRUE)
|
||||
if(creator_op)
|
||||
M.mind.add_antag_datum(new_op, creator_op.nuke_team)
|
||||
M.mind.special_role = "Clown Operative"
|
||||
|
||||
|
||||
//////SYNDICATE BORG
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele
|
||||
name = "syndicate cyborg teleporter"
|
||||
desc = "A single-use teleporter designed to quickly reinforce operatives in the field."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "locator"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/assault
|
||||
name = "syndicate assault cyborg teleporter"
|
||||
borg_to_spawn = "Assault"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/medical
|
||||
name = "syndicate medical teleporter"
|
||||
borg_to_spawn = "Medical"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
|
||||
name = "syndicate saboteur teleporter"
|
||||
borg_to_spawn = "Saboteur"
|
||||
|
||||
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
|
||||
var/mob/living/silicon/robot/R
|
||||
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
|
||||
if(!creator_op)
|
||||
return
|
||||
|
||||
switch(borg_to_spawn)
|
||||
if("Medical")
|
||||
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
|
||||
if("Saboteur")
|
||||
R = new /mob/living/silicon/robot/modules/syndicate/saboteur(T)
|
||||
else
|
||||
R = new /mob/living/silicon/robot/modules/syndicate(T) //Assault borg by default
|
||||
|
||||
var/brainfirstname = pick(GLOB.first_names_male)
|
||||
if(prob(50))
|
||||
brainfirstname = pick(GLOB.first_names_female)
|
||||
var/brainopslastname = pick(GLOB.last_names)
|
||||
if(creator_op.nuke_team.syndicate_name) //the brain inside the syndiborg has the same last name as the other ops.
|
||||
brainopslastname = creator_op.nuke_team.syndicate_name
|
||||
var/brainopsname = "[brainfirstname] [brainopslastname]"
|
||||
|
||||
R.mmi.name = "Man-Machine Interface: [brainopsname]"
|
||||
R.mmi.brain.name = "[brainopsname]'s brain"
|
||||
R.mmi.brainmob.real_name = brainopsname
|
||||
R.mmi.brainmob.name = brainopsname
|
||||
R.real_name = R.name
|
||||
|
||||
R.key = C.key
|
||||
|
||||
var/datum/antagonist/nukeop/new_borg = new()
|
||||
new_borg.send_to_spawnpoint = FALSE
|
||||
R.mind.add_antag_datum(new_borg,creator_op.nuke_team)
|
||||
R.mind.special_role = "Syndicate Cyborg"
|
||||
|
||||
///////////SLAUGHTER DEMON
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon //Warning edgiest item in the game
|
||||
name = "vial of blood"
|
||||
desc = "A magically infused bottle of blood, distilled from countless murder victims. Used in unholy rituals to attract horrifying creatures."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
|
||||
var/shatter_msg = "<span class='notice'>You shatter the bottle, no turning back now!</span>"
|
||||
var/veil_msg = "<span class='warning'>You sense a dark presence lurking just beyond the veil...</span>"
|
||||
var/mob/living/demon_type = /mob/living/simple_animal/slaughter
|
||||
var/antag_type = /datum/antagonist/slaughter
|
||||
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
|
||||
if(!is_station_level(user.z))
|
||||
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
|
||||
return
|
||||
if(used)
|
||||
return
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src, ignore_category = POLL_IGNORE_DEMON)
|
||||
if(LAZYLEN(candidates))
|
||||
if(used || QDELETED(src))
|
||||
return
|
||||
used = TRUE
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
spawn_antag(C.client, get_turf(src), initial(demon_type.name),user.mind)
|
||||
to_chat(user, shatter_msg)
|
||||
to_chat(user, veil_msg)
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.</span>")
|
||||
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, kind = "", datum/mind/user)
|
||||
var/obj/effect/dummy/phased_mob/slaughter/holder = new /obj/effect/dummy/phased_mob/slaughter(T)
|
||||
var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
|
||||
S.holder = holder
|
||||
S.key = C.key
|
||||
S.mind.assigned_role = S.name
|
||||
S.mind.special_role = S.name
|
||||
S.mind.add_antag_datum(antag_type)
|
||||
to_chat(S, S.playstyle_string)
|
||||
to_chat(S, "<B>You are currently not currently in the same plane of existence as the station. \
|
||||
Ctrl+Click a blood pool to manifest.</B>")
|
||||
|
||||
/obj/item/antag_spawner/slaughter_demon/laughter
|
||||
name = "vial of tickles"
|
||||
desc = "A magically infused bottle of clown love, distilled from countless hugging attacks. Used in funny rituals to attract adorable creatures."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "vial"
|
||||
color = "#FF69B4" // HOT PINK
|
||||
|
||||
veil_msg = "<span class='warning'>You sense an adorable presence lurking just beyond the veil...</span>"
|
||||
demon_type = /mob/living/simple_animal/slaughter/laughter
|
||||
antag_type = /datum/antagonist/slaughter/laughter
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
/obj/structure/blob/shield
|
||||
name = "strong blob"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_shield"
|
||||
desc = "A solid wall of slightly twitching tendrils."
|
||||
var/damaged_desc = "A wall of twitching tendrils."
|
||||
max_integrity = 150
|
||||
brute_resist = 0.25
|
||||
explosion_block = 3
|
||||
point_return = 4
|
||||
atmosblock = TRUE
|
||||
armor = list("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
var/weakened
|
||||
|
||||
/obj/structure/blob/shield/scannerreport()
|
||||
if(atmosblock)
|
||||
return "Will prevent the spread of atmospheric changes."
|
||||
return "N/A"
|
||||
|
||||
/obj/structure/blob/shield/core
|
||||
point_return = 0
|
||||
|
||||
/obj/structure/blob/shield/update_icon()
|
||||
..()
|
||||
if(obj_integrity < max_integrity * 0.5)
|
||||
icon_state = "[initial(icon_state)]_damaged"
|
||||
name = "weakened [initial(name)]"
|
||||
desc = "[damaged_desc]"
|
||||
atmosblock = FALSE
|
||||
if(!weakened)
|
||||
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = TRUE
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
atmosblock = TRUE
|
||||
if(weakened)
|
||||
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = FALSE
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/blob/shield/reflective
|
||||
name = "reflective blob"
|
||||
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
|
||||
damaged_desc = "A wall of twitching tendrils with a reflective glow."
|
||||
icon_state = "blob_glow"
|
||||
flags_1 = CHECK_RICOCHET_1
|
||||
point_return = 8
|
||||
max_integrity = 50
|
||||
brute_resist = 1
|
||||
explosion_block = 2
|
||||
|
||||
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
|
||||
var/turf/p_turf = get_turf(P)
|
||||
var/face_direction = get_dir(src, p_turf)
|
||||
var/face_angle = dir2angle(face_direction)
|
||||
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
|
||||
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
|
||||
return FALSE
|
||||
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
|
||||
P.setAngle(new_angle_s)
|
||||
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
|
||||
/obj/structure/blob/shield
|
||||
name = "strong blob"
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_shield"
|
||||
desc = "A solid wall of slightly twitching tendrils."
|
||||
var/damaged_desc = "A wall of twitching tendrils."
|
||||
max_integrity = 150
|
||||
brute_resist = 0.25
|
||||
explosion_block = 3
|
||||
point_return = 4
|
||||
atmosblock = TRUE
|
||||
armor = list("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
var/weakened
|
||||
|
||||
/obj/structure/blob/shield/scannerreport()
|
||||
if(atmosblock)
|
||||
return "Will prevent the spread of atmospheric changes."
|
||||
return "N/A"
|
||||
|
||||
/obj/structure/blob/shield/core
|
||||
point_return = 0
|
||||
|
||||
/obj/structure/blob/shield/update_icon()
|
||||
..()
|
||||
if(obj_integrity < max_integrity * 0.5)
|
||||
icon_state = "[initial(icon_state)]_damaged"
|
||||
name = "weakened [initial(name)]"
|
||||
desc = "[damaged_desc]"
|
||||
atmosblock = FALSE
|
||||
if(!weakened)
|
||||
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = TRUE
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
atmosblock = TRUE
|
||||
if(weakened)
|
||||
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = FALSE
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/blob/shield/reflective
|
||||
name = "reflective blob"
|
||||
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
|
||||
damaged_desc = "A wall of twitching tendrils with a reflective glow."
|
||||
icon_state = "blob_glow"
|
||||
flags_1 = CHECK_RICOCHET_1
|
||||
point_return = 8
|
||||
max_integrity = 50
|
||||
brute_resist = 1
|
||||
explosion_block = 2
|
||||
|
||||
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
|
||||
var/turf/p_turf = get_turf(P)
|
||||
var/face_direction = get_dir(src, p_turf)
|
||||
var/face_angle = dir2angle(face_direction)
|
||||
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
|
||||
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
|
||||
return FALSE
|
||||
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
|
||||
P.setAngle(new_angle_s)
|
||||
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
|
||||
return TRUE
|
||||
@@ -84,7 +84,7 @@
|
||||
//It is called from your coffin on close (by you only)
|
||||
if(poweron_masquerade == TRUE || owner.current.AmStaked())
|
||||
return FALSE
|
||||
owner.current.adjustStaminaLoss(-2 + (regenRate * 8) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
|
||||
owner.current.adjustStaminaLoss(-2 + (regenRate * -8) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
|
||||
owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0)
|
||||
owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0)
|
||||
// No Bleeding
|
||||
|
||||
@@ -1,84 +1,84 @@
|
||||
/*
|
||||
* Don't use the apostrophe in name or desc. Causes script errors.
|
||||
* TODO: combine atleast some of the functionality with /proc_holder/spell
|
||||
*/
|
||||
|
||||
/obj/effect/proc_holder/changeling
|
||||
panel = "Changeling"
|
||||
name = "Prototype Sting"
|
||||
desc = "" // Fluff
|
||||
var/helptext = "" // Details
|
||||
var/chemical_cost = 0 // negative chemical cost is for passive abilities (chemical glands)
|
||||
var/dna_cost = -1 //cost of the sting in dna points. 0 = auto-purchase, -1 = cannot be purchased
|
||||
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
|
||||
var/req_human = 0 //if you need to be human to use this ability
|
||||
var/req_absorbs = 0 //similar to req_dna, but only gained from absorbing, not DNA sting
|
||||
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
|
||||
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
|
||||
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
|
||||
var/loudness = 0 //Determines how much having this ability will affect changeling blood tests. At 4, the blood will react violently and turn to ash, creating a unique message in the process. At 10, the blood will explode when heated.
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
|
||||
action.Grant(user)
|
||||
if(!is_respec)
|
||||
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, name)
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
|
||||
action.Remove(user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/changeling/Click()
|
||||
var/mob/user = usr
|
||||
if(!user || !user.mind || !user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
return
|
||||
try_to_sting(user)
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/try_to_sting(mob/user, mob/target)
|
||||
if(!can_sting(user, target))
|
||||
return
|
||||
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(sting_action(user, target))
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
|
||||
sting_feedback(user, target)
|
||||
c.chem_charges -= chemical_cost
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
//Fairly important to remember to return 1 on success >.<
|
||||
/obj/effect/proc_holder/changeling/proc/can_sting(mob/living/user, mob/target)
|
||||
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
|
||||
return 0
|
||||
if(req_human && !ishuman(user))
|
||||
to_chat(user, "<span class='warning'>We cannot do that in this form!</span>")
|
||||
return 0
|
||||
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(c.chem_charges < chemical_cost)
|
||||
to_chat(user, "<span class='warning'>We require at least [chemical_cost] unit\s of chemicals to do that!</span>")
|
||||
return 0
|
||||
if(c.absorbedcount < req_dna)
|
||||
to_chat(user, "<span class='warning'>We require at least [req_dna] sample\s of compatible DNA.</span>")
|
||||
return 0
|
||||
if(c.trueabsorbs < req_absorbs)
|
||||
to_chat(user, "<span class='warning'>We require at least [req_absorbs] sample\s of DNA gained through our Absorb ability.</span>")
|
||||
if(req_stat < user.stat)
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
if((HAS_TRAIT(user, TRAIT_DEATHCOMA)) && (!ignores_fakedeath))
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//used in /mob/Stat()
|
||||
/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
|
||||
if(QDELETED(user))
|
||||
return FALSE
|
||||
if(!ishuman(user) && !ismonkey(user))
|
||||
return FALSE
|
||||
if(req_human && !ishuman(user))
|
||||
return FALSE
|
||||
return TRUE
|
||||
/*
|
||||
* Don't use the apostrophe in name or desc. Causes script errors.
|
||||
* TODO: combine atleast some of the functionality with /proc_holder/spell
|
||||
*/
|
||||
|
||||
/obj/effect/proc_holder/changeling
|
||||
panel = "Changeling"
|
||||
name = "Prototype Sting"
|
||||
desc = "" // Fluff
|
||||
var/helptext = "" // Details
|
||||
var/chemical_cost = 0 // negative chemical cost is for passive abilities (chemical glands)
|
||||
var/dna_cost = -1 //cost of the sting in dna points. 0 = auto-purchase, -1 = cannot be purchased
|
||||
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
|
||||
var/req_human = 0 //if you need to be human to use this ability
|
||||
var/req_absorbs = 0 //similar to req_dna, but only gained from absorbing, not DNA sting
|
||||
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
|
||||
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
|
||||
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
|
||||
var/loudness = 0 //Determines how much having this ability will affect changeling blood tests. At 4, the blood will react violently and turn to ash, creating a unique message in the process. At 10, the blood will explode when heated.
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/on_purchase(mob/user, is_respec)
|
||||
action.Grant(user)
|
||||
if(!is_respec)
|
||||
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, name)
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/on_refund(mob/user)
|
||||
action.Remove(user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/changeling/Click()
|
||||
var/mob/user = usr
|
||||
if(!user || !user.mind || !user.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
return
|
||||
try_to_sting(user)
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/try_to_sting(mob/user, mob/target)
|
||||
if(!can_sting(user, target))
|
||||
return
|
||||
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(sting_action(user, target))
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("[name]"))
|
||||
sting_feedback(user, target)
|
||||
c.chem_charges -= chemical_cost
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
//Fairly important to remember to return 1 on success >.<
|
||||
/obj/effect/proc_holder/changeling/proc/can_sting(mob/living/user, mob/target)
|
||||
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
|
||||
return 0
|
||||
if(req_human && !ishuman(user))
|
||||
to_chat(user, "<span class='warning'>We cannot do that in this form!</span>")
|
||||
return 0
|
||||
var/datum/antagonist/changeling/c = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(c.chem_charges < chemical_cost)
|
||||
to_chat(user, "<span class='warning'>We require at least [chemical_cost] unit\s of chemicals to do that!</span>")
|
||||
return 0
|
||||
if(c.absorbedcount < req_dna)
|
||||
to_chat(user, "<span class='warning'>We require at least [req_dna] sample\s of compatible DNA.</span>")
|
||||
return 0
|
||||
if(c.trueabsorbs < req_absorbs)
|
||||
to_chat(user, "<span class='warning'>We require at least [req_absorbs] sample\s of DNA gained through our Absorb ability.</span>")
|
||||
if(req_stat < user.stat)
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
if((HAS_TRAIT(user, TRAIT_DEATHCOMA)) && (!ignores_fakedeath))
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//used in /mob/Stat()
|
||||
/obj/effect/proc_holder/changeling/proc/can_be_used_by(mob/user)
|
||||
if(QDELETED(user))
|
||||
return FALSE
|
||||
if(!ishuman(user) && !ismonkey(user))
|
||||
return FALSE
|
||||
if(req_human && !ishuman(user))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -1,117 +1,117 @@
|
||||
/obj/effect/proc_holder/changeling/absorbDNA
|
||||
name = "Absorb DNA"
|
||||
desc = "Absorb the DNA of our victim."
|
||||
chemical_cost = 0
|
||||
dna_cost = 0
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_absorb_dna"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling.isabsorbing)
|
||||
to_chat(user, "<span class='warning'>We are already absorbing!</span>")
|
||||
return
|
||||
|
||||
if(!user.pulling || !iscarbon(user.pulling))
|
||||
to_chat(user, "<span class='warning'>We must be grabbing a creature to absorb them!</span>")
|
||||
return
|
||||
if(user.grab_state <= GRAB_NECK)
|
||||
to_chat(user, "<span class='warning'>We must have a tighter grip to absorb this creature!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/target = user.pulling
|
||||
return changeling.can_absorb_dna(target)
|
||||
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/sting_action(mob/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
var/mob/living/carbon/human/target = user.pulling
|
||||
changeling.isabsorbing = 1
|
||||
for(var/i in 1 to 3)
|
||||
switch(i)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>This creature is compatible. We must hold still...</span>")
|
||||
if(2)
|
||||
user.visible_message("<span class='warning'>[user] extends a proboscis!</span>", "<span class='notice'>We extend a proboscis.</span>")
|
||||
if(3)
|
||||
user.visible_message("<span class='danger'>[user] stabs [target] with the proboscis!</span>", "<span class='notice'>We stab [target] with the proboscis.</span>")
|
||||
to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
|
||||
target.take_overall_damage(40)
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "[i]"))
|
||||
if(!do_mob(user, target, 150))
|
||||
to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
|
||||
changeling.isabsorbing = 0
|
||||
return
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "4"))
|
||||
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
|
||||
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
|
||||
|
||||
if(!changeling.has_dna(target.dna))
|
||||
changeling.add_new_profile(target)
|
||||
changeling.trueabsorbs++
|
||||
|
||||
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
|
||||
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
|
||||
|
||||
if(target.mind)//if the victim has got a mind
|
||||
// Absorb a lizard, speak Draconic.
|
||||
user.copy_known_languages_from(target)
|
||||
|
||||
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
|
||||
|
||||
//Some of target's recent speech, so the changeling can attempt to imitate them better.
|
||||
//Recent as opposed to all because rounds tend to have a LOT of text.
|
||||
var/list/recent_speech = list()
|
||||
|
||||
var/list/say_log = target.logging[LOG_SAY]
|
||||
|
||||
if(LAZYLEN(say_log) > LING_ABSORB_RECENT_SPEECH)
|
||||
recent_speech = say_log.Copy(say_log.len-LING_ABSORB_RECENT_SPEECH+1,0) //0 so len-LING_ARS+1 to end of list
|
||||
else
|
||||
for(var/spoken_memory in say_log)
|
||||
if(recent_speech.len >= LING_ABSORB_RECENT_SPEECH)
|
||||
break
|
||||
recent_speech[spoken_memory] = say_log[spoken_memory]
|
||||
|
||||
if(recent_speech.len)
|
||||
changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate [target.p_them()]!</B><br>"
|
||||
to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate [target.p_them()]!</span>")
|
||||
for(var/spoken_memory in recent_speech)
|
||||
changeling.antag_memory += "\"[recent_speech[spoken_memory]]\"<br>"
|
||||
to_chat(user, "<span class='notice'>\"[recent_speech[spoken_memory]]\"</span>")
|
||||
changeling.antag_memory += "<B>We have no more knowledge of [target]'s speech patterns.</B><br>"
|
||||
to_chat(user, "<span class='boldnotice'>We have no more knowledge of [target]'s speech patterns.</span>")
|
||||
|
||||
|
||||
var/datum/antagonist/changeling/target_ling = target.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(target_ling)//If the target was a changeling, suck out their extra juice and objective points!
|
||||
to_chat(user, "<span class='boldnotice'>[target] was one of us. We have absorbed their power.</span>")
|
||||
target_ling.remove_changeling_powers()
|
||||
changeling.geneticpoints += round(target_ling.geneticpoints/2)
|
||||
target_ling.geneticpoints = 0
|
||||
target_ling.canrespec = 0
|
||||
changeling.chem_storage += round(target_ling.chem_storage/2)
|
||||
changeling.chem_charges += min(target_ling.chem_charges, changeling.chem_storage)
|
||||
target_ling.chem_charges = 0
|
||||
target_ling.chem_storage = 0
|
||||
changeling.absorbedcount += (target_ling.absorbedcount)
|
||||
target_ling.stored_profiles.len = 1
|
||||
target_ling.absorbedcount = 0
|
||||
|
||||
|
||||
changeling.chem_charges=min(changeling.chem_charges+10, changeling.chem_storage)
|
||||
|
||||
changeling.isabsorbing = 0
|
||||
changeling.canrespec = 1
|
||||
|
||||
target.death(0)
|
||||
target.Drain()
|
||||
return TRUE
|
||||
/obj/effect/proc_holder/changeling/absorbDNA
|
||||
name = "Absorb DNA"
|
||||
desc = "Absorb the DNA of our victim."
|
||||
chemical_cost = 0
|
||||
dna_cost = 0
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_absorb_dna"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
|
||||
if(!..())
|
||||
return
|
||||
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling.isabsorbing)
|
||||
to_chat(user, "<span class='warning'>We are already absorbing!</span>")
|
||||
return
|
||||
|
||||
if(!user.pulling || !iscarbon(user.pulling))
|
||||
to_chat(user, "<span class='warning'>We must be grabbing a creature to absorb them!</span>")
|
||||
return
|
||||
if(user.grab_state <= GRAB_NECK)
|
||||
to_chat(user, "<span class='warning'>We must have a tighter grip to absorb this creature!</span>")
|
||||
return
|
||||
|
||||
var/mob/living/carbon/target = user.pulling
|
||||
return changeling.can_absorb_dna(target)
|
||||
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/sting_action(mob/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
var/mob/living/carbon/human/target = user.pulling
|
||||
changeling.isabsorbing = 1
|
||||
for(var/i in 1 to 3)
|
||||
switch(i)
|
||||
if(1)
|
||||
to_chat(user, "<span class='notice'>This creature is compatible. We must hold still...</span>")
|
||||
if(2)
|
||||
user.visible_message("<span class='warning'>[user] extends a proboscis!</span>", "<span class='notice'>We extend a proboscis.</span>")
|
||||
if(3)
|
||||
user.visible_message("<span class='danger'>[user] stabs [target] with the proboscis!</span>", "<span class='notice'>We stab [target] with the proboscis.</span>")
|
||||
to_chat(target, "<span class='userdanger'>You feel a sharp stabbing pain!</span>")
|
||||
target.take_overall_damage(40)
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "[i]"))
|
||||
if(!do_mob(user, target, 150))
|
||||
to_chat(user, "<span class='warning'>Our absorption of [target] has been interrupted!</span>")
|
||||
changeling.isabsorbing = 0
|
||||
return
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "changeling_powers", 1, list("Absorb DNA", "4"))
|
||||
user.visible_message("<span class='danger'>[user] sucks the fluids from [target]!</span>", "<span class='notice'>We have absorbed [target].</span>")
|
||||
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
|
||||
|
||||
if(!changeling.has_dna(target.dna))
|
||||
changeling.add_new_profile(target)
|
||||
changeling.trueabsorbs++
|
||||
|
||||
if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
|
||||
user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
|
||||
|
||||
if(target.mind)//if the victim has got a mind
|
||||
// Absorb a lizard, speak Draconic.
|
||||
user.copy_known_languages_from(target)
|
||||
|
||||
target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
|
||||
|
||||
//Some of target's recent speech, so the changeling can attempt to imitate them better.
|
||||
//Recent as opposed to all because rounds tend to have a LOT of text.
|
||||
var/list/recent_speech = list()
|
||||
|
||||
var/list/say_log = target.logging[LOG_SAY]
|
||||
|
||||
if(LAZYLEN(say_log) > LING_ABSORB_RECENT_SPEECH)
|
||||
recent_speech = say_log.Copy(say_log.len-LING_ABSORB_RECENT_SPEECH+1,0) //0 so len-LING_ARS+1 to end of list
|
||||
else
|
||||
for(var/spoken_memory in say_log)
|
||||
if(recent_speech.len >= LING_ABSORB_RECENT_SPEECH)
|
||||
break
|
||||
recent_speech[spoken_memory] = say_log[spoken_memory]
|
||||
|
||||
if(recent_speech.len)
|
||||
changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate [target.p_them()]!</B><br>"
|
||||
to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate [target.p_them()]!</span>")
|
||||
for(var/spoken_memory in recent_speech)
|
||||
changeling.antag_memory += "\"[recent_speech[spoken_memory]]\"<br>"
|
||||
to_chat(user, "<span class='notice'>\"[recent_speech[spoken_memory]]\"</span>")
|
||||
changeling.antag_memory += "<B>We have no more knowledge of [target]'s speech patterns.</B><br>"
|
||||
to_chat(user, "<span class='boldnotice'>We have no more knowledge of [target]'s speech patterns.</span>")
|
||||
|
||||
|
||||
var/datum/antagonist/changeling/target_ling = target.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(target_ling)//If the target was a changeling, suck out their extra juice and objective points!
|
||||
to_chat(user, "<span class='boldnotice'>[target] was one of us. We have absorbed their power.</span>")
|
||||
target_ling.remove_changeling_powers()
|
||||
changeling.geneticpoints += round(target_ling.geneticpoints/2)
|
||||
target_ling.geneticpoints = 0
|
||||
target_ling.canrespec = 0
|
||||
changeling.chem_storage += round(target_ling.chem_storage/2)
|
||||
changeling.chem_charges += min(target_ling.chem_charges, changeling.chem_storage)
|
||||
target_ling.chem_charges = 0
|
||||
target_ling.chem_storage = 0
|
||||
changeling.absorbedcount += (target_ling.absorbedcount)
|
||||
target_ling.stored_profiles.len = 1
|
||||
target_ling.absorbedcount = 0
|
||||
|
||||
|
||||
changeling.chem_charges=min(changeling.chem_charges+10, changeling.chem_storage)
|
||||
|
||||
changeling.isabsorbing = 0
|
||||
changeling.canrespec = 1
|
||||
|
||||
target.death(0)
|
||||
target.Drain()
|
||||
return TRUE
|
||||
|
||||
@@ -1,43 +1,43 @@
|
||||
/obj/effect/proc_holder/changeling/fakedeath
|
||||
name = "Reviving Stasis"
|
||||
desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
|
||||
chemical_cost = 15
|
||||
dna_cost = 0
|
||||
req_dna = 1
|
||||
req_stat = DEAD
|
||||
ignores_fakedeath = TRUE
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_regenerative_stasis"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
|
||||
/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
|
||||
if(user.stat != DEAD)
|
||||
user.emote("deathgasp")
|
||||
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
|
||||
user.fakedeath("changeling") //play dead
|
||||
user.update_stat()
|
||||
user.update_canmove()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/fakedeath/proc/ready_to_regenerate(mob/user)
|
||||
if(user && user.mind)
|
||||
var/datum/antagonist/changeling/C = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C && C.purchasedpowers)
|
||||
to_chat(user, "<span class='notice'>We are ready to revive.</span>")
|
||||
var/obj/effect/proc_holder/changeling/revive/RV = new /obj/effect/proc_holder/changeling/revive(null)
|
||||
C.purchasedpowers += RV
|
||||
RV.action.Grant(user)
|
||||
|
||||
/obj/effect/proc_holder/changeling/fakedeath/can_sting(mob/living/user)
|
||||
if(HAS_TRAIT_FROM(user, TRAIT_DEATHCOMA, "changeling"))
|
||||
to_chat(user, "<span class='warning'>We are already reviving.</span>")
|
||||
return
|
||||
if(!user.stat) //Confirmation for living changelings if they want to fake their death
|
||||
switch(alert("Are we sure we wish to fake our own death?",,"Yes", "No"))
|
||||
if("No")
|
||||
return
|
||||
return ..()
|
||||
/obj/effect/proc_holder/changeling/fakedeath
|
||||
name = "Reviving Stasis"
|
||||
desc = "We fall into a stasis, allowing us to regenerate and trick our enemies."
|
||||
chemical_cost = 15
|
||||
dna_cost = 0
|
||||
req_dna = 1
|
||||
req_stat = DEAD
|
||||
ignores_fakedeath = TRUE
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_regenerative_stasis"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
|
||||
/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
|
||||
to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
|
||||
if(user.stat != DEAD)
|
||||
user.emote("deathgasp")
|
||||
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
|
||||
user.fakedeath("changeling") //play dead
|
||||
user.update_stat()
|
||||
user.update_canmove()
|
||||
|
||||
addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME, TIMER_UNIQUE)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/fakedeath/proc/ready_to_regenerate(mob/user)
|
||||
if(user && user.mind)
|
||||
var/datum/antagonist/changeling/C = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C && C.purchasedpowers)
|
||||
to_chat(user, "<span class='notice'>We are ready to revive.</span>")
|
||||
var/obj/effect/proc_holder/changeling/revive/RV = new /obj/effect/proc_holder/changeling/revive(null)
|
||||
C.purchasedpowers += RV
|
||||
RV.action.Grant(user)
|
||||
|
||||
/obj/effect/proc_holder/changeling/fakedeath/can_sting(mob/living/user)
|
||||
if(HAS_TRAIT_FROM(user, TRAIT_DEATHCOMA, "changeling"))
|
||||
to_chat(user, "<span class='warning'>We are already reviving.</span>")
|
||||
return
|
||||
if(!user.stat) //Confirmation for living changelings if they want to fake their death
|
||||
switch(alert("Are we sure we wish to fake our own death?",,"Yes", "No"))
|
||||
if("No")
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -1,44 +1,44 @@
|
||||
/obj/effect/proc_holder/changeling/revive
|
||||
name = "Revive"
|
||||
desc = "We regenerate, healing all damage from our form."
|
||||
helptext = "Does not regrow lost organs or a missing head."
|
||||
req_stat = DEAD
|
||||
always_keep = TRUE
|
||||
ignores_fakedeath = TRUE
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_revive"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
//Revive from revival stasis
|
||||
/obj/effect/proc_holder/changeling/revive/sting_action(mob/living/carbon/user)
|
||||
user.cure_fakedeath("changeling")
|
||||
user.revive(full_heal = 1)
|
||||
var/list/missing = user.get_missing_limbs()
|
||||
missing -= BODY_ZONE_HEAD // headless changelings are funny
|
||||
if(missing.len)
|
||||
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
user.visible_message("<span class='warning'>[user]'s missing limbs \
|
||||
reform, making a loud, grotesque sound!</span>",
|
||||
"<span class='userdanger'>Your limbs regrow, making a \
|
||||
loud, crunchy sound and giving you great pain!</span>",
|
||||
"<span class='italics'>You hear organic matter ripping \
|
||||
and tearing!</span>")
|
||||
user.emote("scream")
|
||||
user.regenerate_limbs(0, list(BODY_ZONE_HEAD))
|
||||
user.regenerate_organs()
|
||||
to_chat(user, "<span class='notice'>We have revived ourselves.</span>")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.purchasedpowers -= src
|
||||
src.action.Remove(user)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/revive/can_be_used_by(mob/living/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(user, CHANGELING_DRAIN) || ((user.stat != DEAD) && !(HAS_TRAIT(user, TRAIT_DEATHCOMA))))
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.purchasedpowers -= src
|
||||
return FALSE
|
||||
|
||||
/obj/effect/proc_holder/changeling/revive
|
||||
name = "Revive"
|
||||
desc = "We regenerate, healing all damage from our form."
|
||||
helptext = "Does not regrow lost organs or a missing head."
|
||||
req_stat = DEAD
|
||||
always_keep = TRUE
|
||||
ignores_fakedeath = TRUE
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_revive"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
//Revive from revival stasis
|
||||
/obj/effect/proc_holder/changeling/revive/sting_action(mob/living/carbon/user)
|
||||
user.cure_fakedeath("changeling")
|
||||
user.revive(full_heal = 1)
|
||||
var/list/missing = user.get_missing_limbs()
|
||||
missing -= BODY_ZONE_HEAD // headless changelings are funny
|
||||
if(missing.len)
|
||||
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
user.visible_message("<span class='warning'>[user]'s missing limbs \
|
||||
reform, making a loud, grotesque sound!</span>",
|
||||
"<span class='userdanger'>Your limbs regrow, making a \
|
||||
loud, crunchy sound and giving you great pain!</span>",
|
||||
"<span class='italics'>You hear organic matter ripping \
|
||||
and tearing!</span>")
|
||||
user.emote("scream")
|
||||
user.regenerate_limbs(0, list(BODY_ZONE_HEAD))
|
||||
user.regenerate_organs()
|
||||
to_chat(user, "<span class='notice'>We have revived ourselves.</span>")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.purchasedpowers -= src
|
||||
src.action.Remove(user)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/revive/can_be_used_by(mob/living/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
if(HAS_TRAIT(user, CHANGELING_DRAIN) || ((user.stat != DEAD) && !(HAS_TRAIT(user, TRAIT_DEATHCOMA))))
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.purchasedpowers -= src
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
/obj/effect/proc_holder/changeling/spiders
|
||||
name = "Spread Infestation"
|
||||
desc = "Our form divides, creating arachnids which will grow into deadly beasts."
|
||||
helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 3 DNA gained through Absorb, and not through DNA sting. This ability is very loud, and will guarantee that our blood will react violently to heat."
|
||||
chemical_cost = 45
|
||||
dna_cost = 1
|
||||
loudness = 4
|
||||
req_absorbs = 3
|
||||
action_icon = 'icons/effects/effects.dmi'
|
||||
action_icon_state = "spiderling"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
//Makes some spiderlings. Good for setting traps and causing general trouble.
|
||||
/obj/effect/proc_holder/changeling/spiders/sting_action(mob/user)
|
||||
spawn_atom_to_turf(/obj/structure/spider/spiderling/hunter, user, 2, FALSE)
|
||||
return TRUE
|
||||
/obj/effect/proc_holder/changeling/spiders
|
||||
name = "Spread Infestation"
|
||||
desc = "Our form divides, creating arachnids which will grow into deadly beasts."
|
||||
helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 3 DNA gained through Absorb, and not through DNA sting. This ability is very loud, and will guarantee that our blood will react violently to heat."
|
||||
chemical_cost = 45
|
||||
dna_cost = 1
|
||||
loudness = 4
|
||||
req_absorbs = 3
|
||||
action_icon = 'icons/effects/effects.dmi'
|
||||
action_icon_state = "spiderling"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
//Makes some spiderlings. Good for setting traps and causing general trouble.
|
||||
/obj/effect/proc_holder/changeling/spiders/sting_action(mob/user)
|
||||
spawn_atom_to_turf(/obj/structure/spider/spiderling/hunter, user, 2, FALSE)
|
||||
return TRUE
|
||||
|
||||
@@ -1,266 +1,266 @@
|
||||
/obj/effect/proc_holder/changeling/sting
|
||||
name = "Tiny Prick"
|
||||
desc = "Stabby stabby."
|
||||
var/sting_icon = null
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/Click()
|
||||
var/mob/user = usr
|
||||
if(!user || !user.mind)
|
||||
return
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!changeling)
|
||||
return
|
||||
if(!changeling.chosen_sting)
|
||||
set_sting(user)
|
||||
else
|
||||
unset_sting(user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/proc/set_sting(mob/user)
|
||||
to_chat(user, "<span class='notice'>We prepare our sting, use alt+click or middle mouse button on target to sting them.</span>")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chosen_sting = src
|
||||
|
||||
user.hud_used.lingstingdisplay.icon_state = sting_icon
|
||||
user.hud_used.lingstingdisplay.invisibility = 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/proc/unset_sting(mob/user)
|
||||
to_chat(user, "<span class='warning'>We retract our sting, we can't sting anyone for now.</span>")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chosen_sting = null
|
||||
|
||||
user.hud_used.lingstingdisplay.icon_state = null
|
||||
user.hud_used.lingstingdisplay.invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
/mob/living/carbon/proc/unset_sting()
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling && changeling.chosen_sting)
|
||||
changeling.chosen_sting.unset_sting(src)
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/can_sting(mob/user, mob/target)
|
||||
if(!..())
|
||||
return
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!changeling.chosen_sting)
|
||||
to_chat(user, "We haven't prepared our sting yet!")
|
||||
if(!iscarbon(target))
|
||||
return
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
if(!AStar(user, target.loc, /turf/proc/Distance, changeling.sting_range, simulated_only = 0))
|
||||
return
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/sting_feedback(mob/user, mob/target)
|
||||
if(!target)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>We stealthily sting [target.name].</span>")
|
||||
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(target, "<span class='warning'>You feel a tiny prick.</span>")
|
||||
return 1
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation
|
||||
name = "Temporary Transformation Sting"
|
||||
desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
|
||||
helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
|
||||
sting_icon = "sting_transform"
|
||||
chemical_cost = 10
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
var/datum/changelingprofile/selected_dna = null
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_transform"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/Click()
|
||||
var/mob/user = usr
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling.chosen_sting)
|
||||
unset_sting(user)
|
||||
return
|
||||
selected_dna = changeling.select_dna("Select the target DNA: ", "Target DNA")
|
||||
if(!selected_dna)
|
||||
return
|
||||
if(NOTRANSSTING in selected_dna.dna.species.species_traits)
|
||||
to_chat(user, "<span class = 'notice'>That DNA is not compatible with changeling retrovirus!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/can_sting(mob/user, mob/living/carbon/target)
|
||||
if(!..())
|
||||
return
|
||||
if((HAS_TRAIT(target, TRAIT_HUSK)) || !iscarbon(target) || (NOTRANSSTING in target.dna.species.species_traits))
|
||||
to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
|
||||
|
||||
if(ismonkey(target))
|
||||
to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
|
||||
|
||||
var/mob/living/carbon/C = target
|
||||
. = TRUE
|
||||
if(istype(C))
|
||||
if(C.reagents.has_reagent(/datum/reagent/changeling_string))
|
||||
C.reagents.add_reagent(/datum/reagent/changeling_string,120)
|
||||
log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
|
||||
else
|
||||
C.reagents.add_reagent(/datum/reagent/changeling_string,120,list("desired_dna" = selected_dna.dna))
|
||||
log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade
|
||||
name = "False Armblade Sting"
|
||||
desc = "We silently sting a human, injecting a retrovirus that mutates their arm to temporarily appear as an armblade."
|
||||
helptext = "The victim will form an armblade much like a changeling would, except the armblade is dull and useless. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_armblade"
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_fake"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/item/melee/arm_blade/false
|
||||
desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."
|
||||
force = 5 //Basically as strong as a punch
|
||||
fake = TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade/can_sting(mob/user, mob/target)
|
||||
if(!..())
|
||||
return
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if((HAS_TRAIT(L, TRAIT_HUSK)) || !L.has_dna())
|
||||
to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", object="false armblade sting")
|
||||
|
||||
var/obj/item/held = target.get_active_held_item()
|
||||
if(held && !target.dropItemToGround(held))
|
||||
to_chat(user, "<span class='warning'>[held] is stuck to [target.p_their()] hand, you cannot grow a false armblade over it!</span>")
|
||||
return
|
||||
|
||||
if(ismonkey(target))
|
||||
to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
|
||||
|
||||
var/obj/item/melee/arm_blade/false/blade = new(target,1)
|
||||
target.put_in_hands(blade)
|
||||
target.visible_message("<span class='warning'>A grotesque blade forms around [target.name]\'s arm!</span>", "<span class='userdanger'>Your arm twists and mutates, transforming into a horrific monstrosity!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
playsound(target, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
|
||||
addtimer(CALLBACK(src, .proc/remove_fake, target, blade), 600)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade/proc/remove_fake(mob/target, obj/item/melee/arm_blade/false/blade)
|
||||
playsound(target, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
target.visible_message("<span class='warning'>With a sickening crunch, \
|
||||
[target] reforms [target.p_their()] [blade.name] into an arm!</span>",
|
||||
"<span class='warning'>[blade] reforms back to normal.</span>",
|
||||
"<span class='italics>You hear organic matter ripping and tearing!</span>")
|
||||
|
||||
qdel(blade)
|
||||
target.update_inv_hands()
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/extract_dna
|
||||
name = "Extract DNA Sting"
|
||||
desc = "We stealthily sting a target and extract their DNA."
|
||||
helptext = "Will give you the DNA of your target, allowing you to transform into them."
|
||||
sting_icon = "sting_extract"
|
||||
chemical_cost = 25
|
||||
dna_cost = 0
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_extract"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/extract_dna/can_sting(mob/user, mob/target)
|
||||
if(..())
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
return changeling.can_absorb_dna(target)
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/extract_dna/sting_action(mob/user, mob/living/carbon/human/target)
|
||||
log_combat(user, target, "stung", "extraction sting")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!(changeling.has_dna(target.dna)))
|
||||
changeling.add_new_profile(target)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/mute
|
||||
name = "Mute Sting"
|
||||
desc = "We silently sting a human, completely silencing them for a short time."
|
||||
helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot. This ability is loud, and might cause our blood to react violently to heat."
|
||||
sting_icon = "sting_mute"
|
||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_mute"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/mute/sting_action(mob/user, mob/living/carbon/target)
|
||||
log_combat(user, target, "stung", "mute sting")
|
||||
target.silent += 30
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/blind
|
||||
name = "Blind Sting"
|
||||
desc = "Temporarily blinds the target."
|
||||
helptext = "This sting completely blinds a target for a short time. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_blind"
|
||||
chemical_cost = 25
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_blind"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/blind/sting_action(mob/user, mob/living/carbon/target)
|
||||
log_combat(user, target, "stung", "blind sting")
|
||||
to_chat(target, "<span class='danger'>Your eyes burn horrifically!</span>")
|
||||
target.become_nearsighted(EYE_DAMAGE)
|
||||
target.blind_eyes(20)
|
||||
target.blur_eyes(40)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD
|
||||
name = "Hallucination Sting"
|
||||
desc = "Causes terror in the target and deals a minor amount of toxin damage."
|
||||
helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_lsd"
|
||||
chemical_cost = 10
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_lsd"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", "LSD sting")
|
||||
if(target.reagents)
|
||||
target.reagents.add_reagent(/datum/reagent/blob/regenerative_materia, 5)
|
||||
target.reagents.add_reagent(/datum/reagent/toxin/mindbreaker, 5)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/cryo
|
||||
name = "Cryogenic Sting"
|
||||
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
|
||||
helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_cryo"
|
||||
chemical_cost = 15
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_cryo"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/cryo/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", "cryo sting")
|
||||
if(target.reagents)
|
||||
target.reagents.add_reagent(/datum/reagent/consumable/frostoil, 30)
|
||||
return TRUE
|
||||
/obj/effect/proc_holder/changeling/sting
|
||||
name = "Tiny Prick"
|
||||
desc = "Stabby stabby."
|
||||
var/sting_icon = null
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/Click()
|
||||
var/mob/user = usr
|
||||
if(!user || !user.mind)
|
||||
return
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!changeling)
|
||||
return
|
||||
if(!changeling.chosen_sting)
|
||||
set_sting(user)
|
||||
else
|
||||
unset_sting(user)
|
||||
return
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/proc/set_sting(mob/user)
|
||||
to_chat(user, "<span class='notice'>We prepare our sting, use alt+click or middle mouse button on target to sting them.</span>")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chosen_sting = src
|
||||
|
||||
user.hud_used.lingstingdisplay.icon_state = sting_icon
|
||||
user.hud_used.lingstingdisplay.invisibility = 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/proc/unset_sting(mob/user)
|
||||
to_chat(user, "<span class='warning'>We retract our sting, we can't sting anyone for now.</span>")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
changeling.chosen_sting = null
|
||||
|
||||
user.hud_used.lingstingdisplay.icon_state = null
|
||||
user.hud_used.lingstingdisplay.invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
/mob/living/carbon/proc/unset_sting()
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling && changeling.chosen_sting)
|
||||
changeling.chosen_sting.unset_sting(src)
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/can_sting(mob/user, mob/target)
|
||||
if(!..())
|
||||
return
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!changeling.chosen_sting)
|
||||
to_chat(user, "We haven't prepared our sting yet!")
|
||||
if(!iscarbon(target))
|
||||
return
|
||||
if(!isturf(user.loc))
|
||||
return
|
||||
if(!AStar(user, target.loc, /turf/proc/Distance, changeling.sting_range, simulated_only = 0))
|
||||
return
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/sting_feedback(mob/user, mob/target)
|
||||
if(!target)
|
||||
return
|
||||
to_chat(user, "<span class='notice'>We stealthily sting [target.name].</span>")
|
||||
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/changeling))
|
||||
to_chat(target, "<span class='warning'>You feel a tiny prick.</span>")
|
||||
return 1
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation
|
||||
name = "Temporary Transformation Sting"
|
||||
desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
|
||||
helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
|
||||
sting_icon = "sting_transform"
|
||||
chemical_cost = 10
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
var/datum/changelingprofile/selected_dna = null
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_transform"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/Click()
|
||||
var/mob/user = usr
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling.chosen_sting)
|
||||
unset_sting(user)
|
||||
return
|
||||
selected_dna = changeling.select_dna("Select the target DNA: ", "Target DNA")
|
||||
if(!selected_dna)
|
||||
return
|
||||
if(NOTRANSSTING in selected_dna.dna.species.species_traits)
|
||||
to_chat(user, "<span class = 'notice'>That DNA is not compatible with changeling retrovirus!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/can_sting(mob/user, mob/living/carbon/target)
|
||||
if(!..())
|
||||
return
|
||||
if((HAS_TRAIT(target, TRAIT_HUSK)) || !iscarbon(target) || (NOTRANSSTING in target.dna.species.species_traits))
|
||||
to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
|
||||
|
||||
if(ismonkey(target))
|
||||
to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
|
||||
|
||||
var/mob/living/carbon/C = target
|
||||
. = TRUE
|
||||
if(istype(C))
|
||||
if(C.reagents.has_reagent(/datum/reagent/changeling_string))
|
||||
C.reagents.add_reagent(/datum/reagent/changeling_string,120)
|
||||
log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
|
||||
else
|
||||
C.reagents.add_reagent(/datum/reagent/changeling_string,120,list("desired_dna" = selected_dna.dna))
|
||||
log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade
|
||||
name = "False Armblade Sting"
|
||||
desc = "We silently sting a human, injecting a retrovirus that mutates their arm to temporarily appear as an armblade."
|
||||
helptext = "The victim will form an armblade much like a changeling would, except the armblade is dull and useless. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_armblade"
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_fake"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/item/melee/arm_blade/false
|
||||
desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."
|
||||
force = 5 //Basically as strong as a punch
|
||||
fake = TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade/can_sting(mob/user, mob/target)
|
||||
if(!..())
|
||||
return
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if((HAS_TRAIT(L, TRAIT_HUSK)) || !L.has_dna())
|
||||
to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", object="false armblade sting")
|
||||
|
||||
var/obj/item/held = target.get_active_held_item()
|
||||
if(held && !target.dropItemToGround(held))
|
||||
to_chat(user, "<span class='warning'>[held] is stuck to [target.p_their()] hand, you cannot grow a false armblade over it!</span>")
|
||||
return
|
||||
|
||||
if(ismonkey(target))
|
||||
to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
|
||||
|
||||
var/obj/item/melee/arm_blade/false/blade = new(target,1)
|
||||
target.put_in_hands(blade)
|
||||
target.visible_message("<span class='warning'>A grotesque blade forms around [target.name]\'s arm!</span>", "<span class='userdanger'>Your arm twists and mutates, transforming into a horrific monstrosity!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
playsound(target, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
|
||||
addtimer(CALLBACK(src, .proc/remove_fake, target, blade), 600)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/false_armblade/proc/remove_fake(mob/target, obj/item/melee/arm_blade/false/blade)
|
||||
playsound(target, 'sound/effects/blobattack.ogg', 30, 1)
|
||||
target.visible_message("<span class='warning'>With a sickening crunch, \
|
||||
[target] reforms [target.p_their()] [blade.name] into an arm!</span>",
|
||||
"<span class='warning'>[blade] reforms back to normal.</span>",
|
||||
"<span class='italics>You hear organic matter ripping and tearing!</span>")
|
||||
|
||||
qdel(blade)
|
||||
target.update_inv_hands()
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/extract_dna
|
||||
name = "Extract DNA Sting"
|
||||
desc = "We stealthily sting a target and extract their DNA."
|
||||
helptext = "Will give you the DNA of your target, allowing you to transform into them."
|
||||
sting_icon = "sting_extract"
|
||||
chemical_cost = 25
|
||||
dna_cost = 0
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_extract"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/extract_dna/can_sting(mob/user, mob/target)
|
||||
if(..())
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
return changeling.can_absorb_dna(target)
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/extract_dna/sting_action(mob/user, mob/living/carbon/human/target)
|
||||
log_combat(user, target, "stung", "extraction sting")
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(!(changeling.has_dna(target.dna)))
|
||||
changeling.add_new_profile(target)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/mute
|
||||
name = "Mute Sting"
|
||||
desc = "We silently sting a human, completely silencing them for a short time."
|
||||
helptext = "Does not provide a warning to the victim that they have been stung, until they try to speak and cannot. This ability is loud, and might cause our blood to react violently to heat."
|
||||
sting_icon = "sting_mute"
|
||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_mute"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/mute/sting_action(mob/user, mob/living/carbon/target)
|
||||
log_combat(user, target, "stung", "mute sting")
|
||||
target.silent += 30
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/blind
|
||||
name = "Blind Sting"
|
||||
desc = "Temporarily blinds the target."
|
||||
helptext = "This sting completely blinds a target for a short time. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_blind"
|
||||
chemical_cost = 25
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_blind"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/blind/sting_action(mob/user, mob/living/carbon/target)
|
||||
log_combat(user, target, "stung", "blind sting")
|
||||
to_chat(target, "<span class='danger'>Your eyes burn horrifically!</span>")
|
||||
target.become_nearsighted(EYE_DAMAGE)
|
||||
target.blind_eyes(20)
|
||||
target.blur_eyes(40)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD
|
||||
name = "Hallucination Sting"
|
||||
desc = "Causes terror in the target and deals a minor amount of toxin damage."
|
||||
helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_lsd"
|
||||
chemical_cost = 10
|
||||
dna_cost = 1
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_lsd"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", "LSD sting")
|
||||
if(target.reagents)
|
||||
target.reagents.add_reagent(/datum/reagent/blob/regenerative_materia, 5)
|
||||
target.reagents.add_reagent(/datum/reagent/toxin/mindbreaker, 5)
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/cryo
|
||||
name = "Cryogenic Sting"
|
||||
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
|
||||
helptext = "Does not provide a warning to the victim, though they will likely realize they are suddenly freezing. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
sting_icon = "sting_cryo"
|
||||
chemical_cost = 15
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_sting_cryo"
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/cryo/sting_action(mob/user, mob/target)
|
||||
log_combat(user, target, "stung", "cryo sting")
|
||||
if(target.reagents)
|
||||
target.reagents.add_reagent(/datum/reagent/consumable/frostoil, 30)
|
||||
return TRUE
|
||||
|
||||
@@ -197,11 +197,11 @@
|
||||
if(!ascended)
|
||||
var/b_loss
|
||||
switch (severity)
|
||||
if (1)
|
||||
if (EXPLODE_DEVASTATE)
|
||||
b_loss = 500
|
||||
if (2)
|
||||
if (EXPLODE_HEAVY)
|
||||
b_loss = 150
|
||||
if(3)
|
||||
if(EXPLODE_LIGHT)
|
||||
b_loss = 30
|
||||
if(has_bane(BANE_LIGHT))
|
||||
b_loss *=2
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
spacewalk = TRUE
|
||||
sight = SEE_SELF
|
||||
throwforce = 0
|
||||
blood_volume = 0
|
||||
blood_volume = 0
|
||||
|
||||
see_in_dark = 8
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
|
||||
@@ -1,445 +1,445 @@
|
||||
|
||||
//Apprenticeship contract - moved to antag_spawner.dm
|
||||
|
||||
///////////////////////////Veil Render//////////////////////
|
||||
|
||||
/obj/item/veilrender
|
||||
name = "veil render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
item_state = "knife"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
|
||||
force = 15
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
var/charges = 1
|
||||
var/spawn_type = /obj/singularity/wizard
|
||||
var/spawn_amt = 1
|
||||
var/activate_descriptor = "reality"
|
||||
var/rend_desc = "You should run now."
|
||||
var/spawn_fast = 0 //if 1, ignores checking for mobs on loc before spawning
|
||||
|
||||
/obj/item/veilrender/attack_self(mob/user)
|
||||
if(charges > 0)
|
||||
new /obj/effect/rend(get_turf(user), spawn_type, spawn_amt, rend_desc, spawn_fast)
|
||||
charges--
|
||||
user.visible_message("<span class='boldannounce'>[src] hums with power as [user] deals a blow to [activate_descriptor] itself!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The unearthly energies that powered the blade are now dormant.</span>")
|
||||
|
||||
/obj/effect/rend
|
||||
name = "tear in the fabric of reality"
|
||||
desc = "You should run now."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "rift"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies
|
||||
var/spawn_amt_left = 20
|
||||
var/spawn_fast = 0
|
||||
|
||||
/obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc, var/spawn_fast)
|
||||
src.spawn_path = spawn_type
|
||||
src.spawn_amt_left = spawn_amt
|
||||
src.desc = desc
|
||||
src.spawn_fast = spawn_fast
|
||||
START_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
/obj/effect/rend/process()
|
||||
if(!spawn_fast)
|
||||
if(locate(/mob) in loc)
|
||||
return
|
||||
new spawn_path(loc)
|
||||
spawn_amt_left--
|
||||
if(spawn_amt_left <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/rend/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/nullrod))
|
||||
user.visible_message("<span class='danger'>[user] seals \the [src] with \the [I].</span>")
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/effect/rend/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/rend/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/item/veilrender/vealrender
|
||||
name = "veal render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm."
|
||||
spawn_type = /mob/living/simple_animal/cow
|
||||
spawn_amt = 20
|
||||
activate_descriptor = "hunger"
|
||||
rend_desc = "Reverberates with the sound of ten thousand moos."
|
||||
|
||||
/obj/item/veilrender/honkrender
|
||||
name = "honk render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus."
|
||||
spawn_type = /mob/living/simple_animal/hostile/retaliate/clown
|
||||
spawn_amt = 10
|
||||
activate_descriptor = "depression"
|
||||
rend_desc = "Gently wafting with the sounds of endless laughter."
|
||||
icon_state = "clownrender"
|
||||
|
||||
////TEAR IN REALITY
|
||||
|
||||
/obj/singularity/wizard
|
||||
name = "tear in the fabric of reality"
|
||||
desc = "This isn't right."
|
||||
icon = 'icons/effects/224x224.dmi'
|
||||
icon_state = "reality"
|
||||
pixel_x = -96
|
||||
pixel_y = -96
|
||||
dissipate = 0
|
||||
move_self = 0
|
||||
consume_range = 3
|
||||
grav_pull = 4
|
||||
current_size = STAGE_FOUR
|
||||
allowed_size = STAGE_FOUR
|
||||
|
||||
/obj/singularity/wizard/process()
|
||||
move()
|
||||
eat()
|
||||
return
|
||||
|
||||
/obj/singularity/wizard/attack_tk(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/datum/component/mood/insaneinthemembrane = C.GetComponent(/datum/component/mood)
|
||||
if(insaneinthemembrane.sanity < 15)
|
||||
return //they've already seen it and are about to die, or are just too insane to care
|
||||
to_chat(C, "<span class='userdanger'>OH GOD! NONE OF IT IS REAL! NONE OF IT IS REEEEEEEEEEEEEEEEEEEEEEEEAL!</span>")
|
||||
insaneinthemembrane.sanity = 0
|
||||
for(var/lore in typesof(/datum/brain_trauma/severe))
|
||||
C.gain_trauma(lore)
|
||||
addtimer(CALLBACK(src, /obj/singularity/wizard.proc/deranged, C), 100)
|
||||
|
||||
/obj/singularity/wizard/proc/deranged(mob/living/carbon/C)
|
||||
if(!C || C.stat == DEAD)
|
||||
return
|
||||
C.vomit(0, TRUE, TRUE, 3, TRUE)
|
||||
C.spew_organ(3, 2)
|
||||
C.death()
|
||||
|
||||
/obj/singularity/wizard/mapped/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/////////////////////////////////////////Scrying///////////////////
|
||||
|
||||
/obj/item/scrying
|
||||
name = "scrying orb"
|
||||
desc = "An incandescent orb of otherworldly energy, staring into it gives you vision beyond mortal means."
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state ="bluespace"
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
throwforce = 15
|
||||
damtype = BURN
|
||||
force = 15
|
||||
hitsound = 'sound/items/welder2.ogg'
|
||||
|
||||
var/xray_granted = FALSE
|
||||
|
||||
/obj/item/scrying/equipped(mob/user)
|
||||
if(!xray_granted && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(H.dna.check_mutation(XRAY)))
|
||||
H.dna.add_mutation(XRAY)
|
||||
xray_granted = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/item/scrying/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You can see...everything!</span>")
|
||||
visible_message("<span class='danger'>[user] stares into [src], their eyes glazing over.</span>")
|
||||
user.ghostize(1)
|
||||
|
||||
/////////////////////////////////////////Necromantic Stone///////////////////
|
||||
|
||||
/obj/item/necromantic_stone
|
||||
name = "necromantic stone"
|
||||
desc = "A shard capable of resurrecting humans as skeleton thralls."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "necrostone"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/spooky_scaries = list()
|
||||
var/unlimited = 0
|
||||
|
||||
/obj/item/necromantic_stone/unlimited
|
||||
unlimited = 1
|
||||
|
||||
/obj/item/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(!istype(user) || !user.canUseTopic(M, BE_CLOSE))
|
||||
return
|
||||
|
||||
if(M.stat != DEAD)
|
||||
to_chat(user, "<span class='warning'>This artifact can only affect the dead!</span>")
|
||||
return
|
||||
|
||||
if(!M.mind || !M.client)
|
||||
to_chat(user, "<span class='warning'>There is no soul connected to this body...</span>")
|
||||
return
|
||||
|
||||
check_spooky()//clean out/refresh the list
|
||||
if(spooky_scaries.len >= 3 && !unlimited)
|
||||
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
|
||||
return
|
||||
|
||||
M.set_species(/datum/species/skeleton/space, icon_update=0)
|
||||
M.revive(full_heal = 1, admin_revive = 1)
|
||||
spooky_scaries |= M
|
||||
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
|
||||
to_chat(M, "<span class='userdanger'>[user.p_theyre(TRUE)] your master now, assist [user.p_them()] even if it costs you your new life!</span>")
|
||||
|
||||
equip_roman_skeleton(M)
|
||||
|
||||
desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]"
|
||||
|
||||
/obj/item/necromantic_stone/proc/check_spooky()
|
||||
if(unlimited) //no point, the list isn't used.
|
||||
return
|
||||
|
||||
for(var/X in spooky_scaries)
|
||||
if(!ishuman(X))
|
||||
spooky_scaries.Remove(X)
|
||||
continue
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(H.stat == DEAD)
|
||||
H.dust(TRUE)
|
||||
spooky_scaries.Remove(X)
|
||||
continue
|
||||
listclearnulls(spooky_scaries)
|
||||
|
||||
//Funny gimmick, skeletons always seem to wear roman/ancient armour
|
||||
/obj/item/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H)
|
||||
for(var/obj/item/I in H)
|
||||
H.dropItemToGround(I)
|
||||
|
||||
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionnaire)
|
||||
H.equip_to_slot_or_del(new hat(H), SLOT_HEAD)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
|
||||
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
|
||||
H.put_in_hands(new /obj/item/claymore(H), TRUE)
|
||||
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), SLOT_BACK)
|
||||
|
||||
|
||||
/obj/item/voodoo
|
||||
name = "wicker doll"
|
||||
desc = "Something creepy about it."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "voodoo"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/obj/item/voodoo_link = null
|
||||
var/cooldown_time = 30 //3s
|
||||
var/cooldown = 0
|
||||
max_integrity = 10
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
|
||||
if(target && cooldown < world.time)
|
||||
if(I.get_temperature())
|
||||
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
|
||||
target.adjust_bodytemperature(50)
|
||||
GiveHint(target)
|
||||
else if(is_pointed(I))
|
||||
to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_selected)]!</span>")
|
||||
target.Knockdown(40)
|
||||
GiveHint(target)
|
||||
else if(istype(I, /obj/item/bikehorn))
|
||||
to_chat(target, "<span class='userdanger'>HONK</span>")
|
||||
SEND_SOUND(target, 'sound/items/airhorn.ogg')
|
||||
target.adjustEarDamage(0,3)
|
||||
GiveHint(target)
|
||||
cooldown = world.time +cooldown_time
|
||||
return
|
||||
|
||||
if(!voodoo_link)
|
||||
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
|
||||
if (user.transferItemToLoc(I,src))
|
||||
voodoo_link = I
|
||||
to_chat(user, "You attach [I] to the doll.")
|
||||
update_targets()
|
||||
|
||||
/obj/item/voodoo/check_eye(mob/user)
|
||||
if(loc != user)
|
||||
user.reset_perspective(null)
|
||||
user.unset_machine()
|
||||
|
||||
/obj/item/voodoo/attack_self(mob/user)
|
||||
if(!target && possible.len)
|
||||
target = input(user, "Select your victim!", "Voodoo") as null|anything in possible
|
||||
return
|
||||
|
||||
if(user.zone_selected == BODY_ZONE_CHEST)
|
||||
if(voodoo_link)
|
||||
target = null
|
||||
voodoo_link.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You remove the [voodoo_link] from the doll.</span>")
|
||||
voodoo_link = null
|
||||
update_targets()
|
||||
return
|
||||
|
||||
if(target && cooldown < world.time)
|
||||
switch(user.zone_selected)
|
||||
if(BODY_ZONE_PRECISE_MOUTH)
|
||||
var/wgw = sanitize(input(user, "What would you like the victim to say", "Voodoo", null) as text)
|
||||
target.say(wgw, forced = "voodoo doll")
|
||||
log_game("[key_name(user)] made [key_name(target)] say [wgw] with a voodoo doll.")
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
user.set_machine(src)
|
||||
user.reset_perspective(target)
|
||||
spawn(100)
|
||||
user.reset_perspective(null)
|
||||
user.unset_machine()
|
||||
if(BODY_ZONE_R_LEG,BODY_ZONE_L_LEG)
|
||||
to_chat(user, "<span class='notice'>You move the doll's legs around.</span>")
|
||||
var/turf/T = get_step(target,pick(GLOB.cardinals))
|
||||
target.Move(T)
|
||||
if(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM)
|
||||
target.click_random_mob()
|
||||
GiveHint(target)
|
||||
if(BODY_ZONE_HEAD)
|
||||
to_chat(user, "<span class='notice'>You smack the doll's head with your hand.</span>")
|
||||
target.Dizzy(10)
|
||||
to_chat(target, "<span class='warning'>You suddenly feel as if your head was hit with a hammer!</span>")
|
||||
GiveHint(target,user)
|
||||
cooldown = world.time + cooldown_time
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
LAZYINITLIST(possible)
|
||||
if(!voodoo_link)
|
||||
return
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
|
||||
possible |= H
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
if(prob(50) || force)
|
||||
var/way = dir2text(get_dir(victim,get_turf(src)))
|
||||
to_chat(victim, "<span class='notice'>You feel a dark presence from [way]</span>")
|
||||
if(prob(20) || force)
|
||||
var/area/A = get_area(src)
|
||||
to_chat(victim, "<span class='notice'>You feel a dark presence from [A.name]</span>")
|
||||
|
||||
/obj/item/voodoo/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] links the voodoo doll to [user.p_them()]self and sits on it, infinitely crushing [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.gib()
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/voodoo/fire_act(exposed_temperature, exposed_volume)
|
||||
if(target)
|
||||
target.adjust_fire_stacks(20)
|
||||
target.IgniteMob()
|
||||
GiveHint(target,1)
|
||||
return ..()
|
||||
|
||||
//Provides a decent heal, need to pump every 6 seconds
|
||||
/obj/item/organ/heart/cursed/wizard
|
||||
pump_delay = 60
|
||||
heal_brute = 25
|
||||
heal_burn = 25
|
||||
heal_oxy = 25
|
||||
|
||||
//Warp Whistle: Provides uncontrolled long distance teleportation.
|
||||
|
||||
/obj/item/warpwhistle
|
||||
name = "warp whistle"
|
||||
desc = "One toot on this whistle will send you to a far away land!"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "whistle"
|
||||
var/on_cooldown = 0 //0: usable, 1: in use, 2: on cooldown
|
||||
var/mob/living/carbon/last_user
|
||||
|
||||
/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user)
|
||||
if(!user || QDELETED(src) || user.notransform)
|
||||
on_cooldown = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/warpwhistle/proc/end_effect(mob/living/carbon/user)
|
||||
user.invisibility = initial(user.invisibility)
|
||||
user.status_flags &= ~GODMODE
|
||||
user.canmove = TRUE
|
||||
|
||||
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
|
||||
if(!istype(user) || on_cooldown)
|
||||
return
|
||||
var/turf/T = get_turf(user)
|
||||
var/area/A = get_area(user)
|
||||
if(!T || !A || A.noteleport)
|
||||
to_chat(user, "<span class='warning'>You play \the [src], yet no sound comes out of it... Looks like it won't work here.</span>")
|
||||
return
|
||||
on_cooldown = TRUE
|
||||
last_user = user
|
||||
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
|
||||
user.canmove = FALSE
|
||||
new /obj/effect/temp_visual/tornado(T)
|
||||
sleep(20)
|
||||
if(interrupted(user))
|
||||
return
|
||||
user.invisibility = INVISIBILITY_MAXIMUM
|
||||
user.status_flags |= GODMODE
|
||||
sleep(20)
|
||||
if(interrupted(user))
|
||||
end_effect(user)
|
||||
return
|
||||
var/breakout = 0
|
||||
while(breakout < 50)
|
||||
if(!T)
|
||||
end_effect(user)
|
||||
return
|
||||
var/turf/potential_T = find_safe_turf()
|
||||
if(!potential_T)
|
||||
end_effect(user)
|
||||
return
|
||||
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
|
||||
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
|
||||
user.canmove = 0
|
||||
T = potential_T
|
||||
break
|
||||
breakout += 1
|
||||
new /obj/effect/temp_visual/tornado(T)
|
||||
sleep(20)
|
||||
end_effect(user)
|
||||
if(interrupted(user))
|
||||
return
|
||||
on_cooldown = 2
|
||||
sleep(40)
|
||||
on_cooldown = 0
|
||||
|
||||
/obj/item/warpwhistle/Destroy()
|
||||
if(on_cooldown == 1 && last_user) //Flute got dunked somewhere in the teleport
|
||||
end_effect(last_user)
|
||||
return ..()
|
||||
|
||||
/obj/effect/temp_visual/tornado
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "tornado"
|
||||
name = "tornado"
|
||||
desc = "This thing sucks!"
|
||||
layer = FLY_LAYER
|
||||
randomdir = 0
|
||||
duration = 40
|
||||
pixel_x = 500
|
||||
|
||||
/obj/effect/temp_visual/tornado/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_x = -500, time = 40)
|
||||
|
||||
//Apprenticeship contract - moved to antag_spawner.dm
|
||||
|
||||
///////////////////////////Veil Render//////////////////////
|
||||
|
||||
/obj/item/veilrender
|
||||
name = "veil render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast city."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
item_state = "knife"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
|
||||
force = 15
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
var/charges = 1
|
||||
var/spawn_type = /obj/singularity/wizard
|
||||
var/spawn_amt = 1
|
||||
var/activate_descriptor = "reality"
|
||||
var/rend_desc = "You should run now."
|
||||
var/spawn_fast = 0 //if 1, ignores checking for mobs on loc before spawning
|
||||
|
||||
/obj/item/veilrender/attack_self(mob/user)
|
||||
if(charges > 0)
|
||||
new /obj/effect/rend(get_turf(user), spawn_type, spawn_amt, rend_desc, spawn_fast)
|
||||
charges--
|
||||
user.visible_message("<span class='boldannounce'>[src] hums with power as [user] deals a blow to [activate_descriptor] itself!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The unearthly energies that powered the blade are now dormant.</span>")
|
||||
|
||||
/obj/effect/rend
|
||||
name = "tear in the fabric of reality"
|
||||
desc = "You should run now."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "rift"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/spawn_path = /mob/living/simple_animal/cow //defaulty cows to prevent unintentional narsies
|
||||
var/spawn_amt_left = 20
|
||||
var/spawn_fast = 0
|
||||
|
||||
/obj/effect/rend/New(loc, var/spawn_type, var/spawn_amt, var/desc, var/spawn_fast)
|
||||
src.spawn_path = spawn_type
|
||||
src.spawn_amt_left = spawn_amt
|
||||
src.desc = desc
|
||||
src.spawn_fast = spawn_fast
|
||||
START_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
/obj/effect/rend/process()
|
||||
if(!spawn_fast)
|
||||
if(locate(/mob) in loc)
|
||||
return
|
||||
new spawn_path(loc)
|
||||
spawn_amt_left--
|
||||
if(spawn_amt_left <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/rend/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/nullrod))
|
||||
user.visible_message("<span class='danger'>[user] seals \the [src] with \the [I].</span>")
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/effect/rend/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/rend/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/item/veilrender/vealrender
|
||||
name = "veal render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast farm."
|
||||
spawn_type = /mob/living/simple_animal/cow
|
||||
spawn_amt = 20
|
||||
activate_descriptor = "hunger"
|
||||
rend_desc = "Reverberates with the sound of ten thousand moos."
|
||||
|
||||
/obj/item/veilrender/honkrender
|
||||
name = "honk render"
|
||||
desc = "A wicked curved blade of alien origin, recovered from the ruins of a vast circus."
|
||||
spawn_type = /mob/living/simple_animal/hostile/retaliate/clown
|
||||
spawn_amt = 10
|
||||
activate_descriptor = "depression"
|
||||
rend_desc = "Gently wafting with the sounds of endless laughter."
|
||||
icon_state = "clownrender"
|
||||
|
||||
////TEAR IN REALITY
|
||||
|
||||
/obj/singularity/wizard
|
||||
name = "tear in the fabric of reality"
|
||||
desc = "This isn't right."
|
||||
icon = 'icons/effects/224x224.dmi'
|
||||
icon_state = "reality"
|
||||
pixel_x = -96
|
||||
pixel_y = -96
|
||||
dissipate = 0
|
||||
move_self = 0
|
||||
consume_range = 3
|
||||
grav_pull = 4
|
||||
current_size = STAGE_FOUR
|
||||
allowed_size = STAGE_FOUR
|
||||
|
||||
/obj/singularity/wizard/process()
|
||||
move()
|
||||
eat()
|
||||
return
|
||||
|
||||
/obj/singularity/wizard/attack_tk(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
var/datum/component/mood/insaneinthemembrane = C.GetComponent(/datum/component/mood)
|
||||
if(insaneinthemembrane.sanity < 15)
|
||||
return //they've already seen it and are about to die, or are just too insane to care
|
||||
to_chat(C, "<span class='userdanger'>OH GOD! NONE OF IT IS REAL! NONE OF IT IS REEEEEEEEEEEEEEEEEEEEEEEEAL!</span>")
|
||||
insaneinthemembrane.sanity = 0
|
||||
for(var/lore in typesof(/datum/brain_trauma/severe))
|
||||
C.gain_trauma(lore)
|
||||
addtimer(CALLBACK(src, /obj/singularity/wizard.proc/deranged, C), 100)
|
||||
|
||||
/obj/singularity/wizard/proc/deranged(mob/living/carbon/C)
|
||||
if(!C || C.stat == DEAD)
|
||||
return
|
||||
C.vomit(0, TRUE, TRUE, 3, TRUE)
|
||||
C.spew_organ(3, 2)
|
||||
C.death()
|
||||
|
||||
/obj/singularity/wizard/mapped/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/////////////////////////////////////////Scrying///////////////////
|
||||
|
||||
/obj/item/scrying
|
||||
name = "scrying orb"
|
||||
desc = "An incandescent orb of otherworldly energy, staring into it gives you vision beyond mortal means."
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
icon_state ="bluespace"
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
throwforce = 15
|
||||
damtype = BURN
|
||||
force = 15
|
||||
hitsound = 'sound/items/welder2.ogg'
|
||||
|
||||
var/xray_granted = FALSE
|
||||
|
||||
/obj/item/scrying/equipped(mob/user)
|
||||
if(!xray_granted && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(H.dna.check_mutation(XRAY)))
|
||||
H.dna.add_mutation(XRAY)
|
||||
xray_granted = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/item/scrying/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You can see...everything!</span>")
|
||||
visible_message("<span class='danger'>[user] stares into [src], their eyes glazing over.</span>")
|
||||
user.ghostize(1)
|
||||
|
||||
/////////////////////////////////////////Necromantic Stone///////////////////
|
||||
|
||||
/obj/item/necromantic_stone
|
||||
name = "necromantic stone"
|
||||
desc = "A shard capable of resurrecting humans as skeleton thralls."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "necrostone"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/list/spooky_scaries = list()
|
||||
var/unlimited = 0
|
||||
|
||||
/obj/item/necromantic_stone/unlimited
|
||||
unlimited = 1
|
||||
|
||||
/obj/item/necromantic_stone/attack(mob/living/carbon/human/M, mob/living/carbon/human/user)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(!istype(user) || !user.canUseTopic(M, BE_CLOSE))
|
||||
return
|
||||
|
||||
if(M.stat != DEAD)
|
||||
to_chat(user, "<span class='warning'>This artifact can only affect the dead!</span>")
|
||||
return
|
||||
|
||||
if(!M.mind || !M.client)
|
||||
to_chat(user, "<span class='warning'>There is no soul connected to this body...</span>")
|
||||
return
|
||||
|
||||
check_spooky()//clean out/refresh the list
|
||||
if(spooky_scaries.len >= 3 && !unlimited)
|
||||
to_chat(user, "<span class='warning'>This artifact can only affect three undead at a time!</span>")
|
||||
return
|
||||
|
||||
M.set_species(/datum/species/skeleton/space, icon_update=0)
|
||||
M.revive(full_heal = 1, admin_revive = 1)
|
||||
spooky_scaries |= M
|
||||
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
|
||||
to_chat(M, "<span class='userdanger'>[user.p_theyre(TRUE)] your master now, assist [user.p_them()] even if it costs you your new life!</span>")
|
||||
|
||||
equip_roman_skeleton(M)
|
||||
|
||||
desc = "A shard capable of resurrecting humans as skeleton thralls[unlimited ? "." : ", [spooky_scaries.len]/3 active thralls."]"
|
||||
|
||||
/obj/item/necromantic_stone/proc/check_spooky()
|
||||
if(unlimited) //no point, the list isn't used.
|
||||
return
|
||||
|
||||
for(var/X in spooky_scaries)
|
||||
if(!ishuman(X))
|
||||
spooky_scaries.Remove(X)
|
||||
continue
|
||||
var/mob/living/carbon/human/H = X
|
||||
if(H.stat == DEAD)
|
||||
H.dust(TRUE)
|
||||
spooky_scaries.Remove(X)
|
||||
continue
|
||||
listclearnulls(spooky_scaries)
|
||||
|
||||
//Funny gimmick, skeletons always seem to wear roman/ancient armour
|
||||
/obj/item/necromantic_stone/proc/equip_roman_skeleton(mob/living/carbon/human/H)
|
||||
for(var/obj/item/I in H)
|
||||
H.dropItemToGround(I)
|
||||
|
||||
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionnaire)
|
||||
H.equip_to_slot_or_del(new hat(H), SLOT_HEAD)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), SLOT_W_UNIFORM)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
|
||||
H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
|
||||
H.put_in_hands(new /obj/item/claymore(H), TRUE)
|
||||
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), SLOT_BACK)
|
||||
|
||||
|
||||
/obj/item/voodoo
|
||||
name = "wicker doll"
|
||||
desc = "Something creepy about it."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "voodoo"
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/obj/item/voodoo_link = null
|
||||
var/cooldown_time = 30 //3s
|
||||
var/cooldown = 0
|
||||
max_integrity = 10
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/voodoo/attackby(obj/item/I, mob/user, params)
|
||||
if(target && cooldown < world.time)
|
||||
if(I.get_temperature())
|
||||
to_chat(target, "<span class='userdanger'>You suddenly feel very hot</span>")
|
||||
target.adjust_bodytemperature(50)
|
||||
GiveHint(target)
|
||||
else if(is_pointed(I))
|
||||
to_chat(target, "<span class='userdanger'>You feel a stabbing pain in [parse_zone(user.zone_selected)]!</span>")
|
||||
target.Knockdown(40)
|
||||
GiveHint(target)
|
||||
else if(istype(I, /obj/item/bikehorn))
|
||||
to_chat(target, "<span class='userdanger'>HONK</span>")
|
||||
SEND_SOUND(target, 'sound/items/airhorn.ogg')
|
||||
target.adjustEarDamage(0,3)
|
||||
GiveHint(target)
|
||||
cooldown = world.time +cooldown_time
|
||||
return
|
||||
|
||||
if(!voodoo_link)
|
||||
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
|
||||
if (user.transferItemToLoc(I,src))
|
||||
voodoo_link = I
|
||||
to_chat(user, "You attach [I] to the doll.")
|
||||
update_targets()
|
||||
|
||||
/obj/item/voodoo/check_eye(mob/user)
|
||||
if(loc != user)
|
||||
user.reset_perspective(null)
|
||||
user.unset_machine()
|
||||
|
||||
/obj/item/voodoo/attack_self(mob/user)
|
||||
if(!target && possible.len)
|
||||
target = input(user, "Select your victim!", "Voodoo") as null|anything in possible
|
||||
return
|
||||
|
||||
if(user.zone_selected == BODY_ZONE_CHEST)
|
||||
if(voodoo_link)
|
||||
target = null
|
||||
voodoo_link.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You remove the [voodoo_link] from the doll.</span>")
|
||||
voodoo_link = null
|
||||
update_targets()
|
||||
return
|
||||
|
||||
if(target && cooldown < world.time)
|
||||
switch(user.zone_selected)
|
||||
if(BODY_ZONE_PRECISE_MOUTH)
|
||||
var/wgw = sanitize(input(user, "What would you like the victim to say", "Voodoo", null) as text)
|
||||
target.say(wgw, forced = "voodoo doll")
|
||||
log_game("[key_name(user)] made [key_name(target)] say [wgw] with a voodoo doll.")
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
user.set_machine(src)
|
||||
user.reset_perspective(target)
|
||||
spawn(100)
|
||||
user.reset_perspective(null)
|
||||
user.unset_machine()
|
||||
if(BODY_ZONE_R_LEG,BODY_ZONE_L_LEG)
|
||||
to_chat(user, "<span class='notice'>You move the doll's legs around.</span>")
|
||||
var/turf/T = get_step(target,pick(GLOB.cardinals))
|
||||
target.Move(T)
|
||||
if(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM)
|
||||
target.click_random_mob()
|
||||
GiveHint(target)
|
||||
if(BODY_ZONE_HEAD)
|
||||
to_chat(user, "<span class='notice'>You smack the doll's head with your hand.</span>")
|
||||
target.Dizzy(10)
|
||||
to_chat(target, "<span class='warning'>You suddenly feel as if your head was hit with a hammer!</span>")
|
||||
GiveHint(target,user)
|
||||
cooldown = world.time + cooldown_time
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
LAZYINITLIST(possible)
|
||||
if(!voodoo_link)
|
||||
return
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
|
||||
possible |= H
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
if(prob(50) || force)
|
||||
var/way = dir2text(get_dir(victim,get_turf(src)))
|
||||
to_chat(victim, "<span class='notice'>You feel a dark presence from [way]</span>")
|
||||
if(prob(20) || force)
|
||||
var/area/A = get_area(src)
|
||||
to_chat(victim, "<span class='notice'>You feel a dark presence from [A.name]</span>")
|
||||
|
||||
/obj/item/voodoo/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] links the voodoo doll to [user.p_them()]self and sits on it, infinitely crushing [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.gib()
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/voodoo/fire_act(exposed_temperature, exposed_volume)
|
||||
if(target)
|
||||
target.adjust_fire_stacks(20)
|
||||
target.IgniteMob()
|
||||
GiveHint(target,1)
|
||||
return ..()
|
||||
|
||||
//Provides a decent heal, need to pump every 6 seconds
|
||||
/obj/item/organ/heart/cursed/wizard
|
||||
pump_delay = 60
|
||||
heal_brute = 25
|
||||
heal_burn = 25
|
||||
heal_oxy = 25
|
||||
|
||||
//Warp Whistle: Provides uncontrolled long distance teleportation.
|
||||
|
||||
/obj/item/warpwhistle
|
||||
name = "warp whistle"
|
||||
desc = "One toot on this whistle will send you to a far away land!"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "whistle"
|
||||
var/on_cooldown = 0 //0: usable, 1: in use, 2: on cooldown
|
||||
var/mob/living/carbon/last_user
|
||||
|
||||
/obj/item/warpwhistle/proc/interrupted(mob/living/carbon/user)
|
||||
if(!user || QDELETED(src) || user.notransform)
|
||||
on_cooldown = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/warpwhistle/proc/end_effect(mob/living/carbon/user)
|
||||
user.invisibility = initial(user.invisibility)
|
||||
user.status_flags &= ~GODMODE
|
||||
user.canmove = TRUE
|
||||
|
||||
/obj/item/warpwhistle/attack_self(mob/living/carbon/user)
|
||||
if(!istype(user) || on_cooldown)
|
||||
return
|
||||
var/turf/T = get_turf(user)
|
||||
var/area/A = get_area(user)
|
||||
if(!T || !A || A.noteleport)
|
||||
to_chat(user, "<span class='warning'>You play \the [src], yet no sound comes out of it... Looks like it won't work here.</span>")
|
||||
return
|
||||
on_cooldown = TRUE
|
||||
last_user = user
|
||||
playsound(T,'sound/magic/warpwhistle.ogg', 200, 1)
|
||||
user.canmove = FALSE
|
||||
new /obj/effect/temp_visual/tornado(T)
|
||||
sleep(20)
|
||||
if(interrupted(user))
|
||||
return
|
||||
user.invisibility = INVISIBILITY_MAXIMUM
|
||||
user.status_flags |= GODMODE
|
||||
sleep(20)
|
||||
if(interrupted(user))
|
||||
end_effect(user)
|
||||
return
|
||||
var/breakout = 0
|
||||
while(breakout < 50)
|
||||
if(!T)
|
||||
end_effect(user)
|
||||
return
|
||||
var/turf/potential_T = find_safe_turf()
|
||||
if(!potential_T)
|
||||
end_effect(user)
|
||||
return
|
||||
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
|
||||
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
|
||||
user.canmove = 0
|
||||
T = potential_T
|
||||
break
|
||||
breakout += 1
|
||||
new /obj/effect/temp_visual/tornado(T)
|
||||
sleep(20)
|
||||
end_effect(user)
|
||||
if(interrupted(user))
|
||||
return
|
||||
on_cooldown = 2
|
||||
sleep(40)
|
||||
on_cooldown = 0
|
||||
|
||||
/obj/item/warpwhistle/Destroy()
|
||||
if(on_cooldown == 1 && last_user) //Flute got dunked somewhere in the teleport
|
||||
end_effect(last_user)
|
||||
return ..()
|
||||
|
||||
/obj/effect/temp_visual/tornado
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "tornado"
|
||||
name = "tornado"
|
||||
desc = "This thing sucks!"
|
||||
layer = FLY_LAYER
|
||||
randomdir = 0
|
||||
duration = 40
|
||||
pixel_x = 500
|
||||
|
||||
/obj/effect/temp_visual/tornado/Initialize()
|
||||
. = ..()
|
||||
animate(src, pixel_x = -500, time = 40)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user