Porting sutures and meshes from /TG/ (#12532)
* Porting sutures and meshes from /TG/ * Recipes fix
This commit is contained in:
@@ -15264,8 +15264,8 @@
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},
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/obj/item/stack/medical/gauze,
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/obj/item/reagent_containers/blood,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/obj/structure/extinguisher_cabinet{
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pixel_x = -26
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},
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@@ -77360,8 +77360,8 @@
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"cBx" = (
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/obj/structure/rack,
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/obj/item/reagent_containers/syringe/epinephrine{
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pixel_x = -3;
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pixel_y = 3
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@@ -85495,8 +85495,8 @@
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"cPs" = (
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/obj/structure/table,
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/obj/effect/turf_decal/tile/blue{
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dir = 4
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},
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@@ -91727,8 +91727,8 @@
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"cZH" = (
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/obj/structure/table/glass,
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/obj/machinery/camera{
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c_tag = "Medbay - Sleepers";
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name = "medbay camera";
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@@ -94026,8 +94026,8 @@
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"ddp" = (
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/obj/structure/table/glass,
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/obj/structure/sign/warning/nosmoking{
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pixel_y = 32
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},
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@@ -101144,8 +101144,8 @@
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"dqj" = (
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/obj/structure/table,
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
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dir = 1
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},
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@@ -25243,7 +25243,7 @@
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pixel_y = 4
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},
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/obj/item/lighter,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/suture,
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/turf/open/floor/plasteel/dark,
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/area/maintenance/port)
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"aPO" = (
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@@ -27105,8 +27105,8 @@
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"aSy" = (
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/obj/structure/table,
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/bruise_pack{
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/obj/item/stack/medical/mesh,
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/obj/item/stack/medical/suture{
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pixel_x = 4
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},
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/obj/item/storage/firstaid/regular,
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@@ -55554,10 +55554,10 @@
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/obj/structure/table,
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/obj/item/storage/firstaid/regular,
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/ointment{
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/obj/item/stack/medical/mesh{
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pixel_y = 4
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},
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/suture,
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/obj/effect/turf_decal/tile/neutral{
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dir = 8
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},
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@@ -16073,11 +16073,11 @@
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pixel_y = -1
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},
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/obj/item/reagent_containers/dropper,
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/obj/item/stack/medical/bruise_pack{
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/obj/item/stack/medical/suture{
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pixel_x = -2;
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pixel_y = 6
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},
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/mesh,
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/obj/item/healthanalyzer,
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/turf/open/floor/plasteel/white,
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/area/science/explab)
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@@ -34517,8 +34517,8 @@
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/area/gateway)
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"bmm" = (
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/obj/structure/rack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/mesh,
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/obj/item/stack/medical/suture,
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/obj/item/reagent_containers/syringe/charcoal,
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/obj/item/reagent_containers/syringe/epinephrine{
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pixel_x = -1;
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@@ -64186,8 +64186,8 @@
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pixel_y = -32
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},
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/obj/structure/table/glass,
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/turf/open/floor/plating,
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/area/medical/abandoned)
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@@ -75822,11 +75822,11 @@
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/obj/item/folder,
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/obj/item/folder,
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/obj/structure/table/reinforced,
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/obj/item/stack/medical/ointment{
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/obj/item/stack/medical/mesh{
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pixel_x = 3;
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pixel_y = -2
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},
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/obj/item/stack/medical/bruise_pack{
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/obj/item/stack/medical/suture{
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pixel_x = -3;
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pixel_y = 2
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},
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@@ -4919,11 +4919,11 @@
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/area/maintenance/solars/port/fore)
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"ajj" = (
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/obj/structure/table,
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/obj/item/stack/medical/ointment{
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/obj/item/stack/medical/mesh{
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pixel_x = 3;
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pixel_y = -2
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},
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/obj/item/stack/medical/bruise_pack{
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/obj/item/stack/medical/suture{
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pixel_x = -3;
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pixel_y = 2
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},
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@@ -46804,8 +46804,8 @@
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/area/bridge/showroom/corporate)
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"bOG" = (
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/obj/structure/rack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/mesh,
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/obj/item/stack/medical/suture,
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/obj/item/reagent_containers/syringe/charcoal,
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/obj/item/reagent_containers/syringe/epinephrine{
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pixel_x = -1;
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@@ -52251,8 +52251,8 @@
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"cap" = (
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/obj/structure/table,
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/obj/item/stack/medical/gauze,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/mesh,
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/obj/item/stack/medical/suture,
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/obj/effect/turf_decal/tile/blue{
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dir = 1
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},
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@@ -58829,11 +58829,11 @@
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pixel_y = -1
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},
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/obj/item/reagent_containers/dropper,
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/obj/item/stack/medical/bruise_pack{
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/obj/item/stack/medical/suture{
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pixel_x = -2;
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pixel_y = 6
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},
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/mesh,
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/obj/item/healthanalyzer,
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/obj/effect/turf_decal/stripes/line,
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/turf/open/floor/plasteel,
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@@ -60419,9 +60419,9 @@
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/obj/effect/decal/cleanable/blood/gibs/limb,
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/obj/structure/rack,
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/obj/item/storage/firstaid/regular,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/obj/item/clothing/glasses/hud/health,
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/turf/open/floor/plating,
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/area/maintenance/starboard/aft)
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@@ -34525,8 +34525,8 @@
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/area/maintenance/department/engine)
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"bBY" = (
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/obj/structure/closet/crate/medical,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/mesh,
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/obj/item/stack/medical/suture,
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/turf/open/floor/plating,
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/area/maintenance/department/engine)
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"bBZ" = (
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@@ -40238,7 +40238,7 @@
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},
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/area/maintenance/department/chapel/monastery)
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"bNF" = (
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/suture,
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/turf/open/floor/plasteel/dark,
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/area/maintenance/department/engine)
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"bNG" = (
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@@ -49,7 +49,7 @@
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/area/holodeck/rec_center/bunker)
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"ak" = (
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/obj/structure/table,
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/obj/item/stack/medical/ointment{
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/obj/item/stack/medical/mesh{
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heal_burn = 10
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},
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/turf/open/floor/holofloor/asteroid,
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@@ -355,7 +355,7 @@
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/area/holodeck/rec_center/lounge)
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"bc" = (
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/obj/structure/table,
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/obj/item/stack/medical/bruise_pack{
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/obj/item/stack/medical/suture{
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heal_brute = 10
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},
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/turf/open/floor/holofloor/asteroid,
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@@ -10568,8 +10568,8 @@
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/area/wizard_station)
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"yD" = (
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/obj/structure/table/wood,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/stack/medical/ointment,
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/obj/item/stack/medical/suture,
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/obj/item/stack/medical/mesh,
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/turf/open/floor/engine/cult,
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/area/wizard_station)
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"yE" = (
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