Updated Projectile code some more.
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@@ -4,7 +4,7 @@
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icon = 'icons/mob/blob.dmi'
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light_range = 2
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desc = "A thick wall of writhing tendrils."
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density = FALSE //this being false causes two bugs, being able to attack blob tiles behind other blobs and being unable to move on blob tiles in no gravity, but turning it to 1 causes the blob mobs to be unable to path through blobs, which is probably worse.
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density = TRUE
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opacity = 0
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anchored = TRUE
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layer = BELOW_MOB_LAYER
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