Merge branch 'master' into upstream-merge-30117

This commit is contained in:
LetterJay
2017-09-11 18:10:15 -05:00
committed by GitHub
419 changed files with 17710 additions and 9871 deletions
+279
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@@ -0,0 +1,279 @@
GLOBAL_LIST_EMPTY(exp_to_update)
GLOBAL_PROTECT(exp_to_update)
// Procs
/datum/job/proc/required_playtime_remaining(client/C)
if(!C)
return 0
if(!config.use_exp_tracking)
return 0
if(!exp_requirements || !exp_type)
return 0
if(!job_is_xp_locked(src.title))
return 0
if(config.use_exp_restrictions_admin_bypass && check_rights(R_ADMIN, FALSE, C.mob))
return 0
var/isexempt = C.prefs.db_flags & DB_FLAG_EXEMPT
if(isexempt)
return 0
var/my_exp = C.calc_exp_type(get_exp_req_type())
var/job_requirement = get_exp_req_amount()
if(my_exp >= job_requirement)
return 0
else
return (job_requirement - my_exp)
/datum/job/proc/get_exp_req_amount()
if(title in GLOB.command_positions)
if(config.use_exp_restrictions_heads_hours)
return config.use_exp_restrictions_heads_hours * 60
return exp_requirements
/datum/job/proc/get_exp_req_type()
if(title in GLOB.command_positions)
if(config.use_exp_restrictions_heads_department && exp_type_department)
return exp_type_department
return exp_type
/proc/job_is_xp_locked(jobtitle)
if(!config.use_exp_restrictions_heads && jobtitle in GLOB.command_positions)
return FALSE
if(!config.use_exp_restrictions_other && !(jobtitle in GLOB.command_positions))
return FALSE
return TRUE
/client/proc/calc_exp_type(exptype)
var/list/explist = prefs.exp.Copy()
var/amount = 0
var/list/typelist = GLOB.exp_jobsmap[exptype]
if(!typelist)
return -1
for(var/job in typelist["titles"])
if(job in explist)
amount += explist[job]
return amount
/client/proc/get_exp_report()
if(!config.use_exp_tracking)
return "Tracking is disabled in the server configuration file."
var/list/play_records = prefs.exp
if(!play_records.len)
set_exp_from_db()
play_records = prefs.exp
if(!play_records.len)
return "[key] has no records."
var/return_text = list()
return_text += "<UL>"
var/list/exp_data = list()
for(var/category in SSjob.name_occupations)
if(play_records[category])
exp_data[category] = text2num(play_records[category])
else
exp_data[category] = 0
for(var/category in GLOB.exp_specialmap)
if(play_records[category])
exp_data[category] = text2num(play_records[category])
else
exp_data[category] = 0
if(prefs.db_flags & DB_FLAG_EXEMPT)
return_text += "<LI>Exempt (all jobs auto-unlocked)</LI>"
for(var/dep in exp_data)
if(exp_data[dep] > 0)
if(exp_data[EXP_TYPE_LIVING] > 0)
var/percentage = num2text(round(exp_data[dep]/exp_data[EXP_TYPE_LIVING]*100))
return_text += "<LI>[dep] [get_exp_format(exp_data[dep])] ([percentage]%)</LI>"
else
return_text += "<LI>[dep] [get_exp_format(exp_data[dep])] </LI>"
if(config.use_exp_restrictions_admin_bypass && check_rights(R_ADMIN, 0, mob))
return_text += "<LI>Admin (all jobs auto-unlocked)</LI>"
return_text += "</UL>"
var/list/jobs_locked = list()
var/list/jobs_unlocked = list()
for(var/datum/job/job in SSjob.occupations)
if(job.exp_requirements && job.exp_type)
if(!job_is_xp_locked(job.title))
continue
else if(!job.required_playtime_remaining(mob.client))
jobs_unlocked += job.title
else
var/xp_req = job.get_exp_req_amount()
jobs_locked += "[job.title] [get_exp_format(text2num(calc_exp_type(job.get_exp_req_type())))] / [get_exp_format(xp_req)] as [job.get_exp_req_type()])"
if(jobs_unlocked.len)
return_text += "<BR><BR>Jobs Unlocked:<UL><LI>"
return_text += jobs_unlocked.Join("</LI><LI>")
return_text += "</LI></UL>"
if(jobs_locked.len)
return_text += "<BR><BR>Jobs Not Unlocked:<UL><LI>"
return_text += jobs_locked.Join("</LI><LI>")
return_text += "</LI></UL>"
return return_text
/client/proc/get_exp_living()
if(!prefs.exp)
return "No data"
var/exp_living = text2num(prefs.exp[EXP_TYPE_LIVING])
return get_exp_format(exp_living)
/proc/get_exp_format(expnum)
if(expnum > 60)
return num2text(round(expnum / 60)) + "h"
else if(expnum > 0)
return num2text(expnum) + "m"
else
return "0h"
/datum/controller/subsystem/blackbox/proc/update_exp(mins, ann = FALSE)
if(!SSdbcore.Connect())
return -1
for(var/client/L in GLOB.clients)
if(L.is_afk())
continue
addtimer(CALLBACK(L,/client/proc/update_exp_list,mins,ann),10)
/datum/controller/subsystem/blackbox/proc/update_exp_db()
SSdbcore.MassInsert(format_table_name("role_time"),GLOB.exp_to_update,TRUE)
LAZYCLEARLIST(GLOB.exp_to_update)
//resets a client's exp to what was in the db.
/client/proc/set_exp_from_db()
if(!config.use_exp_tracking)
return -1
if(!SSdbcore.Connect())
return -1
var/datum/DBQuery/exp_read = SSdbcore.NewQuery("SELECT job, minutes FROM [format_table_name("role_time")] WHERE ckey = '[sanitizeSQL(ckey)]'")
if(!exp_read.Execute())
return -1
var/list/play_records = list()
while(exp_read.NextRow())
play_records[exp_read.item[1]] = text2num(exp_read.item[2])
for(var/rtype in SSjob.name_occupations)
if(!play_records[rtype])
play_records[rtype] = 0
for(var/rtype in GLOB.exp_specialmap)
if(!play_records[rtype])
play_records[rtype] = 0
prefs.exp = play_records
//updates player db flags
/client/proc/update_flag_db(newflag, state = FALSE)
if(!SSdbcore.Connect())
return -1
if(!set_db_player_flags())
return -1
if((prefs.db_flags & newflag) && !state)
prefs.db_flags &= ~newflag
else
prefs.db_flags |= newflag
var/datum/DBQuery/flag_update = SSdbcore.NewQuery("UPDATE [format_table_name("player")] SET flags = '[prefs.db_flags]' WHERE ckey='[sanitizeSQL(ckey)]'")
if(!flag_update.Execute())
return -1
/client/proc/update_exp_list(minutes, announce_changes = FALSE)
if(!config.use_exp_tracking)
return -1
if(!SSdbcore.Connect())
return -1
var/datum/DBQuery/exp_read = SSdbcore.NewQuery("SELECT job, minutes FROM [format_table_name("role_time")] WHERE ckey = '[sanitizeSQL(ckey)]'")
if(!exp_read.Execute())
return -1
var/list/play_records = list()
while(exp_read.NextRow())
play_records[exp_read.item[1]] = text2num(exp_read.item[2])
for(var/rtype in SSjob.name_occupations)
if(!play_records[rtype])
play_records[rtype] = 0
for(var/rtype in GLOB.exp_specialmap)
if(!play_records[rtype])
play_records[rtype] = 0
var/list/old_records = play_records.Copy()
if(isliving(mob))
if(mob.stat != DEAD)
var/rolefound = FALSE
play_records[EXP_TYPE_LIVING] += minutes
if(announce_changes)
to_chat(src,"<span class='notice'>You got: [minutes] Living EXP!</span>")
if(mob.mind.assigned_role)
for(var/job in SSjob.name_occupations)
if(mob.mind.assigned_role == job)
rolefound = TRUE
play_records[job] += minutes
if(announce_changes)
to_chat(src,"<span class='notice'>You got: [minutes] [job] EXP!</span>")
if(!rolefound)
for(var/role in GLOB.exp_specialmap[EXP_TYPE_SPECIAL])
if(mob.mind.assigned_role == role)
rolefound = TRUE
play_records[role] += minutes
if(announce_changes)
to_chat(mob,"<span class='notice'>You got: [minutes] [role] EXP!</span>")
if(mob.mind.special_role && !mob.mind.var_edited)
var/trackedrole = mob.mind.special_role
var/gangrole = lookforgangrole(mob.mind.special_role)
if(gangrole)
trackedrole = gangrole
play_records[trackedrole] += minutes
if(announce_changes)
to_chat(src,"<span class='notice'>You got: [minutes] [trackedrole] EXP!</span>")
if(!rolefound)
play_records["Unknown"] += minutes
else
play_records[EXP_TYPE_GHOST] += minutes
if(announce_changes)
to_chat(src,"<span class='notice'>You got: [minutes] Ghost EXP!</span>")
else if(isobserver(mob))
play_records[EXP_TYPE_GHOST] += minutes
if(announce_changes)
to_chat(src,"<span class='notice'>You got: [minutes] Ghost EXP!</span>")
else if(minutes) //Let "refresh" checks go through
return
prefs.exp = play_records
for(var/jtype in play_records)
if(play_records[jtype] != old_records[jtype])
LAZYINITLIST(GLOB.exp_to_update)
GLOB.exp_to_update.Add(list(list(
"job" = "'[sanitizeSQL(jtype)]'",
"ckey" = "'[sanitizeSQL(ckey)]'",
"minutes" = play_records[jtype])))
addtimer(CALLBACK(SSblackbox,/datum/controller/subsystem/blackbox/proc/update_exp_db),20,TIMER_OVERRIDE|TIMER_UNIQUE)
//ALWAYS call this at beginning to any proc touching player flags, or your database admin will probably be mad
/client/proc/set_db_player_flags()
if(!SSdbcore.Connect())
return FALSE
var/datum/DBQuery/flags_read = SSdbcore.NewQuery("SELECT flags FROM [format_table_name("player")] WHERE ckey='[ckey]'")
if(!flags_read.Execute())
return FALSE
if(flags_read.NextRow())
prefs.db_flags = text2num(flags_read.item[1])
else if(isnull(prefs.db_flags))
prefs.db_flags = 0 //This PROBABLY won't happen, but better safe than sorry.
return TRUE
//Since each gang is tracked as a different antag type, records need to be generalized or you get up to 57 different possible records
/proc/lookforgangrole(rolecheck)
if(findtext(rolecheck,"Gangster"))
return "Gangster"
else if(findtext(rolecheck,"Gang Boss"))
return "Gang Boss"
else if(findtext(rolecheck,"Gang Lieutenant"))
return "Gang Lieutenant"
else
return FALSE
+108
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@@ -0,0 +1,108 @@
diff a/code/modules/jobs/job_exp.dm b/code/modules/jobs/job_exp.dm (rejected hunks)
@@ -140,15 +140,12 @@ GLOBAL_PROTECT(exp_to_update)
//resets a client's exp to what was in the db.
/client/proc/set_exp_from_db()
if(!config.use_exp_tracking)
- return
+ return -1
if(!SSdbcore.Connect())
return -1
var/datum/DBQuery/exp_read = SSdbcore.NewQuery("SELECT job, minutes FROM [format_table_name("role_time")] WHERE ckey = '[sanitizeSQL(ckey)]'")
if(!exp_read.Execute())
- var/err = exp_read.ErrorMsg()
- log_sql("SQL ERROR during exp_update_client read. Error : \[[err]\]\n")
- message_admins("SQL ERROR during exp_update_client read. Error : \[[err]\]\n")
- return
+ return -1
var/list/play_records = list()
while(exp_read.NextRow())
play_records[exp_read.item[1]] = text2num(exp_read.item[2])
@@ -172,42 +169,24 @@ GLOBAL_PROTECT(exp_to_update)
if(!set_db_player_flags())
return -1
- var/datum/DBQuery/flag_read = SSdbcore.NewQuery("SELECT flags FROM [format_table_name("player")] WHERE ckey='[sanitizeSQL(ckey)]'")
-
- if(!flag_read.Execute())
- var/err = flag_read.ErrorMsg()
- log_sql("SQL ERROR during player flags read. Error : \[[err]\]\n")
- message_admins("SQL ERROR during player flags read. Error : \[[err]\]\n")
- return
-
- var/playerflags = null
- if(flag_read.NextRow())
- playerflags = text2num(flag_read.item[1])
-
- if((playerflags & newflag) && !state)
+ if((prefs.db_flags & newflag) && !state)
prefs.db_flags &= ~newflag
else
prefs.db_flags |= newflag
var/datum/DBQuery/flag_update = SSdbcore.NewQuery("UPDATE [format_table_name("player")] SET flags = '[prefs.db_flags]' WHERE ckey='[sanitizeSQL(ckey)]'")
-
if(!flag_update.Execute())
- var/err = flag_update.ErrorMsg()
- log_sql("SQL ERROR during exp_exempt update. Error : \[[err]\]\n")
- message_admins("SQL ERROR during exp_exempt update. Error : \[[err]\]\n")
- return
+ return -1
+
/client/proc/update_exp_list(minutes, announce_changes = FALSE)
if(!config.use_exp_tracking)
- return
+ return -1
if(!SSdbcore.Connect())
return -1
var/datum/DBQuery/exp_read = SSdbcore.NewQuery("SELECT job, minutes FROM [format_table_name("role_time")] WHERE ckey = '[sanitizeSQL(ckey)]'")
if(!exp_read.Execute())
- var/err = exp_read.ErrorMsg()
- log_sql("SQL ERROR during exp_update_client read. Error : \[[err]\]\n")
- message_admins("SQL ERROR during exp_update_client read. Error : \[[err]\]\n")
return -1
var/list/play_records = list()
while(exp_read.NextRow())
@@ -241,9 +220,13 @@ GLOBAL_PROTECT(exp_to_update)
if(announce_changes)
to_chat(mob,"<span class='notice'>You got: [minutes] [role] EXP!</span>")
if(mob.mind.special_role && !mob.mind.var_edited)
- play_records[mob.mind.special_role] += minutes
+ var/trackedrole = mob.mind.special_role
+ var/gangrole = lookforgangrole(mob.mind.special_role)
+ if(gangrole)
+ trackedrole = gangrole
+ play_records[trackedrole] += minutes
if(announce_changes)
- to_chat(src,"<span class='notice'>You got: [minutes] [mob.mind.special_role] EXP!</span>")
+ to_chat(src,"<span class='notice'>You got: [minutes] [trackedrole] EXP!</span>")
if(!rolefound)
play_records["Unknown"] += minutes
else
@@ -276,11 +259,21 @@ GLOBAL_PROTECT(exp_to_update)
var/datum/DBQuery/flags_read = SSdbcore.NewQuery("SELECT flags FROM [format_table_name("player")] WHERE ckey='[ckey]'")
if(!flags_read.Execute())
- var/err = flags_read.ErrorMsg()
- log_sql("SQL ERROR during player flags read. Error : \[[err]\]\n")
- message_admins("SQL ERROR during player flags read. Error : \[[err]\]\n")
return FALSE
if(flags_read.NextRow())
prefs.db_flags = text2num(flags_read.item[1])
+ else if(isnull(prefs.db_flags))
+ prefs.db_flags = 0 //This PROBABLY won't happen, but better safe than sorry.
return TRUE
+
+//Since each gang is tracked as a different antag type, records need to be generalized or you get up to 57 different possible records
+/proc/lookforgangrole(rolecheck)
+ if(findtext(rolecheck,"Gangster"))
+ return "Gangster"
+ else if(findtext(rolecheck,"Gang Boss"))
+ return "Gang Boss"
+ else if(findtext(rolecheck,"Gang Lieutenant"))
+ return "Gang Lieutenant"
+ else
+ return FALSE
\ No newline at end of file
+5
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@@ -13,6 +13,8 @@ Captain
selection_color = "#ccccff"
req_admin_notify = 1
minimal_player_age = 14
exp_requirements = 180
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/captain
@@ -64,6 +66,9 @@ Head of Personnel
selection_color = "#ddddff"
req_admin_notify = 1
minimal_player_age = 10
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
outfit = /datum/outfit/job/hop
@@ -14,6 +14,9 @@ Chief Engineer
selection_color = "#ffeeaa"
req_admin_notify = 1
minimal_player_age = 7
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_ENGINEERING
outfit = /datum/outfit/job/ce
@@ -72,6 +75,8 @@ Station Engineer
spawn_positions = 5
supervisors = "the chief engineer"
selection_color = "#fff5cc"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/engineer
@@ -127,6 +132,8 @@ Atmospheric Technician
spawn_positions = 2
supervisors = "the chief engineer"
selection_color = "#fff5cc"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/atmos
+5
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@@ -43,6 +43,11 @@
var/outfit = null
var/exp_requirements = 0
var/exp_type = ""
var/exp_type_department = ""
//Only override this proc
//H is usually a human unless an /equip override transformed it
/datum/job/proc/after_spawn(mob/living/H, mob/M)
+9
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@@ -14,6 +14,9 @@ Chief Medical Officer
selection_color = "#ffddf0"
req_admin_notify = 1
minimal_player_age = 7
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_MEDICAL
outfit = /datum/outfit/job/cmo
@@ -91,6 +94,8 @@ Chemist
spawn_positions = 2
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/chemist
@@ -125,6 +130,8 @@ Geneticist
spawn_positions = 2
supervisors = "the chief medical officer and research director"
selection_color = "#ffeef0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/geneticist
@@ -159,6 +166,8 @@ Virologist
spawn_positions = 1
supervisors = "the chief medical officer"
selection_color = "#ffeef0"
exp_type = EXP_TYPE_CREW
exp_requirements = 60
outfit = /datum/outfit/job/virologist
+7
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@@ -14,6 +14,9 @@ Research Director
selection_color = "#ffddff"
req_admin_notify = 1
minimal_player_age = 7
exp_type_department = EXP_TYPE_SCIENCE
exp_requirements = 180
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/rd
@@ -68,6 +71,8 @@ Scientist
spawn_positions = 3
supervisors = "the research director"
selection_color = "#ffeeff"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/scientist
@@ -101,6 +106,8 @@ Roboticist
spawn_positions = 2
supervisors = "research director"
selection_color = "#ffeeff"
exp_requirements = 60
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/roboticist
+9
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@@ -20,6 +20,9 @@ Head of Security
selection_color = "#ffdddd"
req_admin_notify = 1
minimal_player_age = 14
exp_requirements = 300
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SECURITY
outfit = /datum/outfit/job/hos
@@ -71,6 +74,8 @@ Warden
supervisors = "the head of security"
selection_color = "#ffeeee"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/warden
@@ -121,6 +126,8 @@ Detective
supervisors = "the head of security"
selection_color = "#ffeeee"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/detective
@@ -169,6 +176,8 @@ Security Officer
supervisors = "the head of security, and the head of your assigned department (if applicable)"
selection_color = "#ffeeee"
minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/security
+4
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@@ -12,6 +12,8 @@ AI
supervisors = "your laws"
req_admin_notify = 1
minimal_player_age = 30
exp_requirements = 180
exp_type = EXP_TYPE_CREW
/datum/job/ai/equip(mob/living/carbon/human/H)
return H.AIize(FALSE)
@@ -44,6 +46,8 @@ Cyborg
supervisors = "your laws and the AI" //Nodrak
selection_color = "#ddffdd"
minimal_player_age = 21
exp_requirements = 120
exp_type = EXP_TYPE_CREW
/datum/job/cyborg/equip(mob/living/carbon/human/H)
return H.Robotize(FALSE, FALSE)
+20
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@@ -59,6 +59,26 @@ GLOBAL_LIST_INIT(nonhuman_positions, list(
"Cyborg",
"pAI"))
GLOBAL_LIST_INIT(exp_jobsmap, list(
EXP_TYPE_CREW = list("titles" = command_positions | engineering_positions | medical_positions | science_positions | supply_positions | security_positions | civilian_positions | list("AI","Cyborg")), // crew positions
EXP_TYPE_COMMAND = list("titles" = command_positions),
EXP_TYPE_ENGINEERING = list("titles" = engineering_positions),
EXP_TYPE_MEDICAL = list("titles" = medical_positions),
EXP_TYPE_SCIENCE = list("titles" = science_positions),
EXP_TYPE_SUPPLY = list("titles" = supply_positions),
EXP_TYPE_SECURITY = list("titles" = security_positions),
EXP_TYPE_SILICON = list("titles" = list("AI","Cyborg")),
EXP_TYPE_SERVICE = list("titles" = civilian_positions),
))
GLOBAL_LIST_INIT(exp_specialmap, list(
EXP_TYPE_LIVING = list(), // all living mobs
EXP_TYPE_ANTAG = list(),
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role"), // Ghost roles
EXP_TYPE_GHOST = list() // dead people, observers
))
GLOBAL_PROTECT(exp_jobsmap)
GLOBAL_PROTECT(exp_specialmap)
/proc/guest_jobbans(job)
return ((job in GLOB.command_positions) || (job in GLOB.nonhuman_positions) || (job in GLOB.security_positions))