Updated Projectile code some more.

This commit is contained in:
Solaris-Shade
2022-03-11 22:23:01 -05:00
parent c5be81c589
commit 171bd18c8a
12 changed files with 83 additions and 63 deletions
@@ -234,15 +234,16 @@
/obj/item/projectile/kinetic/prehit_pierce(atom/target)
. = ..()
if(.)
if(kinetic_gun)
var/list/mods = kinetic_gun.get_modkits()
for(var/obj/item/borg/upgrade/modkit/M in mods)
M.projectile_prehit(src, target, kinetic_gun)
if(!pressure_decrease_active && !lavaland_equipment_pressure_check(get_turf(target)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
if(. == PROJECTILE_PIERCE_PHASE)
return
if(kinetic_gun)
var/list/mods = kinetic_gun.modkits
for(var/obj/item/borg/upgrade/modkit/modkit in mods)
modkit.projectile_prehit(src, target, kinetic_gun)
if(!pressure_decrease_active && !lavaland_equipment_pressure_check(get_turf(target)))
name = "weakened [name]"
damage = damage * pressure_decrease
pressure_decrease_active = TRUE
/obj/item/projectile/kinetic/on_range()
strike_thing()