Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into tggenetics
This commit is contained in:
@@ -1,55 +1,55 @@
|
||||
|
||||
|
||||
/obj/machinery/artillerycontrol
|
||||
var/reload = 60
|
||||
var/reload_cooldown = 60
|
||||
var/explosiondev = 3
|
||||
var/explosionmed = 6
|
||||
var/explosionlight = 12
|
||||
name = "bluespace artillery control"
|
||||
icon_state = "control_boxp1"
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/artillerycontrol/process()
|
||||
if(reload < reload_cooldown)
|
||||
reload++
|
||||
|
||||
/obj/structure/artilleryplaceholder
|
||||
name = "artillery"
|
||||
icon = 'icons/obj/machines/artillery.dmi'
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/artilleryplaceholder/decorative
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/artillerycontrol/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<B>Bluespace Artillery Control:</B><BR>"
|
||||
dat += "Locked on<BR>"
|
||||
dat += "<B>Charge progress: [reload]/[reload_cooldown]:</B><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];fire=1'>Open Fire</A><BR>"
|
||||
dat += "Deployment of weapon authorized by <br>Nanotrasen Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
|
||||
user << browse(dat, "window=scroll")
|
||||
onclose(user, "scroll")
|
||||
|
||||
/obj/machinery/artillerycontrol/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
var/A
|
||||
A = input("Area to bombard", "Open Fire", A) in GLOB.teleportlocs
|
||||
var/area/thearea = GLOB.teleportlocs[A]
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(reload < reload_cooldown)
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
|
||||
priority_announce("Bluespace artillery fire detected. Brace for impact.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] has launched an artillery strike.")
|
||||
var/list/L = list()
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
L+=T
|
||||
var/loc = pick(L)
|
||||
explosion(loc,explosiondev,explosionmed,explosionlight)
|
||||
reload = 0
|
||||
|
||||
|
||||
/obj/machinery/artillerycontrol
|
||||
var/reload = 60
|
||||
var/reload_cooldown = 60
|
||||
var/explosiondev = 3
|
||||
var/explosionmed = 6
|
||||
var/explosionlight = 12
|
||||
name = "bluespace artillery control"
|
||||
icon_state = "control_boxp1"
|
||||
icon = 'icons/obj/machines/particle_accelerator.dmi'
|
||||
density = TRUE
|
||||
|
||||
/obj/machinery/artillerycontrol/process()
|
||||
if(reload < reload_cooldown)
|
||||
reload++
|
||||
|
||||
/obj/structure/artilleryplaceholder
|
||||
name = "artillery"
|
||||
icon = 'icons/obj/machines/artillery.dmi'
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
/obj/structure/artilleryplaceholder/decorative
|
||||
density = FALSE
|
||||
|
||||
/obj/machinery/artillerycontrol/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "<B>Bluespace Artillery Control:</B><BR>"
|
||||
dat += "Locked on<BR>"
|
||||
dat += "<B>Charge progress: [reload]/[reload_cooldown]:</B><BR>"
|
||||
dat += "<A href='byond://?src=[REF(src)];fire=1'>Open Fire</A><BR>"
|
||||
dat += "Deployment of weapon authorized by <br>Nanotrasen Naval Command<br><br>Remember, friendly fire is grounds for termination of your contract and life.<HR>"
|
||||
user << browse(dat, "window=scroll")
|
||||
onclose(user, "scroll")
|
||||
|
||||
/obj/machinery/artillerycontrol/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
var/A
|
||||
A = input("Area to bombard", "Open Fire", A) in GLOB.teleportlocs
|
||||
var/area/thearea = GLOB.teleportlocs[A]
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(reload < reload_cooldown)
|
||||
return
|
||||
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
|
||||
priority_announce("Bluespace artillery fire detected. Brace for impact.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] has launched an artillery strike.")
|
||||
var/list/L = list()
|
||||
for(var/turf/T in get_area_turfs(thearea.type))
|
||||
L+=T
|
||||
var/loc = pick(L)
|
||||
explosion(loc,explosiondev,explosionmed,explosionlight)
|
||||
reload = 0
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/exile
|
||||
name = "exile implants"
|
||||
req_access = list(ACCESS_HOS)
|
||||
|
||||
/obj/structure/closet/secure_closet/exile/New()
|
||||
..()
|
||||
new /obj/item/implanter/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/exile
|
||||
name = "exile implants"
|
||||
req_access = list(ACCESS_HOS)
|
||||
|
||||
/obj/structure/closet/secure_closet/exile/New()
|
||||
..()
|
||||
new /obj/item/implanter/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
new /obj/item/implantcase/exile(src)
|
||||
@@ -1,255 +1,255 @@
|
||||
GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
|
||||
|
||||
/obj/machinery/gateway
|
||||
name = "gateway"
|
||||
desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
|
||||
icon = 'icons/obj/machines/gateway.dmi'
|
||||
icon_state = "off"
|
||||
density = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/active = 0
|
||||
var/checkparts = TRUE
|
||||
var/list/obj/effect/landmark/randomspawns = list()
|
||||
var/calibrated = TRUE
|
||||
var/list/linked = list()
|
||||
var/can_link = FALSE //Is this the centerpiece?
|
||||
|
||||
/obj/machinery/gateway/Initialize()
|
||||
randomspawns = GLOB.awaydestinations
|
||||
update_icon()
|
||||
if(!istype(src, /obj/machinery/gateway/centerstation) && !istype(src, /obj/machinery/gateway/centeraway))
|
||||
switch(dir)
|
||||
if(SOUTH,SOUTHEAST,SOUTHWEST)
|
||||
density = FALSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gateway/proc/toggleoff()
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 0
|
||||
G.update_icon()
|
||||
active = 0
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/gateway/proc/detect()
|
||||
if(!can_link)
|
||||
return FALSE
|
||||
linked = list() //clear the list
|
||||
var/turf/T = loc
|
||||
var/ready = FALSE
|
||||
|
||||
for(var/i in GLOB.alldirs)
|
||||
T = get_step(loc, i)
|
||||
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
|
||||
if(G)
|
||||
linked.Add(G)
|
||||
continue
|
||||
|
||||
//this is only done if we fail to find a part
|
||||
ready = FALSE
|
||||
toggleoff()
|
||||
break
|
||||
|
||||
if((linked.len == 8) || !checkparts)
|
||||
ready = TRUE
|
||||
return ready
|
||||
|
||||
/obj/machinery/gateway/update_icon()
|
||||
if(active)
|
||||
icon_state = "on"
|
||||
return
|
||||
icon_state = "off"
|
||||
|
||||
/obj/machinery/gateway/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!detect())
|
||||
return
|
||||
if(!active)
|
||||
toggleon(user)
|
||||
return
|
||||
toggleoff()
|
||||
|
||||
/obj/machinery/gateway/proc/toggleon(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gateway/safe_throw_at()
|
||||
return
|
||||
|
||||
/obj/machinery/gateway/centerstation/Initialize()
|
||||
. = ..()
|
||||
if(!GLOB.the_gateway)
|
||||
GLOB.the_gateway = src
|
||||
update_icon()
|
||||
wait = world.time + CONFIG_GET(number/gateway_delay) //+ thirty minutes default
|
||||
awaygate = locate(/obj/machinery/gateway/centeraway)
|
||||
|
||||
/obj/machinery/gateway/centerstation/Destroy()
|
||||
if(GLOB.the_gateway == src)
|
||||
GLOB.the_gateway = null
|
||||
return ..()
|
||||
|
||||
//this is da important part wot makes things go
|
||||
/obj/machinery/gateway/centerstation
|
||||
density = TRUE
|
||||
icon_state = "offcenter"
|
||||
use_power = IDLE_POWER_USE
|
||||
|
||||
//warping vars
|
||||
var/wait = 0 //this just grabs world.time at world start
|
||||
var/obj/machinery/gateway/centeraway/awaygate = null
|
||||
can_link = TRUE
|
||||
|
||||
/obj/machinery/gateway/centerstation/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
|
||||
/obj/machinery/gateway/centerstation/process()
|
||||
if((stat & (NOPOWER)) && use_power)
|
||||
if(active)
|
||||
toggleoff()
|
||||
return
|
||||
|
||||
if(active)
|
||||
use_power(5000)
|
||||
|
||||
/obj/machinery/gateway/centerstation/toggleon(mob/user)
|
||||
if(!detect())
|
||||
return
|
||||
if(!powered())
|
||||
return
|
||||
if(!awaygate)
|
||||
to_chat(user, "<span class='notice'>Error: No destination found.</span>")
|
||||
return
|
||||
if(world.time < wait)
|
||||
to_chat(user, "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [DisplayTimeText(wait - world.time)].</span>")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 1
|
||||
G.update_icon()
|
||||
active = 1
|
||||
update_icon()
|
||||
|
||||
//okay, here's the good teleporting stuff
|
||||
/obj/machinery/gateway/centerstation/Bumped(atom/movable/AM)
|
||||
if(!active)
|
||||
return
|
||||
if(!detect())
|
||||
return
|
||||
if(!awaygate || QDELETED(awaygate))
|
||||
return
|
||||
|
||||
if(awaygate.calibrated)
|
||||
AM.forceMove(get_step(awaygate.loc, SOUTH))
|
||||
AM.setDir(SOUTH)
|
||||
if (ismob(AM))
|
||||
var/mob/M = AM
|
||||
if (M.client)
|
||||
M.client.move_delay = max(world.time + 5, M.client.move_delay)
|
||||
return
|
||||
else
|
||||
var/obj/effect/landmark/dest = pick(randomspawns)
|
||||
if(dest)
|
||||
AM.forceMove(get_turf(dest))
|
||||
AM.setDir(SOUTH)
|
||||
use_power(5000)
|
||||
return
|
||||
|
||||
/obj/machinery/gateway/centeraway/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(calibrated)
|
||||
to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='boldnotice'>Recalibration successful!</span>: \black This gate's systems have been fine tuned. Travel to this gate will now be on target.")
|
||||
calibrated = TRUE
|
||||
return
|
||||
|
||||
/////////////////////////////////////Away////////////////////////
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway
|
||||
density = TRUE
|
||||
icon_state = "offcenter"
|
||||
use_power = NO_POWER_USE
|
||||
var/obj/machinery/gateway/centerstation/stationgate = null
|
||||
can_link = TRUE
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
stationgate = locate(/obj/machinery/gateway/centerstation)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
|
||||
/obj/machinery/gateway/centeraway/toggleon(mob/user)
|
||||
if(!detect())
|
||||
return
|
||||
if(!stationgate)
|
||||
to_chat(user, "<span class='notice'>Error: No destination found.</span>")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 1
|
||||
G.update_icon()
|
||||
active = 1
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/gateway/centeraway/proc/check_exile_implant(mob/living/L)
|
||||
for(var/obj/item/implant/exile/E in L.implants)//Checking that there is an exile implant
|
||||
to_chat(L, "\black The station gate has detected your exile implant and is blocking your entry.")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gateway/centeraway/Bumped(atom/movable/AM)
|
||||
if(!detect())
|
||||
return
|
||||
if(!active)
|
||||
return
|
||||
if(!stationgate || QDELETED(stationgate))
|
||||
return
|
||||
if(isliving(AM))
|
||||
if(check_exile_implant(AM))
|
||||
return
|
||||
else
|
||||
for(var/mob/living/L in AM.contents)
|
||||
if(check_exile_implant(L))
|
||||
say("Rejecting [AM]: Exile implant detected in contained lifeform.")
|
||||
return
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/mob/living/L in AM.buckled_mobs)
|
||||
if(check_exile_implant(L))
|
||||
say("Rejecting [AM]: Exile implant detected in close proximity lifeform.")
|
||||
return
|
||||
AM.forceMove(get_step(stationgate.loc, SOUTH))
|
||||
AM.setDir(SOUTH)
|
||||
if (ismob(AM))
|
||||
var/mob/M = AM
|
||||
if (M.client)
|
||||
M.client.move_delay = max(world.time + 5, M.client.move_delay)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/admin
|
||||
desc = "A mysterious gateway built by unknown hands, this one seems more compact."
|
||||
|
||||
/obj/machinery/gateway/centeraway/admin/Initialize()
|
||||
. = ..()
|
||||
if(stationgate && !stationgate.awaygate)
|
||||
stationgate.awaygate = src
|
||||
|
||||
/obj/machinery/gateway/centeraway/admin/detect()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/paper/fluff/gateway
|
||||
info = "Congratulations,<br><br>Your station has been selected to carry out the Gateway Project.<br><br>The equipment will be shipped to you at the start of the next quarter.<br> You are to prepare a secure location to house the equipment as outlined in the attached documents.<br><br>--Nanotrasen Blue Space Research"
|
||||
name = "Confidential Correspondence, Pg 1"
|
||||
GLOBAL_DATUM(the_gateway, /obj/machinery/gateway/centerstation)
|
||||
|
||||
/obj/machinery/gateway
|
||||
name = "gateway"
|
||||
desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
|
||||
icon = 'icons/obj/machines/gateway.dmi'
|
||||
icon_state = "off"
|
||||
density = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/active = 0
|
||||
var/checkparts = TRUE
|
||||
var/list/obj/effect/landmark/randomspawns = list()
|
||||
var/calibrated = TRUE
|
||||
var/list/linked = list()
|
||||
var/can_link = FALSE //Is this the centerpiece?
|
||||
|
||||
/obj/machinery/gateway/Initialize()
|
||||
randomspawns = GLOB.awaydestinations
|
||||
update_icon()
|
||||
if(!istype(src, /obj/machinery/gateway/centerstation) && !istype(src, /obj/machinery/gateway/centeraway))
|
||||
switch(dir)
|
||||
if(SOUTH,SOUTHEAST,SOUTHWEST)
|
||||
density = FALSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/gateway/proc/toggleoff()
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 0
|
||||
G.update_icon()
|
||||
active = 0
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/gateway/proc/detect()
|
||||
if(!can_link)
|
||||
return FALSE
|
||||
linked = list() //clear the list
|
||||
var/turf/T = loc
|
||||
var/ready = FALSE
|
||||
|
||||
for(var/i in GLOB.alldirs)
|
||||
T = get_step(loc, i)
|
||||
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
|
||||
if(G)
|
||||
linked.Add(G)
|
||||
continue
|
||||
|
||||
//this is only done if we fail to find a part
|
||||
ready = FALSE
|
||||
toggleoff()
|
||||
break
|
||||
|
||||
if((linked.len == 8) || !checkparts)
|
||||
ready = TRUE
|
||||
return ready
|
||||
|
||||
/obj/machinery/gateway/update_icon()
|
||||
if(active)
|
||||
icon_state = "on"
|
||||
return
|
||||
icon_state = "off"
|
||||
|
||||
/obj/machinery/gateway/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!detect())
|
||||
return
|
||||
if(!active)
|
||||
toggleon(user)
|
||||
return
|
||||
toggleoff()
|
||||
|
||||
/obj/machinery/gateway/proc/toggleon(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gateway/safe_throw_at()
|
||||
return
|
||||
|
||||
/obj/machinery/gateway/centerstation/Initialize()
|
||||
. = ..()
|
||||
if(!GLOB.the_gateway)
|
||||
GLOB.the_gateway = src
|
||||
update_icon()
|
||||
wait = world.time + CONFIG_GET(number/gateway_delay) //+ thirty minutes default
|
||||
awaygate = locate(/obj/machinery/gateway/centeraway)
|
||||
|
||||
/obj/machinery/gateway/centerstation/Destroy()
|
||||
if(GLOB.the_gateway == src)
|
||||
GLOB.the_gateway = null
|
||||
return ..()
|
||||
|
||||
//this is da important part wot makes things go
|
||||
/obj/machinery/gateway/centerstation
|
||||
density = TRUE
|
||||
icon_state = "offcenter"
|
||||
use_power = IDLE_POWER_USE
|
||||
|
||||
//warping vars
|
||||
var/wait = 0 //this just grabs world.time at world start
|
||||
var/obj/machinery/gateway/centeraway/awaygate = null
|
||||
can_link = TRUE
|
||||
|
||||
/obj/machinery/gateway/centerstation/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
|
||||
/obj/machinery/gateway/centerstation/process()
|
||||
if((stat & (NOPOWER)) && use_power)
|
||||
if(active)
|
||||
toggleoff()
|
||||
return
|
||||
|
||||
if(active)
|
||||
use_power(5000)
|
||||
|
||||
/obj/machinery/gateway/centerstation/toggleon(mob/user)
|
||||
if(!detect())
|
||||
return
|
||||
if(!powered())
|
||||
return
|
||||
if(!awaygate)
|
||||
to_chat(user, "<span class='notice'>Error: No destination found.</span>")
|
||||
return
|
||||
if(world.time < wait)
|
||||
to_chat(user, "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [DisplayTimeText(wait - world.time)].</span>")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 1
|
||||
G.update_icon()
|
||||
active = 1
|
||||
update_icon()
|
||||
|
||||
//okay, here's the good teleporting stuff
|
||||
/obj/machinery/gateway/centerstation/Bumped(atom/movable/AM)
|
||||
if(!active)
|
||||
return
|
||||
if(!detect())
|
||||
return
|
||||
if(!awaygate || QDELETED(awaygate))
|
||||
return
|
||||
|
||||
if(awaygate.calibrated)
|
||||
AM.forceMove(get_step(awaygate.loc, SOUTH))
|
||||
AM.setDir(SOUTH)
|
||||
if (ismob(AM))
|
||||
var/mob/M = AM
|
||||
if (M.client)
|
||||
M.client.move_delay = max(world.time + 5, M.client.move_delay)
|
||||
return
|
||||
else
|
||||
var/obj/effect/landmark/dest = pick(randomspawns)
|
||||
if(dest)
|
||||
AM.forceMove(get_turf(dest))
|
||||
AM.setDir(SOUTH)
|
||||
use_power(5000)
|
||||
return
|
||||
|
||||
/obj/machinery/gateway/centeraway/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(calibrated)
|
||||
to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='boldnotice'>Recalibration successful!</span>: \black This gate's systems have been fine tuned. Travel to this gate will now be on target.")
|
||||
calibrated = TRUE
|
||||
return
|
||||
|
||||
/////////////////////////////////////Away////////////////////////
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway
|
||||
density = TRUE
|
||||
icon_state = "offcenter"
|
||||
use_power = NO_POWER_USE
|
||||
var/obj/machinery/gateway/centerstation/stationgate = null
|
||||
can_link = TRUE
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
stationgate = locate(/obj/machinery/gateway/centerstation)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/update_icon()
|
||||
if(active)
|
||||
icon_state = "oncenter"
|
||||
return
|
||||
icon_state = "offcenter"
|
||||
|
||||
/obj/machinery/gateway/centeraway/toggleon(mob/user)
|
||||
if(!detect())
|
||||
return
|
||||
if(!stationgate)
|
||||
to_chat(user, "<span class='notice'>Error: No destination found.</span>")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/gateway/G in linked)
|
||||
G.active = 1
|
||||
G.update_icon()
|
||||
active = 1
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/gateway/centeraway/proc/check_exile_implant(mob/living/L)
|
||||
for(var/obj/item/implant/exile/E in L.implants)//Checking that there is an exile implant
|
||||
to_chat(L, "\black The station gate has detected your exile implant and is blocking your entry.")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/gateway/centeraway/Bumped(atom/movable/AM)
|
||||
if(!detect())
|
||||
return
|
||||
if(!active)
|
||||
return
|
||||
if(!stationgate || QDELETED(stationgate))
|
||||
return
|
||||
if(isliving(AM))
|
||||
if(check_exile_implant(AM))
|
||||
return
|
||||
else
|
||||
for(var/mob/living/L in AM.contents)
|
||||
if(check_exile_implant(L))
|
||||
say("Rejecting [AM]: Exile implant detected in contained lifeform.")
|
||||
return
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/mob/living/L in AM.buckled_mobs)
|
||||
if(check_exile_implant(L))
|
||||
say("Rejecting [AM]: Exile implant detected in close proximity lifeform.")
|
||||
return
|
||||
AM.forceMove(get_step(stationgate.loc, SOUTH))
|
||||
AM.setDir(SOUTH)
|
||||
if (ismob(AM))
|
||||
var/mob/M = AM
|
||||
if (M.client)
|
||||
M.client.move_delay = max(world.time + 5, M.client.move_delay)
|
||||
|
||||
|
||||
/obj/machinery/gateway/centeraway/admin
|
||||
desc = "A mysterious gateway built by unknown hands, this one seems more compact."
|
||||
|
||||
/obj/machinery/gateway/centeraway/admin/Initialize()
|
||||
. = ..()
|
||||
if(stationgate && !stationgate.awaygate)
|
||||
stationgate.awaygate = src
|
||||
|
||||
/obj/machinery/gateway/centeraway/admin/detect()
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/paper/fluff/gateway
|
||||
info = "Congratulations,<br><br>Your station has been selected to carry out the Gateway Project.<br><br>The equipment will be shipped to you at the start of the next quarter.<br> You are to prepare a secure location to house the equipment as outlined in the attached documents.<br><br>--Nanotrasen Blue Space Research"
|
||||
name = "Confidential Correspondence, Pg 1"
|
||||
|
||||
@@ -1,348 +1,348 @@
|
||||
|
||||
//Academy Areas
|
||||
|
||||
/area/awaymission/academy
|
||||
name = "Academy Asteroids"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/academy/headmaster
|
||||
name = "Academy Fore Block"
|
||||
icon_state = "away1"
|
||||
|
||||
/area/awaymission/academy/classrooms
|
||||
name = "Academy Classroom Block"
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/academy/academyaft
|
||||
name = "Academy Ship Aft Block"
|
||||
icon_state = "away3"
|
||||
|
||||
/area/awaymission/academy/academygate
|
||||
name = "Academy Gateway"
|
||||
icon_state = "away4"
|
||||
|
||||
/area/awaymission/academy/academycellar
|
||||
name = "Academy Cellar"
|
||||
icon_state = "away4"
|
||||
|
||||
/area/awaymission/academy/academyengine
|
||||
name = "Academy Engine"
|
||||
icon_state = "away4"
|
||||
|
||||
//Academy Items
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/console_maint
|
||||
name = "Console Maintenance"
|
||||
info = "We're upgrading to the latest mainframes for our consoles, the shipment should be in before spring break is over!"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/automotive
|
||||
name = "Automotive Repair 101"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/pyromancy
|
||||
name = "Pyromancy 250"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/biology
|
||||
name = "Biology Lab"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/aplus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: A+ Educator's Notes: Excellent form."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/bminus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/dminus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: D- Educator's Notes: SEE ME AFTER CLASS."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/failure
|
||||
name = "Pyromancy Evaluation"
|
||||
info = "Current Grade: F. Educator's Notes: No improvement shown despite multiple private lessons. Suggest additional tutelage."
|
||||
|
||||
|
||||
/obj/singularity/academy
|
||||
dissipate = 0
|
||||
move_self = 0
|
||||
grav_pull = 1
|
||||
|
||||
/obj/singularity/academy/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/obj/singularity/academy/process()
|
||||
eat()
|
||||
if(prob(1))
|
||||
mezzer()
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/meson/truesight
|
||||
name = "The Lens of Truesight"
|
||||
desc = "I can see forever!"
|
||||
icon_state = "monocle"
|
||||
item_state = "headset"
|
||||
|
||||
|
||||
/obj/structure/academy_wizard_spawner
|
||||
name = "Academy Defensive System"
|
||||
desc = "Made by Abjuration, Inc."
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state = "forge"
|
||||
anchored = TRUE
|
||||
max_integrity = 200
|
||||
var/mob/living/current_wizard = null
|
||||
var/next_check = 0
|
||||
var/cooldown = 600
|
||||
var/faction = ROLE_WIZARD
|
||||
var/braindead_check = 0
|
||||
|
||||
/obj/structure/academy_wizard_spawner/New()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/structure/academy_wizard_spawner/Destroy()
|
||||
if(!broken)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/academy_wizard_spawner/process()
|
||||
if(next_check < world.time)
|
||||
if(!current_wizard)
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
if(L.z == src.z && L.stat != DEAD && !(faction in L.faction))
|
||||
summon_wizard()
|
||||
break
|
||||
else
|
||||
if(current_wizard.stat == DEAD)
|
||||
current_wizard = null
|
||||
summon_wizard()
|
||||
if(!current_wizard.client)
|
||||
if(!braindead_check)
|
||||
braindead_check = 1
|
||||
else
|
||||
braindead_check = 0
|
||||
give_control()
|
||||
next_check = world.time + cooldown
|
||||
|
||||
/obj/structure/academy_wizard_spawner/proc/give_control()
|
||||
set waitfor = FALSE
|
||||
|
||||
if(!current_wizard)
|
||||
return
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", ROLE_WIZARD, null, ROLE_WIZARD, 50, current_wizard)
|
||||
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Wizard Academy Defender")
|
||||
current_wizard.ghostize() // on the off chance braindead defender gets back in
|
||||
C.transfer_ckey(current_wizard, FALSE)
|
||||
|
||||
/obj/structure/academy_wizard_spawner/proc/summon_wizard()
|
||||
var/turf/T = src.loc
|
||||
var/mob/living/carbon/human/wizbody = new(T)
|
||||
wizbody.fully_replace_character_name(wizbody.real_name, "Academy Teacher")
|
||||
wizbody.mind_initialize()
|
||||
var/datum/mind/wizmind = wizbody.mind
|
||||
wizmind.special_role = "Academy Defender"
|
||||
wizmind.add_antag_datum(/datum/antagonist/wizard/academy)
|
||||
current_wizard = wizbody
|
||||
|
||||
give_control()
|
||||
|
||||
/obj/structure/academy_wizard_spawner/deconstruct(disassembled = TRUE)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
visible_message("<span class='warning'>[src] breaks down!</span>")
|
||||
icon_state = "forge_off"
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/outfit/wizard/academy
|
||||
name = "Academy Wizard"
|
||||
r_pocket = null
|
||||
r_hand = null
|
||||
suit = /obj/item/clothing/suit/wizrobe/red
|
||||
head = /obj/item/clothing/head/wizard/red
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1)
|
||||
|
||||
/obj/item/dice/d20/fate
|
||||
name = "Die of Fate"
|
||||
desc = "A die with twenty sides. You can feel unearthly energies radiating from it. Using this might be VERY risky."
|
||||
icon_state = "d20"
|
||||
sides = 20
|
||||
can_be_rigged = FALSE
|
||||
var/reusable = 1
|
||||
var/used = 0
|
||||
|
||||
/obj/item/dice/d20/fate/one_use
|
||||
reusable = 0
|
||||
|
||||
/obj/item/dice/d20/fate/diceroll(mob/user)
|
||||
..()
|
||||
if(!used)
|
||||
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
|
||||
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans!</span>")
|
||||
return
|
||||
if(rigged)
|
||||
effect(user,rigged)
|
||||
else
|
||||
effect(user,result)
|
||||
|
||||
/obj/item/dice/d20/fate/equipped(mob/user, slot)
|
||||
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
|
||||
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans! You should leave it alone.</span>")
|
||||
user.dropItemToGround(src)
|
||||
|
||||
|
||||
/obj/item/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
|
||||
if(!reusable)
|
||||
used = 1
|
||||
visible_message("<span class='userdanger'>The die flare briefly.</span>")
|
||||
switch(roll)
|
||||
if(1)
|
||||
//Dust
|
||||
user.dust()
|
||||
if(2)
|
||||
//Death
|
||||
user.death()
|
||||
if(3)
|
||||
//Swarm of creatures
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_turf(src)
|
||||
new /mob/living/simple_animal/hostile/netherworld(get_step(T,direction))
|
||||
if(4)
|
||||
//Destroy Equipment
|
||||
for (var/obj/item/I in user)
|
||||
qdel(I)
|
||||
if(5)
|
||||
//Monkeying
|
||||
user.monkeyize()
|
||||
if(6)
|
||||
//Cut speed
|
||||
var/datum/species/S = user.dna.species
|
||||
S.speedmod += 1
|
||||
if(7)
|
||||
//Throw
|
||||
user.Stun(60)
|
||||
user.adjustBruteLoss(50)
|
||||
var/throw_dir = pick(GLOB.cardinals)
|
||||
var/atom/throw_target = get_edge_target_turf(user, throw_dir)
|
||||
user.throw_at(throw_target, 200, 4)
|
||||
if(8)
|
||||
//Fueltank Explosion
|
||||
explosion(loc,-1,0,2, flame_range = 2)
|
||||
if(9)
|
||||
//Cold
|
||||
var/datum/disease/D = new /datum/disease/cold()
|
||||
user.ForceContractDisease(D, FALSE, TRUE)
|
||||
if(10)
|
||||
//Nothing
|
||||
visible_message("<span class='notice'>[src] roll perfectly.</span>")
|
||||
if(11)
|
||||
//Cookie
|
||||
var/obj/item/reagent_containers/food/snacks/cookie/C = new(drop_location())
|
||||
C.name = "Cookie of Fate"
|
||||
if(12)
|
||||
//Healing
|
||||
user.revive(full_heal = 1, admin_revive = 1)
|
||||
if(13)
|
||||
//Mad Dosh
|
||||
var/turf/Start = get_turf(src)
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(Start,direction)
|
||||
if(rand(0,1))
|
||||
new /obj/item/stack/spacecash/c1000(T)
|
||||
else
|
||||
var/obj/item/storage/bag/money/M = new(T)
|
||||
for(var/i in 1 to rand(5,50))
|
||||
new /obj/item/coin/gold(M)
|
||||
if(14)
|
||||
//Free Gun
|
||||
new /obj/item/gun/ballistic/revolver/mateba(drop_location())
|
||||
if(15)
|
||||
//Random One-use spellbook
|
||||
new /obj/item/book/granter/spell/random(drop_location())
|
||||
if(16)
|
||||
//Servant & Servant Summon
|
||||
var/mob/living/carbon/human/H = new(drop_location())
|
||||
H.equipOutfit(/datum/outfit/butler)
|
||||
var/datum/mind/servant_mind = new /datum/mind()
|
||||
var/datum/antagonist/magic_servant/A = new
|
||||
servant_mind.add_antag_datum(A)
|
||||
A.setup_master(user)
|
||||
servant_mind.transfer_to(H)
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
|
||||
C.transfer_ckey(H, FALSE)
|
||||
|
||||
var/obj/effect/proc_holder/spell/targeted/summonmob/S = new
|
||||
S.target_mob = H
|
||||
user.mind.AddSpell(S)
|
||||
|
||||
if(17)
|
||||
//Tator Kit
|
||||
new /obj/item/storage/box/syndicate(drop_location())
|
||||
if(18)
|
||||
//Captain ID
|
||||
new /obj/item/card/id/captains_spare(drop_location())
|
||||
if(19)
|
||||
//Instrinct Resistance
|
||||
to_chat(user, "<span class='notice'>You feel robust.</span>")
|
||||
var/datum/species/S = user.dna.species
|
||||
S.brutemod *= 0.5
|
||||
S.burnmod *= 0.5
|
||||
S.coldmod *= 0.5
|
||||
if(20)
|
||||
//Free wizard!
|
||||
user.mind.make_Wizard()
|
||||
|
||||
|
||||
/datum/outfit/butler
|
||||
name = "Butler"
|
||||
uniform = /obj/item/clothing/under/suit_jacket/really_black
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
head = /obj/item/clothing/head/bowler
|
||||
glasses = /obj/item/clothing/glasses/monocle
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/summonmob
|
||||
name = "Summon Servant"
|
||||
desc = "This spell can be used to call your servant, whenever you need it."
|
||||
charge_max = 100
|
||||
clothes_req = 0
|
||||
invocation = "JE VES"
|
||||
invocation_type = "whisper"
|
||||
range = -1
|
||||
level_max = 0 //cannot be improved
|
||||
cooldown_min = 100
|
||||
include_user = 1
|
||||
|
||||
var/mob/living/target_mob
|
||||
|
||||
action_icon_state = "summons"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/summonmob/cast(list/targets,mob/user = usr)
|
||||
if(!target_mob)
|
||||
return
|
||||
var/turf/Start = get_turf(user)
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(Start,direction)
|
||||
if(!T.density)
|
||||
target_mob.Move(T)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune
|
||||
name = "\improper Teleportation Rune"
|
||||
desc = "Could lead anywhere."
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "1"
|
||||
color = rgb(0,0,255)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
|
||||
user.visible_message("[user] activates \the [src].","<span class='notice'>You activate \the [src].</span>")
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/use(mob/user, is_ghost=FALSE)
|
||||
if(is_ghost || !(user.mind in SSticker.mode.wizards))
|
||||
..()
|
||||
|
||||
//Academy Areas
|
||||
|
||||
/area/awaymission/academy
|
||||
name = "Academy Asteroids"
|
||||
icon_state = "away"
|
||||
|
||||
/area/awaymission/academy/headmaster
|
||||
name = "Academy Fore Block"
|
||||
icon_state = "away1"
|
||||
|
||||
/area/awaymission/academy/classrooms
|
||||
name = "Academy Classroom Block"
|
||||
icon_state = "away2"
|
||||
|
||||
/area/awaymission/academy/academyaft
|
||||
name = "Academy Ship Aft Block"
|
||||
icon_state = "away3"
|
||||
|
||||
/area/awaymission/academy/academygate
|
||||
name = "Academy Gateway"
|
||||
icon_state = "away4"
|
||||
|
||||
/area/awaymission/academy/academycellar
|
||||
name = "Academy Cellar"
|
||||
icon_state = "away4"
|
||||
|
||||
/area/awaymission/academy/academyengine
|
||||
name = "Academy Engine"
|
||||
icon_state = "away4"
|
||||
|
||||
//Academy Items
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/console_maint
|
||||
name = "Console Maintenance"
|
||||
info = "We're upgrading to the latest mainframes for our consoles, the shipment should be in before spring break is over!"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/automotive
|
||||
name = "Automotive Repair 101"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/pyromancy
|
||||
name = "Pyromancy 250"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/class/biology
|
||||
name = "Biology Lab"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/aplus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: A+ Educator's Notes: Excellent form."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/bminus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/dminus
|
||||
name = "Summoning Midterm Exam"
|
||||
info = "Grade: D- Educator's Notes: SEE ME AFTER CLASS."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/academy/grade/failure
|
||||
name = "Pyromancy Evaluation"
|
||||
info = "Current Grade: F. Educator's Notes: No improvement shown despite multiple private lessons. Suggest additional tutelage."
|
||||
|
||||
|
||||
/obj/singularity/academy
|
||||
dissipate = 0
|
||||
move_self = 0
|
||||
grav_pull = 1
|
||||
|
||||
/obj/singularity/academy/admin_investigate_setup()
|
||||
return
|
||||
|
||||
/obj/singularity/academy/process()
|
||||
eat()
|
||||
if(prob(1))
|
||||
mezzer()
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/meson/truesight
|
||||
name = "The Lens of Truesight"
|
||||
desc = "I can see forever!"
|
||||
icon_state = "monocle"
|
||||
item_state = "headset"
|
||||
|
||||
|
||||
/obj/structure/academy_wizard_spawner
|
||||
name = "Academy Defensive System"
|
||||
desc = "Made by Abjuration, Inc."
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state = "forge"
|
||||
anchored = TRUE
|
||||
max_integrity = 200
|
||||
var/mob/living/current_wizard = null
|
||||
var/next_check = 0
|
||||
var/cooldown = 600
|
||||
var/faction = ROLE_WIZARD
|
||||
var/braindead_check = 0
|
||||
|
||||
/obj/structure/academy_wizard_spawner/New()
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/structure/academy_wizard_spawner/Destroy()
|
||||
if(!broken)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..()
|
||||
|
||||
/obj/structure/academy_wizard_spawner/process()
|
||||
if(next_check < world.time)
|
||||
if(!current_wizard)
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
if(L.z == src.z && L.stat != DEAD && !(faction in L.faction))
|
||||
summon_wizard()
|
||||
break
|
||||
else
|
||||
if(current_wizard.stat == DEAD)
|
||||
current_wizard = null
|
||||
summon_wizard()
|
||||
if(!current_wizard.client)
|
||||
if(!braindead_check)
|
||||
braindead_check = 1
|
||||
else
|
||||
braindead_check = 0
|
||||
give_control()
|
||||
next_check = world.time + cooldown
|
||||
|
||||
/obj/structure/academy_wizard_spawner/proc/give_control()
|
||||
set waitfor = FALSE
|
||||
|
||||
if(!current_wizard)
|
||||
return
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", ROLE_WIZARD, null, ROLE_WIZARD, 50, current_wizard)
|
||||
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Wizard Academy Defender")
|
||||
current_wizard.ghostize() // on the off chance braindead defender gets back in
|
||||
C.transfer_ckey(current_wizard, FALSE)
|
||||
|
||||
/obj/structure/academy_wizard_spawner/proc/summon_wizard()
|
||||
var/turf/T = src.loc
|
||||
var/mob/living/carbon/human/wizbody = new(T)
|
||||
wizbody.fully_replace_character_name(wizbody.real_name, "Academy Teacher")
|
||||
wizbody.mind_initialize()
|
||||
var/datum/mind/wizmind = wizbody.mind
|
||||
wizmind.special_role = "Academy Defender"
|
||||
wizmind.add_antag_datum(/datum/antagonist/wizard/academy)
|
||||
current_wizard = wizbody
|
||||
|
||||
give_control()
|
||||
|
||||
/obj/structure/academy_wizard_spawner/deconstruct(disassembled = TRUE)
|
||||
if(!broken)
|
||||
broken = 1
|
||||
visible_message("<span class='warning'>[src] breaks down!</span>")
|
||||
icon_state = "forge_off"
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/datum/outfit/wizard/academy
|
||||
name = "Academy Wizard"
|
||||
r_pocket = null
|
||||
r_hand = null
|
||||
suit = /obj/item/clothing/suit/wizrobe/red
|
||||
head = /obj/item/clothing/head/wizard/red
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1)
|
||||
|
||||
/obj/item/dice/d20/fate
|
||||
name = "Die of Fate"
|
||||
desc = "A die with twenty sides. You can feel unearthly energies radiating from it. Using this might be VERY risky."
|
||||
icon_state = "d20"
|
||||
sides = 20
|
||||
can_be_rigged = FALSE
|
||||
var/reusable = 1
|
||||
var/used = 0
|
||||
|
||||
/obj/item/dice/d20/fate/one_use
|
||||
reusable = 0
|
||||
|
||||
/obj/item/dice/d20/fate/diceroll(mob/user)
|
||||
..()
|
||||
if(!used)
|
||||
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
|
||||
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans!</span>")
|
||||
return
|
||||
if(rigged)
|
||||
effect(user,rigged)
|
||||
else
|
||||
effect(user,result)
|
||||
|
||||
/obj/item/dice/d20/fate/equipped(mob/user, slot)
|
||||
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
|
||||
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans! You should leave it alone.</span>")
|
||||
user.dropItemToGround(src)
|
||||
|
||||
|
||||
/obj/item/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
|
||||
if(!reusable)
|
||||
used = 1
|
||||
visible_message("<span class='userdanger'>The die flare briefly.</span>")
|
||||
switch(roll)
|
||||
if(1)
|
||||
//Dust
|
||||
user.dust()
|
||||
if(2)
|
||||
//Death
|
||||
user.death()
|
||||
if(3)
|
||||
//Swarm of creatures
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_turf(src)
|
||||
new /mob/living/simple_animal/hostile/netherworld(get_step(T,direction))
|
||||
if(4)
|
||||
//Destroy Equipment
|
||||
for (var/obj/item/I in user)
|
||||
qdel(I)
|
||||
if(5)
|
||||
//Monkeying
|
||||
user.monkeyize()
|
||||
if(6)
|
||||
//Cut speed
|
||||
var/datum/species/S = user.dna.species
|
||||
S.speedmod += 1
|
||||
if(7)
|
||||
//Throw
|
||||
user.Stun(60)
|
||||
user.adjustBruteLoss(50)
|
||||
var/throw_dir = pick(GLOB.cardinals)
|
||||
var/atom/throw_target = get_edge_target_turf(user, throw_dir)
|
||||
user.throw_at(throw_target, 200, 4)
|
||||
if(8)
|
||||
//Fueltank Explosion
|
||||
explosion(loc,-1,0,2, flame_range = 2)
|
||||
if(9)
|
||||
//Cold
|
||||
var/datum/disease/D = new /datum/disease/cold()
|
||||
user.ForceContractDisease(D, FALSE, TRUE)
|
||||
if(10)
|
||||
//Nothing
|
||||
visible_message("<span class='notice'>[src] roll perfectly.</span>")
|
||||
if(11)
|
||||
//Cookie
|
||||
var/obj/item/reagent_containers/food/snacks/cookie/C = new(drop_location())
|
||||
C.name = "Cookie of Fate"
|
||||
if(12)
|
||||
//Healing
|
||||
user.revive(full_heal = 1, admin_revive = 1)
|
||||
if(13)
|
||||
//Mad Dosh
|
||||
var/turf/Start = get_turf(src)
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(Start,direction)
|
||||
if(rand(0,1))
|
||||
new /obj/item/stack/spacecash/c1000(T)
|
||||
else
|
||||
var/obj/item/storage/bag/money/M = new(T)
|
||||
for(var/i in 1 to rand(5,50))
|
||||
new /obj/item/coin/gold(M)
|
||||
if(14)
|
||||
//Free Gun
|
||||
new /obj/item/gun/ballistic/revolver/mateba(drop_location())
|
||||
if(15)
|
||||
//Random One-use spellbook
|
||||
new /obj/item/book/granter/spell/random(drop_location())
|
||||
if(16)
|
||||
//Servant & Servant Summon
|
||||
var/mob/living/carbon/human/H = new(drop_location())
|
||||
H.equipOutfit(/datum/outfit/butler)
|
||||
var/datum/mind/servant_mind = new /datum/mind()
|
||||
var/datum/antagonist/magic_servant/A = new
|
||||
servant_mind.add_antag_datum(A)
|
||||
A.setup_master(user)
|
||||
servant_mind.transfer_to(H)
|
||||
|
||||
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
|
||||
C.transfer_ckey(H, FALSE)
|
||||
|
||||
var/obj/effect/proc_holder/spell/targeted/summonmob/S = new
|
||||
S.target_mob = H
|
||||
user.mind.AddSpell(S)
|
||||
|
||||
if(17)
|
||||
//Tator Kit
|
||||
new /obj/item/storage/box/syndicate(drop_location())
|
||||
if(18)
|
||||
//Captain ID
|
||||
new /obj/item/card/id/captains_spare(drop_location())
|
||||
if(19)
|
||||
//Instrinct Resistance
|
||||
to_chat(user, "<span class='notice'>You feel robust.</span>")
|
||||
var/datum/species/S = user.dna.species
|
||||
S.brutemod *= 0.5
|
||||
S.burnmod *= 0.5
|
||||
S.coldmod *= 0.5
|
||||
if(20)
|
||||
//Free wizard!
|
||||
user.mind.make_Wizard()
|
||||
|
||||
|
||||
/datum/outfit/butler
|
||||
name = "Butler"
|
||||
uniform = /obj/item/clothing/under/suit_jacket/really_black
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
head = /obj/item/clothing/head/bowler
|
||||
glasses = /obj/item/clothing/glasses/monocle
|
||||
gloves = /obj/item/clothing/gloves/color/white
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/summonmob
|
||||
name = "Summon Servant"
|
||||
desc = "This spell can be used to call your servant, whenever you need it."
|
||||
charge_max = 100
|
||||
clothes_req = 0
|
||||
invocation = "JE VES"
|
||||
invocation_type = "whisper"
|
||||
range = -1
|
||||
level_max = 0 //cannot be improved
|
||||
cooldown_min = 100
|
||||
include_user = 1
|
||||
|
||||
var/mob/living/target_mob
|
||||
|
||||
action_icon_state = "summons"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/summonmob/cast(list/targets,mob/user = usr)
|
||||
if(!target_mob)
|
||||
return
|
||||
var/turf/Start = get_turf(user)
|
||||
for(var/direction in GLOB.alldirs)
|
||||
var/turf/T = get_step(Start,direction)
|
||||
if(!T.density)
|
||||
target_mob.Move(T)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune
|
||||
name = "\improper Teleportation Rune"
|
||||
desc = "Could lead anywhere."
|
||||
icon = 'icons/obj/rune.dmi'
|
||||
icon_state = "1"
|
||||
color = rgb(0,0,255)
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/update_icon()
|
||||
return
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
|
||||
user.visible_message("[user] activates \the [src].","<span class='notice'>You activate \the [src].</span>")
|
||||
|
||||
/obj/structure/ladder/unbreakable/rune/use(mob/user, is_ghost=FALSE)
|
||||
if(is_ghost || !(user.mind in SSticker.mode.wizards))
|
||||
..()
|
||||
|
||||
@@ -1,63 +1,63 @@
|
||||
//centcomAway areas
|
||||
|
||||
/area/awaymission/centcomAway
|
||||
name = "XCC-P5831"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/centcomAway/general
|
||||
name = "XCC-P5831"
|
||||
music = 'sound/ambience/ambigen3.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/maint
|
||||
name = "XCC-P5831 Maintenance"
|
||||
icon_state = "away1"
|
||||
music = 'sound/ambience/ambisin1.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/thunderdome
|
||||
name = "XCC-P5831 Thunderdome"
|
||||
icon_state = "away2"
|
||||
music = 'sound/ambience/ambisin2.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/cafe
|
||||
name = "XCC-P5831 Kitchen Arena"
|
||||
icon_state = "away3"
|
||||
music = 'sound/ambience/ambisin3.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/courtroom
|
||||
name = "XCC-P5831 Courtroom"
|
||||
icon_state = "away4"
|
||||
music = 'sound/ambience/ambisin4.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/hangar
|
||||
name = "XCC-P5831 Hangars"
|
||||
icon_state = "away4"
|
||||
music = 'sound/ambience/ambigen5.ogg'
|
||||
|
||||
//centcomAway items
|
||||
|
||||
/obj/item/paper/pamphlet/centcom/visitor_info
|
||||
name = "Visitor Info Pamphlet"
|
||||
info = "<b> XCC-P5831 Visitor Information </b><br>\
|
||||
Greetings, visitor, to XCC-P5831! As you may know, this outpost was once \
|
||||
used as Nanotrasen's CENTRAL COMMAND STATION, organizing and coordinating company \
|
||||
projects across the vastness of space. <br>\
|
||||
Since the completion of the much more efficient CC-A5831 on March 8, 2553, XCC-P5831 no longer \
|
||||
acts as NT's base of operations but still plays a very important role its corporate affairs; \
|
||||
serving as a supply and repair depot, as well as being host to its most important legal proceedings\
|
||||
and the thrilling pay-per-view broadcasts of <i>PLASTEEL CHEF</i> and <i>THUNDERDOME LIVE</i>.<br> \
|
||||
We hope you enjoy your stay!"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/centcom/gateway_memo
|
||||
name = "Memo to XCC-P5831 QM"
|
||||
info = "<b>From: XCC-P5831 Management Office</b><br>\
|
||||
<b>To: Rolf Ingram, XCC-P5831 Quartermaster</b><br>\
|
||||
Hey, Rolf, once you pack that gateway into the ferry hangar, <i>make absolutely sure</i> \
|
||||
to deactivate it! As you may know, SS13 has recently got its network up and running, \
|
||||
which means that until we get this gate shipped off to the next colonization staging \
|
||||
area, they'll be able to hop straight in here if its hooked up on our end.<br>\
|
||||
Obviously, that's something I'd very much rather avoid. Our forensics and medical \
|
||||
teams never did figure out what happened that last time... and I can't wrap my head \
|
||||
around it myself. Why would a shuttle full of evacuees all snap and beat each other \
|
||||
to death the moment they reached safety?<br>\
|
||||
//centcomAway areas
|
||||
|
||||
/area/awaymission/centcomAway
|
||||
name = "XCC-P5831"
|
||||
icon_state = "away"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/centcomAway/general
|
||||
name = "XCC-P5831"
|
||||
music = 'sound/ambience/ambigen3.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/maint
|
||||
name = "XCC-P5831 Maintenance"
|
||||
icon_state = "away1"
|
||||
music = 'sound/ambience/ambisin1.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/thunderdome
|
||||
name = "XCC-P5831 Thunderdome"
|
||||
icon_state = "away2"
|
||||
music = 'sound/ambience/ambisin2.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/cafe
|
||||
name = "XCC-P5831 Kitchen Arena"
|
||||
icon_state = "away3"
|
||||
music = 'sound/ambience/ambisin3.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/courtroom
|
||||
name = "XCC-P5831 Courtroom"
|
||||
icon_state = "away4"
|
||||
music = 'sound/ambience/ambisin4.ogg'
|
||||
|
||||
/area/awaymission/centcomAway/hangar
|
||||
name = "XCC-P5831 Hangars"
|
||||
icon_state = "away4"
|
||||
music = 'sound/ambience/ambigen5.ogg'
|
||||
|
||||
//centcomAway items
|
||||
|
||||
/obj/item/paper/pamphlet/centcom/visitor_info
|
||||
name = "Visitor Info Pamphlet"
|
||||
info = "<b> XCC-P5831 Visitor Information </b><br>\
|
||||
Greetings, visitor, to XCC-P5831! As you may know, this outpost was once \
|
||||
used as Nanotrasen's CENTRAL COMMAND STATION, organizing and coordinating company \
|
||||
projects across the vastness of space. <br>\
|
||||
Since the completion of the much more efficient CC-A5831 on March 8, 2553, XCC-P5831 no longer \
|
||||
acts as NT's base of operations but still plays a very important role its corporate affairs; \
|
||||
serving as a supply and repair depot, as well as being host to its most important legal proceedings\
|
||||
and the thrilling pay-per-view broadcasts of <i>PLASTEEL CHEF</i> and <i>THUNDERDOME LIVE</i>.<br> \
|
||||
We hope you enjoy your stay!"
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/centcom/gateway_memo
|
||||
name = "Memo to XCC-P5831 QM"
|
||||
info = "<b>From: XCC-P5831 Management Office</b><br>\
|
||||
<b>To: Rolf Ingram, XCC-P5831 Quartermaster</b><br>\
|
||||
Hey, Rolf, once you pack that gateway into the ferry hangar, <i>make absolutely sure</i> \
|
||||
to deactivate it! As you may know, SS13 has recently got its network up and running, \
|
||||
which means that until we get this gate shipped off to the next colonization staging \
|
||||
area, they'll be able to hop straight in here if its hooked up on our end.<br>\
|
||||
Obviously, that's something I'd very much rather avoid. Our forensics and medical \
|
||||
teams never did figure out what happened that last time... and I can't wrap my head \
|
||||
around it myself. Why would a shuttle full of evacuees all snap and beat each other \
|
||||
to death the moment they reached safety?<br>\
|
||||
- D. Cereza"
|
||||
@@ -1,170 +1,170 @@
|
||||
/* Code for the Wild West map by Brotemis
|
||||
* Contains:
|
||||
* Wish Granter
|
||||
* Meat Grinder
|
||||
*/
|
||||
|
||||
//Areas
|
||||
|
||||
/area/awaymission/wildwest/mines
|
||||
name = "Wild West Mines"
|
||||
icon_state = "away1"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/gov
|
||||
name = "Wild West Mansion"
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/refine
|
||||
name = "Wild West Refinery"
|
||||
icon_state = "away3"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/vault
|
||||
name = "Wild West Vault"
|
||||
icon_state = "away3"
|
||||
|
||||
/area/awaymission/wildwest/vaultdoors
|
||||
name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
////////// wildwest papers
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/grinder
|
||||
info = "meat grinder requires sacri"
|
||||
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page1
|
||||
name = "Planer Saul's Journal: Page 1"
|
||||
info = "We've discovered something floating in space. We can't really tell how old it is, but it is scraped and bent to hell. There object is the size of about a room with double doors that we have yet to break into. It is a lot sturdier than we could have imagined. We have decided to call it 'The Vault' "
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page4
|
||||
name = "Planer Saul's Journal: Page 4"
|
||||
info = " The miners in the town have become sick and almost all production has stopped. They, in a fit of delusion, tossed all of their mining equipment into the furnaces. They all claimed the same thing. A voice beckoning them to lay down their arms. Stupid miners."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page7
|
||||
name = "Planer Sauls' Journal: Page 7"
|
||||
info = "The Vault...it just keeps growing and growing. I went on my daily walk through the garden and now its just right outside the mansion... a few days ago it was only barely visible. But whatever is inside...its calling to me."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page8
|
||||
name = "Planer Saul's Journal: Page 8"
|
||||
info = "The syndicate have invaded. Their ships appeared out of nowhere and now they likely intend to kill us all and take everything. On the off-chance that the Vault may grant us sanctuary, many of us have decided to force our way inside and bolt the door, taking as many provisions with us as we can carry. In case you find this, send for help immediately and open the Vault. Find us inside."
|
||||
|
||||
|
||||
/*
|
||||
* Wish Granter
|
||||
*/
|
||||
/obj/machinery/wish_granter_dark
|
||||
name = "Wish Granter"
|
||||
desc = "You're not so sure about this, anymore..."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "syndbeacon"
|
||||
|
||||
density = TRUE
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
var/chargesa = 1
|
||||
var/insistinga = 0
|
||||
|
||||
/obj/machinery/wish_granter_dark/interact(mob/living/carbon/human/user)
|
||||
if(chargesa <= 0)
|
||||
to_chat(user, "The Wish Granter lies silent.")
|
||||
return
|
||||
|
||||
else if(!ishuman(user))
|
||||
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
|
||||
return
|
||||
|
||||
else if(is_special_character(user))
|
||||
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
|
||||
|
||||
else if (!insistinga)
|
||||
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
|
||||
insistinga++
|
||||
|
||||
else
|
||||
chargesa--
|
||||
insistinga = 0
|
||||
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
|
||||
switch(wish)
|
||||
if("Power")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.dna.add_mutation(LASEREYES)
|
||||
user.dna.add_mutation(SPACEMUT)
|
||||
user.dna.add_mutation(XRAY)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Wealth")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
new /obj/structure/closet/syndicate/resources/everything(loc)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Immortality")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.verbs += /mob/living/carbon/proc/immortality
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("To Kill")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.mind.add_antag_datum(/datum/antagonist/wishgranter)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Peace")
|
||||
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
|
||||
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
|
||||
for(var/mob/living/simple_animal/hostile/faithless/F in GLOB.mob_living_list)
|
||||
F.death()
|
||||
|
||||
|
||||
///////////////Meatgrinder//////////////
|
||||
|
||||
|
||||
/obj/effect/meatgrinder
|
||||
name = "Meat Grinder"
|
||||
desc = "What is that thing?"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blobpod"
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/meatgrinder/Crossed(atom/movable/AM)
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/meatgrinder/Bumped(atom/movable/AM)
|
||||
|
||||
if(triggered)
|
||||
return
|
||||
if(!ishuman(AM))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/M = AM
|
||||
|
||||
if(M.stat != DEAD && M.ckey)
|
||||
visible_message("<span class='warning'>[M] triggered [src]!</span>")
|
||||
triggered = 1
|
||||
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
explosion(M, 1, 0, 0, 0)
|
||||
qdel(src)
|
||||
|
||||
/////For the Wishgranter///////////
|
||||
|
||||
/mob/living/carbon/proc/immortality() //Mob proc so people cant just clone themselves to get rid of the shadowperson race. No hiding your wickedness.
|
||||
set category = "Immortality"
|
||||
set name = "Resurrection"
|
||||
|
||||
var/mob/living/carbon/C = usr
|
||||
if(!C.stat)
|
||||
to_chat(C, "<span class='notice'>You're not dead yet!</span>")
|
||||
return
|
||||
if(C.has_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT))
|
||||
to_chat(C, "<span class='warning'>You're already resurrecting!</span>")
|
||||
return
|
||||
C.apply_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT)
|
||||
return 1
|
||||
/* Code for the Wild West map by Brotemis
|
||||
* Contains:
|
||||
* Wish Granter
|
||||
* Meat Grinder
|
||||
*/
|
||||
|
||||
//Areas
|
||||
|
||||
/area/awaymission/wildwest/mines
|
||||
name = "Wild West Mines"
|
||||
icon_state = "away1"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/gov
|
||||
name = "Wild West Mansion"
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/refine
|
||||
name = "Wild West Refinery"
|
||||
icon_state = "away3"
|
||||
requires_power = FALSE
|
||||
|
||||
/area/awaymission/wildwest/vault
|
||||
name = "Wild West Vault"
|
||||
icon_state = "away3"
|
||||
|
||||
/area/awaymission/wildwest/vaultdoors
|
||||
name = "Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
|
||||
icon_state = "away2"
|
||||
requires_power = FALSE
|
||||
|
||||
|
||||
////////// wildwest papers
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/grinder
|
||||
info = "meat grinder requires sacri"
|
||||
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page1
|
||||
name = "Planer Saul's Journal: Page 1"
|
||||
info = "We've discovered something floating in space. We can't really tell how old it is, but it is scraped and bent to hell. There object is the size of about a room with double doors that we have yet to break into. It is a lot sturdier than we could have imagined. We have decided to call it 'The Vault' "
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page4
|
||||
name = "Planer Saul's Journal: Page 4"
|
||||
info = " The miners in the town have become sick and almost all production has stopped. They, in a fit of delusion, tossed all of their mining equipment into the furnaces. They all claimed the same thing. A voice beckoning them to lay down their arms. Stupid miners."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page7
|
||||
name = "Planer Sauls' Journal: Page 7"
|
||||
info = "The Vault...it just keeps growing and growing. I went on my daily walk through the garden and now its just right outside the mansion... a few days ago it was only barely visible. But whatever is inside...its calling to me."
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/wildwest/journal/page8
|
||||
name = "Planer Saul's Journal: Page 8"
|
||||
info = "The syndicate have invaded. Their ships appeared out of nowhere and now they likely intend to kill us all and take everything. On the off-chance that the Vault may grant us sanctuary, many of us have decided to force our way inside and bolt the door, taking as many provisions with us as we can carry. In case you find this, send for help immediately and open the Vault. Find us inside."
|
||||
|
||||
|
||||
/*
|
||||
* Wish Granter
|
||||
*/
|
||||
/obj/machinery/wish_granter_dark
|
||||
name = "Wish Granter"
|
||||
desc = "You're not so sure about this, anymore..."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "syndbeacon"
|
||||
|
||||
density = TRUE
|
||||
use_power = NO_POWER_USE
|
||||
|
||||
var/chargesa = 1
|
||||
var/insistinga = 0
|
||||
|
||||
/obj/machinery/wish_granter_dark/interact(mob/living/carbon/human/user)
|
||||
if(chargesa <= 0)
|
||||
to_chat(user, "The Wish Granter lies silent.")
|
||||
return
|
||||
|
||||
else if(!ishuman(user))
|
||||
to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.")
|
||||
return
|
||||
|
||||
else if(is_special_character(user))
|
||||
to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.")
|
||||
|
||||
else if (!insistinga)
|
||||
to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?")
|
||||
insistinga++
|
||||
|
||||
else
|
||||
chargesa--
|
||||
insistinga = 0
|
||||
var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace")
|
||||
switch(wish)
|
||||
if("Power")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.dna.add_mutation(LASEREYES)
|
||||
user.dna.add_mutation(SPACEMUT)
|
||||
user.dna.add_mutation(XRAY)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Wealth")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
new /obj/structure/closet/syndicate/resources/everything(loc)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Immortality")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.verbs += /mob/living/carbon/proc/immortality
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("To Kill")
|
||||
to_chat(user, "<B>Your wish is granted, but at a terrible cost...</B>")
|
||||
to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.")
|
||||
user.mind.add_antag_datum(/datum/antagonist/wishgranter)
|
||||
user.set_species(/datum/species/shadow)
|
||||
if("Peace")
|
||||
to_chat(user, "<B>Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.</B>")
|
||||
to_chat(user, "You feel as if you just narrowly avoided a terrible fate...")
|
||||
for(var/mob/living/simple_animal/hostile/faithless/F in GLOB.mob_living_list)
|
||||
F.death()
|
||||
|
||||
|
||||
///////////////Meatgrinder//////////////
|
||||
|
||||
|
||||
/obj/effect/meatgrinder
|
||||
name = "Meat Grinder"
|
||||
desc = "What is that thing?"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blobpod"
|
||||
var/triggered = 0
|
||||
|
||||
/obj/effect/meatgrinder/Crossed(atom/movable/AM)
|
||||
Bumped(AM)
|
||||
|
||||
/obj/effect/meatgrinder/Bumped(atom/movable/AM)
|
||||
|
||||
if(triggered)
|
||||
return
|
||||
if(!ishuman(AM))
|
||||
return
|
||||
|
||||
var/mob/living/carbon/human/M = AM
|
||||
|
||||
if(M.stat != DEAD && M.ckey)
|
||||
visible_message("<span class='warning'>[M] triggered [src]!</span>")
|
||||
triggered = 1
|
||||
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
explosion(M, 1, 0, 0, 0)
|
||||
qdel(src)
|
||||
|
||||
/////For the Wishgranter///////////
|
||||
|
||||
/mob/living/carbon/proc/immortality() //Mob proc so people cant just clone themselves to get rid of the shadowperson race. No hiding your wickedness.
|
||||
set category = "Immortality"
|
||||
set name = "Resurrection"
|
||||
|
||||
var/mob/living/carbon/C = usr
|
||||
if(!C.stat)
|
||||
to_chat(C, "<span class='notice'>You're not dead yet!</span>")
|
||||
return
|
||||
if(C.has_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT))
|
||||
to_chat(C, "<span class='warning'>You're already resurrecting!</span>")
|
||||
return
|
||||
C.apply_status_effect(STATUS_EFFECT_WISH_GRANTERS_GIFT)
|
||||
return 1
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
/obj/item/paper/pamphlet
|
||||
name = "pamphlet"
|
||||
icon_state = "pamphlet"
|
||||
|
||||
/obj/item/paper/pamphlet/gateway
|
||||
info = "<b>Welcome to the Nanotrasen Gateway project...</b><br>\
|
||||
Congratulations! If you're reading this, you and your superiors have decided that you're \
|
||||
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
|
||||
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
|
||||
winning dental plan- but that's not all the Nanotrasen Gateway project has to offer.<br>\
|
||||
<br>Because we care about you, we feel it is only fair to make sure you know the risks \
|
||||
before you commit to joining the Nanotrasen Gateway project. All away destinations have \
|
||||
been fully scanned by a Nanotrasen expeditionary team, and are certified to be 100% safe. \
|
||||
We've even left a case of space beer along with the basic materials you'll need to expand \
|
||||
Nanotrasen's operational area and start your new life.<br><br>\
|
||||
<b>Gateway Operation Basics</b><br>\
|
||||
All Nanotrasen approved Gateways operate on the same basic principals. They operate off \
|
||||
area equipment power as you would expect, and without this supply, it cannot safely function, \
|
||||
causinng it to reject all attempts at operation.<br><br>\
|
||||
Once it is correctly setup, and once it has enough power to operate, the Gateway will begin \
|
||||
searching for an output location. The amount of time this takes is variable, but the Gateway \
|
||||
interface will give you an estimate accurate to the minute. Power loss will not interrupt the \
|
||||
searching process. Influenza will not interrupt the searching process. Temporal anomalies \
|
||||
may cause the estimate to be inaccurate, but will not interrupt the searching process.<br><br> \
|
||||
<b>Life On The Other Side</b><br>\
|
||||
Once you have traversed the Gateway, you may experience some disorientation. Do not panic. \
|
||||
This is a normal side effect of travelling vast distances in a short period of time. You should \
|
||||
survey the immediate area, and attempt to locate your complimentary case of space beer. Our \
|
||||
expeditionary teams have ensured the complete safety of all away locations, but in a small \
|
||||
number of cases, the Gateway they have established may not be immediately obvious. \
|
||||
Do not panic if you cannot locate the return Gateway. Begin colonisation of the destination. \
|
||||
<br><br><b>A New World</b><br>\
|
||||
As a participant in the Nanotrasen Gateway Project, you will be on the frontiers of space. \
|
||||
Though complete safety is assured, participants are advised to prepare for inhospitable \
|
||||
environs."
|
||||
|
||||
//we don't want the silly text overlay!
|
||||
/obj/item/paper/pamphlet/update_icon()
|
||||
return
|
||||
/obj/item/paper/pamphlet
|
||||
name = "pamphlet"
|
||||
icon_state = "pamphlet"
|
||||
|
||||
/obj/item/paper/pamphlet/gateway
|
||||
info = "<b>Welcome to the Nanotrasen Gateway project...</b><br>\
|
||||
Congratulations! If you're reading this, you and your superiors have decided that you're \
|
||||
ready to commit to a life spent colonising the rolling hills of far away worlds. You \
|
||||
must be ready for a lifetime of adventure, a little bit of hard work, and an award \
|
||||
winning dental plan- but that's not all the Nanotrasen Gateway project has to offer.<br>\
|
||||
<br>Because we care about you, we feel it is only fair to make sure you know the risks \
|
||||
before you commit to joining the Nanotrasen Gateway project. All away destinations have \
|
||||
been fully scanned by a Nanotrasen expeditionary team, and are certified to be 100% safe. \
|
||||
We've even left a case of space beer along with the basic materials you'll need to expand \
|
||||
Nanotrasen's operational area and start your new life.<br><br>\
|
||||
<b>Gateway Operation Basics</b><br>\
|
||||
All Nanotrasen approved Gateways operate on the same basic principals. They operate off \
|
||||
area equipment power as you would expect, and without this supply, it cannot safely function, \
|
||||
causinng it to reject all attempts at operation.<br><br>\
|
||||
Once it is correctly setup, and once it has enough power to operate, the Gateway will begin \
|
||||
searching for an output location. The amount of time this takes is variable, but the Gateway \
|
||||
interface will give you an estimate accurate to the minute. Power loss will not interrupt the \
|
||||
searching process. Influenza will not interrupt the searching process. Temporal anomalies \
|
||||
may cause the estimate to be inaccurate, but will not interrupt the searching process.<br><br> \
|
||||
<b>Life On The Other Side</b><br>\
|
||||
Once you have traversed the Gateway, you may experience some disorientation. Do not panic. \
|
||||
This is a normal side effect of travelling vast distances in a short period of time. You should \
|
||||
survey the immediate area, and attempt to locate your complimentary case of space beer. Our \
|
||||
expeditionary teams have ensured the complete safety of all away locations, but in a small \
|
||||
number of cases, the Gateway they have established may not be immediately obvious. \
|
||||
Do not panic if you cannot locate the return Gateway. Begin colonisation of the destination. \
|
||||
<br><br><b>A New World</b><br>\
|
||||
As a participant in the Nanotrasen Gateway Project, you will be on the frontiers of space. \
|
||||
Though complete safety is assured, participants are advised to prepare for inhospitable \
|
||||
environs."
|
||||
|
||||
//we don't want the silly text overlay!
|
||||
/obj/item/paper/pamphlet/update_icon()
|
||||
return
|
||||
|
||||
@@ -1,61 +1,61 @@
|
||||
// How much "space" we give the edge of the map
|
||||
GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
|
||||
|
||||
/proc/createRandomZlevel()
|
||||
if(GLOB.awaydestinations.len) //crude, but it saves another var!
|
||||
return
|
||||
|
||||
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
|
||||
to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
|
||||
var/map = pick(GLOB.potentialRandomZlevels)
|
||||
load_new_z_level(map, "Away Mission")
|
||||
to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
|
||||
|
||||
/proc/reset_gateway_spawns(reset = FALSE)
|
||||
for(var/obj/machinery/gateway/G in world)
|
||||
if(reset)
|
||||
G.randomspawns = GLOB.awaydestinations
|
||||
else
|
||||
G.randomspawns.Add(GLOB.awaydestinations)
|
||||
|
||||
/obj/effect/landmark/awaystart
|
||||
name = "away mission spawn"
|
||||
desc = "Randomly picked away mission spawn points."
|
||||
|
||||
/obj/effect/landmark/awaystart/New()
|
||||
GLOB.awaydestinations += src
|
||||
..()
|
||||
|
||||
/obj/effect/landmark/awaystart/Destroy()
|
||||
GLOB.awaydestinations -= src
|
||||
return ..()
|
||||
|
||||
/proc/generateMapList(filename)
|
||||
. = list()
|
||||
var/list/Lines = world.file2list(filename)
|
||||
|
||||
if(!Lines.len)
|
||||
return
|
||||
for (var/t in Lines)
|
||||
if (!t)
|
||||
continue
|
||||
|
||||
t = trim(t)
|
||||
if (length(t) == 0)
|
||||
continue
|
||||
else if (copytext(t, 1, 2) == "#")
|
||||
continue
|
||||
|
||||
var/pos = findtext(t, " ")
|
||||
var/name = null
|
||||
|
||||
if (pos)
|
||||
name = lowertext(copytext(t, 1, pos))
|
||||
|
||||
else
|
||||
name = lowertext(t)
|
||||
|
||||
if (!name)
|
||||
continue
|
||||
|
||||
. += t
|
||||
// How much "space" we give the edge of the map
|
||||
GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
|
||||
|
||||
/proc/createRandomZlevel()
|
||||
if(GLOB.awaydestinations.len) //crude, but it saves another var!
|
||||
return
|
||||
|
||||
if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
|
||||
to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
|
||||
var/map = pick(GLOB.potentialRandomZlevels)
|
||||
load_new_z_level(map, "Away Mission")
|
||||
to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
|
||||
|
||||
/proc/reset_gateway_spawns(reset = FALSE)
|
||||
for(var/obj/machinery/gateway/G in world)
|
||||
if(reset)
|
||||
G.randomspawns = GLOB.awaydestinations
|
||||
else
|
||||
G.randomspawns.Add(GLOB.awaydestinations)
|
||||
|
||||
/obj/effect/landmark/awaystart
|
||||
name = "away mission spawn"
|
||||
desc = "Randomly picked away mission spawn points."
|
||||
|
||||
/obj/effect/landmark/awaystart/New()
|
||||
GLOB.awaydestinations += src
|
||||
..()
|
||||
|
||||
/obj/effect/landmark/awaystart/Destroy()
|
||||
GLOB.awaydestinations -= src
|
||||
return ..()
|
||||
|
||||
/proc/generateMapList(filename)
|
||||
. = list()
|
||||
var/list/Lines = world.file2list(filename)
|
||||
|
||||
if(!Lines.len)
|
||||
return
|
||||
for (var/t in Lines)
|
||||
if (!t)
|
||||
continue
|
||||
|
||||
t = trim(t)
|
||||
if (length(t) == 0)
|
||||
continue
|
||||
else if (copytext(t, 1, 2) == "#")
|
||||
continue
|
||||
|
||||
var/pos = findtext(t, " ")
|
||||
var/name = null
|
||||
|
||||
if (pos)
|
||||
name = lowertext(copytext(t, 1, pos))
|
||||
|
||||
else
|
||||
name = lowertext(t)
|
||||
|
||||
if (!name)
|
||||
continue
|
||||
|
||||
. += t
|
||||
|
||||
Reference in New Issue
Block a user